The Let's Play Archive

Battletech

by PoptartsNinja

Part 345: Steel Will - Turn 21

Steel Will: Tactical Update 21

Initiative Phase
- Delta Battle Lance, Sirdar DNS Militia: Rolled 3!
- 2nd Lance, 3rd Chesterton Voltigeurs: Rolled 3!
- Delta Battle Lance, Sirdar DNS Militia: Rolled 4!
- 2nd Lance, 3rd Chesterton Voltigeurs: Rolled 4!
- Delta Battle Lance, Sirdar DNS Militia: Rolled 4!
- 2nd Lance, 3rd Chesterton Voltigeurs: Rolled 1!
DNS forces win initiative!



Combat Phase
Impact Point Zero
2) Griffin
- Holds fire!
- Gains 4 heat, sinks 22!

7) Huron Warrior
- Fires Gauss Rifle at Griffin (4 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Griffin (4 base + 0 range + 2 movement + 2 enemy movement - 2 pulse = 6): rolled 12, hit Right Arm (9/18 armor remains)!
- Gains 12 heat, sinks 17!

Cronus
- Holds fire!
- Gains 0 weapon heat!



Yantai Reservation
10) Blackjack
- Retreats off the map!

Caesar
- Fires Large Pulse Laser at Cicada (5 base + 0 range + 3 movement + 4 enemy movement -2 Pulse Laser = 10): rolled 7, miss!
- Fires Medium Laser at Cicada (5 base + 0 range + 3 movement + 4 enemy movement = 12): rolled 8, miss!
- Fires Medium Laser at Cicada (5 base + 0 range + 3 movement + 4 enemy movement = 12): rolled 8, miss!
- Fires Small Laser at Cicada (5 base + 2 range + 3 movement + 4 enemy movement = 14): automatic miss!
- Fires Small Laser at Cicada (5 base + 2 range + 3 movement + 4 enemy movement = 14): automatic miss!
- Gains 27 heat, sinks 28!

Cicada
- Fires Medium Laser at Caesar (4 base + 0 range + 3 movement + 3 enemy movement + 1 light woods = 11): rolled 7, miss!
- Fires Medium Laser at Caesar (4 base + 0 range + 3 movement + 3 enemy movement + 1 light woods = 11): rolled 4, miss!
- Gains 6 weapon heat!

Rampage
- Holds fire!



Physical Combat Phase:
Griffin
- Attempts a Death from Above against Huron Warrior (5 base + 3 movement + 2 enemy movement + 0 opposed piloting = 10): rolled 10, Huron Warrior suffers 17 damage to Head (4/9 armor remains), Center Torso (5/22 armor remains), Center Torso (0/22 armor remains), Right Arm (0/16 armor, 7/8 structure remains (Crit!))!
- - Griffin suffers 11 damage in the attack to Left Leg (8/24 armor remains), Left Leg (3/24 armor remains), Right Leg (4/24 armor remains)!



End Phase:
Huron Warrior
- Must pass a piloting test or fall (5 base + 2 successful DFA = 7): rolled 6, fails!
- - Displaced into hex 1522!
- - Suffers 5 damage in the fall to Left Torso (0/17 armor, 10/12 structure remains)! Crit!
- Must pass a piloting test to avoid pilot damage (5 base + 2 avoiding pilot damage = 7): rolled 9, succeeds!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Left Torso! 2 critical hits sustained!
- - Improved Heat Sink destroyed!
- - Engine hit! `Mech destroyed by engine destruction!

Griffin
- Must pass a piloting test or fall (5 base + 4 successful DFA = 9): rolled 7, fails!
- - Suffers 5 damage in the fall to Right Arm (4/18 armor remains)!
- Must pass a piloting test to avoid pilot damage (5 base + 2 avoiding pilot damage = 7): rolled 7, succeeds!




Sergeant Fynn Weber hung in silent agony, his arms crossed tightly over his chest in the ‘crash position’ his instructors back at the academy had taught him so long ago. He’d weathered his own `Mech’s impact fairly well, but the restraint straps dug into his flesh at the shoulder and his right arm had gone completely numb.

His Griffin lay on its face, so the bulk of Fynn’s forward view was dominated by darkness or rocky soil depending on how much light the individual cameras that provided the machine’s three-hundred and sixty-degree panorama were getting. To his right the Huron Warrior lay still, and if his secondary monitor was accurate it would remain that way for some time. He closed his eyes for a moment, trying to muster enough willpower to stand. At least the fight was over.

Fynn’s eyes snapped open as his DI Computer beeped a target warning. The bulky, boxy form of the Cronus expanded as the machine charged his position. He didn’t even have to squint to see the lenses of the war machine’s lasers, and were it Fynn’s choice fighting would’ve been his last choice.

“Damn you, you vulture,” he hissed through gritted teeth. “When I get up, I’m going to make you regret sticking around!”

********************

“Damn, you’re good,” Cy breathed as the Cicada put its impressive speed to use. The smaller `Mech made a wide, sweeping turn at a full run, and didn’t stop until it was in the copse of heavy trees Cy had been planning on rushing towards only a few moments before. The thick woods confused his `Mech’s targeting sensors, and the Cicada’s outline blurred as it patrolled a thirty meter stretch like a hunting hound. Cy watched it like a hawk, not wanting to lose it completely in the dense wood but his eyes kept shifting away almost of their own accord.

Cy had no doubt that big guy was still out there. How fast was it? How much longer until he’d be completely exposed to enemy fire? If he did escape with the others, would that damned Cicada pursue even if it risked blundering into an ambush? Cy just didn’t have any answers. He just wished one of the others had stuck around to give him some advice.



Delta Battle Lance “The Avenging Angels” Primary Objectives:
- Survive (incomplete)
- Destroy the Capellan Survivors (success)

Delta Battle Lance “The Avenging Angels” Secondary Objectives:
- Rescue Capellan Survivors (failed)
- Defeat Taurian Forces (failed)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Primary Objectives:
- Survive (failed)
- Destroy the New Syrtis Rescue Party (failed)

2nd Lance, 1st Company, 3rd Chesterton Voltigeurs Secondary Objectives:
- Link up with the New Syrtis Rescue Party (failed)
- Defeat Taurian Forces (failed)

India Recon Lance “The Last Report” Primary Objectives:
- Retreat?
- Defeat Taurian Forces (incomplete)

India Recon Lance “The Last Report” Secondary Objectives:
- Defend the Fallout Bunker Entrance (failed)
- Use the Raven’s equipment to confirm the condition of the six bunkers and the number (if any) of the survivors (failed)







Point Zero Enemy Movement Mods:
- Cronus – Stationary +0

Yantai Reservation Enemy Movement Mods:
- Cicada – Ran +4
- Plainsman – Flanked +4
- Rampage – Ran +2

Player Status:


Enemy Status: