The Let's Play Archive

Battletech

by PoptartsNinja

Part 29: Hostage Situation - Turn 6

Hostage Situation: Tactical Update 6

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 2)
Hostage Killed



Combat Phase:
St Hunchback fires AC20 at D3 Cataphract (5 base + 2 movement + 1 enemy movement + 2 range + 1 light woods = 11): rolled 11, hit left arm (2/22 armor remains)!
St Hunchback fires medium laser at D3 Cataphract (5 base + 2 movement + 1 enemy movement + 2 range + 1 light woods = 11): rolled 9, miss!
St Hunchback fires medium laser at D3 Cataphract (5 base + 2 movement + 1 enemy movement + 2 range + 1 light woods = 11): rolled 4, miss!
St Gains 15 heat, sinks 13. Now at Overheat 2!

F Catapult attempts to fire at D3 Cataphract (Line of Sight Blocked by Terrain)!
F Catapult gains 2 heat, sinks 15!

SS Rifleman fires large laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 6): Rolled 8, hit left leg (14/22 armor remains)! Floating through-armor critical chance!
SS Rifleman fires large laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 6): Rolled 10, hit right arm (14/22 armor remains)!
SS Rifleman fires large laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 6): Rolled 4, miss!
SS Rifleman fires large laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods = 6): Rolled 5, miss!
SS Rifleman gains 18 heat, sinks 10! Now at Overheat 9 (movement reduced to 3/5, +1 penalty to hit!)

Sw Wolverine fires medium laser at V2 Zhukov (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 8, hit right side (27/32 armor remains)! Chance for motive system damage!
Sw Wolverine fires medium laser at V2 Zhukov (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 6, hit front (39/44 armor remains)!
Sw Wolverine fires SRM 6 at V2 Zhukov (3 base + 2 movement + 0 enemy movement + 0 range = 5): rolled 8, 3 missiles hit turret (42/44 armor remains), front (37/44 armor remains), right side (25/32 armor remains)! Chance for motive system damage!
Sw Wolverine gains 11 heat, sinks 14! Now at Overheat 0!

FY Lancelot fires PPC at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods + 1 overheat = 7): rolled 7, hit right torso (6/16 armor remains)!
FY Lancelot fires Large Laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 0 range + 1 light woods + 1 overheat = 7): rolled 4, miss!
FY Lancelot fires Medium Laser at D3 Cataphract (4 base + 0 movement + 1 enemy movement + 2 range + 1 light woods + 1 overheat = 9): rolled 10, hit left leg (9/22 armor remains)!
FY Lancelot gains 21 heat, sinks 26! Now at Overheat 2 (overheat penalties end)!

D1 Warhammer fires PPC at Sw Wolverine (3 base + 2 movement + 2 enemy movement + 2 range + 1 partial cover = 10): rolled 8, miss!
D1 Warhammer gains 12 heat, sinks 18! Now at Overheat 0!

D2 Vindicator fires PPC at SS Rifleman (3 base + 2 movement + 0 enemy movement + 0 range + 1 light woods + 2 heavy woods = 8): rolled 8, hit center torso (12/22 armor remains)!
D2 Vindicator fires LRM 5 at SS Rifleman (3 base + 2 movement + 0 enemy movement + 0 range + 1 light woods + 2 heavy woods = 8): rolled 6, miss!
D2 Vindicator gains 15 heat, sinks 16

D3 Cataphract fires AC 10 at FY Lancelot (3 base + 2 movement + 0 enemy movement + 0 range +1 light woods + 2 heavy woods = 8): rolled 11, hit center torso (11/21 armor remains)!
D3 Cataphract fires PPC at FY Lancelot (3 base + 2 movement + 0 enemy movement + 0 range +1 light woods + 2 heavy woods = 8): rolled 8, hit left arm (4/14 armor remains)!
D3 Cataphract gains 1 heat, sinks 16

D4 Blackjack fires AC 2 at St Hunchback (3 base + 0 movement + 0 enemy movement + 0 range + 1 light woods + 1 partial cover = 5): rolled 6, hit center torso (24/26 armor remains)!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 0 enemy movement + 4 range + 1 light woods + 1 partial cover = 9): rolled 9, hit left arm (11/16 armor remains)!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 0 enemy movement + 4 range + 1 light woods + 1 partial cover = 9): rolled 6, miss!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 0 enemy movement + 4 range + 1 light woods + 1 partial cover = 9): rolled 12, hit left leg (15/20 armor remains)!
D4 Blackjack gains 10 heat, sinks 11!

V2 Zhukov fires AC 10 at St Hunchback (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 8, hit right torso (10/20 armor remains)!
V2 Zhukov fires AC 10 at St Hunchback (4 base + 1 movement + 0 enemy movement + 0 range + 1 light woods = 6): rolled 12, hit left torso (10/20 armor remains)!
V2 Zhukov fires SRM 6 at Sw Wolverine (4 base + 1 movement + 2 enemy movement + 0 range + 1 partial cover + 1 secondary target = 9): rolled 10, hit with 5 missiles: hits right torso (8/20 armor remains), center torso (11/25 armor remains), center torso (9/25 armor remains), left torso (18/20 armor remains), center torso (7/25 armor remains)!

V3 Goblin fires Large Laser at SS Rifleman (5 base + 2 movement + 0 enemy movement + 2 range + 1 light woods + 2 heavy woods = 12): rolled 8, miss!


End Phase
Scout Snipers snipe V1 APC, free roll on the motive system damage table: rolled (6 - 1 snipe +2 side hit) = 7, minor damage (+1 penalty to all driving rolls)!
D3 Cataphract chance for critical hit in left leg, rolled 12. Leg blown off!
V2 Zhukov chance for motive system damage, rolled 4, no effect!
V2 Zhukov chance for motive system damage, rolled 7, minor damage (+1 penalty to all driving rolls)!
D3 Cataphract must make piloting test or fall (3 base + 1 massive damage + leg blown off = automatic fall): automatic fall!
D3 Cataphract takes 14 damage to right arm (9/22 armor remains), center torso (21/26 armor remains) , right torso (2/16 armor remains)!
D3 Cataphract must make a piloting test to avoid pilot damage (3 base + 1 massive damage = 4): rolled 6, succeeds!
St Hunchback must make piloting test or fall (3 base + 1 massive damage = 4): rolled 11, succeeds!
Fy Lancelot must make piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!
D3 Cataphract is disabled, pilot ejects!

Physical Combat Phase:
No physical combat takes place

End Phase:
K3 Stolen Karnov deploys Scout Platoon into hex 1210
K3 Stolen Karnov has no crew, is now out of control



“Nice speech, DJ,” Longstrider said, clapping his platoon sergeant on the shoulder. “But, uh… do you even know how to land this bird?”

“Not a clue,” DJ grinned, “get yourselves some silk backpacks, people, we jump in bail in six seconds. After that? I don’t give a shit where this Capellan vulture comes down!”

*****

Annie didn’t flinch as the little Capellan Vindicator’s PPC scored armor from her ‘Mech’s broad chest, even though the impact shook her in the cockpit like a child with a rag doll. Bunny bear fell over in the excitement, but he could take care of himself. She dropped her crosshairs over the Cataphract even as Divot opened up with her fancy-ass lostech supermech.

Annie smirked, give her a good old-fashioned brawler like a rifleman over Divot’s prancing Lancelot any day. She unloaded with everything, cringed as her cockpit filled with heat. She didn’t have to look, she knew her aim was true.

The Cataphract keeled over, its armor intact… her large laser had caught the oh-so-vulnerable hip joint and sawed through it cleanly. Divot sputtered into the comms. “That,” Annie said wickedly, “is what they get for cobbling a ‘Mech together out of junk.”

Bobby laughed on the comms, “Way to go, Avengin’ Annie!” the Navajo Wolf crowed, he seemed actually happy for a brief instant. “Show those Capellan fuckers what’s what!”



Enemy Forces
D1 WHM-6L Warhammer
D2 VND-1R Vindicator
D4 BJ-1 Blackjack
I1 Capellan Militia
I2 Capellan Militia
I3 Death Commando Infantry
I4 Capellan Militia
V1 Heavy Wheeled APC (MG Variant)
V2 Zhukov Heavy Tank
V3 Goblin Medium Tank
V4 SRM Carrier

Turn 7 OpForce Movement:
D1 Remained Stationary
D2 Ran to to 0415 (3 hexes)
D4 Remained stationary
I1 Remained Stationary
I2 Debarks into hex 1110
I3 Moved to hex 1313 (2 hexes)
I4 Debarks into hex 1010
V1 Remained Stationary (0 hex (movement costs doubled, not on pavement))
V2 Reversed to 1116 (2 hexes)
V3 Flanked to 0717 (4 hexes)
V4 Remained Stationary

Mission Objectives
17/20 hostages remain!
Rescue the Hostages or Bury them







SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 15/15 (14/14)
LT R A(S): 2/2
CT A(S): 12/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 9/30
Overheat Penalty: Movement Reduced to 3/5/0, +1 penalty to hit
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 14, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 9/9 (3/3)
LT A(S): 10/20 (12/12)
LT R A(S): 4/4
CT A(S): 24/26 (16/16)
CT R A(S): 5/5
RT A(S): 10/20 (12/12)
RT R A(S): 4/4
LA A(S): 11/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 15/20 (12/12)
RL A(S): 20/20 (12/12)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: OK!
Armament:
AC20 – RT (Heat: 7, Ammo: 9, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir Fuck You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 16/16 (14/14)
LT R A(S): 10/10
CT A(S): 11/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 4/14 (10/10)
RA A(S): 14/14 (10/10)
LL A(S): 14/14 (14/14)
RL A(S): 14/14 (14/14)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, or pyrotechnics on an enemy ‘Mech within 6. Has 2 MP.
May use either ability this turn!



