The Let's Play Archive

Battletech

by PoptartsNinja

Part 276: Jeronimo: Breakout - Turn 8

Breakout: Tactical Update 8

Combat Phase
H1 Rifleman IIC
- Torso twists to threaten hex 1723!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 11, hit Left Arm (0/6 armor, 6/10 structure remains)! Crit!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 11, hit Right Torso (3/13 armor remains)! TAC!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Gains 33 heat, sinks 38!

H2 Cougar D
- Torso twists to threaten hex 1321!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 5, miss!
- Fires Large Pulse Laser at S13 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 6, hit Left Arm (0/10 structure remains)!
- - Damage transfers to Left Torso (3/15 structure remains)!
- Gains 22 heat, sinks 25!

X1 Banshee IIC
- Torso twists to threaten hex 0722!
- Fires ER PPC at F5 Hunchback (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 7, hit Left Torso (5/20 armor remains)!
- Fires Ultra AC/10 (single) at F5 Hunchback (3 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Gains 19 heat, sinks 22!

H3 Wolf Spider A
- Attempts to fire on G4 Phoenix Hawk! No Line of Sight to target!
- Attempts to fire on G2 Phoenix Hawk! No Line of Sight to target!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 11, hit Left Torso (0/3 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (12/16 armor remains)
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 11, hit Right Leg (4/11 armor remains)!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 7, miss!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 10, hit Center Torso (5/16 structure remains)!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 4, miss!
- Fires ER Medium Laser at S13 JagerMech (3 base + 4 range + 2 movement + 0 enemy movement = 9): rolled 5, miss!
- Gains 32 heat, sinks 38!

H4 Mad Dog Prime
- Torso Twists to threaten hex 1023!
- Fires Large Pulse Laser at F5 Hunchback(3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser - 1 implants = 3): rolled 11, hit Right Leg (damage blocked by terrain)!
- Fires Medium Pulse Laser at F5 Hunchback(3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser - 1 implants = 5): rolled 6, hit Right Torso (0/20 armor, 11/12 structure remains)! Crit!
- Fires Medium Pulse Laser at F5 Hunchback(3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser - 1 implants = 5): rolled 5, hit Right Leg (damage absorbed by terrain)!
- Fires LRM-20 at S10 Sunfire F5 Hunchback(3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 implants = 5): rolled 6, 9 missiles hit Right Leg (damage blocked by terrain), Left Torso (1/20 armor remains)!
- Fires LRM-20 at S10 Sunfire F5 Hunchback(3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 implants = 5): rolled 7, 12 missiles hit Left Arm (11/16 armor remains), Left Leg (damage blocked by terrain), Left Torso (0/20 armor, 11/12 structure remains)! Crit!
- Gains 32 heat, sinks 24! Overheating! Movement reduced! Targeting penalty!

H5 Stormcrow H
- Fires Heavy Large Laser at F1 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 heavy laser = 10): rolled 5, miss!
- Fires Heavy Large Laser at F1 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover + 1 heavy laser = 10): rolled 4, miss!
- Fires ER Medium Laser at F1 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 5, miss!
- Fires ER Medium Laser at F1 Firestarter (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Gains 43 heat, sinks 44!

X2 Exterminator
- Fires Medium Pulse Laser at F1 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement - 2 blindside - 2 pulse laser = 5): rolled 5, hit Left Torso (5/11 armor remains)!
- Fires Medium Pulse Laser at F1 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement - 2 blindside - 2 pulse laser = 5): rolled 2, miss!
- Fires Medium Pulse Laser at F1 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement - 2 blindside - 2 pulse laser = 5): rolled 5, hit Center Torso (7/13 armor remains)!
- Fires Medium Pulse Laser at F1 Firestarter (3 base + 0 range + 3 movement + 3 enemy movement - 2 blindside - 2 pulse laser = 5): rolled 10, hit Left Torso (0/11 armor, 6/8 structure remains)! Crit!
- Gains 26 heat, sinks 26!

X3 Archer
- Fires LRM-20 at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range + 1 partial cover - 1 iLK = 4): rolled 10, 16 missiles hit Right Torso (6/12 structure remains (Crit!)), Center Torso (11/26 armor remains (TAC!)), Left Torso (6/12 armor remains), Left Torso (5/12 structure remains (Crit!))!
- Fires LRM-20 at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 minimum range + 1 partial cover - 1 iLK = 4): rolled 9, 6 missiles hit Right Torso (0/12 structure remains (Crit!)), Right Torso (0/12 structure remains (Torso destroyed!)!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 7, hit Center Torso (6/26 armor remains)!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 8, hit Left Torso (0/12 structure remains)! Torso destroyed!
- Fires Medium Laser at F5 Hunchback (1 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 4): rolled 5, hit Center Torso (1/26 armor remains)! TAC!
- Gains 23 heat, sinks 15! Overheating! Movement reduced! Targeting penalty!

X4 Po
- Torso Twists to threaten hex 1527!
- Fires MRM-10 at F7 Hunchback (1 base + 2 range + 2 movement + 1 enemy movement + 1 MRM - 1 iLK = 6): rolled 5, miss!
- Fires MRM-10 at F7 Hunchback (1 base + 2 range + 2 movement + 1 enemy movement + 1 MRM - 1 iLK = 6): rolled 6, 6 missiles hit Center Torso (16/26 armor remains), Right Leg (15/20 armor remains)!
- Gains 13 heat, sinks 18!

X5 Blackjack
- Fires Large Laser at F7 Hunchback (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 12, hit Left Torso (6/20 armor remains)!
- Fires Large Laser at F7 Hunchback (1 base + 2 range + 1 movement + 1 enemy movement = 5): rolled 7, hit Right Leg (7/20 armor remains)!
- Fires Medium Laser at F1 Firestarter (1 base + 4 range + 1 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at F1 Firestarter (1 base + 4 range + 1 movement + 1 enemy movement = 7): rolled 6, miss!
- Gains 26 heat, sinks 25!

X7 Vindicator
- Torso Twists to threaten hex 1323!
- Unable to fire LRM-5 at F7 Hunchback, Target in side arc!
- Unable to fire Medium Laser at F7 Hunchback, Target in side arc!
- Fires PPC at F7 Hunchback (1 base + 2 range + 0 movement + 1 enemy movement = 4): rolled 5, hit Left Arm (6/16 armor remains)!
- Gains 10 heat, sinks 24!

X8 Mongoose
- Fires Medium Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 5, hit Center Torso (9/34 armor remains)!
- Fires Medium Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 5, hit Left Torso (14/34 armor remains)!
- Fires Medium Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 11, hit Right Arm (2/22 armor remains)!
- Gains 11 heat, sinks 15!

X9 Cyclops IIC
- Fires Ultra AC/20 (single) at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 10, hit Right Leg (8/28 armor remains)!
- Fires Medium Pulse Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 3): rolled 6, hit Left Arm (16/22 armor remains)!
- Fires Medium Pulse Laser at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 3): rolled 6, hit Left Torso (8/24 armor remains)!
- Fires Streak SRM-6 at S10 Sunfire (1 base + 0 range + 2 movement + 2 enemy movement = 5): rolled 4, fails to lock on!
- Gains 16 heat, sinks 30!

X10 Marauder
- Fires PPC at F5 Hunchback (1 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 3): rolled 8, hit Center Torso (0/26 armor, 7/16 structure remains)! Crit!
- Fires Autocannon/5 at F5 Hunchback (1 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 3): rolled 5, hit Center Torso (2/16 structure remains)! Crit!
- Fires Large Laser at F5 Hunchback (1 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 3): rolled 2, miss!
- Fires Medium Laser at F5 Hunchback (1 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 9, hit Left Leg (damage blocked by terrain)!
- Fires Medium Laser at F5 Hunchback (1 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 10, hit Right Leg (damage blocked by terrain)!
- Gains 26 heat, sinks 27!

