The Let's Play Archive

Battletech

by PoptartsNinja

Part 331: Steel Will - Turn 7

Steel Will: Tactical Update 7

Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Bobcat (4 base + 0 range + 3 movement + 2 enemy movement + 1 EM Radiation = 10): rolled 7, miss!
- Fires SRM-6 at Bobcat (4 base + 0 range + 3 movement + 2 enemy movement + 1 EM Radiation = 10): rolled 7, miss!
- Fires SRM-6 at Bobcat (4 base + 0 range + 3 movement + 2 enemy movement + 1 EM Radiation = 10): rolled 12, 3 missiles hit Right Torso (11/17 armor remains), Right Torso (9/17 armor remains), Right Leg (10/15 armor remains)!

3) Enfield
- Fires Large Pulse Laser at Talos II (4 base + 0 range + 1 movement + 0 enemy movement + 1 EM Interference + 1 partial cover - 2 Pulse Laser = 5): rolled 4, miss!
- Fires Medium Laser at Talos II (4 base + 0 range + 1 movement + 0 enemy movement + 1 EM Interference + 1 partial cover = 7): rolled 9, hit Right Torso (10/18 armor remains)!
- Fires Medium Laser at Talos II (4 base + 0 range + 1 movement + 3 enemy movement + 1 EM Interference + 1 partial cover = 7): rolled 7, hit Left Leg (damage blocked by terrain)!
- Fires Small Laser at Talos II (4 base + 2 range + 1 movement + 0 enemy movement + 1 EM Interference + 1 partial cover = 9): rolled 10, hit Center Torso (8/21 armor remains)! TAC!
- Fires LB-10X (CLUSTER) at Talos II (4 base + 0 range + 1 movement + 0 enemy movement + 1 EM Interference + 1 partial cover - 1 Cluster = 6): rolled 9, 6 submunitions hit Left Arm (7/13 armor remains), Center Torso (7/21 armor remains (TAC!)), Left Arm (6/13 armor remains (TAC!)), Left Torso (9/18 armor remains), Left Torso (8/18 armor remains), Right Leg (damage blocked by terrain)!
- Gains 20 heat, sinks 22!

7) Huron Warrior
- Fires ER Large Laser at Talos II (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 3, miss!
- Fires Gauss Rifle at Talos II (4 base + 0 range + 2 movement + 0 enemy movement + 1 EM Interference = 7): rolled 8, hit Right Torso (0/18 armor, 6/13 structure remains)! Crit!
- Gains 15 heat, sinks 17!

4) Wolverine
- Fires Large Pulse Laser at Talos II (4 base + 0 range + 3 movement + 0 enemy movement + 1 EM Interference + 1 partial cover - 2 Pulse Laser = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Talos II (4 base + 2 range + 3 movement + 0 enemy movement + 1 EM Interference + 1 partial cover - 2 Pulse Laser = 9): rolled 5, miss!
- Fires SRM-6 at Talos II (4 base + 0 range + 3 movement + 0 enemy movement + 1 EM Interference + 1 partial cover = 9): rolled 8, miss!
- Gains 23 heat, sinks 26!

Talos II
- Fires Large Laser at Enfield (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 8): rolled 7, miss!
- Fires SRM-6 at Enfield (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 8): rolled 10, 4 missiles hit Right Arm (14/16 armor remains), Left Arm (14/16 armor remains), Center Torso (13/26 armor remains), Center Torso (11/26 armor remains)!
- Fires Machine Gun at Enfield (4 base + 2 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 10): rolled 10, hit Right Leg (damage blocked by terrain)!
- Fires Machine Gun at Enfield (4 base + 2 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 10): rolled 9, miss!
- Fires Machine Gun at Enfield (4 base + 2 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 10): rolled 8, miss!
- Fires Machine Gun at Enfield (4 base + 2 range + 1 movement + 1 enemy movement + 1 EM Interference + 1 partial cover = 10): rolled 7, miss!
- Gains 12 weapon heat!

Bobcat
- Fires PPC at Enfield (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference + 1 minimum range = 9): rolled 7, miss!
- Fires Medium Laser at Enfield (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 12, hit Center Torso (6/26 armor remains)!
- Fires Medium Laser at Enfield (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 6, miss!
- Gains 20 weapon heat

Cronus
- Fires Large Laser at Wolverine (4 base + 2 range + 2 movement + 3 enemy movement + 1 EM Interference = 12): rolled 11, miss!
- Fires SRM-4 at Wolverine (4 base + 2 range + 2 movement + 3 enemy movement + 1 EM Interference = 12): rolled 4, miss!
- Gains 11 weapon heat!

