The Let's Play Archive

Battletech

by PoptartsNinja

Part 273: Jeronimo: Breakout - Turn 5

Breakout: Tactical Update 5

Movement Phase
H3 Wolf Spider
- Attempts to face hex 2728, but has insufficient MP! Movement ends in hex 2828!

H5 Stormcrow
- Attempts to enter hex 2928, but has insufficient MP! Movement ends in hex 3027!



Combat Phase
H1 Rifleman IIC
- Fires Large Pulse Laser at S9 Sunfire (3 base + 2 range + 3 movement + 0 enemy movement + 1 light woods + 1 smoke - 2 pulse laser = 8): rolled 6, miss!
- Fires Large Pulse Laser at S9 Sunfire (3 base + 2 range + 3 movement + 0 enemy movement + 1 light woods + 1 smoke - 2 pulse laser = 8): rolled 6, miss!
- Fires Large Pulse Laser at S9 Sunfire (3 base + 2 range + 3 movement + 0 enemy movement + 1 light woods + 1 smoke - 2 pulse laser = 8): rolled 5, miss!
- Gains 33 heat, sinks 38!

H2 Cougar D
- Fires Large Pulse Laser at S10 Sunfire (3 base + 2 range + 3 movement + 0 enemy movement + 1 smoke - 2 pulse laser = 7): rolled 5, miss!
- Fires Large Pulse Laser at S10 Sunfire (3 base + 2 range + 3 movement + 0 enemy movement + 1 smoke - 2 pulse laser = 7): rolled 3, miss!
- Gains 26 heat, sinks 25!

X1 Banshee IIC
- Torso twists to threaten hex 0226!
- Fires ER PPC at S9 Sunfire (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 5, miss!
- Fires Ultra AC/10 (single) at S9 Sunfire (base + 4 range + 2 movement + 0 enemy movement = 9): rolled 7, miss!
- Gains 20 heat, sinks 22!

H3 Wolf Spider A
- Fires ER Medium Laser at F2 Firestarter (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 11, hit Center Torso (6/13 armor remains)!
- Fires ER Medium Laser at F2 Firestarter (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 10, hit Left Torso (4/11 armor remains)!
- Fires ER Medium Laser at F2 Firestarter (3 base + 2 range + 2 movement + 3 enemy movement = 10): rolled 5, miss!
- Gains 17 heat, sinks 38!

H4 Mad Dog Prime
- Torso Twists to threaten hex 2330
- Fires Large Pulse Laser at S6 Valkyrie (3 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover - 2 pulse laser - 1 implants = 8): rolled 11, hit Head (0/8 armor, 1/3 structure remains)! Pilot hit! Crit!
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover - 2 pulse laser - 1 implants = 8): rolled 5, miss!
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover - 2 pulse laser - 1 implants = 8): rolled 10, hit Right Leg (damage blocked by terrain)!
- Gains 20 heat, sinks 24!

H5 Stormcrow H
- Fires Heavy Large Laser at F2 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy laser + 3 smoke = 12): rolled 4, miss!
- Fires Heavy Large Laser at F2 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy laser + 3 smoke = 12): rolled 11, miss!
- Gains 34 heat, sinks 44!

X2 Exterminator
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover - 2 pulse laser - 2 blindside = 6): rolled 5, miss!
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover - 2 pulse laser - 2 blindside = 6): rolled 6, hit Right Leg (damage blocked by terrain)!
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover - 2 pulse laser - 2 blindside = 6): rolled 11, hit Right Torso (0/12 armor remains)!
- Fires Medium Pulse Laser at S6 Valkyrie (3 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover - 2 pulse laser - 2 blindside = 6): rolled 3, miss!
- Gains 24 heat, sinks 26!

X3 Archer
- Fires Medium Laser at S6 Valkyrie (1 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 4, miss!
- Fires Medium Laser at S6 Valkyrie (1 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Fires Medium Laser at S6 Valkyrie (1 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 10, hit Right Arm (0/9 armor, 4/5 structure remains)! Crit!
- Gains 12 heat, sinks 15!

