The Let's Play Archive

Battletech

by PoptartsNinja

Part 363: Hastilude - Turn 9

Hastilude: Tactical Update 9



A ball of plasma the size of a man struck the Clan Anvil in the side and burst, sending tongues of cloying flame spilling up the machine’s chest. The briefest touch was enough to etch armor and left exposed edges glowing an angry red-orange. Myomer bundles shriveled and melted in the heat and the Anvil’s endo-steel skeleton was white-hot on Varas’s thermals.

The Anvil’s torso gave way, and plasma mushroomed outwards a moment before molten metal and plastic compounds snuffed it out. Varas glowered, leveled his left arm and squeezed the trigger as hard as he was able. The force-sensitive controls in the trigger dialed his pulse laser up to maximum fire rate, and he drug his crosshairs in a line across the Anvil’s waist fully intending to cut the machine in half. Titanium-laced skeleton sublimed instantly to vapor as each hit delivered gigajoules of energy to an area smaller than a man’s hand. The beams were timed so the pause between each individual shot was long enough to let that molten armor vapor dissipate before the next pulse fired; and Varas held the trigger down until the Mountain Lion’s computer screamed an overheat warning in his mind and shut the weapon down before the control circuits could melt.

“Fall,” he muttered under his breath. “C’mon, you bastard. Fall!”

The Anvil tottered, its body shrieking as its torso gave way and twisted unnaturally. The machine deformed, armor plates buckling as the torso tipped backward. Varas cheered for a moment, as it looked like the machine was about to fall.

His cheer turned into a sputtering choke as the Anvil punched El-Hashem’s Albatross in the face.





Combat Phase
Knights Albatross
- Fires Large Pulse Laser at Clan Anvil (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods - 2 Pulse = 3): rolled 6, hit Left Leg (4/28 armor remains)!
- Fires Medium Laser at Clan Anvil (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 5): rolled 7, hit Right Arm (4/20 armor remains)!
- Fires Medium Laser at Clan Anvil (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 5): rolled 4, miss!
- Fires LB-10X AC (Slug) at Clan Anvil (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 5): rolled 6, hit Left Arm (0/10 structure remains)! Arm blown off!
- - Damage transfers to Left Torso (5/14 structure remains)! Crit!
- Fires SRM-6 at Clan Anvil (3 base + 0 range + 1 movement + 0 enemy movement + 1 light woods = 5): rolled 7, 5 missiles hit Center Torso (2/30 armor remains), Center Torso (0/30 armor remains), Left Leg (2/28 armor remains), Center Torso (18/20 structure remains (Crit!)), Left Torso (3/14 structure remains (Crit!))!
- Gains 29 heat, sinks 28!

Knights Wraith
- No Orders Received!
- Gains 0 heat, sinks 20!

Knights Anvil
- Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 6): rolled 9, hit Right Torso (11/22 armor remains)!
- Fires Large Pulse Laser at Clan Orion (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 6): rolled 6, hit Left Arm (12/21 armor remains)!
- Fires Medium Laser at Clan Orion (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 4, miss!
- Fires Medium Laser at Clan Orion (4 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 9, hit Right Arm (16/21 armor remains)!
- Gains 27 heat, sinks 24!

Knights Orion
- Fires NARC Launcher at Clan Wraith (4 base + 0 range + 0 movement + 4 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires LB-10X AC (Cluster) at Clan Anvil (4 base + 0 range + 0 movement + 4 enemy movement + 1 light woods - 1 cluster = 8): rolled 3, miss!
- Fires Medium Laser at Clan Wraith (4 base + 0 range + 0 movement + 4 enemy movement + 1 light woods = 9): rolled 10, hit Right Torso (13/18 armor remains)!
- Fires Medium Laser at Clan Wraith (4 base + 0 range + 0 movement + 4 enemy movement + 1 light woods = 9): rolled 6, miss!
- Fires LRM-20 at Clan Wraith (4 base + 0 range + 0 movement + 4 enemy movement + 1 light woods + 6 minimum range = 15): automatic miss!
- Fires SRM-4 at Clan Wraith (4 base + 0 range + 0 movement + 4 enemy movement + 1 light woods = 9): rolled 4, miss!
- Gains 16 heat, sinks 22!

Knights Mountain Lion
- Torso-twists to threaten hex 0922!
- Fires Plasma Rifle at Clan Anvil (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 5): rolled 9, hit Left Torso (0/14 structure remains)! Clan Anvil gains 4 heat! Torso destroyed!
- - Damage transfers to Center Torso (12/20 structure remains)! Crit!
- Fires Variable Speed Large Pulse Laser at Clan Anvil (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 VSPL = 4): rolled 5, hit Center Torso (1/20 structure remains)! Crit!
- Fires Streak SRM-6 at Clan Anvil (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 5): rolled 4, Streak SRM-6 fails to lock on!
- Gains 0 heat, sinks 26!

Clan Wraith
- Fires Large Pulse Laser at Knights Albatross (3 base + 4 range + 3 movement + 0 enemy movement - 2 Pulse Laser = 8): rolled 8, hit Left Torso (6/24 armor remains)!
- Gains 17 heat, sinks 20!

Clan Anvil
- Fires Large Pulse Laser at Knights Anvil (3 base + 2 range + 0 movement + 2 enemy movement - 2 Pulse Laser = 5): rolled 7, hit Rear Left Torso (0/7 armor, 12/14 structure remains)! Crit!
- Fires Medium Laser at Knights Anvil (3 base + 2 range + 0 movement + 2 enemy movement = 4): rolled 7, hit Rear Right Torso (2/7 armor remains)!
- Fires Medium Laser at Knights Anvil (3 base + 2 range + 0 movement + 2 enemy movement = 4): rolled 10, hit Left Leg (22/28 armor remains)!
- Gains 20 heat, sinks 24!

Clan Orion
- Fires LB-10X AC (Slug) at Knights Orion (1 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 4): rolled 6, hit Center Torso (23/36 armor remains)!
- Fires LRM-20 at Knights Orion (1 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 2 minimum range = 6): rolled 11, 12 missiles hit Right Arm (9/21 armor remains), Center Torso (18/36 armor remains), Right Torso (4/22 armor remains)!
- Fires Medium Laser at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 9, hit Left Arm (15/21 armor remains)!
- Fires Medium Laser at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 8, hit Center Torso (13/36 armor remains)!
- Fires SRM-4 at Knights Orion (1 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 8, 4 missiles hit Left Torso (17/21 armor remains), Right Arm (7/21 armor remains), Center Torso (11/36 armor remains), Right Arm (5/21 armor remains)!
- Gains 18 heat, sinks 22!

Clan Grizzly
- Fires Gauss Rifle at Mountain Lion (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Fires Large Pulse Laser at Mountain Lion (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 6): rolled 6, hit Left Leg (20/30 armor remains)!
- Fires Medium Pulse Laser at Mountain Lion (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 6): rolled 9, hit Center Torso (18/36 armor remains)!
- Fires Small Pulse Laser at Mountain Lion (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 2 Pulse Laser = 8): rolled 6, miss!
- Fires LRM-10 at Mountain Lion (3 base + 0 range + 3 movement + 1 enemy movement + 1 light woods = 8): rolled 7, miss!
- Gains 25 heat, sinks 22!



End Phase:
Clan Anvil
- Must pass a piloting test or fall (4 base + 1 massive damage + 3 actuator damage = 8): rolled 10, succeeds!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Medium Laser destroyed!
- Critical chance in Center Torso! No critical hits sustained!
- Critical chance in Center Torso! No critical hits sustained!

Knights Orion
- Must pass a piloting test or fall (4 base + 1 actuator damage + 1 massive damage = 6): rolled 7, succeeds!



Physical Combat Phase:
Knights Albatross
- Kicks Clan Anvil (4 base + 1 movement + 0 enemy movement + 1 light woods - 2 kick = 4): rolled 2, miss!

Knights Anvil
- Punches Clan Orion with Both Arms (5 base + 2 movement + 1 enemy movement + 1 light woods = 9): rolled 7, miss!

Clan Anvil
- Punches Knights Albatross with Right Arm (3 base + 0 movement + 1 enemy movement + 1 Clanner = 5): rolled 5, hit Head (3/9 armor remains (Pilot hit!))!



End Phase:
Knights Albatross
- Pilot hit! Must pass a 3+ consciousness test: rolled 7, succeeds!
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 6, succeeds!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Anvil – Walked +0
- Wraith – Jumped +4
- Orion – Walked +0
- Grizzly – Stationary +0



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