The Let's Play Archive

Battletech

by PoptartsNinja

Part 391: Ultimatum - Turn 17

Ultimatum: Tactical Update 17

“They have brought in more artillery,” Ranvig didn’t flinch as LRMs rained down around her Ebon Jaguar. The machine shook with dozens of hits and red-hot shrapnel pinged from her transplex cockpit. The enemy seemed innumerable even though Clan forces probably outnumbered them by dozens to one. No matter how few of them there really were, they had seized local superiority and there was nowhere she could gain even a moment’s respite.

“We should hunt them down,” Thresher suggested. To Ranvig’s ears the other Sea Fox sounded distracted, even tired. “Hunt them and kill the—”

“Can we afford to, quineg?” Ranvig asked, “We do not know where they are and we are already badly outnumbered. I do not wish to let a Smoke Jaguar into my rear while I go into the jungles hunting for a Steel Viper.”

“Your analogy would make more sense if Steel Vipers could fire LRMs from their fangs,” Thresher replied humorlessly, “also if Smoke Jaguars—”

Ranvig flipped open her transplex face shield to rub her eyes, “Shut up.”




Movement Phase
Kraken 3
- Insufficient MP to turn!



Combat Phase
Warhawk B
- Torso-twists to threaten hex 1920!
- Fires Gauss Rifle at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods + 1 minimum range - 1 targeting computer = 8): rolled 7, miss!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods - 1 targeting computer = 7): rolled 7, hit Center Torso (14/21 armor remains)!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods - 1 targeting computer = 7): rolled 8, hit Left Arm (9/16 armor remains)!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods - 1 targeting computer = 7): rolled 8, hit Left Torso (11/18 armor remains)!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods - 1 targeting computer = 7): rolled 6, miss!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods - 1 targeting computer = 7): rolled 9, hit Left Torso (4/18 armor remains)!
- Fires ER Medium Laser at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods - 1 targeting computer = 7): rolled 6, miss!
- Fires Streak SRM-6 at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods = 8): rolled 8, 2 missiles hit Left Torso (2/18 armor remains), Left Arm (14/16 armor remains (TAC!))!
- Fires Streak SRM-6 at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods = 8): rolled 12, 2 missiles hit Right Leg (16/18 armor remains), Right Torso (9/18 armor remains)!
- Fires ER Small Laser at Phoenix (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System + 1 light woods - 1 targeting computer = 7): rolled 10, hit Center Torso (11/21 armor remains)!
- Gains 44 heat, sinks 40!

Kraken 3
- Torso-twists to threaten hex 2327!
- Fires LRM-15 at Hunchback (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 8, miss!
- Fires LRM-15 at Hunchback (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 8, miss!
- Fires LRM-15 at Hunchback (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 8, miss!
- Fires LRM-15 at Hunchback (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 8, miss!
- Fires LRM-15 at Hunchback (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 12, 15 missiles hit Left Leg (5/20 armor remains), Right Arm (5/16 armor remains), Right Torso (14/20 armor remains)!
- Fires LRM-15 at Hunchback (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 8, miss!
- Fires LRM-15 at Hunchback (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 7, miss!
- Fires LRM-15 at Hunchback (2 base + 4 range + 2 movement + 1 enemy movement + 2 light woods = 11): rolled 5, miss!
- Gains 42 heat, sinks 38!

Wolf Spider B
- Fires ER PPC at Phoenix (3 base + 2 range + 2 movement + 2 enemy movement + 2 light woods + 0 Void Signature System = 11): rolled 5, miss!
- Fires Gauss Rifle at Phoenix (3 base + 2 range + 2 movement + 2 enemy movement + 2 light woods + 0 Void Signature System = 11): rolled 3, miss!
- Gains 17 heat, sinks 32!