X4 Po
- Fires Medium Laser at S7 Valkyrie! Target already destroyed!
- Fires Medium Laser at S7 Valkyrie! Target already destroyed!
- Gains 8 heat, sinks 18!

X5 Blackjack
- Fires Large Laser at S6 Valkyrie (1 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 8): rolled 6, miss!
- Fires Large Laser at S6 Valkyrie (1 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Fires Medium Laser at S6 Valkyrie (1 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 8): rolled 10, hit Right Leg (damage blocked by terrain)!
- Fires Medium Laser at S6 Valkyrie (1 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 8): rolled 6, miss!
- Gains 26 heat, sinks 25!

X6 Dervish
- Fires LRM-10 at S9 Sunfire! No Line of Sight to target!
- Fires LRM-10 at S9 Sunfire! No Line of Sight to target!
- Fires Medium Laser at S6 Valkyrie (1 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 8): rolled 7, miss!
- Gains 8 heat, sinks 15!

X7 Vindicator
- Fires PPC at S9 Sunfire! No Line of Sight to target!
- Fires LRM-5 at S9 Sunfire! No Line of Sight to target!
- Gains 4 heat, sinks 24!

X8 Mongoose
- Fires Medium Laser at S7 Valkyrie! Target already destroyed!
- Fires Medium Laser at S7 Valkyrie! Target already destroyed!
- Fires Medium Laser at S7 Valkyrie! Target already destroyed!
- Gains 11 heat, sinks 15!

X9 Cyclops IIC
- Fires Medium Pulse Laser at S6 Valkyrie (1 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 5): rolled 8, hit Right Torso (1/7 structure remains)! Crit!
- Fires Medium Pulse Laser at S6 Valkyrie (1 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 5): rolled 9, hit Right Arm (0/5 structure remains)!
- - Damage transfers to Right Torso (0/7 structure remains)!
- - Damage transfers to Center Torso (13/14 armor remains)!
- Gains 12 heat, sinks 30!

X10 Marauder
- Fires PPC at S9 Sunfire (1 base + 4 range + 2 movement + 0 enemy movement = 7): rolled 8, hit Center Torso (24/34 armor remains)!
- Fires Autocannon/5 at S9 Sunfire (1 base + 4 range + 2 movement + 0 enemy movement = 7): rolled 6, miss!
- Gains 12 heat, sinks 27!

X11 Merlin
- Fires PPC at S6 Valkyrie (0 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 7): rolled 9, hit Right Leg (damage blocked by terrain)!
- Fires Medium Laser at S6 Valkyrie (0 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 7): rolled 6, miss!
- Fires Medium Laser at S6 Valkyrie (0 base + 0 range + 3 movement + 3 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Gains 22 heat, sinks 27!

X12 Atlas
- Torso twists to threaten hex 1627!
- Fires Gauss Rifle at S9 Sunfire (0 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 5): rolled 5, hit Left Torso (9/24 armor remains)!
- Fires MRM-40 at S9 Sunfire (0 base + 4 range + 2 movement + 0 enemy movement + 1 light woods + 1 MRM - 1 iLK = 7): rolled 11, 32 missiles hit Left Arm (17/22 armor remains), Right Arm (17/22 armor remains), Right Arm (12/22 armor remains), Right Torso (4/24 armor remains), Right Leg (23/28 armor remains), Right Leg (18/28 armor remains), Right Arm (10/22 armor remains)!
- Fires Medium Laser at S6 Valkyrie (0 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 secondary target = 7): rolled 11, hit Left Leg (damage blocked by terrain)! TAC!
- Fires Medium Laser at S6 Valkyrie (0 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 secondary target = 7): rolled 8, hit Left Arm (4/9 armor remains)!
- Fires Medium Laser at S6 Valkyrie (0 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 secondary target = 7): rolled 6, miss!
- Fires Medium Laser at S6 Valkyrie (0 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 secondary target = 7): rolled 7, hit Left Arm (0/9 armor, 4/5 structure remains)! Crit!
- Gains 27 heat, sinks 30!

H6 Gargoyle Tjris
- Fires Heavy Large Laser at S9 Sunfire (1 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 smoke + 1 heavy laser - 1 targeting computer = 7): rolled 11, hit Right Arm (0/22 armor, 6/12 structure remains)! Crit!
- Fires Heavy Large Laser at S9 Sunfire (1 base + 2 range + 2 movement + 0 enemy movement + 1 light woods + 1 smoke + 1 heavy laser - 1 targeting computer = 7): rolled 8, hit Right Arm (0/12 structure remains)!
- - Damage transfers to Right Torso (0/24 armor, 10/16 structure remains)! Crit!
- Gains 34 heat, sinks 42!

S6 Valkyrie
- Spots X5 Blackjack for Indirect Fire!
- Fires Medium Laser at X6 Dervish (2 base + 0 range + 3 movement + 3 enemy movement = 8): rolled 9, hit Right Arm (5/10 armor remains)!

F1 Firestarter
- Fires Flamer at hex 2419 (2 base + 0 range + 3 movement - 4 immobile = 1): automatic hit! Needs 4+ to start fire: rolls 4, succeeds!
- Fires Flamer at hex 2320 (2 base + 2 range + 3 movement + 1 secondary target - 4 immobile = 4): rolled 4, hit! Needs 4+ to start fire: rolls 5, succeeds!
- Fires Flamer at hex 2720 (2 base + 4 range + 3 movement + 2 secondary target - 4 immobile = 7): rolled 7, hit! Needs 4+ to start fire: rolls 11, succeeds!
- Fires Flamer at hex 2417 (2 base + 0 range + 3 movement + 3 secondary target + 2 in rear arc - 4 immobile = 6): rolled 8, hit! Needs 4+ to start fire: rolls 10, succeeds!
Overheating!

F2 Firestarter
- Fires Medium Laser at H1 Rifleman IIC (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 6, miss!
- Fires Medium Laser at H1 Rifleman IIC (2 base + 2 range + 3 movement + 2 enemy movement = 9): rolled 4, miss!

F4 Firestarter
- Fires Medium Laser at H1 Rifleman IIC (2 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 10): rolled 6, miss!
- Fires Medium Laser at H1 Rifleman IIC (2 base + 2 range + 3 movement + 2 enemy movement + 1 smoke = 10): rolled 2, miss!

S9 Sunfire
- Fires Heavy PPC at H6 Gargoyle (2 base + 2 range + 0 movement + 3 enemy movement + 1 light woods + 1 smoke = 9): rolled 4, miss!
- Fires Heavy PPC at H6 Gargoyle (2 base + 2 range + 0 movement + 3 enemy movement + 1 light woods + 1 smoke = 9): rolled 8, miss!

S10 Sunfire
- Fires Heavy PPC at H2 Seagull (2 base + 2 range + 0 movement + 3 enemy movement + 1 light woods + 2 smoke = 10): rolled 6, miss!
- Fires Heavy PPC at H2 Seagull (2 base + 2 range + 0 movement + 3 enemy movement + 1 light woods + 2 smoke = 10): rolled 9, miss!

S11 Sunfire
- Fires Heavy PPC at X8 Mongoose (2 base + 4 range + 1 movement + 1 enemy movement = 8): rolled 8, hit Left Torso (0/10 armor, 1/6 structure remains)! Critical chance!

S12 Sunfire
- Fires Heavy PPC at X6 Dervish (2 base + 2 range + 1 movement + 3 enemy movement = 8): rolled 10, hit Right Arm (0/10 armor, 0/9 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (14/15 armor remains)!
- Fires Heavy PPC at X6 Dervish (2 base + 2 range + 1 movement + 3 enemy movement = 8): rolled 5, miss!

S13 JagerMech
- Fires HVAC/10(guided) Indirectly at X5 Blackjack (2 base + 0 range + 1 movement + 2 enemy movement + 1 indirect fire + 1 spotter fired + 3 spotter movement = 10): rolled 5, miss!
- Fires HVAC/10(guided) Indirectly at X5 Blackjack (2 base + 0 range + 1 movement + 2 enemy movement + 1 indirect fire + 1 spotter fired + 3 spotter movement = 10): rolled 5, miss!

S14 JagerMech
- Holds fire!

S15 JagerMech
- Fires HVAC/10(guided) Indirectly at X5 Blackjack (2 base + 0 range + 1 movement + 2 enemy movement + 1 indirect fire + 1 spotter fired + 3 spotter movement = 10): rolled 8, miss!
- Fires HVAC/10(guided) Indirectly at X5 Blackjack (2 base + 0 range + 1 movement + 2 enemy movement + 1 indirect fire + 1 spotter fired + 3 spotter movement = 10): rolled 3, miss!

S16 JagerMech
- Holds fire!



End Phase:
S6 Valkyrie
- Pilot hit! Must pass a 3+ consciousness test: rolled 9, succeeds!
- Critical chance in Head! Head blown off!
- `Mech destroyed!

S9 Sunfire
- Critical chance in Right Torso! No critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds!

X8 Mongoose
- Critical chance in Left Torso! No critical hits sustained!






Reece Collier was having a hell of a good day. Her fifty-five ton Dervish sailed through the air like a boxy, dome-headed bird of prey. Her torso rotated as her matte-black `Mech descended, missile bays sliding open seeking one of the distant Davion Sunfires—but the heavy `Mech was lost among the trees as she touched down, the pulsing dot in the center of her crosshairs never flashing to signify a lock. Easy come easy go.

She grinned, dropping one of her derringer-shaped missile pod arms to snap a shot at the only enemy Valkyrie still suicidal enough to engage them. Its wedge-shaped head stared up at her like a fearful Cyclops. She smiled. Then jumped as the Valkyrie vomited globs of molten armor as a pulsating flash caught the little `Mech in the back of the head. Her laser came short and the surface of stagnant water filling the runoff ditches lining the starport’s runways flashed to steam in an instant, obscuring the little `Mech for a few instants. Neck sawn clean through by the Copperhead’s pulse laser, the Valkyrie’s head plummeted into the ditch with a loud splash. The rest of the little `Mech collapsed on top of it.

She shook her `Mech’s arm at the offending clanner, wishing she had a fist to clench. “You vulture! That was my kill!”

The actinic flash of a PPC crossed her `Mech’s boxy torso, taking her arm off at the elbow. She cursed loudly enough that her helmet mike added an irritating metallic screech to her tirade. Reece Collier was having a hell of a bad day.



Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (4/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (2/40)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (2/40)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime, H5 Stormcrow H
X2 Exterminator IIC, X3 Archer, X4 Po
X5 Blackjack, X6 Dervish, X7 Vindicator
X8 Mongoose, X9 Cyclops IIC, X10 Marauder
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S5 Valkyrie +3 Jumped
S9 Sunfire +2
S10 Sunfire +2
S11 Sunfire +2
S12 Sunfire +1
S13 JagerMech +0
S14 JagerMech +0
S15 JagerMech +0
S16 JagerMech +0
F1 Firestarter +3 Jumped
F2 Firestarter +3 Jumped
F4 Firestarter +3 Jumped
F5 Hunchback, F6 Hunchback, F7 Hunchback, F8 Hunchback
F9 Grasshopper, F10 Grasshopper, F11 Grasshopper, F12 Grasshopper
G1 Phoenix Hawk, G2 Phoenix Hawk, G3 Phoenix Hawk, G4 Phoenix Hawk,
G5 Grasshopper, G6 Grasshopper, G7 Grasshopper, G8 Grasshopper
G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk
Dropships: Too high to fire at, do not block movement.

Player `Mech Status




Enemy `Mech Status