The Let's Play Archive

Battletech

by PoptartsNinja

Part 219: Caldera - Turn 14

Caldera: Tactical Update 14

Movement Phase
M1 Shadow Hawk
- Attempts to back into hex 1613! Insufficient MP!

Mk Locust 2
- Stands carefully [no facing given, following last facing orders]!



Combat Phase
A5 Bobcat
- Torso twists to threaten hex 1611!
- Fires Snub-Nose PPC at M4 Cicada (4 base + 0 range + 3 movement + 1 enemy movement = 8): rolled 11, hit Right Leg (0/6 armor, 6/10 structure remains) Critical chance!
- Gains 15 heat, sinks ???!

M1 Shadow Hawk
- Fires Autocannon/5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 3 minimum range = 11): rolled 4, miss!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 6 minimum range = 14): automatic miss!
- Fires Medium Laser at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires SRM-2 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 11, 2 missiles hits Right Torso (1/18 armor remains (Through-Armor Critical Chance!)), Left Arm (11/13 armor remains)!
- Gains 9 heat, sinks 12!

M2 Hermes II
- Fires Autocannon/5 at A5 Bobcat (4 base + 4 range + 0 movement + 3 enemy movement + 1 partial cover = 12): rolled 8, miss!
- Gains 5 heat, sinks 10!

M4 Cicada
- Fires PPC at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 8, hit Right Torso (0/18 armor, 2/11 structure remains)! Critical chance!
- Gains 11 heat, sinks 11!

M6 Valkyrie
- Fires LRM-10 at A5 Bobcat (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 6, miss!
- Gains 5 heat, sinks 11!

Mk Locust 2
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 10): rolled 8, miss!
- Fires LRM-5 at A5 Bobcat (4 base + 0 range + 1 movement + 3 enemy movement + 2 minimum range = 10): rolled 4, miss!
- Fires Medium Laser at A5 Bobcat (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 6, miss!
- Gains 8 heat, sinks 10!



End Phase:
M4 Cicada
- Critical chance in Right Leg! 2 critical hits sustained!
- - Hip Actuator hit!
- - Lower Leg Actuator hit!
- Must pass a piloting test or fall (4 base + 2 hip hit + 1 leg actuator hit = 7): rolled 11, succeeds!

A5 Bobcat
- Through-Armor Critical Chance in Right Torso! 1 critical hit sustained!
- Jump Jet destroyed!
- Critical Chance in Right Torso! 2 critical hits sustained!
- Jump Jet destroyed!
- Jump Jet destroyed!



Physical Combat Phase:
A5 Bobcat
- Kicks M1 Shadow Hawk (4 base + 3 movement + 0 enemy movement - 2 kick = 5): rolled 7, hit Head (0/9 armor remains)! Pilot hit!


End Phase:
M1 Shadow Hawk
- Must pass a 3+ consciousness test! Rolled 9, succeeds!
- Must pass a piloting test to avoid a fall (5 base + 0 kicked = 5): rolled 6, succeeds!




The Cicada and Bobcats’ PPC fire crossed the space between them in an instant, arcs of electricity jumping from one to the other as the seconds-long particle streams tore air molecules apart before turning themselves with ravenous hunger on ceramet armor and skeleton beneath. Side by side, the differences between the two beams was obvious—the Cicada’s tightly-focused particle stream sliced through the Bobcat’s armor plating like a battleaxe, cleaving softened metal from abused structural supports. The Bobcat’s return fire was unfocused and dissipated rapidly, yet the hail of nearly-random particles chewed at the Cicada’s right leg like an army of rats worrying a dying horse. Armor exploded from the Cicada in puffs of molten gas as the next particle hit somewhere else rather than losing effectiveness by first having to chew through the expanding cloud of metal vapor.

A sickly black smoke rose from the Bobcat’s ruined torso as several jump jets cracked or exploded in the heat. From the Cicada, the sharp ‘twang’ of snapping myomer tore chunks of structural steel from the `Mech’s ferrotitanium bones. The Cicada sagged, then caught as the DI computer locked the leg’s joints as sensors in the hip burnt out as molten armor flooded through the actuator. The Cicada staggered and nearly fell as the DI computer struggled to compensate for the overstressed right leg.