Ebon Jaguar
- Torso-twists to threaten hex 0718!
- Fires ER PPC at Crab (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System = 7): rolled 5, miss!
- Fires ER PPC at Crab (3 base + 0 range + 2 movement + 2 enemy movement + 0 Void Signature System = 7): rolled 5, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System = 9): rolled 8, miss!
- Fires ER Medium Laser at Crab (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System = 9): rolled 9, hit Left Torso (7/14 armor remains)!
- Fires Streak SRM-6 at Crab (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System = 9): rolled 5, fails to lock on!
- Fires Streak SRM-6 at Crab (3 base + 2 range + 2 movement + 2 enemy movement + 0 Void Signature System = 9): rolled 5, fails to lock on!
- Gains 42 heat, sinks 40!

Huntsman A
- Fires Large Pulse Laser at Longbow (2 base + 4 range + 3 movement + 0 enemy movement + 2 light woods - 2 Pulse Laser = 9): rolled 4, miss!
- Fires Large Pulse Laser at Longbow (2 base + 4 range + 3 movement + 0 enemy movement + 2 light woods - 2 Pulse Laser = 9): rolled 11, hit Head (0/9 armor, 2/3 structure remains)! Crit!
- Fires LB 2-X Autocannon (slug) at Longbow (2 base + 4 range + 3 movement + 0 enemy movement + 2 light woods = 11): rolled 6, miss!
- Fires LRM-10 at Longbow (2 base + 2 range + 3 movement + 0 enemy movement + 2 light woods = 9): rolled 6, miss!
- Gains 30 heat, sinks 24! Overheating!

Unknown Assault
- Fires Light PPC w/ PPC Capacitor (charged) at Warhawk B (2 base + 4 range + 2 movement + 0 enemy movement + 2 smoke + 1 void signature system = 11): rolled 9, miss!
- Fires Light PPC w/ PPC Capacitor (charged) at Warhawk B (2 base + 4 range + 2 movement + 0 enemy movement + 2 smoke + 1 void signature system = 11): rolled 2, miss!
- Gains 36 heat, sinks 36!

Longbow
- Torso-twists to threaten hex 0637!
- Fires Large Laser at Huntsman (2 base + 4 range + 0 movement + 3 enemy movement + 2 light woods = 11): rolled 8, miss!
- Fires TAG at Huntsman (2 base + 4 range + 0 movement + 3 enemy movement + 2 light woods = 11): rolled 8, miss!
- Gains 8 heat, sinks 26!

Longbow
- Holds fire!
- Gains 16 heat, sinks 26!

Black Knight
- Holds fire!

Excalibur
- Fires Gauss Rifle at Ares (2 base + 0 range + 0 movement -4 enemy movement + 1 Void Signature System = -1): automatically hit Rear (1/16 armor remains)!
- Gains 11 heat, sinks 22!

Coyote
- Charges PPC Capacitor!
- Gains 17 heat, sinks 28!

Hunchback
- Fires ER Medium Laser at Huntsman (2 base + 4 range + 2 movement + 3 enemy movement + 2 light woods = 13): automatic miss!
- Fires ER Medium Laser at Huntsman (2 base + 4 range + 2 movement + 3 enemy movement + 2 light woods = 13): automatic miss!
- Gains 12 heat, sinks 22!

Crab
- Fires ER Large Laser at Warhawk B (2 base + 2 range + 2 movement + 0 enemy movement + 2 light woods + 1 Void Signature System = 9): rolled 4, miss!
- Fires ER Large Laser at Warhawk B (2 base + 2 range + 2 movement + 0 enemy movement + 2 light woods + 1 Void Signature System = 9): rolled 7, miss!
- Gains 36 heat sinks 36!

Chameleon
- Fires Large Laser at Cauldron Born (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke + 1 Void Signature System = 10): rolled 9, miss!
- Fires Large Laser at Cauldron Born (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke + 1 Void Signature System = 10): rolled 5, miss!
- Fires TAG at Cauldron Born (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke + 1 Void Signature System = 10): rolled 8, miss!
- Gains 28 heat sinks 32!

Chameleon
- Fires Large Laser at Cauldron Born (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke + 1 Void Signature System = 10): rolled 9, miss!
- Fires Large Laser at Cauldron Born (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke + 1 Void Signature System = 10): rolled 2, miss!
- Fires TAG at Cauldron Born (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke + 1 Void Signature System = 10): rolled 11, hit!
- Gains 28 heat sinks 32!