Rommel Heavy Tank!
- Fires LRM-5 at Huron Warrior (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 8, 4 missiles hit Right Torso (13/17 armor remains)!
- Fires Autocannon/20 at Huron Warrior (4 base + 4 range + 2 movement + 1 enemy movement + 1 EM Interference = 12): rolled 6, miss!

Hunter Light Support Tank
- Fires LRM-20 at Huron Warrior (4 base + 2 range + 0 movement + 1 enemy movement + 1 EM Interference = 8): Rolled 8, 6 missiles hit Left Torso (12/17 armor remains), Left Leg (14/20 armor remains)!



Yantai Reservation
9) Watchman
- No Orders Received!
- Gains 1 heat, sinks 12!

10) Blackjack
- Fires PPC at Cicada (4 base + 0 range + 3 movement + 3 enemy movement + 2 minimum range = 12): rolled 6, miss!
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 6, miss!
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 7, miss!
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 9, miss!
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 3, miss!
- Gains 26 heat, sinks 20!

11) Raven
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 6, miss!
- Fires SRM-6 at Cicada (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Fires Machine Gun at Cicada (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Fires Machine Gun at Cicada (4 base + 0 range + 3 movement + 3 enemy movement = 10): rolled 8, miss!
- Gains 13 heat, sinks 12! Overheating!

12) Firebee
- Fires SRM-2 at Toro (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 10, 1 missile hit Head (7/9 armor remains)! Pilot Hit!
- Fires SRM-2 at Toro (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 8, 1 missile hit Left Leg (12/14 armor remains)!
- Fires SRM-2 at Toro (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 6, 1 missile hit Right Leg (2/8 structure remains)! Crit!
- Fires SRM-2 at Toro (4 base + 0 range + 0 movement + 0 enemy movement = 4): rolled 8, 2 missiles hit Center Torso Right Torso (9/11 armor remains), Right Torso (7/11 armor remains)!
- Gains 8 heat, sinks 10!

Cicada
- Fires ER PPC at Watchman (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 5, miss!
- Gains 15 weapon heat

Phoenix
- Fires PPC at Watchman (4 base + 0 range + 3 movement + 0 enemy movement + 1 minimum range = 8): rolled 6, miss!
- Fires SRM-2 at Watchman (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 7, 1 missile hits Left Torso (10/14 armor remains)!
- Fires SRM-2 at Watchman (4 base + 0 range + 3 movement + 0 enemy movement = 7): rolled 3, miss!
- Gains 14 weapon heat

Toro
- Fires LRM-5 at Raven (4 base + 2 range + 0 movement + 2 enemy movement + 1 steam = 9): rolled 9, 4 missiles hit Left Torso (2/8 structure remains)! Crit!
- Fires LRM-5 at Raven (4 base + 2 range + 0 movement + 2 enemy movement + 1 steam = 9): rolled 9, 3 missiles hit Right Torso (6/11 armor remains)!
- Gains 10 weapon heat

Quasit II
- Fires Light AC/5 at Watchman (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 8, hit Left Arm (7/12 armor remains)!
- Fires Medium Laser at Watchman (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires SRM-2 at Watchman (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 6, miss!
- Fires SRM-2 at Watchman (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 3, miss!
- Fires SRM-2 at Watchman (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 9, 1 missile hit Right Arm (8/12 armor remains)!
- Fires SRM-2 at Watchman (4 base + 2 range + 1 movement + 0 enemy movement = 7): rolled 6, miss!
- Gains 12 weapon heat

Drillson Heavy Hovertank
- No Line of Sight to target!

Plainsman Hovertank
- Fires SRM-6 at Watchman (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 2, miss!
- Fires SRM-6 at Watchman (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 7, 4 missiles hit Right Leg (16/20 armor remains), Center Torso (5/16 armor remains), Center Torso (3/16 armor remains), Right Leg (14/20 armor remains)!



End Phase:
Talos II
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 11, succeeds!
- Through-Armor Critical Chance in Center Torso! No critical hit sustained!
- Through-Armor Critical Chance in Center Torso! No critical hit sustained!
- Through-Armor Critical Chance in Left Arm! No critical hit sustained!
- Critical Chance in Right Torso! No critical hit sustained!

Toro
- Must pass a 3+ consciousness test: rolled 8, succeeds!
- Critical Chance in Right Leg! No critical hit sustained!

Raven
- Critical chance in Left Torso! No critical hit sustained!



Physical Combat Phase:
Firebee
- Kicks Toro (5 base + 0 movement + 0 enemy movement - 2 kick = 3): rolled 9, Left Leg (7/14 armor remains)!