The Bobcat’s great foot smashed into Lieutenant Chiatzi’s cockpit like a sledgehammer, tearing away the transplex. The impact threw him against his restraints with enough force to snap his right clavicle, and for a brief instant he blacked out from the pain.




Mission Objective:
Drive Off the 17th Arcturan Guards (5/6)

Secondary Objective:
Destroy or Disable the 17th Arcturan Guards (Failed!)
Evade the enemy Heavy `Mech (Succeeded!)





Enemy Movement Modifiers:
A5) B0C-13T Bobcat (ACE) – [+3 jumped]








M1) SHD-2H Shadow Hawk
Weight: 55 tons (Medium)
HD A(S): 0/9 (3/3)
LT A(S): 0/18 (10/13)
LT R A(S): 1/6
CT A(S): 17/23 (18/18)
CT R A(S): 8/8
RT A(S): 2/18 (13/13)
RT R A(S): 6/6
LA A(S): 0/16 (9/9)
RA A(S): 16/16 (9/9)
LL A(S): 1/16 (13/13)
RL A(S): 14/16 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 12
Movement: 5/8/3
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Lieutenant S.G. Erasmus Chatzi
Mechwarrior Player: Sair
Mechwarrior Status: Broken clavicle (3+)!
Armament:
Autocannon/5 – LT (Heat: 1, Ammo: 9, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
LRM-5 – RT (Heat: 2, Ammo: 18, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
SRM-2 – HD (Heat: 2, Ammo: 41, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: 2 hands

M2) HER-2S Hermes II
Weight: 40 tons (Medium)
HD A(S): 5/9 (3/3)
LT A(S): 7/14 (10/10)
LT R A(S): 5/5
CT A(S): 8/17 (12/12)
CT R A(S): 6/6
RT A(S): 0/14 (10/10)
RT R A(S): 5/5
LA A(S): 0/11 (2/6)
RA A(S): 1/11 (6/6)
LL A(S): 12/14 (10/10)
RL A(S): 0/14 (0/10)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 0/0/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Sergeant Damaris Golde
Mechwarrior Player: Pinguliten
Mechwarrior Status: Broken back, Broken skull (7+)!
Armament:
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – LA (Heat: 2, Range: (L:3 M:2 S:1), Status: OK!)
Autocannon/5 – RT (Heat: 1, Ammo: 11, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Critical Damage: Left Upper Arm Actuator destroyed, Right Leg Blown Off!
Notes: 1 hand

M3) HMR-2M Hammer 1
Weight: 30 tons (Light)
Mechwarrior Name: Private Karan Stephanopoulos
Mechwarrior Player: BatteredFeltFedora
Mechwarrior Status: OK!
Notes: Destroyed!

M4) CDA-3C (field refit) Cicada
Weight: 40 tons (Class)
HD A(S): 4/9 (3/3)
LT A(S): 6/6 (10/10)
LT R A(S): 3/3
CT A(S): 11/11 (12/12)
CT R A(S): 6/6
RT A(S): 6/6 (10/10)
RT R A(S): 3/3
LA A(S): 4/4 (6/6)
RA A(S): 4/4 (6/6)
LL A(S): 6/6 (10/10)
RL A(S): 0/6 (6/10)
Heat: 6/30
Overheat Penalty: Movement reduced to 3/5/0!
Heat Sinks: 11
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: PFC Stavros Andreou
Mechwarrior Player: Rhobot Mk. II Battered Felt Fedora
Mechwarrior Status: Caught in a cloud of transplex vapor (3+)!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 M:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – RL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Small Laser – LL (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Critical Damage: Right Hip destroyed! Right Lower Leg Actuator destroyed!
Notes: no arm actuators

M5) HER-1S Hermes
Weight: 30 tons (Light)
Mechwarrior Name: Lieutenant J.G. Lycoris Asker
Mechwarrior Player: LeschNyhan
Mechwarrior Status: Flash burns (3+), Killed in Action!
Notes: Destroyed!

M6) VAL-QA Valkyrie
Weight: 30 tons (Light)
HD A(S): 8/8 (3/3)
LT A(S): 7/12 (7/7)
LT R A(S): 2/2
CT A(S): 14/14 (10/10)
CT R A(S): 4/4
RT A(S): 2/12 (7/7)
RT R A(S): 2/2
LA A(S): 9/9 (5/5)
RA A(S): 4/9 (5/5)
LL A(S): 3/12 (7/7)
RL A(S): 12/12 (7/7)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11
Movement: 5/8/5
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Corporal Hector Halas
Mechwarrior Player: GreyjoyBastard
Mechwarrior Status: OK!
Armament:
Medium Laser –RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-10 – LT (Heat: 4, Ammo: 1, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: None!
Notes: 1 hand

M7) SDR-5V Spider
Weight: 30 tons (Light)
Mechwarrior Name: PFC Flavian Gryphon
Mechwarrior Player: cafel
Mechwarrior Status: 2nd degree burns (3+), Killed!
Notes: Destroyed!

M8) HMR-2M Hammer 2
Weight: 30 tons (Light)
HD A(S): 9/9 (3/3)
LT A(S): 0/10 (0/7)
LT R A(S): 4/4
CT A(S): 0/15 (0/10)
CT R A(S): 0/4
RT A(S): 2/10 (7/7)
RT R A(S): 4/4
LA A(S): 10/10 (5/5)
RA A(S): 10/10 (5/5)
LL A(S): 14/14 (7/7)
RL A(S): 14/14 (7/7)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 12 11
Movement: 5/8/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Vernados Zane
Mechwarrior Player: Slaan
Mechwarrior Status: OK!
Armament:
LRM-5 – RT (Heat: 2, Ammo: 20, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – LT (Heat: 2, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: Destroyed!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: Gyro hit! Left arm blown off! Destroyed!
Notes: 2 hands

M9) Catapult
Status: Unknown

M10) Stalker
Status: Unknown

Mj) LCT-1M Locust 1
Weight: 20 tons (Light)
Mechwarrior Name: Private Patil Jackson
Mechwarrior Player: LeschNyhan
Mechwarrior Status: OK!
Notes: Destroyed!

Mk) LCT-1M Locust 2
Weight: 20 tons (Light)
HD A(S): 3/3 (3/3)
LT A(S): 2/2 (5/5)
LT R A(S): 1/1
CT A(S): 2/2 (6/6)
CT R A(S): 1/1
RT A(S): 2/2 (5/5)
RT R A(S): 1/1
LA A(S): 1/1 (3/3)
RA A(S): 1/1 (3/3)
LL A(S): 0/1 (0/4)
RL A(S): 1/1 (4/4)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 10
Movement: 8/12/0
Mechwarrior: Pilot 5, Gunnery 4
Mechwarrior Name: Private Norman King
Mechwarrior Player: Cafel
Mechwarrior Status: OK!
Armament:
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: 24, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM-5 – RA (Heat: 1, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Critical Damage: Left Leg blown off!
Notes: no hands or arm actuators





17th Arcturan Guards
A1) WLF-1 Wolfhound
Weight: 35 tons (Light)
Notes: Fled!

A2) COM-2D Commando
Weight: 25 tons (Light)
Notes: Fled!

A3) CLNT-2-3T Clint
Weight: 40 tons (Medium)
Notes: Fled!

A4) BZK-F2 Hollander
Weight: 35 tons (Light)
Mechwarrior Status: KIA!
Notes: 2 hands

A5) B0C-13T Bobcat
Weight: 45 tons (Medium)
Overheat Penalty: None
Movement: 6/9/6
Mechwarrior Status: OK!
Armament:
PPC, 2x Medium Laser, Retractable Blade
Critical Damage: None!
Notes: 1 hand, ACE

A6) GRF-1S Griffin
Weight: 55 tons (Medium)
Mechwarrior Status: KIA!
Notes: 2 hands

S1) WIL-3C Coyote
Weight: 65 tons (Heavy)
Mechwarrior Status: KIA!
Notes: 1 hand

S2) JKR-10R Jackrabbit
Weight: 25 tons (Light)
Mechwarrior Status: KIA!
Notes: 1 hand