The Let's Play Archive

Battletech

by PoptartsNinja

Part 313: Hogarth's Heroes - Turn 12

Hogarth’s Heroes: Tactical Update 12

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Ghost Hunter PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 7, miss!
- Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 11, 3 shells hit Left Torso (40/45 armor remains), Right Torso (40/45 armor remains), Right Arm (39/44 armor remains)!
- Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 2, miss!

Blue 2) Steiner’s Awesome
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 4, miss!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 6, miss!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 5, miss!
- Fires PPC at Behemoth (4 base + 4 range + 2 movement + 0 enemy movement = 10): rolled 2, miss!
- Fires Medium Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 2 secondary target in rear arc = 10): rolled 4, miss!
- Fires Medium Laser at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods + 2 secondary target in rear arc = 10): rolled 7, miss!

Blue 3) Vasquez’s Banshee
- Fires PPC at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement + 3 minimum range = 10): rolled 4, miss!
- Fires PPC at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement + 3 minimum range = 10): rolled 6, miss!
- Fires Autocannon/10 at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires Medium Laser at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 8, hit Head (4/9 armor remains)!
- Fires Medium Laser at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 7, hit Right Torso (5/14 structure remains)! Cine-Crit!
- Fires Medium Laser at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, hit Left Arm (1/10 structure remains)! Cine-Crit!
- Fires SRM-6 at Grand Dragon Green 2 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss!

Blue 4) Schultz’s Zeus
- Fires PPC at Panther Green 8 (4 base + 0 range + 2 movement + 1 enemy movement + 3 minimum range = 10): rolled 9, miss!
- Fires Large Laser at Panther Green 8 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires Large Laser at Panther Green 8 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 9, hit Center Torso (0/14 armor, 4/11 structure remains)! Cine-Crit!
- Fires Medium Laser at Panther Green 8 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 11, hit Left Leg (7/12 armor remains)! TAC!
- Fires Medium Laser at Panther Green 8 (4 base + 0 range + 1 movement + 2 enemy movement = 7): rolled 8, hit Left Leg (2/12 armor remains)!

Red 1) Battlemaster
- Holds fire!

Green 2) Grand Dragon
- Resists Ghostly Control!

Green 7) Wolf Trap
- Torso twists to threaten hex 0516!
- Fires LB-10X Autocannon (Cluster) at Banshee Blue 3 (4 base + 2 range + 2 movement + 1 enemy movement + 2 light woods - 1 cluster = 10): rolled 11, 8 submunitions hit Left Torso (3/30 armor remains), Left Torso (2/30 armor remains), Left Leg (19/26 armor remains), Center Torso (25/40 armor remains), Right Torso (24/30 armor remains), Left Arm (14/21 armor remains), Center Torso (24/40 armor remains), Right Torso (23/30 armor remains)!

Green 8) Panther 2
- Fires SRM-4 at Zeus Blue 4 (4 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 8): rolled 10, 4 missiles hit Rear Left Torso (4/6 armor remains), Left Arm (2/22 armor remains), Left Leg (6/24 armor remains), Rear Left Torso (2/6 armor remains)!

Behemoth
- Fires Gauss Rifle at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 6, miss!
- Fires Gauss Rifle at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires Gauss Rifle at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires LB-10X Autocannon (Slug) at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires LB-10X Autocannon (Slug) at Awesome Blue 2 (3 base + 4 range + 0 movement + 0 enemy movement + 1 light woods = 8): rolled 7, miss!



End Phase:
Grand Dragon Green 2
- Cinematic Critical Chance! No cine-crits sustained!
- Cinematic Critical Chance! No cine-crits sustained!

Panther Green 8
- Cinematic Critical Chance! No cine-crits sustained!
- Through-Armor Critical in Left Leg! No crits sustained!



Physical Combat Phase:
Blue 3) Banshee
- Kicks Dragon Green 2 (5 base + 2 movement + 2 enemy movement - 2 kick = 7): rolled 7, hit Right Leg (0/18 armor, 13/14 structure remains)! Cine-Crit!

Blue 4) Zeus
- Kicks Panther Green 8 (5 base + 1 movement + 2 enemy movement + 1 light woods - 2 kick = 7): rolled 10, hit Right Leg (0/12 armor, 2/8 structure remains)! Cine-Crit!



End Phase:
Grand Dragon Green 2
- Cinematic Critical Chance! No cine-crits sustained!

Panther Green 8
- Cinematic Critical Chance! 1 cine-crit sustained!
- - Cardboard boxes destroyed!





“We’ve got this, Vasquez!” Andrew said as his Awesome limped with a confident swagger through Summer’s bizarre “grass” covered trees. He shouldered one aside and was lost in a flurry of falling flakes, only to emerge moments later with the barrels of his PPCs pointed at the massive and distant Behemoth. “A TA field can’t stand up to PPCs, the General proved it! All we need to do—”

His PPCs discharged in a flash of static electricity as power from their drained capacitors trailed after the charged particles the weapons had so recently accelerated to near the speed of light. Thunder roared as an arc of green lightning deflected Andrew’s PPCs--or would, once the effects wizards went over the holo—and Andrew’s confident speech died with a sputtering choke.

“—is believe?” Vasquez replied in mocking tones.

“Look out, Andrew!” Hogarth’s strong voice filled the comms, the General’s autocannons roared as they walked tracers up the Behemoth’s sloping chest. Most glanced from the `Mech’s protective barrier, but a few of the high-velocity slugs seemed to slip past the arcs of neon-green death to strike sparks against the distant metal monster. The Behemoth was unperturbed, the tubes of its massive cannons leveled themselves in Andrew’s direction to unleash a fusillade from which there could be no recovery!

“You fools!” The Red Corsair howled, her Battlemaster springing to life once more. “You could have made your mistake while the ghost was focusing on me!”

The Battlemaster twisted, its great wedge-shaped foot catching a pile of slightly-soggy cardboard boxes. With a scream that was a mix of defiance and frustration the Red Corsair launched the pile into the air. Boxes exploded in a succession of powerful explosions as her makeshift chaff intercepted the Behemoth’s salvo.

“There’s no way in hell we’re abandoning you, lady,” Hogarth countered irreverently. “You may be the leader of Skye, but the blood of House Steiner still flows through your veins! I knew there’s no way you’d let a real Lyran come to harm! Now, get clear and let us handle this! I promise you, we’ll buy Skye’s freedom—Skye’s real freedom—with our lives!”


Primary Objectives
Rescue Melissa Steiner and Clovis Holstein! Defend the Red Corsair! (0/1)
Defeat Richard Cameron Put Richard Cameron to Rest (0/1)
Destroy Richard Cameron’s Behemoth (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (0/1)
Believe in Andrew Steiner (1/1)
Cross the Streams (0/4) (everyone has to hit with a PPC for it to count)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 2
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1
Fires Started: 1





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster – Walked, 0

Enemy `Mech Key
Green2) Dragon – Ran, 2
Green7) Wolf Trap – Ran, 2
Green8) Panther 2 – Jumped, 2
Behemoth – Stationary, 0

Player `Mech Status


Enemy `Mech Status