Raven
- Kicks Cicada (5 base + 3 movement + 3 enemy movement - 2 kick = 9): rolled 8, miss!

Toro
- Punches Firebee with Left Arm (5 base + 0 movement + 0 enemy movement = 5): rolled 3, miss!



End Phase:
Toro
- Must pass a piloting test or fall (5 base + 2 hip damage + 1 foot damage + 0 kicked = 8): rolled 4, fails!
- Falls into hex 0914! Chain falls into hex 0813!
- Right Leg floods!
- `Mech disabled!

Raven
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 6, succeeds!



Heat spiked in Anong’s cockpit as she feathered her jets for a landing so soft she had to check one of her secondary monitors to make sure she’d really touched down. The new New Syrtis design she’d originally taken as an Enforcer strode towards her with the arrogant swagger she’d long associated with the Capellan March’s Mechwarriors. Its arms rose in her direction, weapons dark and threatening—but it turned away at the last moment, the enemy’s disgust for Confederation pilots overridden by abject hatred of an enemy that’d brought ruin to this world.

The autocannon in the machine’s right arm roared as it peppered the bulbous enemy `Mech with tiny explosives. Thick gouts of smoke rose from pinholes in the Taurian `Mech’s ceramet armor, suggesting some of those munitions had struck more deeply then they should’ve. Anong’s own fire was only marginally effective, her attention too focused on keeping track of the Griffin and the Not-Quite-An-Enforcer. She could probably take them in her current condition, but if one of them snuck into her rear arc and found the hole in her armor she had no doubts the treacherous Duchy Mechwarriors would take the shot.

“I would give much for the aid of another survivor from the Battalion,” she said mostly to herself, “to turn the odds in our favor.”

“There are none,” was Otaktay’s stoic reply. “Make plans only with what we now have—and make peace with your ancestors. We will not be leaving this planet alive.”

She smiled darkly as her SRMs, confused by the strong electromagnetic interference, somehow managed to completely avoid the enemy Talos. She wasn’t ready to lie down and die for Madame Chancellor just yet, not until she’d made the Taurians pay for stranding her here.

“I mean to prove you wrong.”

Otaktay only grunted in reply.



************************************************************************



“Goddamn,” Anne cursed as four flights of missiles crossed the dozen-meter expanse between her Firebee and her target. One went ballistic the moment it left the launcher but most of her missiles struck the Toro directly only to glanced off without exploding as their detonators failed. At least one struck the target square in the chest with the flash-and-bang of exploding propellants, but it too failed to detonate. She shook her head in exasperation. The Toro ignored her, firing twin flights of LRMs at Troy’s vulnerable Raven. Most of his missiles even exploded when they hit the target! It wasn’t fair.

“Munitions,” she said darkly, “have gone to shit since we pulled out of the AFFS.”

“I think you mean the AFDS,” her husband corrected automatically. He sounded distracted and Anne cringed to see his `Mech hadn’t moved so much as a centimeter. She strode forward, dodging the Toro’s hasty punch and driving her Firebee’s heel into the back of the Toro’s left knee. All it took was a small push and the enemy `Mech’s crippled leg gave way and sent it tumbling down the hill into the river below.

“Did your electrical systems short out or something?” Anne taunted her husband, trying to spur him into action. “Don’t just stand there squinting like a Capellan! When we get back to base, you’re going to see the Doc about getting some damned glasses.”

“I do not need glasses,” Dorian said a bit too quickly. “I just had a little something in my eye!”

“Was it a little bullshit?” Anne replied, “because it sounds like a little bullshit to me!”

“Mommy, daddy, please don’t fight,” Troy teased as his Raven leapt through the air in an attempt to deliver a flying kick to the Cicada. The enemy pilot was too canny for the maneuver and simply ducked beneath the blow on its bizarre doubly-articulated legs. “I don’t think our family can survive this battle with you two arguing like this; much less the divorce proceedings that’ll come after.”

“Sergeant,” they shouted in unison, “shut the hell up!”



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Rescue Capellan Survivors (complete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Destroy the Capellan Survivors* (incomplete)
- Defeat Taurian Forces (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Link up with the New Syrtis Rescue Party (complete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Destroy the New Syrtis Rescue Party* (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Primary Objectives:
- Survive (incomplete)
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (incomplete)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (1/6)







Point Zero Enemy Movement Mods:
- Talos II – Ran +2
- Bobcat – Jumped +3
- Cronus – Walked +1
- Hunter – Flanked +1
- Rommel – Flanked +0

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +4
- Phoenix – Stationary +0
- Quasit II – Ran +1
- Drillson – Cruised +2
- Plainsman – Cruised +2

Player Status:


Enemy Status: