The Let's Play Archive

Battletech

by PoptartsNinja

Part 258: Jeronimo: Sally Forth - Turn 1

Sally Forth: Tactical Update 1

“They are coming.”

Jabel Meraz stretched, back arched as he pulled first one arm over the top of his neurohelmet then the other. Shaking out his wrists, he snapped the pentagonal visor for his Neurohelmet shut and idly toggled his secondary monitor forcing his DI Computer through yet another readiness check before finally deigning to ask, “You’re certain?”

Downfield, the black-painted Cyclops dipped into a bow. “Aff, commander. I have been monitoring their communications. They are aware of us and are moving to engage.”

Jabel shifted, his rugged beard scratching against his neurohelmet’s chin straps. Unlike most mechwarriors, he disdained shaving the sides of his head instead trusting his own ability and the ancient technology in his neurohelmet to handle any difficulties. “What can you tell me about this enemy Star Captain?”

The Cyclops paused mid-step, balanced comically on one leg in what was otherwise an impressive feat of piloting. “Star Captain Tjris Amirault is a ristar in the Clan. He served with distinction as a simple mechwarrior on Luthien and defeated two `Mechs to win a Captaincy in the same month he won his Bloodname. He favors flexibility and independence and has granted his second star almost complete battlefield autonomy.”

Jabel considered this information for a moment, “So what you’re saying is: he may have been elevated too quickly and isn’t used to managing so many warriors at once. That could be advantageous if his units aren’t being closely coordinated.”

“That is,” Wilberforce paused for a few moments, “an astute observation. In theory anyone capable of winning a position can handle the responsibilities involved—a warrior only rises to the level of his ability—but what you say could be the case. Other things to consider: one of his pilots has been temporarily assigned a slow, second-line `Mech while his binary waits for replacement equipment. That `Mech will have difficulty keeping formation and will almost certainly be left to its own devices.”

“He lacks patience, then?”

“Star Captain Tjris Amirault is—is a Clan mechwarrior. He favors hit and run tactics but if you deny him a clean engagement or hit him harder than expected he will grow frustrated. He isn’t a fool, however: frustrate him enough and you may even force him from the field.”





Mission Objective:

Defeat Clan Forces (0/10)

Or

Bypass Clan Forces (0/14)





Key:
X1 Banshee IIC, X2 Archer, X3 Po
X4 Merlin, X5 Marauder, X6 Hunchback
X7 Blackjack, X8 Dervish, X9 Vindicator
X10 Mongoose, X11 Hussar, X12 Cyclops IIC
X13 Exterminator IIC, X14 Atlas

Enemy Movement Mods:
Don’t matter this turn.
E1 Sohei:
E2 Wolf Spider:
E3 Copperhead:
E4 Rifleman IIC:
E5 Swordbreaker:
F1 Swordbreaker:
F2 Unknown:
F3 Unknown:
F4 Seagull:
F5 Anklebiter:


Player `Mech Status




Enemy `Mech Status


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