The Let's Play Archive

Battletech

by PoptartsNinja

Part 310: Hogarth's Heroes - Turn 9

Hogarth’s Heroes: Tactical Update 9

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Rotary Autocannon 5 (Quint) at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 3, miss!
- Fires Rotary Autocannon 5 (Quint) at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 7, miss!
- Fires Ghost Hunter PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 9, hit Right Torso (0/13 armor, 9/11 structure remains)! Cine-Crit!
- Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 10, miss!
- Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 10, miss!
- Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 4, miss!
- Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 3, miss!
- Fires Medium Pulse Laser at Wolf Trap Green 7 (4 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse= 11): rolled 5, miss!

Blue 2) Steiner’s Awesome
- Fires PPC at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 3 minimum range = 12): rolled 7, miss!
- Fires PPC at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods + 3 minimum range = 12): rolled 5, miss!
- Fires Small Laser at Dragon Green 2 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 7, miss!

Blue 3) Vasquez’s Banshee
- Torso twists to threaten hex 0922!
- Fires PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 4, miss!
- Fires PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover = 9): rolled 11, hit Left Torso (3/13 armor remains)!
- Fires Autocannon/10 at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 5, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 8, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 7, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 4, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 12, hit Center Torso (12/17 armor remains)!
- Fires SRM-6 at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 9, miss!

Blue 4) Schultz’s Zeus
- Fires PPC at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range = 8): rolled 7, miss!
- Fires Large Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Large Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 3, miss!
- Fires LRM-15 at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range + 1 secondary target = 9): rolled 7, miss!

Red 1) Battlemaster
- Holds fire!

Green 2) Grand Dragon
- Torso Twists to threaten hex 2016!
- Fires Medium Laser at Atlas Blue 2 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at Atlas Blue 2 (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 2, miss!

Green 6) Javelin
- Fires SRM-6 at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 8, miss!
- Fires SRM-6 at Zeus Blue 4 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 10): rolled 7, miss!

Green 7) Wolf Trap
- Fires LB-10X AC (Cluster) at Banshee Blue 3 (4 base + 0 range + 2 movement + 1 enemy movement - 1 Cluster = 6): rolled 7, 10 submunitions hit Left Leg (21/26 armor remains), Right Leg (22/26 armor remains), Right Leg (21/26 armor remains), Right Torso (7/30 armor remains), Right Torso (6/30 armor remains), Right Torso (5/30 armor remains), Left Torso (25/30 armor remains), Left Leg (20/26 armor remains), Left Arm (15/21 armor remains), Right Torso (4/30 armor remains)!

Green 8) Panther 2
- Torso twists to threaten hex 2116!
- Fires SRM-4 at Zeus Blue 2 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 10, 3 missiles hit Right Leg (22/24 armor remains), Left Leg (8/24 armor remains), Right Torso (16/18 armor remains)!

Behemoth
- Holds Fire!



End Phase:
Wolf Trap Green 7
- Cinematic Critical Chance! No cine-crits sustained!
- Must roll a piloting test to avoid containment (5 base = 5): rolled 9, succeeds!



Physical Combat Phase:
Blue 2) Awesome
- Punches Dragon Green 2 with both arms (5 base + 2 movement + 2 enemy movement = 9): rolled 8, miss!





“They should’ve overheated!” Andrew’s voice shook with what Hogarth hoped was incredulity but suspected was actually barely-contained laughter. “There’s no way any `Mechs could sustain this level of activity for so long!”

“There’s one thing,” the taciturn Colonel Schultz said.

Vasquez’s basso voice filled the comms. “Colonel, if you know something—”

“I know nothing!” Schultz interrupted, adding after only a brief pause, “Officially. Unofficially, I seem to recall a battle back in 3015 when a plucky young Hauptmann took on the ghost of St—”

“I couldn’t have done it without your help, Colonel,” Hogarth interjected. “Do you really think it’s a TA Field?”

“It must be. A Terminal Annihilation Field is the only explanation: no normal spirit could control so many strong young soldiers at once.”

Hogarth’s Atlas turned to regard the distant shape of Cameron’s Behemoth, the barrels of the `Mech’s ghostly Gauss Rifles swayed over the treetops. His current target, the hapless little Wolf Trap, momentarily forgotten Hogarth dropped his crosshairs over the distant enemy, but was disappointed when he failed to lock on.

“I hope I’m mistaken, old friend,” Schultz continued, “If it is a TA Field, the Ghost doesn’t need line of sight to hit us—what’s he waiting for?”

“He must feed on fear,” Hogarth replied, his expression contorting into one of grim determination. “Well, he picked the wrong House to terrorize.”



Primary Objectives
Rescue Melissa Steiner and Clovis Holstein! Defend the Red Corsair! (0/1)
Defeat Richard Cameron (0/1)
Destroy Richard Cameron’s Behemoth (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Believe in Andrew Steiner (1/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 1
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster – Stationary, 0

Enemy `Mech Key
Green2) Dragon – Ran, 1
Green6) Javelin – Ran, 1
Green7) Wolf Trap – Ran, 2
Green8) Panther 2 – Ran, 1
Behemoth – Ran, 0

Player `Mech Status


Enemy `Mech Status



Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!