The Let's Play Archive

Battletech

by PoptartsNinja

Part 282: Jeronimo: Breakout - Turn 14

Breakout: Tactical Update 14

Movement Phase
H4 Mad Dog
- Stands carefully!



Combat Phase
H1 Rifleman IIC
- Fires Large Pulse Laser at S14 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 6, hit Right Arm (0/6 armor, 6/10 structure remains)! Crit!
- Fires Large Pulse Laser at S14 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 11, hit Right Arm (0/10 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (9/13 armor remains)
- Fires Large Pulse Laser at S14 JagerMech (3 base + 2 range + 3 movement + 0 enemy movement - 2 pulse laser = 6): rolled 9, automatically hits Right Arm Torso (0/13 armor, 14/15 structure remains)! Crit!
- Gains 33 heat, sinks 42!

H2 Cougar D
- Fires Large Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser = 7): rolled 9, hit Left Leg (16/26 armor remains)!
- Fires SRM-2 at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 9): rolled 7, miss!
- Gains 18 heat, sinks 25!

X1 Banshee IIC
- Torso twists to threaten hex 1715!
- Fires ER PPC at G2 Phoenix Hawk (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 10, hit Left Arm (0/10 armor, 0/7 structure remains)! Limb blown off!
- - Damage transfers to Left Torso (1/11 structure remains)! Crit!
- Fires ER Small Laser at G2 Phoenix Hawk (3 base + 4 range + 2 movement + 3 enemy movement = 12): rolled 10, miss!
- Gains 19 heat, sinks 22!

H3 Wolf Spider A
- Fires Ultra AC/20 (ultra) at G5 Grasshopper (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 9): rolled 9, 2 shells hit Right Leg (6/26 armor remains), Left Arm (0/22 armor, 3/11 structure remains (Crit!))!
- Fires ER Medium Laser at G5 Grasshopper (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 9): rolled 5, miss!
- Fires ER Medium Laser at G5 Grasshopper (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 9): rolled 7, miss!
- Fires ER Medium Laser at G5 Grasshopper (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 9): rolled 7, miss!
- Fires ER Medium Laser at G5 Grasshopper (3 base + 0 range + 2 movement + 3 enemy movement + 1 smoke = 9): rolled 9, hit Left Torso (13/20 armor remains)!
- Gains 41 heat, sinks 38! Overheating!

H4 Mad Dog Prime
- Torso twists to threaten hex 1123!
- Activates Clan Neural Implants!
- Fires Large Pulse Laser at G7 Grasshopper (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser - 1 Neural Implants = 2): rolled 8, hit Center Torso (0/30 armor, 18/22 structure remains)! Crit!
- Fires Medium Pulse Laser at G7 Grasshopper (3 base + 0 range + 0 movement + 2 enemy movement - 2 pulse laser - 1 Neural Implants = 2): rolled 4, hit Center Torso (11/22 structure remains)! Crit!
- Fires LRM-20 at G7 Grasshopper (3 base + 0 range + 0 movement + 2 enemy movement - 1 neural implants = 4): rolled 9, 12 missiles hit Right Arm (7/22 armor remains), Left Leg (21/26 armor remains), Left Arm (15/22 armor remains)!
- Gains 30 heat, sinks 24! Overheating!

X2 Exterminator
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser = 7): rolled 7, hit Right Arm (5/22 armor remains)!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser = 7): rolled 10, hit Rear Right Torso (3/10 armor remains)!
- Fires Medium Pulse Laser at G8 Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke - 2 pulse laser = 7): rolled 3, miss!
- Gains 22 heat, sinks 26!

X3 Archer
- Fires Medium Laser at F11 Grasshopper (1 base + 0 range + 0 movement + 2 enemy movement = 3): rolled 6, hit Right Torso (15/20 armor remains)!
- Gains 4 heat, sinks 15!

