The Let's Play Archive

Battletech

by PoptartsNinja

Part 381: Ultimatum - Turn 7

Ultimatum: Tactical Update 7

Mechwarrior Tyrone hung from the arm of his Vapor Eagle like a leech clinging in futility to a turtle’s armored back. His feet hung useless beneath him as he kicked out for the dozenth time, trying to get some purchase with his leg before he fell six meters to the hard-packed sandy loam below. He’d been in the process of powering down his machine when the enemy had attacked—he could still feel the cacophonous hum of his BattleMech’s fusion engine—but he’d stepped out of the cockpit when the shooting had started; and been thrown from the machine’s shoulder by a nearby explosion.

He held his breath and hung still as another cloud of acrid, myomer-fueled smoke wafted past. The last thing he needed was to lose his grip and fall in a paroxysm of coughing; but he was running out of time. An enemy machine of a type he couldn’t identify had just rammed an eight-meter spear through the Star Colonel’s cockpit as the withered old man had struggled desperately to bring his machine’s massive engine back on line. This wasn’t a battle, Tyrone knew. It was an execution.

And so he swung, desperation giving strength to his wearying limbs, and finally managed to hook his leg over the barrel of the Vapor Eagle’s Large Pulse Laser. With all his might, his dark limbs strained as he clambered back onto the machine’s thin shoulders and practically fell into the waiting cockpit.



Combat Phase
One-Turn ACE Warhawk B
- Torso-twists to threaten hex 1121
- Fires Gauss Rifle at Talon (3 base + 0 range + 1 movement + 2 enemy movement - 1 targeting computer = 5): rolled 7, hit Left Leg (1/16 armor remains)!
- Fires ER Small Laser at Talon (3 base + 2 range + 1 movement + 2 enemy movement - 1 targeting computer = 7): rolled 8, hit Left Arm (7/12 armor remains)!
- Fires ER Medium Laser at Chameleon (3 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 Void Signature System + 2 secondary target not in front arc - 1 targeting computer = 8): rolled 11, hit Right Torso (9/16 armor remains)!
- Fires ER Medium Laser at Chameleon (3 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 Void Signature System + 2 secondary target not in front arc - 1 targeting computer = 8): rolled 8, hit Center Torso (15/22 armor remains)!
- Fires ER Medium Laser at Chameleon (3 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 Void Signature System + 2 secondary target not in front arc - 1 targeting computer = 8): rolled 6, miss!
- Fires ER Medium Laser at Chameleon (3 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 Void Signature System + 2 secondary target not in front arc - 1 targeting computer = 8): rolled 8, hit Head (2/9 armor remains)! Pilot hit!
- Fires ER Medium Laser at Chameleon (3 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 Void Signature System + 2 secondary target not in front arc - 1 targeting computer = 8): rolled 7, miss!
- Fires ER Medium Laser at Chameleon (3 base + 0 range + 1 movement + 1 enemy movement + 1 light woods + 1 Void Signature System + 2 secondary target not in front arc - 1 targeting computer = 8): rolled 9, hit Center Torso (8/22 armor remains)! TAC!
- Gains 35 heat, sinks 40!

ACE Talon
- Fires ER Small Laser at Mist Lynx B (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 8, hit Center Torso (5/8 structure remains)! Crit!
- Fires ER Small Laser at Mist Lynx B (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires ER Small Laser at Mist Lynx B (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 7, hit Left Arm (1/4 armor remains)!
- Fires ER Small Laser at Mist Lynx B (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 5, miss!
- Fires ER Small Laser at Mist Lynx B (2 base + 0 range + 2 movement + 3 enemy movement = 7): rolled 7, hit Left Arm (0/4 armor, 2/4 structure remains)! Crit!
- Fires Light PPC at Warhawk B (2 base + 0 range + 2 movement + 0 enemy movement + 1 secondary target = 5): rolled 10, hit Rear Center Torso (but the target is immune to damage this turn)!
- Fires Light PPC at Warhawk B (2 base + 0 range + 2 movement + 0 enemy movement + 1 secondary target = 5): rolled 6, hit Left Arm (but the target is immune to damage this turn)!
- Gains 22 heat, sinks 22! Overheating! ACE!

Mist Lynx B
- Fires ER Medium Laser at Talon (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 2, miss!
- Fires ER Medium Laser at Talon (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 8, hit Left Leg (0/16 armor, 2/8 structure remains)! Crit!
- Gains 26 heat, sinks 20! Overheating!

Wolf Spider B
- Fires ER PPC at Talon (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 10, hit Right Leg (0/16 armor, 2/8 structure remains)! Crit!
- Fires ER PPC at Talon (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 8, hit Right Arm (0/12 armor, 3/6 structure remains)! Crit!
- Fires Gauss Rifle at Talon (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 10, hit Right Arm (0/6 structure remains)! Arm blown off!
- - Damage transfers to Right Torso (0/12 armor remains)!
- Gains 32 heat, sinks 32!

Arctic Cheetah
- Fires ER Medium Laser at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): rolled 3, miss!
- Fires ER Medium Laser at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): rolled 11, hit Right Torso (1/8 armor remains)!
- Fires LRM-5 at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): rolled 3, miss!
- Fires LRM-5 at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): rolled 5, miss!
- Gains 17 heat, sinks 20!

Huntsman A
- Fires Large Pulse Laser at Longbow (2 base + 0 range + 3 movement + 0 enemy movement + 2 Void Signature System + 3 Light Woods - 2 Pulse Laser = 8): rolled 4, miss!
- Fires LB 2-X Autocannon at Longbow (2 base + 0 range + 3 movement + 0 enemy movement + 2 Void Signature System + 3 Light Woods = 10): rolled 3, miss!
- Fires LRM-10 at Longbow (2 base + 0 range + 3 movement + 0 enemy movement + 2 Void Signature System + 3 Light Woods = 10): rolled 9, miss!
- Gains 18 heat, sinks 24!

Unknown Assault
- Holds fire!
- Gains 10 heat, sinks 32!

Thug
- ???
- Gains ?? heat, sinks 34!

Longbow
- Fires Large Laser at Huntsman A (2 base + 2 range + 1 movement + 1 enemy movement + 1 Void Signature System + 1 partial cover + 2 light woods = 10): rolled 7, miss!
- Fires TAG at Huntsman A (2 base + 2 range + 1 movement + 1 enemy movement + 1 Void Signature System + 1 partial cover + 2 light woods = 10): rolled 12, hit!
- Gains 19 heat, sinks 26!

Longbow
- Holds fire!
- Gains 11 heat, sinks 26!

Black Knight
- Holds fire!
- Gains 12 heat, sinks 36!

Excalibur
- Fires LRM-20 w/Artemis IV indirectly at Huntsman A (2 base + 0 range + 2 movement + 1 enemy movement + 1 Void Signature System + 2 light woods + 0 firing indirectly at TAGged target = 8): rolled 7, miss!
- Gains 18 heat, sinks 22!

Coyote
- Holds fire!
- Gains 10 heat, sinks 28!

Chameleon
- Fires Large Laser at Warhawk Prime (2 base + 0 range + 2 movement + 0 enemy movement + 1 Void Signature System = 5): rolled 2, miss!
- Fires Large Laser at Warhawk Prime (2 base + 0 range + 2 movement + 0 enemy movement + 1 Void Signature System = 5): rolled 9, hit Right Arm (but the target is immune to damage this turn)!
- Fires TAG at Warhawk Prime (2 base + 0 range + 2 movement + 0 enemy movement + 1 Void Signature System = 5): rolled 11, hit!
- Gains 28 heat, sinks 22! Overheating! ACE!

Crab
- Fires ER Large Laser at Warhawk Prime (2 base + 2 range + 0 movement + 0 enemy movement + 1 Void Signature System + 2 light woods = 7): rolled 6, miss!
- Fires ER Large Laser at Warhawk Prime (2 base + 2 range + 0 movement + 0 enemy movement + 1 Void Signature System + 2 light woods = 7): rolled 7, hit Left Arm (but the target is immune to damage this turn)!
- Gains 34 heat, sinks 36!

Hunchback
- No Line of Sight to target!
- Gains 12 heat, sinks 22!

Bobcat
- Charges PPC Capacitor!
- Fires Light PPC at Mist Lynx B (2 base + 2 range + 0 movement + 3 enemy movement + 1 Void Signature System = 8): rolled 12, hit Center Torso (0/8 structure remains)! Mech destroyed!
- Gains 20 heat, sinks 24!

Stinger
- Torso-twists to threaten hex 1323!
- Fires ER Medium Laser at Arctic Cheetah (2 base + 2 range + 3 movement + 3 enemy movement = 10): rolled 2, miss!
- Gains 12 heat, sinks 20!



End Phase:
Chameleon
- Pilot hit! Must pass a 3+ consciousness test: rolled 11, succeeds!
- Through-armor critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Must pass a piloting test or fall (3 base + 3 gyro hit + 1 massive damage = 7): rolled 6, fails!
- Suffers 5 damage to Head (0/9 armor, 0/3 structure remains) in the fall! Mech destroyed!

Talon
- Critical chance in Left Leg! 1 critical hit sustained!
- Critical chance in Right Leg! Leg blown off! Mech destroyed!



Physical Combat Phase:
Bobcat
- Attacks Nova D with Lance (3 base + 0 movement - 4 immobile target = -1): automatically hit Head (0/3 structure remains)! Mech destroyed!

Black Knight
- Punches Griffin IIC with both hands (3 base + 2 movement - 4 immobile target = 1): automatically hit Head (2/9 armor remains), Head (0/9 armor, 0/3 structure remains)! Mech destroyed!

Coyote
- Attacks Kraken with Lance (3 base + 2 movement - 4 immobile target = 1): automatically hit Head (0/9 armor, 0/3 structure remains)! Mech destroyed!



Arrow IV Counter: 1 Turns









Special Rules
Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more!

Blind: Enemy units are only visible in direct Line of Sight

Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight.

Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a weaker Phase 3 unit. Some of these units start on the map, others will enter from elsewhere.



Player Status:


Glorious Deaths




Phase 1 Objectives:
- Die Gloriously!

Phase 2 / Phase 3 Objectives:
- Defeat as many enemy `Mechs as possible (3/39 defeated)
- Defend Clan HQ Vehicles (3/3 remaining)
- Defend Clan Personnel (60/84 tents remaining)
- Defend Clan Equipment (24/36 units remaining)



Enemy Status:
Stinger –Structure damage
Hunchback – Armor damage
Longbow – Structure damage! Pilot injured!
Crab – Armor penetrated

Enemy Movement Mods:
- Unknown Assault +1
- Longbow +0
- Longbow +0
- Thug +1
- Black Knight +1
- Excalibur +1
- Coyote +1
- Hunchback +0
- Crab +0
- Bobcat +3
- Stinger +4


Orders Due: Saturday Night!