X11 Merlin
- Fires PPC at F8 Hunchback (0 base + 2 range + 3 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at F8 Hunchback (0 base + 4 range + 3 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires Medium Laser at F8 Hunchback (0 base + 4 range + 3 movement + 1 enemy movement = 8): rolled 5, miss!
- Fires LRM-5 at F8 Hunchback (0 base + 2 range + 3 movement + 1 enemy movement - 1 iLK = 5): rolled 8, 4 missiles hit Left Leg (16/20 armor remains)!
- Gains 22 heat, sinks 27!

X12 Atlas
- Fires Gauss Rifle at F7 Hunchback (0 base + 0 range + 2 movement + 1 enemy movement = 3): rolled 7, hit Right Torso (5/20 armor remains)!
- Gains 3 heat, sinks 30!

H6 Gargoyle Tjris
- Activates EI Implants!
- Fires Heavy Large Laser at G4 Phoenix Hawk (1 base + 0 range + 3 movement + 3 enemy movement + 1 heavy laser + 1 light woods + 0 smoke - 1 targeting computer - 1 EI Implants = 7): rolled 6, miss!
- Fires Heavy Large Laser at G4 Phoenix Hawk (1 base + 0 range + 3 movement + 3 enemy movement + 1 heavy laser + 1 light woods + 0 smoke - 1 targeting computer - 1 EI Implants = 7): rolled 9, hit Right Arm (0/7 structure remains)! Arm blown off!
- - Damage transfers to Right Torso (3/18 armor remains)!
- Gains 37 heat, sinks 42!

F1 Firestarter
- Fires Flamer at hex 1627 (2 base + 2 range + 3 movement - 4 immobile target = 3): rolls 4, hit! needs 4+ to start a fire: rolled 6, succeeds!
- Fires Flamer at hex 1626 (2 base + 0 range + 3 movement + 1 secondary target - 4 immobile target = 2): automatic hit, needs 4+ to start a fire: rolled 11, succeeds!
- Overheating!

F5 Hunchback
- Fires Autocannon/20 at X3 Archer (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Left Torso (4/24 armor remains)!
- Fires Medium Laser at X3 Archer (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Center Torso (28/33 armor remains)!
- Fires Medium Laser at X3 Archer (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 9, hit Right Torso (19/24 armor remains)!

F6 Hunchback
- Fires Autocannon/20 at X10 Marauder (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 12, hit Left Leg (0/18 armor, 14/16 structure remains)! Crit!
- Fires Medium Laser at X10 Marauder (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 9, hit Right Arm (7/22 armor remains)!
- Fires Medium Laser at X10 Marauder (2 base + 2 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Right Torso (12/17 armor remains)!

F7 Hunchback
- Fires Autocannon/20 at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Right Arm (24/34 armor remains)!
- Fires Medium Laser at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 11, hit Right Arm (19/34 armor remains)!
- Fires Medium Laser at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 7, hit Right Leg (36/41 armor remains)!

F8 Hunchback
- Fires Autocannon/20 at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 8, hit Center Torso (22/47 armor remains)!
- Fires Medium Laser at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires Medium Laser at X12 Atlas (2 base + 4 range + 1 movement + 0 enemy movement = 7): rolled 2, miss!

S10 Sunfire
- Fires Heavy PPC at X10 Marauder (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Rear Center Torso (0/10 armor, 18/23 structure remains)! Crit!

S13 JagerMech
- Fires HVAC/10(guided) at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 smoke = 8): rolled 9, hit Right Arm (10/20 armor remains)!
- Fires HVAC/10(guided) at H1 Rifleman IIC (2 base + 2 range + 0 movement + 2 enemy movement + 1 light woods + 1 smoke = 8): rolled 2, miss!

S14 JagerMech
- Fires HVAC/10(guided) at H3 Wolf Spider (2 base + 4 range + 0 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires HVAC/10(guided) at H3 Wolf Spider (2 base + 4 range + 0 movement + 1 enemy movement = 7): rolled 5, miss!

S15 JagerMech
- Fires HVAC/10(guided) at H5 Stormcrow (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 2, miss!
- Fires HVAC/10(guided) at H5 Stormcrow (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 8, hit Left Leg (15/25 armor remains)!