X7 Vindicator
- Fires LRM-5 at G2 Phoenix Hawk (1 base + 2 range + 3 movement + 2 enemy movement - 1 iLK = 7): rolled 3, miss!
- Fires Medium Laser at G2 Phoenix Hawk (1 base + 4 range + 3 movement + 2 enemy movement = 10): rolled 10, hit Center Torso (7/30 armor remains)!
- Gains 16 heat, sinks 24!

X8 Mongoose
- Torso twists to threaten hex 1723!
- Fires Medium Laser at G10 Shadow Hawk (1 base + 0 range + 2 movement + 2 enemy movement + 1 smoke = 6): rolled 5, miss!
- Fires Medium Laser at G10 Shadow Hawk (1 base + 0 range + 2 movement + 2 enemy movement + 1 smoke = 6): rolled 5, miss!
- Fires Small Laser at G10 Shadow Hawk (1 base + 2 range + 2 movement + 2 enemy movement + 1 smoke = 8): rolled 9, hit Left Arm (11/14 armor remains)!
- Gains 9 heat, sinks 15!

X9 Cyclops IIC
- Fires Ultra AC/20 (ultra) at F12 Grasshopper (1 base + 0 range + 1 movement + 2 enemy movement = 4): rolled 7, 2 shells (I rolled a 12 for this, weep!) hit Left Arm (0/11 structure remains (Limb blown off!), Right Torso (0/20 armor, 4/15 structure remains (Crit!)!
- - 9 damage transfers to Left Torso (9/20 armor remains)!
- Fires Medium Pulse Laser at F12 Grasshopper (1 base + 0 range + 1 movement + 2 enemy movement - 2 pulse = 2): rolled 8, hit Right Arm (6/22 armor remains)!
- Gains 12 heat, sinks 30!

X11 Merlin
- Fires PPC at G7 Grasshopper (0 base + 0 range + 3 movement + 2 enemy movement = 5): rolled 9, hit Right Arm (0/22 armor, 8/11 structure remains)! Crit!
- Fires LRM-5 at G7 Grasshopper (0 base + 0 range + 3 movement + 2 enemy movement + 1 minimum range - 1 iLK = 5): rolled 7, 2 missiles hit Right Leg (7/26 armor remains)!
- Fires Medium Laser at G7 Grasshopper (0 base + 2 range + 3 movement + 2 enemy movement = 7): rolled 8, hit Center Torso (6/11 structure remains)! Crit!
- Fires Medium Laser at G7 Grasshopper (0 base + 2 range + 3 movement + 2 enemy movement = 7): rolled 8, hit Right Arm (3/11 structure remains)! Crit!
- Gains 28 heat, sinks 27!

H6 Gargoyle Tjris
- Activates EI Implants!
- Charges F9 Grasshopper!
- Gains 2 heat, sinks 42!

F9 Grasshopper
- Torso twists to threaten hex 0214!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 5, miss!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 9, hit Left Leg (29/34 armor remains)!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 8, hit Left Torso (1/26 armor remains)!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 10, hit Left Arm (11/26 armor remains)!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 11, hit Center Torso (28/33 armor remains)!

F10 Grasshopper
- Torso Twists to threaten hex 0213!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 12, hit Left Torso (0/26 armor, 13/17 structure remains)! Crit!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, hit Right Leg (24/34 armor remains)!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, hit Center Torso (23/28 armor remains)! TAC!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss!

F11 Grasshopper
- Fires PPC at X7 Vindicator (2 base + 0 range + 3 movement + 2 enemy movement + 1 partial cover = 8): rolled 5, miss!
- Fires Medium Laser at X3 Archer (2 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 6): rolled 12, hit Head (4/9 armor remains)! Pilot hit!
- Fires Medium Laser at X3 Archer (2 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 6): rolled 4, miss!
- Fires Medium Laser at X3 Archer (2 base + 0 range + 3 movement + 0 enemy movement + 1 secondary target = 6): rolled 4, miss!

F12 Grasshopper
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 11, hit Left Arm (6/11 armor remains)!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 3, miss!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 8, hit Left Torso (8/17 structure remains)! Crit!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at H6 Gargoyle (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 2, miss!

S14 JagerMech
- Fires HVAC/10(guided) at X1 Banshee IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 9, hit Right Arm (8/31 armor remains)!
- Fires HVAC/10(guided) at X1 Banshee IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 8, hit Center Torso (29/39 armor remains)!
- Fires SRM-2 at X1 Banshee IIC (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 10, 1 missile hit Right Torso (9/11 armor remains)! Crit!
- Fires SRM-2 at X1 Banshee IIC (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 5, miss!

S16 JagerMech
- Fires HVAC/10(guided) at X1 Banshee IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 9, hit Center Torso (19/29 armor remains)!
- Fires HVAC/10(guided) at X1 Banshee IIC (2 base + 2 range + 0 movement + 2 enemy movement = 6): rolled 4, miss!
- Fires SRM-2 at X1 Banshee IIC (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 7, miss!
- Fires SRM-2 at X1 Banshee IIC (2 base + 4 range + 0 movement + 2 enemy movement = 8): rolled 8, 1 missile hit Right Arm (6/31 armor remains)!

G1 Phoenix Hawk
- Torso twists to threaten hex 1423!
- Fires Large Laser at H2 Seagull (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 5, miss!

G2 Phoenix Hawk
- Fires Medium Laser at X1 Banshee IIC (2 base + 0 range + 3 movement + 2 enemy movement = 7): rolled 11, hit Left Torso (15/30 armor remains)!

G3 Phoenix Hawk
- Torso twists to threaten hex 1624!
- Fires Large Laser at H2 Cougar (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 8, hit Right Arm (0/12 armor, 2/6 structure remains)! Crit!

G5 Grasshopper
- Fires Large Laser at H3 Widowmaker (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke + 1 light woods = 7): rolled 8, hit Left Leg (24/32 armor remains)!
- Fires Medium Laser at H3 Widowmaker (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke + 1 light woods = 7): rolled 6, miss!
- Fires Medium Laser at H3 Widowmaker (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke + 1 light woods = 7): rolled 7, hit Right Leg (27/32 armor remains)!
- Fires Medium Laser at H3 Widowmaker (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke + 1 light woods = 7): rolled 4, miss!

G7 Grasshopper
- Torso twists to threaten hex 1222!
- Fires Large Laser at H4 Mad Dog (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 6, hit Head (1/9 armor remains)! Pilot hit!
- Fires Medium Laser at H4 Mad Dog (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 7, hit Left Leg (18/23 armor remains)!
- Fires Medium Laser at H4 Mad Dog (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 8, hit Right Torso (11/16 armor remains)!
- Fires Medium Laser at H4 Mad Dog (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 9, hit Center Torso (13/18 structure remains)! Crit!
- Fires Medium Laser at H4 Mad Dog (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 9, hit Left Leg (13/23 armor remains)!

G8 Grasshopper
- Torso twists to threaten hex 1624!
- Fires Medium Laser at H2 Cougar (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 5, miss!
- Fires Large Laser at X8 Mongoose (2 base + 0 range + 3 movement + 4 enemy movement + 1 smoke + 1 secondary target = 11): rolled 6, miss!
- Fires Medium Laser at X8 Mongoose (2 base + 0 range + 3 movement + 4 enemy movement + 1 smoke + 1 secondary target = 11): rolled 5, miss!
- Fires Medium Laser at X8 Mongoose (2 base + 0 range + 3 movement + 4 enemy movement + 1 smoke + 1 secondary target = 11): rolled 11, hit Left Arm (0/4 structure remains)! Limb blown off!
- - 3 Damage transfers to Left Torso (0/6 structure remains)! Torso destroyed!
- - 2 Damage transfers to Center Torso (0/12 armor remains)!

G9 Shadow Hawk
- Fires HVAC-10 (Guided) at X7 Vindicator (2 base + 2 range + 3 movement + 2 enemy movement + 1 partial cover = 10): rolled 6, miss!

G10 Shadow Hawk
- Torso twiststo threaten hex 1621!
- Fires Medium Laser at X8 Mongoose (2 base + 0 range + 3 movement + 4 enemy movement = 9): rolled 9, hit Head (4/9 armor remains)! Pilot hit!

G11 Shadow Hawk
- Fires HVAC-10 (Acid) at H2 Cougar (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 9, hit Center Torso (2/17 armor remains)!
- Fires Medium Laser at H2 Cougar (2 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 8): rolled 8, hit Left Torso (7/12 armor remains)!



End Phase:
S14 JagerMech
- Critical chance in Right Torso! No critical hit sustained!

F12 Grasshopper
- Critical chance in Right Torso! No critical hit sustained!

G2 Phoenix Hawk
- Critical chance in Left Torso! No critical hit sustained!
- Forced to withdraw!

G5 Grasshopper
- Critical chance in Left Arm! No critical hit sustained!

G7 Grasshopper
- Critical chance in Center Torso! 1 critical hit sustained!
- - Large Laser hit!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit!
- Critical chance in Right Arm! No critical hit sustained!
- Critical chance in Center Torso! No critical hit sustained!
- Critical chance in Right Arm! No critical hit sustained!

X1 Banshee
- Critical chance in Right Torso! No critical hit sustained!

X3 Archer
Must pass a 3+ consciousness test! Rolled 8, succeeds!

X8 Mongoose
Must pass a 5+ consciousness test! Rolled 6, succeeds!

H2 Cougar
- Critical chance in Right Arm! 1 critical hit sustained!
- - Lower arm actuator hit!

H4 Mad Dog
- Critical chance in Center Torso! No critical hit sustained!
- Must pass a 7+ consciousness test! Rolled 7, succeeds!

H6 Gargoyle
- Critical chance in Left Torso! No critical hit sustained!
- Through-armor critical chance in Center Torso! No critical hit sustained!
- Critical chance in Left Torso! No critical hit sustained!



Physical Combat Phase:
H1 Rifleman IIC
- Kicks G2 Phoenix Hawk (4 base + 3 movement + 3 enemy movement + 2 Clan pilot - 2 kick = 10): rolled 6, miss!

H2 Cougar D
- Kicks G3 Phoenix Hawk (4 base + 3 movement + 3 enemy movement + 2 Clan pilot - 2 kick = 10): rolled 5, miss!

H3 Wolf Spider
- Kicks G5 Grasshopper (4 base + 2 movement + 2 enemy movement + 1 smoke + 2 Clan pilot - 2 kick = 9): rolled 8, miss!

X2 Exterminator
- Kicks G3 Phoenix Hawk (2 base + 3 movement + 3 enemy movement + 2 Clan pilot - 2 kick = 8): rolled 6, miss!

X3 Archer
- Kicks F11 Grasshopper (2 base + 0 movement + 2 enemy movement - 2 kick = 2): rolled 5, hit Right Leg (12/26 armor remains)!

H6 Gargoyle Tjris
- Charges F9 Grasshopper (1 base + 2 movement + 2 enemy movement + 2 Clan pilot - 1 skill difference = 6): rolled 11, hit!
- - F9 Grasshopper suffers 56 damage in the charge to Right Arm (0/22 armor remains), Right Torso (15/20 armor remains), Right Torso (10/20 armor remains), Left Torso (0/15 structure remains (Torso destroyed!, damage transfers to Center Torso (5/30 armor remains))), Right Torso (5/20 armor remains), Center Torso (0/30 armor remains), Right Leg (5/15 structure remains (Crit!)), Center Torso (17/22 structure remains (TAC!)), Left Leg (4/15 structure remains), Center Torso (12/17 structure remains (Crit!)), Head (4/9 armor remains (Pilot hit!), Right Leg (0/15 structure remains)! Leg destroyed!
- - H6 Gargoyle suffers 7 damage in the charge to Left Leg (24/34 armor remains), Left Arm (4/26 armor remains)!

F11 Grasshopper
- Kicks X3 Archer (3 base + 3 movement + 0 enemy movement - 2 kick = 4): rolled 9, hit Right Leg (12/26 armor remains)!

G1 Phoenix Hawk
- Kicks H4 Mad Dog (3 base + 3 movement + 0 enemy movement - 2 kick = 4): rolled 3, miss!

G2 Phoenix Hawk
- Kicks H1 Rifleman IIC (3 base + 3 movement + 2 enemy movement - 2 kick = 6): rolled 3, miss!

G7 Grasshopper
- Kicks H4 Mad Dog (3 base + 3 movement + 0 enemy movement - 2 kick = 4): rolled 8, hit Left Leg (0/23 armor, 13/14 structure remains)! Crit!



End Phase:
H4 Mad Dog
- Critical chance in Left Leg! 1 critical hit sustained!
- - Lower Leg Actuator hit!





Louw Bouman danced backwards as a trio of Grasshoppers leapt towards him. Even damaged as he was he’d have considered his Clan-modified Cyclops a match for a single heavy `Mech; but three was two too many. His thumb hovered over the toggle Wilberforce had told him to press only in emergencies. Did this qualify? Perhaps not.

He toggled the switch anyway.

His caseless autocannon roared as he squeezed the trigger, and he walked a visible stream of fire down the front of the nearest Grasshopper as though he were a riot policeman with a fire hose. The Grasshopper staggered, but didn’t fall.

“Wilberforce,” he broadcast, “are you in position?”

“Aff, I have been for some time. Your infantry are efficient,” there was no approval in the terse voice, only pain. “The Dropships have been swept clean of Draconis Suns troops. We wait only upon you.”

“Not my call,” Louw replied, grimacing as he prepared to weather the Grasshoppers’ counter fire. They turned away, laser beams darting out at something behind them. The rearmost crumpled as something huge and deadly smashed into it from behind, its left leg spinning away as the impact sheered clean through structural titanium. Its seventy-ton body flew a half-dozen meters through the air in a graceless pirouette, arms flailing about like a discarded doll.

Transplex shattered as it hit the ground face first, the blackened grimacing skull-face of Tjris Amirault’s massive Sohei looming above it. The Grasshopper’s counter-fire had taken its toll, but the `Mech was still deadly. Still more than ready to fight and kill.

“Your brother’s insane,” Louw said, admiration tainting his surprise.

“Yes,” Wilberforce agreed. “He is Clan.”



Mission Objectives:
Secure the Dropships (incomplete)
Hold off the 1st Kestrel Grenadiers (incomplete)

Optional
Defeat the 1st Kestrel Grenadiers’ 2nd Battalion (23/40)
Death Commandos: Defeat more Kestrel Grenadiers than the Hell’s Horses (12/35)
Hell’s Horses: Defeat more Kestrel Grenadiers than the Death Commandos (10/35)







Key:
H1 Rifleman IIC, H2 Cougar D, X1 Banshee IIC
H3 Wolf Spider A, H4 Mad Dog Prime
X2 Exterminator IIC, X3 Archer
X7 Vindicator, X8 Mongoose, X9 Cyclops IIC
X11 Merlin, X12 Atlas, H6 Gargoyle Tjris

Enemy Movement Mods:
S1 Mackie +0
S2 Battlemaster +0
S3 Awesome +0
S4 Sunfire +0
S14 JagerMech +0
S16 JagerMech +1
F10 Grasshopper +0
F11 Grasshopper +2 Jumped
F12 Grasshopper +2 Jumped
G1 Phoenix Hawk +0
G2 Phoenix Hawk +3 Jumped
G3 Phoenix Hawk +1 Jumped
G5 Grasshopper +0
G7 Grasshopper +0
G8 Grasshopper +2 Jumped
G9 Shadow Hawk +0
G10 Shadow Hawk +0
G11 Shadow Hawk +1 Jumped

Player `Mech Status




Enemy `Mech Status