The Let's Play Archive

Battletech

by PoptartsNinja

Part 35: Hostage Situation - Turn 12

Hostage Situation: Tactical Update 12

Movement Phase
La Dama Muerta uses Distracting Tirade (needs 6, rolls 1)
Hostage Killed
1107 Minefield attacks FY Lancelot, hits left leg (10/14 armor remains), right leg (11/14 structure remains), right leg (9/14 structure remains)! Critical chance! Critical chance!
1206 Minefield attacks FY Lancelot, hits left leg (8/14 armor remains), right leg (7/14 structure remains), left leg (6/14 armor remains)! Critical chance!



Combat Phase:
St Hunchback fires AC20 at D2 Vindicator (5 base + 2 movement + 0 enemy movement + 0 range = 7): rolled 8, hit left arm (0/14 armor, 0/7 structure remains)! 7 damage transfers to left torso (1/16 armor remains)!
St Hunchback fires Medium Laser at D2 Vindicator (5 base + 2 movement + 0 enemy movement + 0 range = 7): rolled 11, hit right arm (2/14 armor remains)!
St Hunchback fires Medium Laser at D2 Vindicator (5 base + 2 movement + 0 enemy movement + 0 range = 7): rolled 5, miss!
St Gains 2 heat, sinks 13. Now at Overheat 0! Penalties end!

TP Tech Platoon fire SRM at V4 SRM Carrier (5 base + 1 movement + 1 enemy movement + 2 range = 9): rolled 8, miss!

SS Rifleman fires large laser at D2 Vindicator (4 base + 2 movement + 0 enemy movement + 2 range + 1 light woods = 9): Rolled 2, miss!
SS Rifleman gains 9 heat, sinks 10! Now at Overheat 0!

Sw Wolverine holds fire!
Sw Wolverine gains 11 heat, sinks 14! Now at Overheat 9!

S3 Scout Platoon holds fire

FY Lancelot fires Large Laser at V4 SRM Carrier (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 9, hit right side (4/12 armor remains)! Critical chance!
FY Lancelot fires Large Laser at V4 SRM Carrier (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 6, hit right side (0/12 armor, 5/6 structure remains)! Critical chance!
FY Lancelot fires Medium Laser at V4 SRM Carrier (4 base + 2 movement + 0 enemy movement + 0 range = 6): rolled 2, miss!
FY Lancelot gains 21 heat, sinks 26! Now at Overheat 0!

D2 Vindicator fires PPC at St Hunchback (3 base + 0 movement + 1 enemy movement + 0 range + 0 light woods + 1 minimum range = 5): rolled 9, left torso (0/20 armor, 7/12 structure remains)! Critical chance!
D2 Vindicator fires medium laser at St Hunchback (3 base + 0 movement + 1 enemy movement + 0 range = 4): rolled 4, hit right arm (11/16 armor remains)!
D2 Vindicator gains 14 heat, sinks 16!

D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 1 enemy movement + 0 range = 4): rolled 3, miss!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 1 enemy movement + 0 range = 4): rolled 5, hit left leg (8/20 armor remains)!
D4 Blackjack fires medium laser at St Hunchback (3 base + 0 movement + 1 enemy movement + 0 range + 4 shoulder hit = 8): rolled 3, miss!
D4 Blackjack gains 9 heat, sinks 11!

V3 Goblin holds fire!

V4 SRM Carrier fires SRM6 at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 6, miss!
V4 SRM Carrier fires SRM6 at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 5, miss!
V4 SRM Carrier fires SRM6 at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 3, miss!
V4 SRM Carrier fires SRM6 at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 8, miss!
V4 SRM Carrier fires SRM6 at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 7, miss!
V4 SRM Carrier fires SRM6 at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 9, 4 missiles hit right arm (9/16 armor remains), center torso (20/26 armor remains), center torso (18/26 armor remains), center torso (16/26 armor remains)!
V4 SRM Carrier fires SRM6 at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 6, miss!
V4 SRM Carrier fires SRM6 at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 5, miss!
V4 SRM Carrier fires SRM6 (Inferno) at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 5, miss!
V4 SRM Carrier fires SRM6 (Inferno) at St Hunchback (4 base + 2 movement + 1 enemy movement + 2 range = 9): rolled 6, miss!

I1 militia platoon holds fire!



End Phase
Scout Snipers double tap I1 Militia, 6 troopers killed!

FY Lancelot critical chance in right leg! 1 critical hit sustained!
Lower leg actuator destroyed!

FY Lancelot critical chance in right leg! No critical hits sustained!

FY Lancelot critical chance in right leg! No critical hits sustained!

V4 SRM Carrier critical chance in right side! No critical sustained!

V4 SRM Carrier critical chance in right side! Crew stunned!

St Hunchback critical chance in left torso! 1 critical hit sustained!
AC20 Ammo hit! 100 damage sustained, 0/12 structure remains in right torso! 0/26 armor, 0/16 structure remains in center torso! ‘Mech destroyed!

D2 Vindicator must make a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!



Physical Combat Phase:
FY Lancelot kicks V4 SRM Carrier (4 base + 2 movement + 1 enemy movement = 7): rolled 8, hit side (0/6 structure remains)! Vehicle destroyed!



End Phase:
D2 Blackjack finishes dumping AC2 ammo!



“Critical hit!” the computer called in that irritatingly passive voice. Andre already knew something was wrong, the shaking, explosions, and pieces of flying ‘Mech skeleton throwing themselves out of the hole in his ‘Mech’s left side was a dead giveaway. He moved quickly, his hands closing over the one piece of ‘Mech equipment he’d hoped to never have to use: the ejection controls. He wrenched the handle, ancient and faded black and yellow paint flaked into his palm. The mechanism jammed, and for an instant Andre panicked until adrenaline loaned his arms some much-needed strength. Some idiot had painted over the mechanism and nearly locked it in place.

“Ammunition hi—” The computer’s cool, matter-of-fact voice was cut off by the howl of air and the rocket-motors built into his ejection seat. Andre almost wept as his father’s hunchback toppled below him, vomiting larger and larger pieces of its own innards out of the hole punched in its left side.

He took a breath as his parachute deployed, tried to take stock of the battlefield. The Vindicator’s head swiveled to watch him descend.

The ruby-scarlet of the vindicator’s head mounted small laser stabbed out at him, caught his parachute. It caught fire. Andre landed hard in the forests behind his ‘Mech, uncomfortably close to his slowly-exploding Hunchback. He hoped the rear armor would direct most of the shrapnel towards that damned Vindicator, at least.



Enemy Forces
D2 VND-1R Vindicator
D4 BJ-1 Blackjack
I1 Capellan Militia
V3 Goblin Medium Tank

Turn 13 OpForce Movement:
D2 Remained Stationary
D4 Remained Stationary
I1 Remained Stationary
V3 Immobile

Mission Objectives
12/20 hostages remain!
Rescue the Hostages or Bury them






SS “Lil’ Sure Shot” RFL-3N Rifleman
Weight: 60 tons (Heavy)
HD A(S): 6/6 (3/3)
LT A(S): 12/15 (14/14)
LT R A(S): 2/2
CT A(S): 10/22 (20/20)
CT R A(S): 4/4
RT A(S): 15/15 (14/14)
RT R A(S): 2/2
LA A(S): 15/15 (10/10)
RA A(S): 15/15 (10/10)
LL A(S): 12/12 (14/14)
RL A(S): 12/12 (14/14)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 10
Movement: 4/6/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Annie Sue Hurd
Mechwarrior Player: Tempest_56
Mechwarrior Status: 1 hit, light shrapnel wounds
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
AC5 – RA (Heat: 1, Ammo: 8, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
AC5 – LA (Heat: 1, Ammo: -, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: no hands or lower arm actuators—may not punch, may fire arm-mounted weapons into rear arc.

S2 Scout Snipers
Platoon(4/4)
Type: Sniper
Weapon: Sniper Rifle
Player: Tempest_56
Movement MP: 1
Range: 6 hexes
Notes: May snipe or double-tap at infantry or vehicles.



St “Stubby” HBK-4G Hunchback
Weight: 50 tons (Medium Class)
HD A(S): 7/9 (3/3)
LT A(S): 0/20 (0/12)
LT R A(S): 4/4
CT A(S): 0/26 (0/16)
CT R A(S): 5/5
RT A(S): 3/20 (12/12)
RT R A(S): 4/4
LA A(S): 16/16 (8/8)
RA A(S): 9/16 (8/8)
LL A(S): 8/20 (12/12)
RL A(S): 8/20 (12/12)
Heat: 8/30
Overheat Penalty:
Heat Sinks: 13
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 5
Mechwarrior Name: Andre “Clueless” Norris
Mechwarrior Player: Polaron
Mechwarrior Status: Ejected, landed in the woods with a broken arm!
Armament:
AC20 – RT (Heat: 7, Ammo: 5, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Notes: ‘Mech destroyed!

La Dama Muerta
Player: Polaron
May either use a Distracting Tirade or Mock and Berate the Capellans once per turn.



FY “Sir Fuck You” LNC25-01 Lancelot
Weight: 60 tons (Heavy)
HD A(S): 7/7 (3/3)
LT A(S): 9/16 (14/14)
LT R A(S): 10/10
CT A(S): 6/21 (20/20)
CT R A(S): 16/16
RT A(S): 16/16 (14/14)
RT R A(S): 10/10
LA A(S): 1/14 (10/10)
RA A(S): 4/14 (10/10)
LL A(S): 6/14 (14/14)
RL A(S): 0/14 (7/14)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13 (double capacity)
Movement: 6/9/0
Mechwarrior: Pilot 4, Gunnery 4
Mechwarrior Name: Rebecca “Divot” Moss
Mechwarrior Player: bunnyofdoom
Mechwarrior Status: OK!
Armament:
PPC – RT (Heat: 10, Range: (L:18 M:12 S:6 Min:3), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Notes: No hands or lower arm actuators—may not punch, may fire arm-weapons into rear arc

S1 Scout Sapper
Player: bunnyofdoom
May use either a booby traps on enemy infantry within 4 hexes, pyrotechnics on an enemy ‘Mech within 6, Earthshaker on any hex within 6, and automatically Marks all minefields within 1 hex of himself. Has 2 MP.
May use any ability this turn!



F “Firewalker” CPLT-C1 Catapult
’Mech Status: Destroyed

TA Tech Platoon APC
Tank Status: Destroyed!

TP Tech Platoon (30/30)
Type: SRM Infantry
Weapon: SRM
Gunnery: 5
Anti-Mech: 3
Player: Red_Mage
Movement MP: 2
Range: To-hit modifier: 0: -1, 1-2: 0, 3-4: +2, 5-6 +4
Notes: 0 rounds of Inferno ammo, may Detonate enemy minefields



SW “Skinwalker” WVR-6M Wolverine
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 18/20 (13/13)
LT R A(S): 6/6
CT A(S): 0/25 (10/18)
CT R A(S): 8/8
RT A(S): 0/20 (3/13)
RT R A(S): 6/6
LA A(S): 16/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 12/19 (13/13)
RL A(S):19/19 (13/13)
Heat: 9/30
Overheat Penalty: Movement reduced to 4/6/3, +1 modifier to hit!
Heat Sinks: 14
Movement: 5/8/3
Mechwarrior: Pilot 2, Gunnery 3
Mechwarrior Name: “Navajo Wolf” Bobby Begay
Mechwarrior Player: Bobbin Threadbare
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – HD (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
SRM 6 – LT (Heat: 3, Ammo: 11, Range: (L:9 M:6 S:3), Status: OK!)
Notes: 2 hands—may punch with either arm (may not punch with right arm if WEP is fired), Gyro Hit, 2 Engine Hits
Special Ability: Eights to Aces (1/2)

S3 Scout Company(30/30)
Type: Caballeros Scouts
Weapon: Submachine Guns and Grenades
Gunnery: 3
Anti-Mech: 4
Player: Bobbin Threadbare
Movement MP: 2
Range: To-hit modifier: 0: -2, 1: 0, 2: +3
Notes: Double damage to all targets at range 0, deals an extra d6 to all targets at range 1



Enemy Status
D1 WHM-6L Warhammer
Status: Destroyed, counts as rough terrain

D2 VND-1R Vindicator
Damage: None
Status:
Armament: PPC, LRM 5, small laser
Notes:

D3 CTF-1X Cataphract
Status: Disabled, counts as rough terrain

D4 BJ-1 Blackjack
Damage: Left Shoulder Destroyed
Status: Pilot injured!
Armament: medium laser, medium laser, medium laser
Notes:

I1 Capellan Militia (24/30)
Damage: None
Status:
Armament: Ballistic Rifle
Notes:

V1 Heavy Wheeled APC (MG Variant)
Status: Disabled, counts as rough terrain

V2 Zhukov Heavy Tank
Status: Disabled, counts as rough terrain

V3 Goblin Medium Tank
Damage: None
Status: Immobilized
Armament: Large Laser, Machine Gun
Notes:

V4 SRM Carrier
Status: Destroyed, counts as rough terrain

K1 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K2 Karnov UR VTOL
Status: Crashed, counts as rough terrain

K3 Karnov UR VTOL
Status: Crashed, counts as rough terrain