The Let's Play Archive

Battletech

by PoptartsNinja

Part 311: Hogarth's Heroes - Turn 10

Hogarth’s Heroes: Tactical Update 10

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Rotary Autocannon 5 (Quint) at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 3 light woods = 11): rolled 10, miss!
- Fires Rotary Autocannon 5 (Quint) at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 3 light woods = 11): rolled 6, miss!
- Fires Ghost Hunter PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 3 light woods = 11): rolled 8, miss!

Blue 2) Steiner’s Awesome
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 9, hit Center Torso (0/8 armor, 3/10 structure remains)! TAC!
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 11, hit Right Arm (0/6 armor, 1/5 structure remains)! Cine-Crit!
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 11, hit Left Leg (0/8 armor, 5/7 structure remains)! Cine-Crit!
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 9, hit Right Arm (0/5 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (0/8 armor, 6/7 structure remains)! Cine-Crit!

Blue 3) Vasquez’s Banshee
- Torso twists to threaten hex 0822!
- Fires PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 2, miss!
- Fires PPC at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 10, hit Left Torso (0/13 armor, 4/11 structure remains)! Cine-Crit!
- Fires Autocannon/10 at Wolf Trap Green 7 (4 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 4, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 10, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 7, miss!
- Fires Medium Laser at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 8, miss!
- Fires SRM-6 at Wolf Trap Green 7 (4 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover = 11): rolled 5, miss!

Blue 4) Schultz’s Zeus
- Fires PPC at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Large Laser at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Large Laser at Javelin Green 6 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Medium Laser at Javelin Green 6 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Medium Laser at Javelin Green 6 (4 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 10, hit Right Torso (1/7 structure remains)! Cine-Crit!
- Fires LRM-15 at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 1 minimum range + 1 secondary target + 2 light woods = 11): rolled 6, miss!

Red 1) Battlemaster
- Holds fire!

Green 2) Grand Dragon
- Fires PPC at Atlas Blue 1 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!
- Fires LRM-10 Atlas Blue 1 (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 7, miss!

Green 6) Javelin
- Fires SRM-6 at Awesome Blue 2 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 10, 4 missiles hit Left Arm (14/24 armor remains), Right Torso (18/24 armor remains), Left Leg (21/33 armor remains), Right Torso (16/24 armor remains)!
- Fires SRM-6 at Awesome Blue 2 (4 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 9): rolled 6, miss!

Green 7) Wolf Trap
- Holds fire!

Green 8) Panther 2
- Torso twists to threaten hex 2214!
- Fires PPC at Zeus Blue 4 (4 base + 0 range + 2 movement + 1 enemy movement + 3 light woods = 10): rolled 7, miss!

Behemoth
- Holds Fire!



End Phase:
Javelin Green 6
- Through-Armor Critical chance in Center Torso! No critical hit sustained!
- Cinematic Critical Chance! No cine-crits sustained! No critical hit sustained!
- Cinematic Critical Chance! No cine-crits sustained! No critical hit sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 9, succeeds!

Wolf Trap Green 7
- Cinematic Critical Chance! No cine-crits sustained!





“Time’s running out,” Andrew commented as he spitted the little Javelin with his PPCs. The water reservoir in his helmet had finally exhausted itself, which was most certainly for the best. He’d never known anyone to have been electrocuted by neurohelmet before, but he also hadn’t heard of any modified to “slowly” pour a quart of water over the user’s head either. Between the water, the sub-zero temperatures, and the coolant being pumped through Andrew’s cooling vest the day’s shoot was starting to grow miserable. It was all he could do to keep from shivering on camera.

Andrew grimaced, and hissed his next line through gritted teeth. “If we don’t knock these enemy heavies out of the fight, the ghost will be able to pick us apart at its leasure!”

“We’ll just have to hurry and eliminate them, then. We’ve all come too far, and I won’t run away now,” Vasquez’s voice boomed—but was greeted by a distant explosion that sent trees flying a dozen meters in the air. The Behemoth was getting closer. In lower tones “she” probably expected wouldn’t be picked up by her helmet microphones, Vasquez mumbled, “I mustn’t run away.”

“Keep it together, Vasquez,” Andrew reassured the distant pilot. “We’re in this together—besides, with my leg crippled, I couldn’t run away even if I wanted to. We just need a little more time—”

“It’s too late,” Hogarth replied as the Behemoth crested the ridgeline. The legs of a Stalker poked out of the bottom of the massive torso, and the arms were draped with meter-wide ribbons of black cloth that would disguise the two locusts that comprised the oversized autocannons there. Freezing cold or not, Andrew didn’t envy those pilots in the slightest—perfect station-keeping with a larger `Mech was difficult enough when you could actually see! Andrew also though the end result looked more ridiculous than menacing, but Hogarth was adamant that the machine could not be simply added in with effects work in post.

Andrew was beginning to suspect that the “General” didn’t like doing anything in post.

“—moth is here,” Hogarth continued, oblivious to how little attention his pilots were paying him. “We’re out of time, it’s do-or-die people!—now, everyone stand still and be quite for a few minutes so the sound guys can play the Behemoth’s theme. Also, try to look shocked and horrified!”



Primary Objectives
Rescue Melissa Steiner and Clovis Holstein! Defend the Red Corsair! (0/1)
Defeat Richard Cameron (0/1)
Destroy Richard Cameron’s Behemoth (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Believe in Andrew Steiner (1/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 1
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster – Stationary, 0

Enemy `Mech Key
Green2) Dragon – Ran, 1
Green6) Javelin – Ran, 1
Green7) Wolf Trap – Ran, 2
Green8) Panther 2 – Ran, 1
Behemoth – Ran, 0

Player `Mech Status


Enemy `Mech Status



Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!