The Let's Play Archive

Battletech

by PoptartsNinja

Part 336: Steel Will - Turn 12

Steel Will: Tactical Update 12

Initiative Phase
Delta Battle Lance, Sirdar DNS Militia: Rolled 3!
2nd Lance, 3rd Chesterton Voltigeurs: Rolled 1!
DNS Forces win initiative!



Movement Phase
2) Griffin
- Attempts to jump to hex 0917, insufficient MP!



Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Huron Warrior (4 base + 0 range + 3 movement + 2 enemy movement + 1 EM Radiation = 10): rolled 6, miss!
- Gains 20 heat, sinks 22!

3) Enfield
- Torso-twists to threaten hex 1219!
- Fires LB-10X (CLUSTER) at Wolverine (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference - 1 cluster = 7): rolled 4, miss!
- Fires Large Pulse Laser at Wolverine (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference - 2 Pulse Laser = 6): rolled 10, hit Left Torso (11/20 armor remains)!
- Fires Medium Laser at Wolverine (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 7, miss!
- Fires Medium Laser at Wolverine (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 6, miss!
- Fires Small Laser at Wolverine (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 4, miss!
- Gains 21 heat, sinks 22!

7) Huron Warrior
- Fires ER Large Laser at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 11, hit Right Leg (6/24 armor remains)!
- Attempts to Fire Gauss Rifle at Enfield (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 4, miss!
- Fires Medium Pulse Laser at Enfield (4 base + 2 range + 2 movement + 2 enemy movement + 1 EM Interference - 2 Pulse Laser = 9): rolled 3, miss!
- Gains 24 heat, sinks 17! Overheating!

4) Wolverine
- Fires Large Pulse Laser at Enfield (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference - 2 pulse laser = 6): rolled 8, hit Right Arm (3/16 armor remains)!
- Fires Medium Pulse Laser at Enfield (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference - 2 pulse laser = 6): rolled 8, hit Center Torso (8/16 structure remains)! Crit!
- Fires Small Pulse Laser at Enfield (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference - 2 pulse laser = 6): rolled 7, hit Center Torso (5/16 structure remains)! Crit!
- Fires SRM-6 at Enfield (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 12, 2 missiles hit Right Leg (4/24 armor remains), Right Arm (1/16 armor remains)!
- Fires SRM-6 at Enfield (4 base + 0 range + 1 movement + 2 enemy movement + 1 EM Interference = 8): rolled 7, miss!
- Gains 26 heat, sinks 26!

Cronus
- Holds fire!
- Gains 0 weapon heat!

Hunter Light Support Tank
- Fires LRM-20 at Huron Warrior (4 base + 0 range + 0 movement + 2 enemy movement + 1 EM Interference + 1 partial cover + 1 minimum range = 9): Rolled 10, 12 missiles hit Right Arm (11/16 armor remains), Center Torso (17/22 armor remains (TAC!)), Right Torso (11/17 armor remains)!



Yantai Reservation
9) Watchman
- Fires Large Laser at Phoenix (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 8, miss!
- Fires Medium Laser at Phoenix (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 4, miss!
- Fires Machine Gun at Phoenix (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 7, miss!
- Fires Machine Gun at Phoenix (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 8, miss!
- Gains 14 heat, sinks 12!

10) Blackjack
- Fires PPC at Cicada (4 base + 0 range + 3 movement + 3 enemy movement + 1 minimum range = 11): rolled 4, miss!
- Fires Medium Laser at Cicada (4 base + 2 range + 3 movement + 3 enemy movement = 12): rolled 7, miss!
- Fires Medium Laser at Cicada (4 base + 2 range + 3 movement + 3 enemy movement = 12): rolled 8, miss!
- Fires Medium Laser at Cicada (4 base + 2 range + 3 movement + 3 enemy movement = 12): rolled 4, miss!
- Gains 27 heat, sinks 20! Overheating!

11) Raven
- Fires Medium Laser at Drillson (4 base + 0 range + 1 movement - 4 enemy movement + 1 steam = 2): automatically hits Front (2/25 armor remains)!
- Fires Medium Laser at Drillson (4 base + 0 range + 1 movement - 4 enemy movement + 1 steam = 2): automatically hits Front (0/25 armor, 1/5 structure remains)! Crit!
- Fires SRM-6 at Drillson (4 base + 0 range + 1 movement - 4 enemy movement + 1 steam = 2): 4 missiles automatically hit Left Side (19/21 armor remains), Front (0/5 structure remains (Tank destroyed!)), Front (Crit!), Left Side (17/21 armor remains)!
- Gains 15 heat, sinks 12!

Cicada
- Fires ER PPC at Raven (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 4, miss!
- Fires Medium Laser at Raven (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 7, hit Right Torso (0/11 armor, 7/8 structure remains)! Crit!
- Fires Medium Laser at Raven (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 12, hit Right Torso (2/8 armor remains)! Crit!
- Gains 21 weapon heat!

Phoenix
- Fires SRM-2 at Watchman (4 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 9): rolled 6, miss!
- Fires SRM-2 at Watchman (4 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 9): rolled 9, 1 missile hit Right Torso (10/14 armor remains)!
- Gains 10 weapon heat!

Drillson Heavy Hovertank
- Fires Large Laser at Blackjack (4 base + 0 range + 0 movement + 2 enemy movement + 1 steam = 7): rolled 8, hit Head (1/9 armor remains)! Pilot Hit!
- Fires SRM-2 at Blackjack (4 base + 0 range + 0 movement + 2 enemy movement + 1 steam = 7): rolled 4, miss!
- Fires SRM-2 at Blackjack (4 base + 0 range + 0 movement + 2 enemy movement + 1 steam = 7): rolled 9, 2 missiles hit Center Torso (0/18 armor remains), Left Arm (1/7 structure remains)! Crit!
- Fires SRM-2 at Blackjack (4 base + 0 range + 0 movement + 2 enemy movement + 1 steam = 7): rolled 6, miss!
- Fires SRM-2 at Blackjack (4 base + 0 range + 0 movement + 2 enemy movement + 1 steam = 7): rolled 8, 2 missiles hit Left Arm (0/7 structure remains (Arm Blown Off!), Left Arm!
- - 3 damage transfers to Left Torso (6/15 armor remains)!
- Fires SRM-2 (INFERNO) at Blackjack (4 base + 0 range + 0 movement + 2 enemy movement + 1 steam = 7): rolled 12, 2 missiles add 4 heat!
- Fires SRM-2 (INFERNO) at Blackjack (4 base + 0 range + 0 movement + 2 enemy movement + 1 steam = 7): rolled 6, miss!
- Fires Machine Gun at Blackjack (4 base + 2 range + 0 movement + 2 enemy movement + 1 steam = 9): rolled 6, miss!
- Fires Machine Gun at Blackjack (4 base + 2 range + 0 movement + 2 enemy movement + 1 steam = 9): rolled 6, miss!

Plainsman Hovertank
- Fires SRM-6 at Raven (4 base + 0 range + 1 movement + 0 enemy movement + 1 steam = 6): rolled 11, 6 missiles hit Left Leg (9/15 armor remains), Right Leg (11/15 armor remains), Center Torso (10/16 armor remains), Right Arm (9/11 armor remains), Center Torso (8/16 armor remains), Right Torso (0/8 structure remains (Torso Destroyed!))!
- Fires SRM-6 at Raven (4 base + 0 range + 1 movement + 0 enemy movement + 1 steam = 6): rolled 6, 4 missiles hit Right Arm Center Torso (6/16 armor remains), Center Torso (4/16 armor remains), Center Torso (2/16 armor remains), Right Arm Center Torso (0/16 armor remains)!



End Phase:
Enfield
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 8, succeeds!
- Critical chance in Center Torso! 1 critical hit sustained
- - Gyro hit!
- Critical chance in Center Torso! No critical hits sustained!
- Must pass a piloting test or fall (5 base + 1 massive damage + 3 Gyro Hit = 9): rolled 11, succeeds!

