The Let's Play Archive

Battletech

by PoptartsNinja

Part 226: Combat Theater Vote 10 Results

Combat Theater Vote 11 Results

ex-Death Commandos replace both the Death Commandos and the 1st Kestrel Grenadiers and win with 99 votes.
The Jade Falcon Guards will have to fail horribly show their skills at a later date.
6th Syrtis Fusiliers are good, but even Duke Michael’s old unit isn’t the big draw it used to be.



Campaign Update 1

The briefing room aboard the Union-class Dropship Yan was silent as a grave. Although `Mechwarriors were normally a boisterous, incorrigible lot, the twelve pilots aboard stared in silence at the map held to the forward bulkhead by judicious use of magnets. The career of a Death Commando was brief and retirements were rare. They served for life; and those lives were often as brief as an ember in the wind.

It was the flames those embers sparked that lasted.

As exiles, they were allowed no ranks. As dead men, they had worn none anyway. It was rare that the Death Commandos were called to serve alongside other Capellan units; and among themselves there was no question of rank. So they stood together, planning their invasion of world grown large before their inexorable advance. Aboard the Yan’s sister ships Ox-Head and Horse-Face, the rest of the Battalion would be doing likewise.

“The Clans remain reluctant to launch fighters against us,” Terrace Williams mused quietly. In earlier times he had been Sang-Shao. Colonel. “They have none to send, perhaps. I had thought all lost when they queried our arrival in system. They may be waiting for a response; their queries have grown more frequent and more confusing. We continue to send no response.”

“They may disdain fighters,” Xiang Yi, whom had once been a captain, suggested in tones that were firm and confident even while her body language was that of a martial artist preparing to receive an attack from an unseen foe. “It would be wise to assume they hold their aerospace assets in reserve.”

“This is an unknown foe,” Zdenko Horvat agreed. “An alien foe. It cannot be trusted to act rationally. It cannot be trusted to act irrationally. We must assume they know precisely what our plans are at all times, and act accordingly.”

Terrance Williams brushed his chin with his fingers. Until recently, he’d sported a Fu Manchu grown in honor of his sixth year in the Death Commandos and in celebration of the Capellan Confederation. In his recent shame, he’d shaved it off alongside his hair. The rest of the ex-Commandos in the room were similarly bald. They were united in their dishonor, and would stand united against the worst the Inner Sphere could throw at them for a chance at atonement. The dead would walk shoulder to shoulder, carrying the burden of the Chancellor Maximilian Liao’s death.

“If they know our plans; then we will make none. Signal the other ships: they know our objectives: Chose landing zones and methods at discretion. A lack of obvious strategy may throw these Hell’s Horses into even greater confusion.”





Campaign Update 1
First things first, we need to chose a landing zone for Yan Company, Ox Company, and Horse Company. Then, we need to chose which Company we’re playing for the duration of the campaign.

Campaign Map


A) Potter’s Field:
Jeronimo’s main star port is quite isolated. Taking it would provide a great advantage, but a landing here would face heavy opposition.

B) Apache Junction:
The largest city on White Horse, Apache Junction holds most of the planet’s factories. Taking Apache Junction is a primary objective. Landing directly in the city is impossible.

C) Sonora:
Taking Sonora is a primary objective. Landing directly in the city is impossible.

D) Chihuahua:
The planetary capitol, and likely the seat of the Hell’s Horses’ power. Taking Chihuahua is a primary objective. Landing directly in the city is impossible.

E) Mt. Gila:
The highly volcanic White Horse continent is home to most of the planet’s geothermal power plants. Capturing or destroying these plants would greatly hinder the Hell’s Horses. Landing here would be nearly impossible.

F) Pebble Beach:
A vast stretch of black sand gradually eroding into the ocean, Pebble Beach is open and exposed to enemy air attacks but would make for an easy landing site in easy reach of Apache Junction.

G) Topside Woods:
An excellent place for an ambush, landing here would be difficult but not dangerous.

H) Long Sound:
Sparsely wooded, Long Sound is an excellent defensive position; but with water on three sides there’s nowhere to withdraw. Landing here would be easy.

I) Kas-Ki-Yeh:
the Kas-Ki-Yeh badlands is some of the hottest and most difficult terrain on Jeronimo. Soaring temperatures will bake BattleMechs, but the rugged terrain will force enemies into knife fighting range.

J) The Dales:
Vast and empty, The Dales are a massive stretch of excellent farm- and ranchland that feed the bulk of Jeronimo’s population. Vast, flat, and open, The Dales is also heavily patrolled and extremely vulnerable to air attacks.

K) Bottomside Woods:
Heavily forested, the Bottomside Woods is heavily traveled and will likely be heavily patrolled. Landing here would not be easy.

L) Mosquito:
A safe landing zone next to Chihuahua, the Mosquito is a massive swamp stretching for over a hundred kilometers in any direction. Landing here is easy, but breaking out of the muck won’t be.


The Death Commandos

Company Yan
Yan1) Cong Tsui (p2g1) - STLK-3H Stalker
Yan2) Urjasz Sobczak (p2g1) - BLR-1G Battlemaster
Yan3) Ho He (p2g1) - CRK-5003-0 Crockett (jump jets)
Yan4) Terrace Williams (p1g0) - AS7-DC Atlas
Yan5) Reece Collier (p2g1) - CTF-1X Cataphract
Yan6) Lukas Boehm (p2g1) - ARC-2R Archer
Yan7) Iskander Vassiliev (p2g1) - CGR-1A5 Charger
Yan8) Xiang Yi (p1g1) - FLSH-8K Flashman
Yan9) Nkiruka Olisaemeka (p2g1) - RVN-1DC Raven
Yan10) Louw Bouman (p2g1) - PO-2L Po
Yan11) Ethan Parkinson (p2g1) - PO-2L Po
Yan12) Zdenko Horvat (p1g1) - PHX-1 Phoenix Hawk (jump jets)

Company Ma Mian (Ox-Head)
Ox1) Hob Sibenik (p2g1) - CTF-1X Cataphract
Ox2) Alimah Hayaam Attia (p2g1) - CTF-1X Cataphract
Ox3) Phùng Tan Tuy (p2g1) - WHT-DC Whitworth (jump jets)
Ox4) Jabel Jaime Meraz (p1g0) - MLN-1A Merlin (jump jets)
Ox5) Yu Ts'ai (p2g1) - DV-6M Dervish (jump jets)
Ox6) Joseph Lapresse (p2g1) - WTH-1 Whitworth (jump jets)
Ox7) Luan Araujo Carvalho (p2g1) - VND-1R Vindicator (jump jets)
Ox8) Shin Hytönen (p1g1) - MAD-3L Marauder
Ox9) Ilve Duran Leiva (p2g1) - RVN-1DC Raven
Ox10) Gustave Allaire (p2g1) - FS9-A Firestarter (jump jets)
Ox11) Zoja Nowicka (p2g1) - JVN-10N Javelin
Ox12) Jafar Nur al Din Issa (p1g1) - PO-2L Po

Company Niu Tou (Horse-Face)
Horse1) Petrit Hul (p2g1) - HBK-4G Hunchback
Horse2) Lucilla Iadanza (p2g1) - HBK-4G Hunchback
Horse3) Karolin Ostermann (p2g1) - HBK-4G Hunchback
Horse4) Emil Voronov (p1g0) - HBK-4P Hunchback
Horse5) Tanta Hogpen (p2g1) - BJ-1DB Blackjack (jump jets)
Horse6) Faruz Neftalem (p2g1) - PO-2L Po
Horse7) Antonina Balashova (p2g1) - VND-1R Vindicator (jump jets)
Horse8) Fai Chiang (p1g1) - VND-1R Vindicator (jump jets)
Horse9) Xiang Chiu (p2g1) - RVN-1DC Raven
Horse10) Chiyoe Takahasi (p2g1) - MON-67 Mongoose
Horse11) Quennel Pelletier (p2g1) - RVN-1DC Raven
Horse12) Lian Chia (p1g1) - HSR-300-D Hussar



So, goons, where do we land and who do we play? Voting is now open!