The Let's Play Archive

Battletech

by PoptartsNinja

Part 340: Steel Will - Turn 16

Steel Will: Tactical Update 16

Initiative Phase
- Delta Battle Lance, Sirdar DNS Militia: Rolled 4!
- 2nd Lance, 3rd Chesterton Voltigeurs: Rolled 5!
Capellan Forces win initiative!



Movement Phase



Combat Phase
Impact Point Zero
2) Griffin
- Fires ER PPC at Wolverine (4 base + 0 range + 3 movement + 3 enemy movement + 1 EM Radiation = 11): rolled 11, hit Rear Left Torso (0/6 armor, 1/13 structure remains)! Crit!
- Gains 19 heat, sinks 22!

7) Huron Warrior
- Torso-twists to threaten hex 1121!
- Fires Gauss Rifle at Griffin (4 base + 0 range + 2 movement + 2 enemy movement + 1 EM Interference = 9): rolled 7, miss!
- Gains 3 heat, sinks 17!

4) Wolverine
- Holds fire!
- Gains 15 heat, sinks 24!

Cronus
- Holds fire!
- Gains 0 weapon heat!

Hunter Light Support Tank
- Holds fire!



Yantai Reservation
9) Watchman
- Fires Large Laser at Cicada (4 base + 0 range + 3 movement + 4 enemy movement = 11): rolled 9, miss!
- Gains 14 heat, sinks 12!

10) Blackjack
- Reverses Right Arm!
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 4 enemy movement = 11): rolled 5, miss!
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 4 enemy movement = 11): rolled 10, miss!
- Fires Medium Laser at Cicada (4 base + 0 range + 3 movement + 4 enemy movement = 11): rolled 7, miss!
- Gains 13 heat, sinks 18!

11) Raven
- Gains 4 heat, sinks 12!

Caeser
- Fires Gauss Rifle at hex 1317 (5 base + 0 range + 2 movement -4 enemy movement = 3): rolled 6, hit!
- Fires Large Pulse Laser at hex 1317 (5 base + 2 range + 2 movement -4 enemy movement -2 pulse laser = 3): rolled 7, hit!
- Fires Medium Laser at hex 1317 (5 base + 2 range + 2 movement -4 enemy movement = 5): rolled 9, miss!
- Fires Medium Laser at hex 1317 (5 base + 2 range + 2 movement -4 enemy movement = 5): rolled 6, miss!
- Fires Rear Medium Laser at hex 1317 (automatic miss): automatic miss!
- Fires Rear Medium Laser at hex 1317 (automatic miss): automatic miss!
- Fires Small Laser at hex 1317 (automatic miss): automatic miss!
- Fires Small Laser at hex 1317 (automatic miss): automatic miss!
- Gains 28 heat, sinks 28!

Cicada
- Fires ER PPC at Caesar (4 base + 0 range + 3 movement + 2 enemy movement = 9): rolled 6, miss!
- Gains 0 weapon heat!

Phoenix
- Fires PPC at Raven (4 base + 2 range + 3 movement + 1 enemy movement = 10): rolled 10, hit Center Torso (1/11 structure remains)! Crit!
- Gains 0 weapon heat!

Rampage
- Holds fire!

Plainsman Hovertank
- Holds fire!





End Phase:
Wolverine
- Critical chance in Left Torso! 1 critical hit sustained!
- - Engine hit!

Raven
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (5 base + 3 gyro hit = 8): rolled 11, succeeds!



Physical Combat Phase:
Blackjack
- Kicks Cicada (5 base + 3 movement + 4 enemy movement - 2 kick = 10): rolled 8, miss!

Raven
- Attempts to kick Cicada, but the target is not in arc (I didn’t get facing orders so I used your facing from last turn. Turns out this was probably for the best, this would’ve been an automatic miss due to the gyro hit and your piloting tests now have over a 50% chance of killing you).



End Phase:
Blackjack
- Must pass a piloting test or fall (5 base + 0 missed kick = 5): rolled 5, succeeds!





Fynn’s mind whirled as the Capellans advanced in unison. He preferred long-range engagements, sniping at foes who couldn’t strike back effectively. It wasn’t cowardice that drove him to longer-range fights, Fynn was just a peaceful man at heart. He didn’t want to harm anyone, not the Taurians, not the Capellans, not even the Clans. But it was expected that the future Baron Weber would serve rather than enjoying his family’s station to be a wastrel—which was a shame, because a life of careless indolence was starting to seem pretty good.

The Capellans’ approach was arrogant. Two-on-one, against a `Mech far better suited to a long-range duel. They probably expected him to back off, to bide some time. The Wolverine leapt through the air at an angle, trying to herd his back. Fynn stared in silence, then acted without a second thought. His feet slammed the floor pedals down, kicking his `Mech into a leap directly at his Capellan opponents. The silvery slug of a Gauss Rifle flashed past, but the hastily-corrected shot missed by what felt like a kilometer. The Wolverine didn’t even fire, its arms frozen at its sides, its pilot obviously frozen in shock and didn’t react as his Griffin sailed past.

Fynn shot it in the back the instant his feet were back on solid ground.

********************

A barrage of lasers struck the cliff face a dozen meters below the bug-like Cicada. Sergeant Laguerre rested his face in his left hand, abandoning his `Mech’s controls in an almost involuntary expression of exasperation. His Raven landed hard, his teeth clacking, and he cursed to himself—he’d meant to turn mid jump, and he’d been too distracted!

The Raven’s computers howled as the distant Phoenix took advantage of Troy’s inattentiveness. The Raven’s structure, already weakened, almost screamed with metal fatigue as the stream of charged particles set it glowing an angry orange. Myomer smoked and burned as the few remaining strands in the chest caught fire but the weapons they’d formerly stabilized had long-since been shot away. Troy took a wide stance to keep his `Mech from tumbling from the bluff but his machine shook with a fury that suggested his gyro had just taken a serious hit. A wave of disorientation followed a moment later and confirmed it—or perhaps his inner ear was just rebelling that the new fifteen-degree angle his cockpit had settled at.

“Goddamn it,” Troy broadcast in the clear. “You, in the Caesar! You have more than one target interlock circuit! Use them!”



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Destroy the Capellan Survivors (incomplete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Rescue Capellan Survivors (failed)
- Defeat Taurian Forces (failed)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Destroy the New Syrtis Rescue Party (1/2)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Secondary Objectives:
- Link up with the New Syrtis Rescue Party (failed)
- Defeat Taurian Forces (failed)

India Recon Lance “The Last Report” Primary Objectives:
- Retreat?
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (failed)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (failed)







Point Zero Enemy Movement Mods:
- Cronus – Stationary +0
- Hunter – Flanked +2

Yantai Reservation Enemy Movement Mods:
- Cicada – Jumped +4
- Phoenix – Stationary +0
- Plainsman – Cruised +3
- Rampage – Ran +1

Player Status:


Enemy Status: