The Let's Play Archive

Battletech

by PoptartsNinja

Part 267: Jeronimo: Sally Forth - Turn 10

Sally Forth: Tactical Update 10

Movement Phase
X13 Exterminator IIC
- Must pass a piloting test to stand (4 base = 4): rolled 10, succeeds!



Combat Phase
X1 Banshee IIC
- Fires PPC at E2 Wolf Spider (3 base + 0 range + 2 movement + 1 enemy movement - 1 Wilberforce = 5): rolled 2, miss!
- Fires Ultra AC/10 (Single) at E2 Wolf Spider (3 base + 0 range + 2 movement + 1 enemy movement - 1 Wilberforce = 5): rolled 6, hit Right Arm (14/24 armor remains)!
- Gains 15 heat, sinks 22!

X2 Archer
- Fires LRM-20 at F1 Swordbreaker (1 base + 2 range + 1 movement + 2 enemy movement + 1 light woods - 1 iLK = 6): rolled 7, 9 missiles hit Right Leg (0/25 armor remains), Left Leg (18/25 armor remains)!
- Fires LRM-20 at F1 Swordbreaker (1 base + 2 range + 1 movement + 2 enemy movement + 1 light woods - 1 iLK = 6): rolled 6, 9 missiles hit Center Torso (3/18 structure remains (Crit!)), Left Arm (1/18 armor remains)!
- Gains 13 heat, sinks 15!

X3 Po
- Fires Medium Laser at F4 Seagull (1 base + 0 range + 2 movement + 4 enemy movement + 1 light woods + 2 heavy woods = 10): rolled 8, miss!
- Fires Medium Laser at F4 Seagull (1 base + 0 range + 2 movement + 4 enemy movement + 1 light woods + 2 heavy woods = 10): rolled 7, miss!
- Fires MRM-10 at F4 Seagull (1 base + 0 range + 2 movement + 4 enemy movement + 1 light woods + 2 heavy woods + 1 MRM - 1 iLK = 10): rolled 8, miss!
- Fires MRM-10 at F4 Seagull (1 base + 0 range + 2 movement + 4 enemy movement + 1 light woods + 2 heavy woods + 1 MRM - 1 iLK = 10): rolled 5, miss!
- Gains 16 heat, sinks 18!

X4 Merlin
- Fires PPC at E2 Wolf Spider: (0 base + 0 range + 3 movement + 1 enemy movement = 4): rolled 8, hit Left Arm (14/24 armor remains)!
- Fires Medium Laser at E2 Wolf Spider: (0 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 10, hit Left Leg (27/32 armor remains)!
- Fires Medium Laser at E2 Wolf Spider: (0 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 9, hit Left Arm (9/24 armor remains)!
- Fires iLK LRM-5 at E5 Swordbreaker: (0 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover + 1 secondary target - 1 iLK =6): rolled 5, miss!
- Gains 6 heat, sinks 27!

X5 Marauder
- Fires PPC at E2 Wolf Spider: (1 base + 0 range + 1 movement + 1 enemy movement = 3): rolled 9, hit Center Torso (25/35 armor remains)! TAC!
- Fires Large Laser at E2 Wolf Spider: (1 base + 0 range + 1 movement + 1 enemy movement = 3): rolled 10, hit Right Torso (16/24 armor remains)!
- Fires AC/5 at E2 Wolf Spider: (1 base + 0 range + 1 movement + 1 enemy movement = 3): rolled 5, hit Right Arm (9/24 armor remains)!
- Fires Medium Laser at E2 Wolf Spider: (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 5, hit Left Torso (19/24 armor remains)!
- Fires Medium Laser at E2 Wolf Spider: (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Right Torso (11/24 armor remains)!
- Gains 26 heat, sinks 27!

X7 Blackjack
- Fires Large Laser at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 2 heavy woods = 10): rolled 4, miss!
- Fires Medium Laser at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 2 heavy woods = 10): rolled 6, miss!
- Fires Medium Laser at F4 Seagull (1 base + 0 range + 3 movement + 4 enemy movement + 2 heavy woods = 10): rolled 3, miss!
- Gains 18 heat, sinks 25!

X8 Dervish
- Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement = 5): rolled 6, hit Right Torso (2/13 structure remains)! Crit!
- Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement = 5): rolled 7, hit Left Torso (2/17 armor remains)! TAC!
- Fires SRM-2 at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement - 1 iLK = 4): rolled 6, 1 missile hit Head (7/9 armor remains)! Pilot hit!
- Fires SRM-2 at F1 Swordbreaker (1 base + 0 range + 3 movement + 1 enemy movement - 1 iLK = 4): rolled 2, miss!
- Gains 15 heat, sinks 15!

X9 Vindicator
- Enables PPC inhibitor!
- Fires PPC at E5 Swordbreaker (1 base + 2 range + 3 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss!
- - Must roll a 3+ to avoid feedback damage: rolled 6, succeeds!
- Fires iLK LRM-5 at E5 Swordbreaker (1 base + 2 range + 3 movement + 2 enemy movement + 1 partial cover - 1 iLK = 8): rolled 9, 4 missiles hit Right Leg (damage blocked by terrain)!
- Gains 16 heat, sinks 24!

X10 Mongoose
- Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 7, hit Right Torso (0/13 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (5/18 structure remains) Crit!
- Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 5, hit Center Torso (0/18 structure remains)! `Mech destroyed!
- Fires Medium Laser at F1 Swordbreaker (1 base + 0 range + 2 movement + 1 enemy movement = 4): rolled 6, hit Left Arm!
- Fires Small Laser at F1 Swordbreaker (1 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 10, hit Left Arm!
- Gains 12 heat, sinks 15!

X12 Cyclops IIC
- Fires Medium Pulse Laser at E1 Sohei (2 base + 0 range + 0 movement + 3 enemy movement + 2 heavy woods + 1 smoke - 2 pulse laser = 6): rolled 10, hit Left Torso (15/26 armor remains)!
- Fires Medium Pulse Laser at E1 Sohei (2 base + 0 range + 0 movement + 3 enemy movement + 2 heavy woods + 1 smoke - 2 pulse laser = 6): rolled 6, hit Center Torso (29/38 armor remains)!
- Fires LRM-10 at E1 Sohei (2 base + 0 range + 0 movement + 3 enemy movement + 2 heavy woods + 1 smoke = 8): rolled 4, miss!
- Fires Streak SRM-6 at E1 Sohei (2 base + 0 range + 0 movement + 3 enemy movement + 2 heavy woods + 1 smoke = 8): rolled 5, fails to lock on!
- Gains 12 heat, sinks 30!

X13 Exterminator IIC
- Fires LRM-10 at E3 Copperhead (3 base + 4 range + 2 movement + 0 enemy movement + 1 light woods = 10): rolled 6, miss!
- Gains 6 heat, sinks 26!

X14 Atlas
- Fires Gauss Rifle at E2 Wolf Spider (0 base + 0 range + 1 movement + 1 enemy movement = 2): automatic hit, hit Right Leg (17/32 armor remains)!
- Fires Medium Laser at E2 Wolf Spider (0 base + 4 range + 1 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at E2 Wolf Spider (0 base + 4 range + 1 movement + 1 enemy movement = 6): rolled 9, hit Left Torso (14/19 armor remains)!
- Fires Medium Laser at E2 Wolf Spider (0 base + 4 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Left Torso (9/24 armor remains)!
- Fires Medium Laser at E2 Wolf Spider (0 base + 4 range + 1 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires MRM-40 at E2 Wolf Spider (0 base + 2 range + 1 movement + 1 enemy movement + 1 MRM - 1 iLK = 4): rolled 7, 12 missiles hit Left Arm (4/24 armor remains), Right Arm (4/24 armor remains), Right Leg (15/32 armor remains)!
- Gains 26 heat, sinks 30!

E1 Sohei
- Torso twists to threaten hex 1020!
- Activates Clan EI Implants!
- Fires Heavy Large Laser at X4 Merlin (1 base + 0 range + 3 movement + 2 enemy movement + 1 light woods + 0 smoke ignored by EI + 1 heavy laser - 1 targeting computer - 1 EI Implants = 6): rolled 8, hit Center Torso (0/11 armor, 15/20 structure remains)! CRIT!
- Fires Heavy Large Laser at X12 Cyclops IIC (1 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 heavy laser + 1 secondary target - 1 targeting computer = 6): rolled 6, hit Center Torso (2/34 armor remains)!
- Fires ER Small Laser at X12 Cyclops IIC (1 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 heavy laser + 1 secondary target - 1 targeting computer = 6): rolled 7, hit Left Leg (24/29 armor remains)! TAC!

E2 Wolf Spider
- Fires ER PPC at X1 Banshee IIC (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, hit Center Torso (32/47 armor remains)!
- Fires ER PPC at X1 Banshee IIC (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Right Torso (15/30 armor remains)!
- Fires Large Pulse Laser at X8 Dervish (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke + 1 secondary target - 2 pulse = 8): rolled 11, hit Left Arm (0/10 armor remains)!

E3 Copperhead
- Fires Large Pulse Laser at X5 Marauder X3 Po (3 base + 4 range + 0 movement + 1 enemy movement – 2 pulse = 6): rolled 7, hit Left Torso (5/15 armor remains)!
- Fires Large Pulse Laser at X3 Po (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires LRM-20 at X3 Po (3 base + 2 range + 0 movement + 1 enemy movement = 6): rolled 10, 16 missiles hit Right Arm (6/11 armor remains), Left Arm (6/11 armor remains), Head (4/9 armor remains (Pilot hit!)), Left Leg (13/14 armor remains)!

E4 Rifleman IIC
- Holds fire!

E5 Swordbreaker
- Activates Clan Neural Implants!
- Fires Heavy Large Laser at X5 Marauder (3 base + 2 range + 2 movement + 0 enemy movement + 1 heavy laser - 1 neural implants = 7): rolled 11, hit Left Arm (6/22 armor remains)!
- Fires Heavy Large Laser at X5 Marauder (3 base + 2 range + 2 movement + 0 enemy movement + 1 heavy laser - 1 neural implants = 7): rolled 7, hit Center Torso (19/35 armor remains)!
- Fires ER Medium Laser at X5 Marauder (3 base + 0 range + 2 movement + 0 enemy movement - 1 neural implants = 4): rolled 6, hit Left Torso (8/15 armor remains)!
- Fires ER Medium Laser at X5 Marauder (3 base + 0 range + 2 movement + 0 enemy movement - 1 neural implants = 4): rolled 11, hit Left Arm (0/22 armor, 11/12 structure remains)! Crit!
- Fires ER Medium Laser at X5 Marauder (3 base + 0 range + 2 movement + 0 enemy movement - 1 neural implants = 4): rolled 4, hit Right Leg (0/18 armor, 12/16 structure remains)! Crit!

F1 Swordbreaker
- Fires ER Large Laser at X14 Atlas (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 7): rolled 12, hit Left Arm (24/34 armor remains)!
- Fires ER Large Laser at X10 Mongoose (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 7): rolled 8, hit Right Arm (24/34 armor remains)!
- Fires ER Medium Laser at X10 Mongoose (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 7): rolled 12, hit Right Arm (17/34 armor remains)!
- Fires ER Medium Laser at X10 Mongoose (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 7): rolled 9, hit Right Torso (25/32 armor remains)!
- Fires ER Medium Laser at X10 Mongoose (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 partial cover = 7): rolled 9, hit Right Torso (18/32 armor remains)!

F4 Seagull
- Fires Medium Pulse Laser at X3 Po (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 5, miss!
- Fires Medium Pulse Laser at X3 Po (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 6): rolled 11, hit Left Torso (/ armor remains)!
- Fires Streak SRM-4 at X3 Po (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 5, fails to lock on!
- Fires Streak SRM-4 at X3 Po (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 6, fails to lock on!



End Phase:
E2 Wolf Spider
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!
- Through-Armor Critical chance in Center Torso! No critical hits sustained!

X3 Po
- Must pass a 3+ consciousness test: rolled 9, succeeds!
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 9, succeeds!

X4 Merlin
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (1 base + 3 gyro hit = 4): rolled 12, succeeds!

X5 Marauder
- Must pass a piloting test or fall (1 base + 1 massive damage = 2): automatic success!
- Critical chance in Left Arm! 1 critical hit sustained!
- - Medium Laser hit!
- Critical chance in Right Leg! 1 critical hit sustained!
- - Lower Leg Actuator hit!
- Must pass a piloting test or fall (1 base + 1 leg actuator hit + 1 massive damage = 3): rolled 5, succeeds!

X12 Cyclops IIC
- Must pass a piloting test or fall (0 base + 1 massive damage = 1): automatic success!
- Through Armor Critical Chance in Left Leg! No hits sustained!



Physical Combat Phase:
X12 Cyclops IIC
- Kicks E1 Sohei (0 base + 0 movement + 3 enemy movement + 2 heavy woods + 1 smoke + 2 Clanner - 2 kick = 6): rolled 3, miss!

X7 Blackjack
- Kicks F4 Seagull (2 base + 3 movement + 4 enemy movement + 2 heavy woods - 2 kick = 9): rolled 4, miss!

E1 Sohei
- Kicks X12 Cyclops IIC (1 base + 3 movement + 0 enemy movement + 1 light woods + 2 clanner - 1 EI Implants - 2 kick = 4): rolled 7, hit Right Leg (13/29 armor remains)!



End Phase:
Doesn’t matter, nobody can actually fail a piloting test here





“What did he say?” Emil Voronov asked incredulously.

“Our ‘reinforcements’ will be landing in ten hours,” Lukas Boehm grumped. “It seems the Fox decided to raid the henhouse early.”

Grim as the Atlas he’d inherited, Emil stared out the Atlas’ windscreen. His was the biggest `Mech on the battlefield, and its skull-like visage towered head and shoulders over the slender trees. Emil’s eyes swept from `Mech to `Mech as he calculated how many he could lose and still have any chance at punching through up to a battalion of Davion `Mechs that would likely land at the spaceport.

“This fight is no longer one we can afford,” he decided even before one of Tjris Amirault’s heavy lasers punched clear through the rear armor of Jabel’s Merlin. The dark-haired Russian’s fists clenched involuntarily around his joysticks. He toggled his radio, re-opening his private frequency with the Clan traitor Wilberforce.

“Is there anything in the Clan rules for warfare we can exploit here?” he queried. The line crackled for a few moments as the Clan `Mechwarrior hesitated; or perhaps simply double-checked to avoid they weren’t being eavesdropped upon again.

“Aff, commander. We could request the right of safcon, but Tjris will be unwilling to grant it. His skill is only outmatched by his vanity.” Wilberforce paused for a few moments before hesitantly offering, “Unless you allow me to reveal your true origins—and the reason for your assault—to him. I believe I may be able convince him that granting us safcon would be in his best interest. Right now, he has no hope to abandon this world because of us, but if we were to return a dropship to him—”





Mission Objective:

Defeat Clan Forces (4/10)

Or

Players Agree to Wilberforce’s Plan (0/11)





Key:
X1 Banshee IIC, X2 Archer, X3 Po
X4 Merlin, X5 Marauder, X6 Hunchback
X7 Blackjack, X8 Dervish, X9 Vindicator
X10 Mongoose, X11 Hussar, X12 Cyclops IIC
X13 Exterminator IIC, X14 Atlas

Enemy Movement Mods:
Don’t matter this turn.
E1 Sohei: +3 Jumped
E2 Wolf Spider: +3 Jumped
E3 Copperhead: +0
E4 Rifleman IIC: +2 Jumped
E5 Swordbreaker: +2
F4 Seagull: +4 Jumped



Player `Mech Status




Enemy `Mech Status