The Let's Play Archive

Battletech

by PoptartsNinja

Part 318: Hogarth's Heroes - Turn 17

Hogarth’s Heroes: Tactical Update 17

Combat Phase
Blue 1) Hogarth’s Atlas II
- Fires Ghost Hunter PPC at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 11, hit Left Leg (34/62 armor remains)!
- Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 8, 2 submunitions hit Right Leg (57/62 armor remains), Left Arm (32/37 armor remains)!
- Fires Rotary Autocannon 5 (Quint) at Behemoth (4 base + 2 range + 0 movement + 0 enemy movement = 6): rolled 7, 3 submunitions hit Right Arm (16/44 armor remains), Left Arm (27/44 armor remains), Right Torso (2/45 armor remains)!

Blue 2) Steiner’s Awesome
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Left Torso (25/45 armor remains)!
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 11, hit Left Leg (24/62 armor remains)!
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Right Leg (47/62 armor remains)!
- Fires PPC at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 5, miss!

Blue 3) Vasquez’s Banshee
- Torso twists to threaten hex 1318!
- Fires PPC at Behemoth (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 10, hit Center Torso (35/60 armor remains)!
- Fires PPC at Behemoth (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 8, hit Right Arm (6/44 armor remains)!
- Fires Medium Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 9, hit Left Arm (22/44 armor remains)!
- Fires Medium Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 12, hit Left Leg (19/62 armor remains)!
- Fires Medium Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 4, miss!
- Fires Medium Laser at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 8, hit Center Torso (30/60 armor remains)!
- Fires SRM-6 at Behemoth (4 base + 2 range + 2 movement + 0 enemy movement = 8): rolled 4, miss!

Blue 4) Schultz’s Zeus
- Fires LRM-15 at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement + 2 minimum = 7): rolled 6, miss!
- Fires PPC at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Left Torso (15/45 armor remains)!
- Fires Large Laser at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Left Leg (49/62 armor remains)!
- Fires Large Laser at Behemoth (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Right Arm (21/44 armor remains)!
- Fires Medium Laser at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 6, miss!
- Fires Medium Laser at Behemoth (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 5, miss!

Red 1) Battlemaster
- Holds fire!

Green 7) Wolf Trap
- Resists ghostly control!

Behemoth
- Fires Gauss Rifle at Atlas Blue 1 (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 10, hit Left Torso (0/21 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (21/47 armor remains)!
- Fires Gauss Rifle at Atlas Blue 1 (3 base + 0 range + 0 movement + 0 enemy movement = 3): rolled 3, hit Center Torso (6/47 armor remains)!
- Fires LB-10X Autocannon (Cluster) at Atlas Blue 1 (3 base + 2 range + 0 movement + 0 enemy movement - 1 cluster = 4): rolled 5, 8 submunitions hit Right Arm (8/34 armor remains), Center Torso (5/47 armor remains), Center Torso (4/47 armor remains), Left Leg (34/41 armor remains), Right Torso (9/32 armor remains), Center Torso (3/47 armor remains), Right Arm (7/34 armor remains), Right Arm (6/34 armor remains)!
- Fires LB-10X Autocannon (Cluster) at Atlas Blue 1 (3 base + 2 range + 0 movement + 0 enemy movement - 1 cluster = 4): rolled 5, 8 submunitions hit Right Torso (8/32 armor remains), Center Torso (2/47 armor remains), Center Torso (1/47 armor remains), Center Torso (0/47 armor remains), Right Arm (5/34 armor remains), Center Torso (30/31 structure remains), Right Arm (4/34 armor remains), Center Torso (29/31 structure remains)! 2x Cine-Crits!



End Phase:
Atlas Blue 1
- Cinematic Critical Chance! No cine-crits sustained!
- Cinematic Critical Chance! No cine-crits sustained!





“We’re not even denting it,” Schultz sighed quietly. “Thomas, it may very well be time.”

The General said, “It’s too dangerous, old friend. There must be another way!”

“Some chance is better than no chance—if this goes on much longer, we may have no chance.”

Thomas’s hands curled around his joysticks as he fought the urge to curl them into fists. With a pained grimace, he conceded. “You’re right, Colonel. Everyone! Lock your weapons on the Behemoth, and prepare to fire your PPCs!”

“Only our PPCs? I don’t—” Andrew began.

“Just do it, soldier,” Hogarth grunted. “Don’t question, don’t argue, just do it. Fire on my mark—”

“And for God’s sake,” Schultz interjected, “don’t think of anything dangerous—”

“No worries, I’ll just think about—”

“—Fire!” Hogarth yelled, and was immediately rewarded by the combined firepower of eight PPCs striking the Behemoth’s TA field. Green lightning crackled ominously for a few moments before the combined weight of their charged particles tore the spiritual energy field to ribbons. The ominous green glow emanating from the Behemoth diminished for a few moments, drawing a cheer from Andrew and Vasquez as they poured the rest of their firepower into the massive—and now unprotected—figure.

“Andrew! What did you do?!” Schultz demanded.

The glow intensified a moment later, and a bolt of green electricity leapt between the Behemoth and the tesla coil hidden in the “Summer Ice Palace.” The icy tor, filled to the brim with hidden pyrotechnics, detonated, scattering frozen chunks the size of hovercars as the edifice disintegrated.

“I didn’t do anything!” Andrew protested.

As if to put his words to lie, a massive dome-shaped `Mech stepped from the crumbling remains of the frozen castle, its armor glistening white and pure. The barrels of its massive autocannons rose as it cleared the ruins. Its barrel-shaped body seemed simple enough, perhaps even somewhat comical in its apparent—and deceptive—helplessness.

“Ok,” Andrew mumbled, “Ok. I might’ve—look, you can’t blame me for this! I just thought: ‘I can’t remember an Urbanmech ever hurting anyone,’ ok? I didn’t know this would happen!”

Hogarth sighed, “Goddamn it, Andrew!”





Primary Objectives
Defend the Red Corsair! (0/1)
Destroy Richard Cameron’s Behemoth (0/1)
Defeat the Urbanmech?! (0/1)

Secondary Objectives
Thomas Hogarth duels the Red Corsair (1/1)
One of Hogarth’s Heroes “dies” dramatically, but no more than one (0/1)
Hogarth kills the ghost with his Ghost-Killer PPC (failed!)
Believe in Andrew Steiner (Complete Success!)
Cross the Streams (success!)

Hidden Objectives
Piles of Cardboard Boxes Destroyed: 2
Fruit Carts Destroyed: 1
Wilhelm Screams: 1
Flubbed Lines: 1
Fires Started: 1





Key:
Blue1) Atlas II
Blue2) Awesome
Blue3) Banshee
Blue4) Zeus
Red1) Battlemaster – Walked, 0

Enemy `Mech Key
Green2) Dragon – Ran, 2
Green7) Wolf Trap – Ran, 2
Behemoth – Stationary, 0

Player `Mech Status


Enemy `Mech Status


Cinematic Crit Table
2 – Railing Kill / Protagonist Injured!
3 – Stunned Enemy / Protagonist Flesh Wound!
4 – Huge Random Explosion!
5 – Fruit Vendor Demolished / Chickens Escape / Outhouse Detonates!
6 – Cardboard Boxes Destroyed!
7 – Wilhelm Scream / Flubbed Line!
8 – Cardboard Boxes Destroyed!
9 – Explosive Barrels Explode Unexpectedly!
10 – Something Catches Fire!
11 – Delayed Casualty / Protagonist Flesh Wound!
12 – Kneecapped / Protagonist Injured!