The Let's Play Archive

Battletech

by PoptartsNinja

Part 367: Hastilude - Turn 13

Hastilude: Tactical Update 13



“The Orion’s backing off,” Sir Ryden’s fingers flew over the controls as he fought to keep track of every enemy machine on the field. “Think the pilot’s had enough?”

“I doubt it, the pilot may just be injured” Dr. Sequord replied in clipped tones. “Leave it for now. The longer it spends not shooting us, the better. Back me up, I’ve got a plan.”

“Guerilla war?”

“Better. we’re going to catch their Wraith in a crossfire: I’m going to make him dodge right into your shots. Just don’t overheat yourself.”

Ryden nodded unconsciously, “Roger. Hey, doc? We still got a chance?”

“We don’t have time to worry about statistics. There’re no reinforcements, so if you value your life you’ll have to fight for it. Stick to the plan, and we’ll both walk off this field. You got me?”

“Understood, doc.” Ryden grimaced at the advancing Clan `Mechs. “I’ll follow your lead.”







Combat Phase
Knights Wraith
- Fires Medium Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 heat + 1 light woods - 2 Pulse Laser = 10): rolled 7, miss!
- Fires Medium Pulse Laser at Clan Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 heat + 1 light woods - 2 Pulse Laser = 10): rolled 3, miss!
- Gains 15 heat, sinks 20!

Knights Anvil
- Fires Large Pulse Laser at Clan Wraith (4 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 8): rolled 5, miss!
- Fires Large Pulse Laser at Clan Wraith (4 base + 0 range + 1 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 8): rolled 9, hit Left Torso (9/18 armor remains)!
- Gains 21 heat, sinks 24!

Clan Wraith
- Fires Medium Pulse Laser at Knights Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 9): rolled 9, hit Center Torso (7/23 armor remains)!
- Fires Medium Pulse Laser at Knights Wraith (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 9): rolled 5, miss!
- Gains 15 heat, sinks 20!

Clan Orion
- Holds fire!
- Gains 2 heat, sinks 22!

Clan Grizzly
- Fires Large Pulse Laser at Knights Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 3 light woods - 2 Pulse = 8): rolled 9, hit Left Leg (6/28 armor remains)!
- Fires LRM-10 at Knights Anvil (3 base + 2 range + 2 movement + 0 enemy movement + 3 light woods = 10): rolled 9, miss!



End Phase:



Physical Combat Phase:
Knights Wraith
- Kicks Clan Wraith (3 base + 3 movement + 4 enemy movement + 1 light woods + 1 heat - 2 kick = 10): rolled 8, miss!



End Phase:
Knights Wraith
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 6, succeeds!



Unit Status:


Knights of the Inner Sphere Mission Objectives:
- Win (incomplete)

Hastilude Enemy Movement Mods:
- Wraith – Jumped +4
- Orion – Ran +1
- Grizzly – Jumped +2



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