S16 JagerMech
- Fires HVAC/10(guided) at X12 Atlas (2 base + 4 range + 0 movement + 0 enemy movement = 6): rolled 8, hit Left Torso (22/32 armor remains)!
- Fires HVAC/10(guided) at X12 Atlas (2 base + 4 range + 0 movement + 0 enemy movement = 6): rolled 8, hit Left Leg (16/41 armor remains)!

G1 Phoenix Hawk
- Holds fire!

G2 Phoenix Hawk
- Holds fire!

G3 Phoenix Hawk
- Holds fire!

G4 Phoenix Hawk
- Torso twists to threaten hex 2325!
- Fires Large Laser at H6 Gargoyle Tjris (2 base + 0 range + 3 movement + 2 enemy movement + 2 light woods + 2 smoke = 11): rolled 2, miss!



End Phase:
F5 Hunchback
- Through-Armor Critical in Center Torso! 2 critical hits sustained!
- - Engine hit!
- - Gyro hit!
- Through-Armor Critical in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit!
- Must pass a piloting test or fall (3 base + 1 massive damage + 3 gyro hit = 7): rolled 12, succeeds!

S13 JagerMech
- Through-Armor Critical in Right Torso! 1 critical hit sustained!
- - SRM-2 destroyed!

X10 Marauder
- Critical chance in Left Leg! No critical hits sustained!
- Critical chance in Center Torso! 2 critical hits sustained!
- - Gyro hit!
- - Gyro destroyed!
- `Mech destroyed by Gyro destruction!





Technician Cassandra huddled behind a swiftly-abandoned baggage carrier, hands placed over her head to ward her face and neck from flying shrapnel. Arranged in a line abreast, the distant JagerMechs opened fire with their deafening autocannons. Cassandra wailed in pain with each shot as hypersonic shells assaulted her unprotected ears. She couldn’t hear herself screaming, and in the brief lull between shots her hands came away bloody. The ringing in her ears was almost worse than the shots themselves.

Almost.

Alright, the rational part of her brain admitted, it wasn’t even close. Almost instinctively she snapped her eyes shut as a laser hit nearby, the emerald beam leaving a hideous purple afterimage on the inside of her eyelids. Technician Cassandra had been in combat before, she’d even earned her unofficial surname, Stark, after singlehandedly repairing a Mist Lynx with an internal skeleton so warped by a fall even chief technicians were prepared to write it off as a loss. Combat had never been this loud, even when Star Commander Jharens had nearly stepped on her in his zeal to fire upon a star of Inner Sphere Locusts.

The actinic flash of a PPC crossed overhead like a stroke of lightning, and Cassandra’s agony congealed into instantaneous resolve. Springing to her feet, she sprinted towards the low bunker a few hundred meters distant. One of House Kurita’s strange new heavy `Mechs, which reminded her of the old Star League Nightstar, kicked up a hail of moist soil as it strode between her and her destination. Without a moment’s hesitation she ran between its legs. In any other circumstances, she might have spared it an unmistakably offensive gesture but today?

Today she just wanted to get indoors and away from those damned autocannons!



Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (10/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (4/37)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (3/37)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime, H5 Stormcrow H
X2 Exterminator IIC, X3 Archer, X4 Po
X5 Blackjack, X7 Vindicator
X8 Mongoose, X9 Cyclops IIC, X10 Marauder
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S10 Sunfire +2
S13 JagerMech +0
S14 JagerMech +0
S15 JagerMech +0
S16 JagerMech +0
F1 Firestarter +3 Jumped
F5 Hunchback +1
F6 Hunchback +0
F7 Hunchback +1
F8 Hunchback +1
G1 Phoenix Hawk +3 Jumped
G2 Phoenix Hawk +3 Jumped
G3 Phoenix Hawk +3 Jumped
G4 Phoenix Hawk +0
F9 Grasshopper, F10 Grasshopper, F11 Grasshopper, F12 Grasshopper
G5 Grasshopper, G6 Grasshopper, G7 Grasshopper, G8 Grasshopper
G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk, G9 Shadow Hawk
Dropships: Too high to fire at, do not block movement.

Player `Mech Status
Players, please verify your `Mechs closely. Some of you will be taking on new charges this turn.





Enemy `Mech Status