The Let's Play Archive

Battletech

by PoptartsNinja

Part 358: Hastilude - Turn 4

Hastilude: Tactical Update 4

“We take the hill,” Vincente decided after a moment’s deliberation. The radio crackled with what may have been static—or may have been Kemper Varas cursing under his breath. Vincente twisted and shattered a small tree with the Albatross’s armored prow. His machine sauntered forward as though the ninety-five ton war machine were merely out for a constitutional walk rather than seconds away from a real fight.

“Scouting,” Dr. Sequord announced as her Wraith leapt towards the encroaching Clanners.

“That’s a bad idea, Doctor,” Varas cautioned—but his words only seemed to coax the young woman onward.

She touched down, waving her right arm Pulse Laser. “They’re on the other side of the woods, but it’d still take a miracle to—”

Vincente didn’t hear what the Doctor said next. Her Wraith shuddered as it was wreathed in smoke and fire, and shards of armor flew in lazy arcs. From this distance, the hit hadn’t seemed to severe—but at least one submunition of the enemy Orion’s Autocannon had struck the Wraith near the cockpit. The concussive impact had been enough to silence the doctor, it’d probably take her computer a few moments to compensate.

At least, Vincente hoped that’s all it was.

“Damn it!” Sir Arthur Ryden cursed loudly a moment later as the enemy Wraith crested the top of the hill. “They’re a step ahead of us—the bastards beat us up the hill!”

“He’s scouting too,” Varas’s tone was emotionless, he wasn’t concerned in the least. “Send some pressure his way—show him why that’s a terrible idea—and he’ll back down just as fast as the Doctor will. Doctor? I really advise getting out of there. They’re much better formation fighters than we are. If you get yourself isolated they’ll just pick you off.”

“Shut up, Varas,” Dr. Sequord hissed through clenched teeth.

“Oh, good,” he sounded pleased. “You’re not dead.”







Movement Phase
Orion
- Attempts to enter hex 2023, but has insufficient MP! Movement ends in hex 2025!



Combat Phase
Knights Albatross
- Holds fire

Knights Wraith
- Holds fire

Knights Anvil
- Holds fire

Knights Orion
- Holds fire

Knights Mountain Lion
- Holds fire

Clan Albatross
- Holds fire

Clan Wraith
- Holds fire

Clan Anvil
- Holds fire

Clan Orion
- Fires LB-10X Autocannon at Knights Wraith (1 base + 2 range + 2 movement + 4 enemy movement + 2 light woods - 1 Cluster = 10): rolled 10, 6 submunitions hit Left Arm (13/14 armor remains), Right Torso (17/18 armor remains), Right Arm (13/14 armor remains (TAC)), Right Torso (16/18 armor remains (TAC)), Head (8/9 armor remains), Left Leg (19/20 armor remains)!

Clan Grizzly
- Holds fire



End Phase:
Knights Wraith
- Through-Armor Critical chance in Right Arm! No critical hit sustained!
- Through-Armor Critical chance in Right Torso! No critical hit sustained!
- Pilot hit! Must pass a 3+ consciousness test: rolled 6, succeeds!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Albatross – Ran +1
- Anvil – Ran +1
- Wraith – Jumped +4
- Orion – Ran +1
- Grizzly – Ran +2



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