The Let's Play Archive

Battletech

by PoptartsNinja

Part 386: Ultimatum - Turn 12

Ultimatum: Tactical Update 12 (Corrected)

Star Commander Ranvig kept her machine low to the ground as she stalked towards the Snow Raven encampment. She’d already discovered the corpses of a dozen or more dead elementals. The Ravens’ light perimeter guard had been slaughtered: crushed, blown apart, and tossed into a pile like so much refuse—the enemy hadn’t bothered to claim them as isorla. They were arrogant, or perhaps simply too busy to claim their prize.

Like most Clanners, Ranvig had been raised to think of Spheroids as greedy. That these Rim Worlders would willingly pass up any amount of Clantech astounded her. Then again, as the flawed product of the Clan’s breeding programs, Ranvig was more willing to question than most. Her genes were the product of the union of two well-established Elemental lines: one, the pride of Clan Ghost Bear; the other the most capable bloodline the Sea Foxes had produced in centuries. And yet, one missed genetic marker had ruined the whole: Ranvig and all of her sibkin had been born only slightly taller than most Aerospace pilots: far too small to ever be Elementals. Most had still tried—only Ranvig had had the foresight to try out as a Mechwarrior instead. And only Ranvig survived training. A solitary fluke, tiny and yet bulky and powerful: ill-fit to be anywhere near a Clan war machine.

The Sea Foxes had barred her from ever competing for a bloodname, and shuffled her off to a command unlikely to ever see combat. She was a curse, an albatross for any command—any Star she commanded was the first bid away. She still served: she took in the failures and troublemakers, and kept them in line. Molded them into model warriors.

She’d make an excellent trainer one day and, unless she managed to find a glorious end in today’s battle, she was certain to survive long enough to meet such an ignominious fate. Her Clan paid her no mind. Even that loud idiot Thresher hadn’t said a word when she’d joined his mad rush to the Snow Ravens’ aid—yet she’d turned away at the last minute. Any half-wit could barge into a battle and start shooting; but a flanking maneuver could gain valuable time. Besides, what did she have to lose?





Combat Phase
ACE Black Knight
- ???
- Gains ?? heat, sinks 36!

Warhawk B
- Torso-twists to threaten hex 1425!
- Fires Gauss Rifle at Crab (3 base + 0 range + 1 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 6): rolled 11, hit Left Torso (0/12 structure remains)! Torso destroyed!
- - Damage transfers to Center Torso (0/16 structure remains)! `Mech destroyed!
- Fires ER Medium Laser at Crab (3 base + 2 range + 1 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 8): rolled 5, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 1 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 8): rolled 12, hit Right Torso!
- Fires ER Medium Laser at Crab (3 base + 2 range + 1 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 8): rolled 10, hit Center Torso!
- Fires ER Medium Laser at Crab (3 base + 2 range + 1 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 8): rolled 8, hit Right Torso!
- Fires ER Medium Laser at Crab (3 base + 2 range + 1 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 8): rolled 5, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 1 movement + 0 enemy movement + 3 Void Signature System - 1 targeting computer = 8): rolled 9, hit Center Torso!
- Fires Streak SRM-6 at Locust (3 base + 2 range + 1 movement + 4 enemy movement = 10): rolled 8, fails to lock on!
- Fires Streak SRM-6 at Locust (3 base + 2 range + 1 movement + 4 enemy movement = 10): rolled 9, fails to lock on!
- Gains 32 heat, sinks 40!

Vapor Eagle
- Fires Medium Pulse Laser at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 7, miss!
- Fires Medium Pulse Laser at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 7, miss!
- Fires Medium Pulse Laser at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 pulse laser = 9): rolled 7, miss!
- Fires Machine Gun at Stinger (3 base + 2 range + 3 movement + 4 enemy movement + 1 light woods = 13): automatic miss!
- Fires Machine Gun at Stinger (3 base + 2 range + 3 movement + 4 enemy movement + 1 light woods = 13): automatic miss!
- Fires Machine Gun at Stinger (3 base + 2 range + 3 movement + 4 enemy movement + 1 light woods = 13): automatic miss!
- Fires Machine Gun at Stinger (3 base + 2 range + 3 movement + 4 enemy movement + 1 light woods = 13): automatic miss!
- Fires Streak SRM-2 at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): rolled 4, fails to lock-on!
- Fires Streak SRM-2 at Stinger (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): rolled 8, fails to lock-on!
- Gains 16 heat, sinks 22!

Arctic Cheetah
- Torso-twists to threaten hex 1215!
- Fires ER Medium Laser at Locust (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 6, hit Right Leg (18/32 armor remains)!
- Fires LRM-5 at Locust (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 6, hit Right Leg (18/32 armor remains)!
- Fires Flamer at Locust (target not in firing arc): automatic miss!
- Fires TAG at Locust (target not in firing arc): automatic miss!
- Gains 11 heat, sinks 20!

Huntsman A
- Fires Large Pulse Laser at Stinger (2 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 8): rolled 7, miss!
- Fires Large Pulse Laser at Stinger (2 base + 0 range + 3 movement + 4 enemy movement + 1 light woods - 2 Pulse Laser = 8): rolled 8, hit Right Leg (0/8 armor, 2/4 structure remains)! Crit!
- Fires LRM-10 at Stinger (2 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 10): rolled 12, 6 missiles hit Left Torso (1/8 armor remains), Right Torso (0/8 armor remains)!
- Gains 9 heat, sinks 24! Overheating!

Longbow
- ???!
- Gains ?? heat, sinks 26!

Longbow
- Holds fire!
- Gains 10 heat, sinks 26!

Excalibur
- ???!
- Gains ?? heat, sinks 22!

Coyote
- Fires ER Large Laser at Gamma Galaxy Maher Mobile Command Center (2 base + 0 range + 0 movement - 4 enemy movement + 1 Void Signature System = -1): automatically hit Left Side (51/98 armor remains)!
- Gains 22 heat, sinks 28!

Crab
- Torso-twists to threaten hex 0825!
- Fires ER Large Laser at Warhawk B (2 base + 0 range + 0 movement + 1 enemy movement + 1 Void Signature System = 4): rolled 3, miss!
- Fires Medium Pulse Laser at Warhawk B (2 base + 2 range + 0 movement + 1 enemy movement + 1 Void Signature System = 6): rolled 3, miss!
- Fires ER Medium Laser at Warhawk B (2 base + 4 range + 0 movement + 1 enemy movement + 1 Void Signature System - 2 Pulse Laser = 6): rolled 5, miss!
- Gains 33 heat, sinks 36!

Hunchback
- ???!
- Gains ?? heat, sinks 22!

Phoenix
- Fires Large Variable Speed Pulse Laser at Warhawk B (2 base + 2 range + 2 movement + 1 enemy movement - 2 Pulse Laser = 5): rolled 2, miss!
- Fires SRM-4 (Inferno) at Warhawk B (2 base + 4 range + 2 movement + 1 enemy movement Laser = 9): rolled 5, miss!
- Fires SRM-4 (Inferno) at Warhawk B (2 base + 4 range + 2 movement + 1 enemy movement Laser = 9): rolled 8, miss!
- Gains 28 heat, sinks 30!

Phoenix
- ???!
- Gains ?? heat, sinks 30!

Bobcat
- Fires Snub-Nose PPC w/PPC Capacitor (charged) at Arctic Cheetah (2 base + 0 range + 2 movement + 2 enemy movement + 1 Void Signature System = 7): rolled 7, hit Right Leg (0/7 structure remains)! Limb blown off!
- - Damage transfers to Right Torso (0/7 structure remains)! Torso destroyed!
- - - Damage transfers to Center Torso (0/10 structure remains)! `Mech destroyed!
- Gains 25 heat, sinks 24!

Bobcat
- ???!
- Gains ?? heat, sinks 24!

Stinger
- Torso-twists to threaten hex 2148!
- Fires ER Medium Laser at Huntsman A (2 base + 0 range + 3 movement + 3 enemy movement = 8): rolled 10, hit Right Torso (13/18 armor remains)!
- Gains 12 heat, sinks 20!

Locust
- Fires ER Medium Laser at Warhawk B (2 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 8, hit Left Leg (30/35 armor remains)!
- Gains 7 heat, sinks 20!

Locust
- Torso-twists to threaten hex 1618!
- Fires Inferno SRM-2 at tent (2 base + 0 range + 2 movement - 4 enemy movement = 0): automatic hit! The hex ignites!
- Gains 4 heat, sinks 20!

Locust
- Fires Inferno SRM-2 at tent (2 base + 0 range + 2 movement - 4 enemy movement = 0): automatic hit! The hex ignites!
- Fires Inferno SRM-2 at tent (2 base + 2 range + 2 movement - 4 enemy movement + 1 secondary target = 3): rolled 8, hit! The hex ignites!
- Fires Inferno SRM-2 at tent (2 base + 2 range + 2 movement - 4 enemy movement + 1 secondary target = 3): rolled 10, hit! The hex ignites!
- Fires Inferno SRM-2 at tent (2 base + 2 range + 2 movement - 4 enemy movement + 1 secondary target = 3): rolled 9, hit! The hex ignites!
- Gains 8 heat, sinks 20!

Arrow IV Salvo
- Explodes harmlessly!



Corrected Shooting
ACE Thug
- Fires Medium Pulse Laser at Wolf Spider B (2 base + 2 range + 2 movement + 1 enemy movement + 1 heat - 2 Pulse Laser = 6): rolled 6, hit Left Arm (3/24 armor remains)!
- Gains 7 heat, sinks 34!

Wolf Spider B
- Torso-twists to threaten hex 1226!
- Fires ER PPC at Locust (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 6, miss!
- Fires Gauss Rifle at Locust (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 2, miss!
- Gains 26 heat, sinks 32!

Unknown Assault
- Fires Gauss Rifle at Wolf Spider B (2 base + 2 range + 0 movement + 1 enemy movement + 1 Void Signature System = 6): rolled 9, hit Left Leg (17/32 armor remains)!
- Fires Light PPC w/PPC Capacitor (charged) at Wolf Spider B (2 base + 4 range + 0 movement + 1 enemy movement + 1 Void Signature System = 8): rolled 6, miss!
- Fires Light PPC w/PPC Capacitor (charged) at Wolf Spider B (2 base + 4 range + 0 movement + 1 enemy movement + 1 Void Signature System = 8): rolled 6, miss!
- Fires Plasma Rifle at Wolf Spider B (2 base + 4 range + 0 movement + 1 enemy movement + 1 Void Signature System = 8): rolled 9, hit Right Torso (14/24 armor remains)!
- - Wolf Spider B gains 4 heat!
- Gains 41 heat, sinks 32!

Locust
- Fires ER Medium Laser at Wolf Spider B (2 base + 4 range + 2 movement + 1 enemy movement = 9): rolled 5, miss!
- Gains 7 heat, sinks 20!



End Phase:
Stinger
- Critical chance in Right Leg! No critical hits sustained!



Physical Combat Phase:
Coyote
- Attacks Gamma Galaxy Maher Mobile Command Center with Lance (3 base + 1 movement - 4 immobile target + 2 lance = 2): rolled 5, hit Left Side (38/98 armor remains)! Rolled 11, hit penetrates (8/10 structure remains)! Limited Crit!



End Phase:
Gamma Galaxy Maher Mobile Command Center
- Limited critical hit in Left Side! No effect!



Arrow IV Counter: 2 Turn









Special Rules
Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more!

Blind: Enemy units are only visible in direct Line of Sight

Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight.

Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a weaker Phase 3 unit. Some of these units start on the map, others will enter from elsewhere.



Player Status:


Glorious Deaths




Phase 2 / Phase 3 Objectives:
- Defeat as many enemy `Mechs as possible (5/39 defeated)
- Defend Clan HQ Vehicles (3/3 remaining)
- Defend Clan Personnel (I lost count/84 tents remaining)
- Defend Clan Equipment (24/36 units remaining)



Enemy Status:
Thug – Damaged
Black Knight – Damaged
Excalibur – Damaged
Stinger – Damaged
Hunchback – Damaged
Longbow – Damaged, Pilot injured
Longbow – Damaged
Crab – Damaged

Enemy Movement Mods:
- Unknown Assault +1
- Longbow +0
- Thug +1
- Coyote +0
- Phoenix +3
- Bobcat +3
- Stinger +4
- Locust +3
- Locust +3
- Locust +3
- Locust +2



Orders Due: I was able to make time to fix this, so orders are still due Tuesday Night! I apologize again for the confusion!