Huron Warrior
- Through-Armor Critical chance in Center Torso! 1 critical hit sustained
- - Engine hit! +5 heat/turn!

Blackjack
- Must pass a 3+ consciousness test! Rolled 4, succeeds!

Raven
- Must pass a piloting test or fall (5 base + 1 massive damage = 6): rolled 7, succeeds!



Physical Combat Phase:
Wolverine
- Kicks Enfield (5 base + 1 movement + 2 enemy movement - 2 kick = 6): rolled 5, miss!

Raven
- Target is too high to kick!

Cicada
- Kicks Raven (5 base + 2 movement + 0 enemy movement - 2 kick = 5): rolled 5, hit Head (1/9 armor remains)! Pilot hit!



End Phase:
Wolverine
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 11, succeeds!

Raven!
- Must pass a 3+ consciousness test! Rolled 4, succeeds!
- Must pass a piloting test or fall (5 base + 0 kicked = 5): rolled 7, succeeds!







“Sergeant Major, what’s your sta—”

Mao’s gloved fist slammed down on the top of her secondary monitor as Commander Osei’s voice was lost to static. Her Enfield lurched as a lucky hit nearly jammed the `Mech’s gyro with shrapnel. She staggered, her shots going wild. It didn’t matter, a flight of missiles from the Taurian tank struck the enemy Huron Warrior in the chest. Its outline on the thermals seemed to explode although the view through the front canopy was a little more disappointing. The missiles had knocked some engine shielding loose, or perhaps crippled some heat sinks. Typical of Capellan workmanship.

“The Capellans attacked us,” she said, thumbing the transmit button. “The Taurians have backed off.”

“I was hoping they’d join us, but to hell with them,” Commander Osei said in reply. “We can’t afford to lose either of you. Pull out, Sergeant Major.”

“Yeah, sure,” Mao’s eyes narrowed as she stared at the treacherous enemy Wolverine. “We’ll get right on that.”

************************************************************************

The crackle of the radio cut through the angry haze that’d fallen over Lieutenant Bellard’s mind. The Phoenix danced backwards, its pilot evading every shot he fired only to taunt him with a flight of missiles. He was badly out of position and he knew it, but he wanted to watch that `Mech burn.

Commander Osei’s strong voice filled his ears, “Lieutenant Bellard. Our scouts have detected another Taurian lance heading your way. Withdraw for now, we can’t afford to lose any `Mechs.”

“Aye, sir,” Bellard’s left eyebrow twitched involuntarily, his face contorting into an inhuman grimace. His reply was mechanical, apathetic. “Laguerre’s crippled. Sommers overheating. They’re faster. Can’t break free.”

“Lost Anne.”

“I’m sorry, Dorian. Follow the plan and the rest of you should make it. We’ve planted some vibrabombs on your planned exit vector and if they’re stupid enough to follow you into the woods our surviving infantry will make short work of them. Save what you can, we’ll hit them back for this.”

“Aye, sir,” he switched back to lance-level comms. “India Recon, new orders. We’re bugging out.”



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Destroy the Capellan Survivors (incomplete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Rescue Capellan Survivors (failed)
- Defeat Taurian Forces (failed)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Destroy the New Syrtis Rescue Party (incomplete)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Secondary Objectives:
- Link up with the New Syrtis Rescue Party (failed)
- Defeat Taurian Forces (failed)

India Recon Lance “The Last Report” Primary Objectives:
- Retreat off the North map edge! (0/3)

India Recon Lance “The Last Report” Secondary Objectives:
- Defeat Taurian Forces (incomplete)
- Defend the Fallout Bunker Entrance (failed)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (failed)







Point Zero Enemy Movement Mods:
- Cronus – Stationary +0
- Hunter – Stationary +0

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +4
- Phoenix – Walked +1
- Plainsman – Cruised +2

Player Status:


Enemy Status: