The Let's Play Archive

Battletech

by PoptartsNinja

Part 344: Steel Will - Turn 20

Steel Will: Tactical Update 20

Initiative Phase
- Delta Battle Lance, Sirdar DNS Militia: Rolled 3!
- 2nd Lance, 3rd Chesterton Voltigeurs: Rolled 4!
Capellan forces win initiative!



Combat Phase
Impact Point Zero
2) Griffin
- Torso-twists to threaten hex 1326!
- Fires ER PPC at Huron Warrior (4 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 10): rolled 7, miss!
- Gains 17 heat, sinks 22!

7) Huron Warrior
- Fires Gauss Rifle at Griffin (4 base + 2 range + 1 movement + 1 enemy movement = 8): rolled 10, hit Right Leg (9/24 armor remains)!
- Gains 12 heat, sinks 17!

Cronus
- Holds fire!
- Gains 0 weapon heat!



Yantai Reservation
10) Blackjack
- Fires PPC at Cicada (4 base + 0 range + 3 movement + 4 enemy movement + 2 light woods = 13): rolled: 4, miss!
- Gains 15 heat, sinks 18!

11) Raven
- Retreats off the map!

Caesar
- Fires Large Pulse Laser at Plainsman (5 base + 0 range + 3 movement + 4 enemy movement -2 Pulse Laser = 10): rolled 9, miss!
- Fires Medium Laser at Plainsman (5 base + 0 range + 3 movement + 4 enemy movement = 12): rolled 9, miss!
- Fires Medium Laser at Plainsman (5 base + 0 range + 3 movement + 4 enemy movement = 12): rolled 11, miss!
- Fires Small Laser at Plainsman (5 base + 0 range + 3 movement + 4 enemy movement = 12): rolled 4, miss!
- Fires Small Laser at Plainsman (5 base + 0 range + 3 movement + 4 enemy movement = 12): rolled 12, hit Rear (0/12 armor remaining)! Vehicle destroyed due to breach!
- Gains 23 heat, sinks 28!

Cicada
- Fires PPC at Blackjack (4 base + 0 range + 2 movement + 2 enemy movement + 2 light woods = 10): rolled 2, miss!
- Gains 15 weapon heat!

Rampage
- Holds fire!

Plainsman Hovertank
- Fires SRM-6 at Caesar (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 4, miss!
- Fires SRM-6 at Caesar (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 7, miss!





Otaktay chanted in low tones, the words coming to his lips automatically in the few seconds that had passed since Anong’s Wolverine fell. He was unburned by a desire to live, only by a desire to win. It had been a good fight, in a way, but even that didn’t matter. If he had to club the New Syrtis `Mech to unrecognizable scrap with his Gauss Rifle, he’d win. Or die, but Otaktay had always refused to accept that there may be a middle ground.

He focused on the Griffin, tuning out the world around him; the Cronus, looming like a colossal metal vulture on its distant ridge, was as a shadow. He knew it was there, monitored it, but unless it acted he would ignore it. There would be time enough to club it to death as well, once the New Syrtis `Mech lay dead at his feet.

It sat on a far hill, heat sinks shimmering as it struggled to recover from the damage Anong had done. Otaktay twisted and fired, and could only smile as his Gauss Rifle struck the Griffin in the shin. The force of the blow was nearly enough to knock the fifty-five ton war machine from its feet; but the `Mech recovered in an instant. The pilot was good, but Otaktay already knew that. There was no room in his heart for fear of other men.

********************

Cy’s breath came in ragged gasps as he fought past the thunderstorm in his skull. He felt disjointed, almost disembodied, as though her were staring down at himself and piloting the Caesar with a marionette. The poetic portion of his mind wondered if maybe he was feeling the Caesar’s pain, as though he were simply a part of it. His logical mind told him that it was just neural feedback from the destruction of his Gauss Rifle; that the disassociation he felt was a sign of possible brain damage. It was getting worse, too. He was starting to have entire mental conversations, after all.

The childish portion of his brain wondered if this hallucination was any stranger than the one’s he’d experienced chewing on the bark of a tree native to Sirdar’s southern continent. That had been quite an experience, one he wasn’t sure he wanted to repeat. It’d been given to him by a Lieutenant in the militia. Perfectly safe, the man had told him, because it was neither habit forming nor a particularly enjoyable experience. Cy hadn’t cared, back then it’d just been another way to make his father pay attention to him.

Except it hadn’t worked. His father hadn’t come home that day, and he’d spent twelve hours curled in a fetal position hugging his knees and swatting at the dark things moving at the edges of his vision. He couldn’t remember much about that night. He wouldn’t remember.

A dark thing flashed through the corner of his vision, a flat, pill-shaped beehive disgorging a swarm of SRMs. He twitched, stopping short and the missiles flashed by harmlessly. He twitched again, muscle memory taking over as his conscious mind stepped aside for another debate. Its vulnerable rear armor opened by a lucky hit from a small laser, the Plainsman hovertank listed lazily to one side then flipped as it struck a boulder. Burning, convulsing bodies flew from the tumbling wreckage and Cy’s mind snapped back together as he fought the urge to throw up.



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Destroy the Capellan Survivors (incomplete)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Rescue Capellan Survivors (failed)
- Defeat Taurian Forces (failed)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (incomplete)
- Destroy the New Syrtis Rescue Party (1/2)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Secondary Objectives:
- Link up with the New Syrtis Rescue Party (failed)
- Defeat Taurian Forces (failed)

India Recon Lance “The Last Report” Primary Objectives:
- Retreat?
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (failed)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (failed)






Point Zero Enemy Movement Mods:
- Cronus – Stationary +0

Yantai Reservation Enemy Movement Mods:
- Cicada – Ran +4
- Plainsman – Flanked +4
- Rampage – Ran +2

Player Status:


Enemy Status: