The Let's Play Archive

Battletech

by PoptartsNinja

Part 339: Steel Will - Turn 15

Steel Will: Tactical Update 15

Initiative Phase
- Delta Battle Lance, Sirdar DNS Militia: Rolled 5!
- 2nd Lance, 3rd Chesterton Voltigeurs: Rolled 2!
New Syrtis Forces win initiative!



Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Huron Warrior (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Radiation = 8): rolled 4, miss!
- Fires SRM-6 at Huron Warrior (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Radiation = 8): rolled 10, 4 missiles hit Center Torso (15/22 armor remains), Left Arm (1/16 armor remains), Right Torso (9/17 armor remains), Left Arm (0/16 armor, 7/8 structure remains (Crit!))!
- Fires SRM-6 at Huron Warrior (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Radiation = 8): rolled 9, 4 missiles hit Right Leg (13/20 armor remains), Right Leg (11/20 armor remains), Left Arm (5/8 structure remains (Crit!)), Right Leg (9/20 armor remains)!
- Gains 25 heat, sinks 22! Overheating!

3) Enfield
- Torso-twists to threaten hex 1418!
- Fires Large Pulse Laser at Huron Warrior (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference - 2 Pulse Laser = 5): rolled 5, hit Left Arm (0/8 structure remains)! Limb blown off!
- - Damage transfers to Left Torso (3/17 armor remains)!
- Fires Medium Laser at Huron Warrior (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference = 7): rolled 7, hit Center Torso (10/22 armor remains)!
- Fires Medium Laser at Huron Warrior (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference = 7): rolled 5, miss!
- Fires LB-10X (CLUSTER) at Wolverine (4 base + 0 range + 1 movement + 1 enemy movement + 1 EM Interference - 1 cluster = 6): rolled 3, miss!
- Gains 19 heat, sinks 22!

7) Huron Warrior
- Torso-twists to threaten hex 1321!
- Fires Gauss Rifle at Enfield (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): rolled 9, Center Torso (0/16 structure remains)! TAC! `Mech destroyed!
- Fires Medium Pulse Laser at Enfield (4 base + 2 range + 2 movement + 1 enemy movement + 1 EM Interference - 2 pulse = 8): rolled 7, miss!
- Gains 7 heat, sinks 17!

4) Wolverine
- Torso-twists to threaten hex 1019!
- Fires Large Pulse Laser at Enfield (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference - 2 Pulse Laser = 6): rolled 4, miss!
- Fires Medium Pulse Laser at Enfield (4 base + 2 range + 2 movement + 1 enemy movement + 1 EM Interference - 2 Pulse Laser = 8): rolled 4, miss!
- Fires SRM-6 at Enfield (4 base + 2 range + 2 movement + 1 enemy movement + 1 EM Interference = 10): rolled 12, 4 missiles hit Right Leg (2/24 armor remains), Left Arm (12/16 armor remains), Right Leg (0/24 armor remains), Right Arm (0/16 armor, 7/8 structure remains)! Crit!
- Gains 32 heat, sinks 24!

Cronus
- Holds fire!
- Gains 0 weapon heat!

Hunter Light Support Tank
- Fires Flamer (Damage) at Wolverine (4 base + 0 range + 2 movement + 1 enemy movement + 1 EM Interference = 8): Rolled 11, hit Left Torso (5/13 structure remains)! Crit!



Yantai Reservation
9) Watchman
- Holds fire!
- Gains 2 heat, sinks 12!

10) Blackjack
- Reverses Right Arm!
- Fires PPC at Plainsman (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Medium Laser at Plainsman (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 5, miss!
- Fires Medium Laser at Plainsman (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 4, miss!
- Fires Medium Laser at Plainsman (4 base + 2 range + 2 movement + 3 enemy movement = 11): rolled 3, miss!
- Gains 21 heat, sinks 18! Overheating!

11) Raven
- Gains 2 heat, sinks 12!

Caeser
- Torso-twists to threaten hex 1526!
- Fires Gauss Rifle at Plainsman (5 base + 2 range + 2 movement + 3 enemy movement + 1 smoke = 13): automatic miss!
- Gains 10 heat, sinks 28!

