The Let's Play Archive

Battletech

by PoptartsNinja

Part 266: Jeronimo: Sally Forth - Turn 9

Sally Forth: Tactical Update 9

Combat Phase
X1 Banshee IIC
- Fires PPC at F4 Seagull (3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods + 3 minimum range - 1 Alpha Strike - 1 Wilberforce = 10): rolled 9, miss!
- Fires ER Small Laser at F4 Seagull (3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Alpha Strike - 1 Wilberforce = 7): rolled 5, miss!
- Fires Ultra AC/10 (Ultra) at F4 Seagull (3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Alpha Strike - 1 Wilberforce = 7): rolled 6, miss!
- Gains 19 heat, sinks 22!

X2 Archer
- Fires Medium Laser at F4 Seagull (1 base + 2 range + 1 movement + 4 enemy movement + 1 light woods + 1 partial cover = 10): rolled 7, miss!
- Fires LRM-20 at F4 Seagull (1 base + 0 range + 1 movement + 4 enemy movement + 3 minimum range + 1 light woods + 1 partial cover - 1 iLK = 10): rolled 7, miss!
- Fires LRM-20 at F4 Seagull (1 base + 0 range + 1 movement + 4 enemy movement + 3 minimum range + 1 light woods + 1 partial cover - 1 iLK = 10): rolled 8, miss!
- Gains 16 heat, sinks 15!

X3 Po
- Fires Medium Laser at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods = 8): rolled 2, miss!
- Fires Medium Laser at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods = 8): rolled 11, hit Right Leg (8/13 armor remains)!
- Fires MRM-10 at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 MRM - 1 iLK = 8): rolled 5, miss!
- Fires MRM-10 at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 MRM - 1 iLK = 8): rolled 9, 8 missiles hit Right Torso (6/11 armor remains), Left Leg (10/13 armor remains)!
- Fires MRM-10 at F3 Unknown (1 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 MRM - 1 iLK = 8): rolled 7, miss!
- Gains 20 heat, sinks 18!

X4 Merlin
- Fires PPC at F1 Swordbreaker: no line of sight to target!
- Fires iLK LRM-5 at F1 Swordbreaker: no line of sight to target!
- Fires Medium Laser at F1 Swordbreaker: no line of sight to target!
- Fires Medium Laser at F1 Swordbreaker: no line of sight to target!
- Fires Flamer at E1 Sohei (0 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 10): rolled 5, miss!
- Fires Machine Gun at E1 Sohei (0 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 10): rolled 2, miss!
- Gains 6 heat, sinks 27!

X5 Marauder
- Fires PPC at F1 Swordbreaker: no line of sight to target!
- Fires Large Laser at F1 Swordbreaker: no line of sight to target!
- Fires AC/5 at F1 Swordbreaker: no line of sight to target!
- Fires Medium Laser at F1 Swordbreaker: no line of sight to target!
- Fires Medium Laser at F1 Swordbreaker: no line of sight to target!
- Gains 1 heat, sinks 27!

X6 Hunchback
- Fires Autocannon/20 at F4 Seagull(3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Wilberforce = 8): rolled 8, hit Right Arm (0/12 armor, 0/6 structure remains)! Arm blown off!
- - Damage transfers to Right Torso (3/12 armor remains)!
- Fires Medium Laser at F4 Seagull(3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Wilberforce = 8): rolled 5, miss!
- Fires Medium Laser at F4 Seagull(3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Wilberforce = 8): rolled 6, miss!
- Fires Small Laser at F4 Seagull(3 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 1 Wilberforce = 8): rolled 8, hit Left Arm (2/12 armor remains)!
- Gains 15 heat, sinks 19!

X7 Blackjack
- Fires Large Laser at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 6): rolled 4, miss!
- Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 6): rolled 7, hit Right Arm (8/18 armor remains)!
- Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 6): rolled 6, hit Right Torso (7/13 structure remains)! Critical chance!
- Gains 18 heat, sinks 25!

X8 Dervish
- Fires Medium Laser at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 9): rolled 6, miss!
- Fires Medium Laser at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires SRM-2 at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 1 iLK = 8): rolled 5, miss!
- Gains 13 heat, sinks 15!

X9 Vindicator
- Disables PPC inhibitor!
- Fires PPC at F2 Cudgel (1 base + 0 range + 3 movement + 2 enemy movement + 1 light woods + 0 minimum range w/ inhibitor disabled = 7): rolled 8, hit Head (0/9 armor, 0/3 structure remains)! `Mech destroyed!
- - Must roll a 3+ to avoid feedback damage: rolled 6, succeeds!
- Fires iLK LRM-5 at F2 Cudgel (1 base + 0 range + 3 movement + 2 enemy movement + 1 light woods + 3 minimum range - 1 iLK = 9): rolled 8, miss!
- Fires Medium Laser at F2 Cudgel (1 base + 0 range + 3 movement + 2 enemy movement + 1 light woods = 7): rolled 8, hit Left Leg (0/19 armor, 10/11 structure remains)! Critical hit!
- Fires Small Laser at F2 Cudgel (1 base + 4 range + 3 movement + 2 enemy movement + 1 light woods = 11): rolled 7, miss!
- Gains 20 heat, sinks 24!

X10 Mongoose
- Target destroyed, Holds fire!
- Gains 2 heat, sinks 15!

X12 Cyclops IIC
- Fires Ultra AC/20 (Ultra) at E1 Sohei (0 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 5): rolled 6, 1 shell hit Right Torso (6/26 armor remains)!
- Fires Medium Pulse Laser at E1 Sohei (0 base + 2 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 3): rolled 5, hit Left Arm (19/26 armor remains)!
- Fires Medium Pulse Laser at E1 Sohei (0 base + 2 range + 0 movement + 2 enemy movement + 1 light woods - 2 pulse laser = 3): rolled 9, hit Right Leg (27/34 armor remains)!
- Fires LRM-10 at E1 Sohei (0 base + 0 range + 0 movement + 2 enemy movement + 1 light woods = 3): rolled 6, 10 missiles hit Right Torso (1/26 armor remains), Right Leg (22/34 armor remains)!
- Fires Streak SRM-6 at E1 Sohei (0 base + 2 range + 0 movement + 2 enemy movement + 1 light woods = 5): rolled 5, 6 missiles hit Right Leg (20/34 armor remains), Center Torso (36/38 armor remains), Left Torso (24/26 armor remains), Left Torso (22/26 armor remains), Right Leg (18/34 armor remains), Right Leg (16/34 armor remains)!
- Gains 32 heat, sinks 30!


X13 Exterminator IIC
- FiresLRM-10 at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce = 8): rolled 7, miss!
- Fires Medium Pulse Laser at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce - 2 Pulse Laser = 6): rolled 8, hit Left Torso (4/11 armor remains)!
- Fires Medium Pulse Laser at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce - 2 Pulse Laser = 6): rolled 6, hit Center Torso (5/12 armor remains)!
- Fires Medium Pulse Laser at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce - 2 Pulse Laser = 6): rolled 7, hit Left Torso (0/11 armor, 7/10 structure remains)! Critical chance!
- Fires Medium Pulse Laser at F3 Unknown (3 base + 0 range + 3 movement + 3 enemy movement - 1 Wilberforce - 2 Pulse Laser = 6): rolled 10, hit Right Arm (5/12 armor remains)!
- Gains 26 heat, sinks 26!

X14 Atlas
- Fires Gauss Rifle at F3 Unknown (0 base + 0 range + 1 movement + 3 enemy movement + 2 light woods = 6): rolled 8, hit Left Leg (0/13 armor, 5/10 structure remains)! Critical hit!
- Fires Medium Laser at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods = 8): rolled 9, hit Center Torso (0/12 armor remains)!
- Fires Medium Laser at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods = 8): rolled 8, hit Left Leg (0/10 structure remains)! Leg blown off!
- Fires Medium Laser at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods = 8): rolled 7, miss!
- Fires Medium Laser at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods = 8): rolled 7, miss!
- Fires MRM-40 at F3 Unknown (0 base + 2 range + 1 movement + 3 enemy movement + 2 light woods + 1 MRM - 1 iLK = 8): rolled 10, 24 missiles hit Left Arm (10/12 armor remains), Left Torso (5/10 structure remains (Critical hit!)), Left Torso (3/10 structure remains (Critical hit!)), Right Arm (3/12 armor remains), Right Torso (4/11 armor remains)!
- Gains 26 heat, sinks 30!

E1 Sohei
- Fires Heavy Large Laser at X12 Cyclops IIC (1 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 1 heavy laser - 1 targeting computer = 5): rolled 7, hit Left Torso (14/16 armor remains)! TAC!
- Fires Heavy Large Laser at X12 Cyclops IIC (1 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 1 heavy laser - 1 targeting computer = 5): rolled 8, hit Center Torso (18/34 armor remains)!
- Fires ER Small Laser at X12 Cyclops IIC (1 base + 4 range + 2 movement + 0 enemy movement + 2 light woods - 1 targeting computer = 8): rolled 4, miss!

E2 Wolf Spider
- Holds fire!

E3 Copperhead
- Fires LRM-20 at X5 Marauder (3 base + 4 range + 0 movement + 1 enemy movement + 1 light woods = 9): rolled 10, 12 missiles hit Right Leg (13/18 armor remains), Right Torso (12/17 armor remains), Left Torso (15/17 armor remains)!
- Fires Large Pulse Laser at X5 Marauder (3 base + 4 range + 0 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 7): rolled 7, hit Right Leg (3/18 armor remains)!
- Fires Large Pulse Laser at X5 Marauder (3 base + 4 range + 0 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 7): rolled 9, hit Right Arm (12/22 armor remains)!

E4 Rifleman IIC
- Holds fire!

E5 Swordbreaker
- Activates Clan Neural Implants!
- Fires Heavy Large Laser at X4 Merlin (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover + 1 heavy laser - 1 neural implants = 9): rolled 7, miss!
- Fires Heavy Large Laser at X4 Merlin (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover + 1 heavy laser - 1 neural implants = 9): rolled 10, hit Center Torso (20/47 armor remains)!
- Fires ER Medium Laser at X4 Merlin (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover - 1 neural implants = 8): rolled 2, miss!

F1 Swordbreaker
- Fires ER Large Laser at X7 Blackjack (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 smoke = 10): rolled 7, miss!
- Fires ER Large Laser at X7 Blackjack (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 smoke = 10): rolled 7, miss!
- Fires ER Medium Laser at X7 Blackjack (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 smoke = 10): rolled 6, miss!
- Fires ER Medium Laser at X7 Blackjack (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 2 smoke = 10): rolled 9, miss!

F2 Cudgel
- Torso Twists to threaten hex 0218!
- Fires ER PPC at X2 Archer (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, hit Right Torso (9/24 armor remains)!
- Fires Streak SRM-2 at X2 Archer (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 7, 2 missiles hit Right Leg (24/26 armor remains), Right Torso (7/24 armor remains)!

F3 Unknown
- Fires ER PPC at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 2 light woods + 2 heat = 10): rolled 6, miss!
- Fires ER PPC at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement + 2 light woods + 2 heat = 10): rolled 12, hit Left Torso (5/20 armor remains)!

F4 Seagull
- Fires Medium Pulse Laser at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 9, hit Right Leg (13/20 armor remains)!
- Fires Medium Pulse Laser at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 5, hit Left Torso (0/20 armor, 10/12 structure remains)! Critical chance!
- Fires Medium Pulse Laser at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 6, hit Left Arm (9/16 armor remains)!
- Fires Medium Pulse Laser at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement - 2 pulse laser = 4): rolled 4, hit Left Leg (13/20 armor remains)!
- Fires Streak SRM-4 at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 6, 4 missiles hit Right Torso (18/20 armor remains), Right Torso (16/20 armor remains), Center Torso (24/26 armor remains), Left Leg (11/20 armor remains)!
- Fires Streak SRM-4 at X6 Hunchback (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 10, 4 missiles hit Left Arm (7/16 armor remains), Right Leg (11/20 armor remains), Right Leg (9/20 armor remains), Right Arm (14/16 armor remains)!



End Phase:
E1 Sohei
- Must pass a piloting test or fall (1 base + 1 massive damage = 2): automatic success!

F4 Seagull
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

X12 Cyclops IIC
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds!
- Through Armor Critical Chance in Left Torso! 2 critical hits sustained!
- - Ultra AC/20 hit!
- - Ultra AC/20 Ammo bin 1 hit! Pilot hit
- - - X12 Cyclops IIC suffers 80 damage to Left Torso (0/30 armor, 0/19 structure remains)! Torso destroyed!
- - - 47 damage vented by CASE!
- Must pass a 5+ consciousness test: rolled 7, succeeds!

X6 Hunchback
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!
- Critical chance in Left Torso! 1 critical hit sustained!
- - AC/20 ammo bin 1 hit! Pilot hit
- - - X6 Hunchback suffers 80 damage to Left Torso (0/10 structure remains)! Torso destroyed!
- - - - 70 damage transfers to Center Torso (0/26 armor, 0/16 structure remains)! `Mech destroyed!



Physical Combat Phase:
X1 Banshee IIC
- Kicks F4 Seagull (4 base + 1 movement + 4 enemy movement + 1 light woods + 2 Clanner - 2 kick = 9): rolled 6, miss!

X8 Dervish
- Kicks F4 Seagull (2 base + 3 movement + 4 enemy movement + 1 light woods - 2 kick = 8): rolled 8, hit Right Leg (0/14 armor, 6/8 structure remains)! Critical chance!

X13 Exterminator IIC
- Kicks F4 Seagull (4 base + 1 movement + 4 enemy movement + 1 light woods + 2 Clanner - 2 kick = 9): rolled 7, miss!



End Phase:
F4 Seagull
- Critical chance in Right Leg! No critical hit sustained!
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 6, succeeds!

X1 Banshee IIC
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 8, succeeds!

X13 Exterminator IIC
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 3, fails!
- - suffers 6 damage in the fall to Right Torso (16/22 armor remains (TAC!)), Right Torso (15/22 armor remains)!
- Through-Armor Critical chance in Right Torso (PTN’s note: guess where the ammo is?)! No critical hits sustained!



“Surrender?” Wilberforce laughed incredulously. “You misunderstand, Star Captain. We are not going to surrender. My commander was just curious what kind of man you are and I have told him all about you.”

“You, Ristar, are as lazy and complacent as our Clan’s wasteful and stupid approach to battle is crippling to our future! And you don’t even see it, you never have seen it! We’ve known how you would approach this battle from the very beginning! As we speak, our inferno infantry is waylaying your tank support. You have no back-up. You,” Wilberforce pressed on, his words punctuated by his heavy autocannon, “have been outmaneuvered yet again, sibkin. Your thoughtless predictability has played you right into our hands.”

Tjris Amirault’s deep voice roared with mocking laughter. “I have been outplayed, have I? If you are referring to the rest of your regiment, they’re too late. They won’t land for another ten hours thanks to our omnifighters! That leaves me with plenty of time to crush you and these Inner Sphere dogs.”

The Sohei’s cockpit glowed a malevolent red as the skull-faced `Mech stared downfield. “Oh, since it seems you were unaware--not unexpected, it was nothing a tank commander needed to know after all--I should tell you there is a reason we were replacing that Cyclops with a Banshee. Our scientists call it a ‘design flaw.’ Whatever they’ve decided, however, I call it,” Amirault sneered, his `Mech’s arms rising.

Sapphire beams spat from the thick barrels on each, so bright that Wilberforce’s neurohelmet dimmed automatically to keep them from ruining his vision. Wilberforce lurched as the armor over his left breast burst into vapor or ran molten. Wilberforce’s `Mech diagnostics showed clear, superficial exterior damage. Nothing more. He opened his mouth to retort at the same instant his ammunition exploded.

“Poetic justice.”




Mission Objective:

Defeat Clan Forces (3/10)

Or

Bypass Clan Forces (0/12)





Key:
X1 Banshee IIC, X2 Archer, X3 Po
X4 Merlin, X5 Marauder, X6 Hunchback
X7 Blackjack, X8 Dervish, X9 Vindicator
X10 Mongoose, X11 Hussar, X12 Cyclops IIC
X13 Exterminator IIC, X14 Atlas

Enemy Movement Mods:
Don’t matter this turn.
E1 Sohei: +3 Jumped
E2 Wolf Spider: +1
E3 Copperhead: +0
E4 Rifleman IIC: +1
E5 Swordbreaker: +2
F1 Swordbreaker: +2
F4 Seagull: +4 Jumped



Player `Mech Status




Enemy `Mech Status