F “Firewalker” CPLT-C1 Catapult
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 17/19 (15/15)
LT R A(S): 8/8
CT A(S): 24/24 (21/21)
CT R A(S): 11/11
RT A(S): 19/19 (15/15)
RT R A(S): 8/8
LA A(S): 13/13 (10/10)
RA A(S): 13/13 (10/10)
LL A(S): 18/18 (15/15)
RL A(S): 18/18 (15/15)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 15
Movement: 4/6/4
Mechwarrior: Pilot 4, Gunnery 3
Mechwarrior Name: “Engine Joe” Running Wild
Mechwarrior Player: Red_Mage
Mechwarrior Status: OK!
Armament:
LRM 15 – RA (Heat: 5, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
LRM 15 – LA (Heat: 5, Ammo: -, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

TA Tech Platoon APC
Weight: 10 tons (Light)
Front A(S): 10/10 (1/1)
Left A(S): 8/8 (1/1)
Right A(S): 8/8 (1/1)
Turret A(S): 4/4 (1/1)
Rear A(S): 10/10 (1/1)
Movement: 6/9
Driver: Pilot 4, Gunnery 6
Player: Red_Mage
Tank Status: Ok!
Armament:
Machine Gun – Turret (Ammo: 200, Range: (L:3 M:2 S:1), Status: OK!)
Notes: Currently Carrying Tech Platoon

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 1 round of Inferno ammo, currently carried by TA APC



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 7/25 (18/18)
CT R A(S): 8/8
RT A(S): 8/20 (13/13)
RT R A(S): 6/6
LA A(S): 18/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 14
Movement: 5/8/5
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 15, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired)
Special Ability: Eights to Aces (2/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1


Stolen Karnov UR Transport Helicopter
Weight: 30 tons
Front A(S): 6/6 (3/3)
Left A(S): 5/5 (3/3)
Right A(S): 5/5 (3/3)
Rotor A(S): 2/2 (3/3)
Rear A(S): 6/6 (3/3)
Movement: 11/17
Driver: Pilot 6
Player: None
VTOL Status: Height 3
Armament:
Notes: No crew, in an uncontrolled crash



Enemy Status
D1 WHM-6L Warhammer
Damage: None
Status:
Armament: Unknown
Notes:

D2 VND-1R Vindicator
Damage: None
Status:
Armament: Unknown
Notes:

D3 CTF-1X Cataphract
Status: Disabled, pilot escaped!

D4 BJ-1 Blackjack
Damage: AC2 destroyed, Left Shoulder Destroyed
Status: Pilot injured!
Armament: Unknown
Notes:

I1 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

I2 Capellan Militia (30/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes: Being Transported by Heavy APC

I3 Death Commando Infantry (21/21)
Damage: None
Status:
Armament: SRM
Notes: Being Transported By Goblin Medium Tank

[b]I4[/b] Capellan Militia (30/30)
[b]Damage:[/b] None
[b]Status:[/b] Fine
[b]Armament:[/b] Flamer
[b]Notes:[/b] Being Transported by Heavy APC

[b]V1[/b] Heavy Wheeled APC (MG Variant)
[b]Damage:[/b] None
[b]Status:[/b] minor motive system damage +1 to all driving skill rolls
[b]Armament:[/b] 6 Machine Guns
[b]Notes:[/b]

[b]V2[/b] Zhukov Heavy Tank
[b]Damage:[/b] None
[b]Status:[/b] minor motive system damage +1 to all driving skill rolls
[b]Armament:[/b] AC 10, AC 10, SRM 6
[b]Notes:[/b]

[b]V3[/b] Goblin Medium Tank
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] Large Laser, Machine Gun
[b]Notes:[/b] Transporting [b]I3[/b]

[b]V4[/b] SRM Carrier
[b]Damage:[/b] None
[b]Status:[/b]
[b]Armament:[/b] SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6, SRM 6
[b]Notes:[/b]

[b]K1[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain

[b]K2[/b] Karnov UR VTOL
[b]Status:[/b] Crashed, counts as rough terrain