Cicada
- Holds fire!
- Gains 0 weapon heat!

Phoenix
- Holds fire!
- Gains 0 weapon heat!

Plainsman Hovertank
- Fires SRM-6 at Blackjack (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, miss!
- Fires SRM-6 at Blackjack (4 base + 2 range + 2 movement + 1 enemy movement = 9): rolled 6, miss!



End Phase:
Wolverine
- Critical Chance in Left Torso! 1 critical hit sustained!
- - Engine hit!



Physical Combat Phase:
Wolverine
- Kicks Hunter (5 base + 2 movement + 2 enemy movement - 2 kick = 7): rolled 6, miss!




End Phase:
Wolverine
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 10, succeeds!





The Enfield’s body jerked as its myomer muscles lost power and fragments of armor and engine components spun lazily through the air as its rear armor shattered. Sergeant Fynn Weber watched the tableau in what seemed like slow motion. The Enfield’s arms fell limp and dead at its sides, its joints locked—then collapsed under the machine’s weight with a piercing shriek. The Enfield collapsed in a heap, its dome-shaped head bouncing as it smashed into the hard-packed soil. The Enfield lay still, like a man who’s heart had been cut out.

“Damn it,” Sergeant Fynn Weber muttered as his retaliatory fire severed the ferrotitanium bones supporting the Huron Warrior’s large laser. The weapon hung for a few moments, suspended by the massive cables that powered it for a few moments before even those gave way and the massive weapon fell to the unforgiving earth.

“This is the last,” Fynn grumbled, “the last time that I ever try to help a damned Capellan.”

********************

Sergeant Sommers landed hard, his Blackjack’s wedge-shaped feet sinking into the soft lakeside soil. Water exploded into a cloud of steam as a stream of charged particles whipped the surface of the lake in the Plainsman’s wake. His remaining trio of lasers converged harmlessly behind the swift-moving vehicle and a moment later the swift-moving hovertank was out of range and out of reach. A balled fist slammed into his secondary monitor in frustration. One more solid hit and that damned hover was a memory, but the blasted thing just refused to cooperate!

A target warning lock flashed on his secondary monitor, then returned to dead static. Without wasting a moment the Sergeant flipped a switch to toggle his damage diagnostics over to the secondary and enemy targeting information over to the tertiary monitor. The secondary remained blank and lifeless, the tertiary flashed warnings that an enemy unit had a positive lock. Sommers blinked in surprise, his jaw working for a moment like a cow working on a half-masticated bite of grass. He’d been fighting the whole battle believing he wasn’t being targeted, when truthfully his secondary monitor hadn’t been working?

Sommers twisted his joystick, spinning evasively—as he came about, the Cicada swung into view—standing like a vulture on a hilltop a few hundred meters away. It’s PPC glowed an angry blue, but the pilot, likely concerned about heat, held his fire. Instead, the Cicada’s stubby, weaponless arms waggled. It had no hands to make obscene gestures with, or even actuators to get the idea across, but Sommers found the action infuriating all the same. His jump jets were temporarily spent, his armor badly damaged, and the Cicada had a clear shot. That it didn’t bother to fire was a clear a sign of contempt as any obscene gesture.

He stared, his lips curled into a hard-edged frown. He was well aware that the enemy pilot could see him if the other pilot cared to. Sommers didn’t care anymore, he just knew that, before they withdrew, he wanted to take that asshole down. One way or another.



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Destroy the Capellan Survivors (incomplete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Rescue Capellan Survivors (failed)
- Defeat Taurian Forces (failed)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Destroy the New Syrtis Rescue Party (1/2)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Secondary Objectives:
- Link up with the New Syrtis Rescue Party (failed)
- Defeat Taurian Forces (failed)

India Recon Lance “The Last Report” Primary Objectives:
- Retreat?
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (failed)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (failed)







Point Zero Enemy Movement Mods:
- Cronus – Stationary +0
- Hunter – Flanked +2

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +4
- Phoenix – Jumped +2
- Plainsman – Cruised +3
- ??? – Ran +2

Player Status:


Enemy Status: