The Let's Play Archive

Battletech

by PoptartsNinja

Part 302: Hogarth's Heroes - Turn 1

Hogarth’s Heroes: Tactical Update 1

A vast parachute opened with a deafening ‘floomph,’ rising in a great dome over General Hogarth’s head. His Atlas’s descent to the ground went surprisingly smoothly—which was no surprise since his massive Assault `Mech had never left the surface of Tharkad. The viewers would never see the array of forty-odd industrial fans at his `Mech’s feet, or that the snow moving past as he fell was being blown upwards by those massive fans.

The scene repeated two more times flawlessly, but as Andrew Steiner’s chute opened it fouled, the great dome collapsed and the great sheets of “silk” began corkscrewing wildly in a way that would never slow a “parachuting” `Mech.

“Goddamn it, Andrew,” Hogarth shook his head, when not in his “General Hogarth” persona his voice wasn’t quite as strong or heroic. “We can fix that in post, right? Let’s fix that in post. We don’t have time for reshoots.”



Primary Objectives
Rescue Melissa Steiner and Clovis Holstein (0/2)
Defeat Richard Cameron (0/1)

Secondary Objectives
One of Hogarth’s Heroes“dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Cross the Streams (0/4)

Hidden Objectives
[Unknown]
[Unknown]





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus

Enemy `Mech Key
Red1) Battlemaster – stationary, 0
Red2) Dragon – Stationary, 0
Red3) Kintaro – Stationary, 0
Red4) Black Knight – Stationary, 0
Red5) Panther 1 – Stationary, 0
Red6) Javelin – Stationary, 0
Red7) Wolf Trap – Stationary, 0
Red8) Panther 2 – Stationary, 0

Player `Mech Status


Enemy `Mech Status




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