The Let's Play Archive

Battletech

by PoptartsNinja

Part 218: Caldera - Turn 13

Caldera: Tactical Update 13

Combat Phase
A5 Bobcat
- Torso twists to threaten hex 1611!
- Fires Snub-Nose PPC at Mj Locust 1 (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 12, hit Rear Center Torso (0/1 armor, 0/6 structure remains)! `Mech destroyed!
- Fires ER Medium Laser at Mk Locust 2 (4 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 8): rolled 9, hit Left Leg (0/1 armor, 0/4 structure remains)! Leg destroyed!
- Fires ER Medium Laser at Mk Locust 2 (4 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 8): rolled 7, miss!
- Gains 25 heat, sinks ???! Overheating!

M1 Shadow Hawk
- Fires Autocannon/5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 8, hit Left Torso (6/18 armor remains)!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 10): rolled 8, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 5, miss!
- Fires SRM-2 at A5 Bobcat (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 12, 1 missile hits Left Torso (4/18 armor remains)!
- Gains 8 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at A5 Bobcat (4 base + 4 range + 0 movement + 3 enemy movement = 511): rolled 9, miss!
- Gains 5 heat, sinks 10!

M4 Cicada
- Torso Twists to threaten hex 1513!
- Fires PPC at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 4, miss!
- Gains 11 heat, sinks 11!

M6 Valkyrie
- Torso twists to threaten hex 1609!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 3 movement + 3 enemy movement = 12): rolled 10, miss!
- Fires LRM-10 at A5 Bobcat (4 base + 0 range + 3 movement + 3 enemy movement + 2 minimum range = 12): rolled 2, miss!
- Gains 8 heat, sinks 11!

Mj Locust 1
- Torso Twists to threaten hex 1811!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 0 movement + 3 enemy movement + 3 minimum range = 10): rolled 12, 2 missiles hit Left Torso (2/18 armor remains)!
- Gains 9 heat, sinks 10!

Mk Locust 2
- Torso Twists to threaten hex 1809!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 0 movement + 3 enemy movement + 6 minimum range = 13): automatic miss!
- Gains 2 heat, sinks 10!




End Phase:
Mk Locust
- Leg destroyed, Automatic Fall!
- Must pass a piloting test to avoid pilot damage (5 base + 5 leg destroyed + 1 avoiding pilot damage = 11): rolled 11, succeeds!
- Suffers 2 damage to the Left Torso (0/2 armor remains) in the fall!




Blackened and blistered by a hail of fire, its armor pitted and scored by shells twice the width of a man’s finger and high-explosive missiles, the enemy medium’s torso spun back and forth as the pilot took stock of his surroundings in spite of an immobile cockpit. “You’re surrounded,” Private Patil Jackson murmured under her breath. “Surrounded, outgunned—I hope—and outnumbered. C’mon, you bastard. Run.”

The sharply angular medium feathered its jets almost experimentally, as if uncertain where to go. Patil’s Locust slowed to a halt as she waited for the tortuously slow ammo feed to reload her launchers. Behind her, King brought his own Locust to a halt. The enemy would run now, she was certain—and they’d pepper it with missiles as it did, to discourage it from changing its mind; and then they’d go back and save the Lieutenant—“Patil,” her radio crackled, “get your ass in gear!”

The enemy’s jets fired, sending it sailing through the air—right towards the vulnerable Locusts. With legs built directly into the torso, the Locust’s ability to come about quickly was limited. Patil spun her `Mech about, and loosed a flight of missiles even as the remains of One and Two Lance opened fire on the jumper. Her Locust staggered as though struck from behind by a charging Hunchback, her secondary monitors dying in an instant as her DI computer lost power and the actinic flash of a PPC burst through her `Mech’s center chest as it the armor was eaten away from behind.

King’s Locust lurched behind her as a shot from one of the enemy’s medium lasers sliced off its leg like a Civil War surgeon. The enemy medium towered over Patil’s crippled Locust; its cockpit lit a baleful red with heat warnings like the eye of an ancient monster; daring the rest of the Lance to cut their losses and run.




Mission Objective:
Drive Off the 17th Arcturan Guards (5/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (Failed!)
Evade the enemy Heavy `Mech (Succeeded!)





Enemy Movement Modifiers:
A5) B0C-13T Bobcat (ACE) – [+3 jumped]








M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 4/9 (3/3)
LT A(S): 0/18 (10/13)
LT R A(S): 1/6
CT A(S): 17/23 (18/18)
CT R A(S): 8/8
RT A(S): 2/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 14/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: OK!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
SRM-2 – HD (Heat: 2, Ammo: 41, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 5/9 (3/3)
LT A(S): 7/14 (10/10)
LT R A(S): 5/5
CT A(S): 8/17 (12/12)
CT R A(S): 6/6
RT A(S): 0/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 1/11 (6/6)
LL A(S): 12/14 (10/10)
RL A(S): 0/14 (0/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 0/0/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: Broken back, Broken skull (7+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 13, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed, Right Leg Blown Off!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (6/10)
CT R A(S): 4/4
RT A(S): 0/10 (7/7)
RT R A(S): 4/4
LA A(S): 0/10 (0/5)
RA A(S): 10/10 (5/5)
LL A(S): 9/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 4/30
Overheat Penalty: Movement reduced to 4/6/0!
Heat Sinks: 12
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 19, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Engine hit! Gyro hit! Destroyed!
Notes: 2 hands

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 4/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 6/6 (10/10)
Heat: 6/30
Overheat Penalty: Movement reduced to 6/9/0!
Heat Sinks: 11
Movement: 7/11/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II Battered Felt Fedora
Mechwarrior Status: Caught in a cloud of transplex vapor (3+)!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: None!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 2/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 4/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 3, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+), Killed!
Notes: Destroyed!

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (0/10)
CT R A(S): 0/4
RT A(S): 2/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off! Destroyed!
Notes: 2 hands

M9) Catapult
Status: Unknown

M10) Stalker
Status: Unknown

Mj) LCT-1M Locust 1
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 0/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (0/6)
CT R A(S): 0/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 1/1 (4/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Patil Jackson
Mechwarrior Player: LeschNyhan
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: Destroyed!

Mk) LCT-1M Locust 2
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 2/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (6/6)
CT R A(S): 1/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 0/1 (0/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Norman King
Mechwarrior Player: Cafel
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: Left Leg blown off!
Notes: no hands or arm actuators





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Notes: Fled!

A2) COM-2D Commando
Weight: 25 tons (Light)
Notes: Fled!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Notes: Fled!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, Retractable Blade
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Mechwarrior Status: KIA!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Mechwarrior Status: KIA!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Mechwarrior Status: KIA!
Notes: 1 hand