???
- Fires LRM-20 w/ Artemis IV (Semi-Guided) indirectly at Cauldron Born (2 base + 2 range + 0 movement + enemy movement ignored + indirect fire penalty ignored + 1 smoke + 1 Void Signature System = 6): rolled 8, 12 missiles hit Right Arm (12/17 armor remains), Left Arm (10/17 armor remains), Right Arm (10/17 armor remains)!
- Fires LRM-20 w/ Artemis IV (Semi-Guided) indirectly at Cauldron Born (2 base + 2 range + 0 movement + enemy movement ignored + indirect fire penalty ignored + 1 smoke + 1 Void Signature System = 6): rolled 2, miss!
- Gains 22 heat, sinks 26!

???
- Fires LRM-20 w/ Artemis IV (Semi-Guided) indirectly at Cauldron Born (2 base + 4 range + 0 movement + enemy movement ignored + indirect fire penalty ignored + 1 smoke + 1 Void Signature System = 8): rolled 10, 20 missiles hit Right Leg (14/19 armor remains), Left Torso (15/20 armor remains), Left Arm (5/17 armor remains), Right Arm (5/17 armor remains)!
- Fires LRM-20 w/ Artemis IV (Semi-Guided) indirectly at Cauldron Born (2 base + 4 range + 0 movement + enemy movement ignored + indirect fire penalty ignored + 1 smoke + 1 Void Signature System = 8): rolled 2, miss!
- Gains 22 heat, sinks 26!

Phoenix
- Torso-twists to threaten hex 2019!
- Fires Large Variable Speed Pulse Laser at Warhawk B (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke + 1 Void Signature System - 2 pulse laser = 5): rolled 7, hit Left Leg (19/35 armor remains)!
- Fires SRM-4 (Inferno) at Warhawk B (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke + 1 Void Signature System = 7): rolled 6, miss!
- Fires SRM-4 (EMP) at Warhawk B (2 base + 0 range + 3 movement + 0 enemy movement + 1 smoke + 1 Void Signature System = 7): rolled 12, 3 missiles hit! Target gains 1 heat! EMP Threshhold reached!
- Gains 28 heat, sinks 30!

Phoenix
- Fires Large Variable Speed Pulse Laser at Huntsman A (2 base + 2 range + 3 movement + 3 enemy movement + 3 light woods + 1 Void Signature System - 2 pulse laser = 12): rolled 9, miss!
- Gains 25 heat, sinks 30!

Bobcat
- Holds fire!
- Gains 16 heat, sinks 24!

Locust
- Holds fire!
- Gains 2 heat, sinks 20!



End Phase:
Longbow
- Critical chance in Head! No critical hit sustained!
- Must pass a 3+ consciousness test: rolled 8, succeeds!

Phoenix
- Through-armor critical chance in Left Arm! No critical hit sustained!



Arrow IV Counter: 1 Turn









Special Rules
Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more!

Blind: Enemy units are only visible in direct Line of Sight

Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight.

Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a Phase 3 unit. Some of these units start on the map, others will enter from elsewhere.



Player Status:


Glorious Deaths




Phase 2 / Phase 3 Objectives:
- Defeat as many enemy `Mechs as possible (8/39 defeated)
- Defend Clan HQ Vehicles (2/3 remaining)
- Defend Clan Personnel (I lost count again, thanks smoke! )
- Defend Clan Equipment (23/36 units remaining)



Enemy Status:
Black Knight – Damaged
Excalibur – Damaged
Hunchback – Damaged
Longbow – Damaged, Pilot injured
Longbow – Damaged
Phoenix – Damaged

Enemy Movement Mods:
- Unknown Assault +0
- Longbow +0
- Longbow +0
- Black Knight +1
- Excalibur +0
- Coyote +2
- Crab +0
- Chameleon +2
- Chameleon +2
- Hunchback +2
- Hunchback +1
- Phoenix +2
- Phoenix +0
- Bobcat +3
- Locust +4



Orders Due: Saturday Night!