The Let's Play Archive

Battletech

by PoptartsNinja

Part 361: Hastilude - Turn 7

Hastilude: Tactical Update 7



The roar of an explosion jolted Sir Arthur Ryden from his semi-conscious fugue. White-hot shrapnel pinged from his armored transplex canopy and for a few instants his entire machine was wreathed in smoke. It took his concussion-addled mind a few moments to realize that it wasn’t his machine that’d exploded but instead the Clan Albatross.

A ragged cheer rose from his compatriots, although Arthur could tell most were too occupied with their own targets to celebrate for long. It was still gratifying to know that one of the Clanners had been the first to fall. It was perhaps the first true advantage the Knights had managed to seize in the conflict and even then Sir El-Hashem nearly spoiled it with his next words.

“Damn, Varas isn’t moving. It looks like he and the Albatross killed each other.”





Combat Phase
Knights Albatross
- Fires Large Pulse Laser at Clan Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods - 2 Pulse Laser = 7): rolled 7, hit Left Arm (6/20 armor remains)!
- Fires Medium Laser at Clan Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 9): rolled 7, miss!
- Fires Medium Laser at Clan Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 9): rolled 6, miss!
- Fires LRM-15 at Clan Anvil (3 base + 0 range + 2 movement + 0 enemy movement + 2 light woods + 2 minimum range = 9): rolled 3, miss!
- Fires LB-10X AC (Slug) at Clan Anvil (3 base + 0 range + 2 movement + 0 enemy movement + 2 light woods = 7): rolled 7, hit Left Arm (0/20 armor, 6/10 structure remains)! Crit!
- Gains 25 heat, sinks 28! -3 heat carries into the next turn!

Knights Wraith
- Fires Large Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse = 9): Rolled 5, miss!
- Fires Medium Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): Rolled 4, miss!
- Fires Medium Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): Rolled 11, hit Center Torso (18/23 armor remains)!
- Gains 23 heat, sinks 20! 3 heat carries into the next turn!

Knights Anvil
- Pilot Unconscious!
- Gains 0 heat, sinks 24! -2 heat carries into the next turn!

Knights Orion
- Fires LB-10X AC (Cluster) at Clan Albatross (4 base + 2 range + 0 movement + 1 enemy movement + 1 light woods - 1 cluster = 7): rolled 4, miss!
- Fires Medium Laser at Clan Albatross (4 base + 4 range + 0 movement + 1 enemy movement + 1 light woods = 10): rolled 9, miss!
- Fires Medium Laser at Clan Albatross (4 base + 4 range + 0 movement + 1 enemy movement + 1 light woods = 10): rolled 8, miss!
- Fires LRM-20 at Clan Albatross (4 base + 2 range + 0 movement + 1 enemy movement + 1 light woods = 8): rolled 12, 12 missiles hit Left Arm (16/21 armor remains), Right Leg (18/21 armor remains), Left Torso (22/24 armor remains)!
- Gains 13 heat, sinks 22! No heat carries into the next turn!

Knights Mountain Lion
- Torso-twists to threaten hex 0920!
- Fires Variable Speed Large Pulse Laser at Clan Anvil (2 base + 0 range + 2 movement + 1 enemy movement - 1 VSPL = 4): rolled 7, hit Left Arm (5/21 armor remains)!
- Fires Plasma Rifle at Clan Albatross (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 5, hit Rear Right Torso (0/8 armor, 18/20 structure remains) and the Albatross gains 5 Heat! Crit!
- Fires Plasma Rifle at Clan Albatross (2 base + 0 range + 2 movement + 1 enemy movement = 5): rolled 7, hit Right Arm (11/21 armor remains) and the Albatross gains 4 Heat!
- Gains 32 heat, sinks 26! 6 heat carries into the next turn!

Clan Albatross
- Torso-twists to threaten hex 1220!
- Fires Large Pulse Laser at Knights Albatross (2 base + 2 range + 2 movement + 1 enemy movement - 2 Pulse Laser = 5): rolled 6, hit Right Leg (14/23 armor remains)!
- Fires Medium Laser at Knights Albatross (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 7, hit Center Torso (32/37 armor remains)!
- Fires Medium Laser at Knights Albatross (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 3, miss!
- Fires SRM-4 at Knights Albatross (2 base + 2 range + 2 movement + 1 enemy movement = 7): rolled 4, miss!
- Fires LB-10X AC (Cluster) at Knights Mountain Lion (2 base + 0 range + 2 movement + 2 enemy movement + 1 secondary target - 1 Cluster = 6): rolled 8, 3 submunitions hit Head (1/3 structure remains (Pilot Hit! Crit!)), Center Torso (24/36 armor remains), Right Torso (13/25 armor remains)!
- Gains 34 heat, sinks 28! 6 heat carries into the next turn! Overheating!

Clan Wraith
- Torso-twists to threaten hex 1624!
- Fires Large Pulse Laser at Knights Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 9): rolled 8, miss!
- Gains 17 heat, sinks 20! -3 heat carries into the next turn!

Clan Anvil
- Fires Large Pulse Laser at Knights Albatross (3 base + 2 range + 0 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 5): rolled 10, hit Left Torso (15/24 armor remains)!
- Fires Medium Laser at Knights Albatross (3 base + 2 range + 0 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires Medium Laser at Knights Albatross (3 base + 2 range + 0 movement + 1 enemy movement + 1 light woods = 7): rolled 5, miss!
- Gains 16 heat, sinks 24! 0 heat carries into the next turn!

Clan Orion
- Torso-twists to threaten hex 0916!
- Fires LB-10X AC (Cluster) at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 2 light woods - 1 Cluster = 6): rolled 7, 8 submunitions hit Right Arm (20/21 armor remains), Left Leg (31/32 armor remains), Left Arm (20/21 armor remains), Left Torso (21/20 armor remains), Center Torso (35/36 armor remains), Right Arm (19/21 armor remains), Left Leg (30/32 armor remains (TAC!)), Center Torso (34/36 armor remains)!
- Fires LRM-20 at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 7): rolled 7, 20 missiles hit Right Torso (17/22 armor remains), Right Torso (12/22 armor remains), Right Torso (7/22 armor remains), Right Arm (14/21 armor remains)!
- Gains 9 heat, sinks 22! No heat carries into the next turn!

Clan Grizzly
- Fires Gauss Rifle at Knights Mountain Lion (3 base + 0 range + 2 movement + 2 enemy movement + 2 light woods + 1 minimum range = 10): rolled 9, miss!
- Fires Large Pulse Laser at Knights Mountain Lion (3 base + 2 range + 2 movement + 2 enemy movement + 2 light woods + 1 minimum range - 2 Pulse Laser = 10): rolled 11, hit Left Leg (Damage Blocked by Terrain)! Which is fortunate because this was a TAC!
- Fires LRM-10 at Knights Mountain Lion (3 base + 0 range + 2 movement + 2 enemy movement + 2 light woods + 1 minimum range = 10): rolled 6, miss!
- Gains 17 heat, sinks 22! No heat carries into the next turn!



End Phase:
Clan Albatross
- Critical chance in Right Torso! 3 critical hits sustained!
- - SRM-6 Ammo hit! Ammo explosion!
- - LRM-15 hit!
- - Engine hit!
- Ammo Explosion deals 156 damage to Right Torso (0/24 armor remains, 0/20 structure remains)! `Mech destroyed!
- - C.A.S.E. engages! 114 damage harmlessly vented!

Clan Anvil
- Critical chance in Left Arm! 2 critical hits sustained!
- - Shoulder Actuator hit!
- - Lower Arm Actuator hit!

Knights Anvil
- Must pass a 3+ consciousness test: rolled 4, wakes up!

Knights Orion
- Through-Armor Critical chance in Left Leg! 1 Critical hit sustained!
- - Foot actuator destroyed!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator hit = 6): rolled 9, succeeds!

Knights Mountain Lion
- Pilot hit! Must pass a 5+ consciousness test: rolled 2, fails!
- Critical chance in Head! No critical hit sustained!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Anvil – Stationary +0
- Wraith – Jumped +4
- Orion – Ran +1
- Grizzly – Jumped +2



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