The Let's Play Archive

Battletech

by PoptartsNinja

Part 403: Ultimatum - Turn 29

Ultimatum: Tactical Update 29

“I’ll cut your hearts out,” Galaxy Commander Xephon Siegel hissed to himself. Everywhere he turned brought him face to face with another Rim World coward. They didn’t have the strength or will to face him as true warriors, so they fought him en masse and ran at the first danger. It was a joke, just like every other battle with Inner Sphere forces he’d ever witnessed. They didn’t know how to fight with honor and never had the sense to just lay down and die.

To make matters worse, the Rim Worlders were making a mockery of his heritage by utilizing corruptions of noble Star League machines. They were at once familiar as they were alien: the enemy’s dishonorable stealth technology rendered their forms indistinct, and the massive heat radiator fins wastefully adorning each enemy machine made them look cancerous and sick. Those massive radiators vented so much waste heat into the air that thermals swiftly became useless, and with their irritating ECM systems telling his magnetic resonance imaging that no objects were present the battle was more like fighting ghosts than a real enemy. It was frustrating. Infuriating.

Siegel hated losing, but losing to abominations that mocked his glorious ancestry was too much for his proud Clan spirit to handle. He lashed out in anger and stove in a Locust’s thinly-armored side with an unClanlike kick, and felt a little better.



Combat Phase
Dire Wolf H
- Torso-twists to threaten hex 1305!
- Fires Gauss Rifle at Chameleon (2 base + 0 range + 1 movement + 2 enemy movement + 2 minimum range - 1 targeting computer = 6): rolled 7, hit Right Torso (0/16 armor, 0/12 structure remains)!
- - Damage transfers to Center Torso (3/22 armor remains)! Torso destroyed! Engine hit! Engine destroyed! Mech destroyed!
- Fires Gauss Rifle at Chameleon (2 base + 0 range + 1 movement + 2 enemy movement + 2 minimum range - 1 targeting computer = 6): rolled 7, hit Center Torso (0/22 armor, 4/16 structure remains)!
- Fires Heavy Large Laser at Chameleon (2 base + 0 range + 1 movement + 2 enemy movement + 1 heavy laser - 1 targeting computer = 5): rolled 3, miss!
- Fires Heavy Large Laser at Chameleon (2 base + 0 range + 1 movement + 2 enemy movement + 1 heavy laser - 1 targeting computer = 5): rolled 11, hit Center Torso (0/16 structure remains)!
- Gains 41 heat, sinks 40! Overheating!

Atlas IIC
- Fires Hyper-Assault Gauss Rifle 40 at Locust (2 base + 0 range + 1 movement + 3 enemy movement + 1 smoke + 2 minimum range - 1 Short Range HAG = 8): rolled 5, miss!
- Fires ER Medium Laser at Locust (2 base + 0 range + 1 movement + 3 enemy movement + 1 smoke = 7): rolled 6, miss!
- Fires ER Medium Laser at Locust (2 base + 0 range + 1 movement + 3 enemy movement + 1 smoke = 7): rolled 4, miss!
- Fires ER Medium Laser at Locust (2 base + 0 range + 1 movement + 3 enemy movement + 1 smoke = 7): rolled 6, miss!
- Fires ER Medium Laser at Locust (2 base + 0 range + 1 movement + 3 enemy movement + 1 smoke = 7): rolled 9, hit Right Torso (1/8 armor remains)!
- Gains 39 heat, sinks 38!

Crab (ACE)
- Fires ER Large Laser at Stormcrow Prime (2 base + 0 range + 2 movement - 4 enemy movement + 1 heat + 1 smoke = 2): automatically hit Center Torso (17/25 armor remains)!
- Fires ER Large Laser at Stormcrow Prime (2 base + 0 range + 2 movement - 4 enemy movement + 1 heat + 1 smoke = 2): automatically hit Center Torso (9/25 armor remains)!
- Gains 34 heat sinks 34! Overheating! ACE!

Unknown Assault
- Fires Snub-Nose PPC w/ PPC Capacitor (charged) at Atlas IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 smoke = 6): rolled 12, hit Right Torso (17/32 armor remains)!
- Fires Plasma Rifle at Atlas IIC (2 base + 2 range + 2 movement + 0 enemy movement + 2 smoke = 8): rolled 8, hit Left Leg (32/42 armor remains)! Atlas IIC gains 4 heat!
- Fires LB-10X Autocannon (cluster) at Atlas IIC (2 base + 0 range + 2 movement + 0 enemy movement + 2 smoke = 6): rolled 11, 8 submunitions hit Right Leg (41/42 armor remains), Left Torso (26/32 armor remains), Center Torso (40/46 armor remains), Left Torso (25/32 armor remains), Left Torso (24/32 armor remains), Right Arm (24/33 armor remains), Left Arm (32/33 armor remains), Center Torso (39/46 armor remains)!
- Fires Medium Pulse Laser at Atlas IIC (2 base + 4 range + 2 movement + 0 enemy movement + 2 smoke - 2 pulse laser = 8): rolled 7, miss!
- Gains 37 heat, sinks 26! Overheating! ACE!

Longbow
- Fires Large Laser at Ares Tank (2 base + 0 range + 2 movement - 4 enemy movement = 0): automatically hit rear (0/16 armor, 0/3 structure remains)! Tank destroyed!

Black Knight
- Holds fire!
- Gains 10 heat, sinks 36!

Excalibur
- Holds fire!
- Gains 10 heat, sinks 22!

Coyote
- Fires ER Large Laser at Mist Lynx Prime (2 base + 2 range + 2 movement - 4 enemy movement + 1 Void Signature System = 3): rolled 8, hit Center Torso (2/10 armor remains)!
- Gains 24 heat, sinks 28!

Coyote
- Fires ER Large Laser at Mist Lynx Prime (2 base + 2 range + 2 movement - 4 enemy movement + 1 Void Signature System = 3): rolled 9, hit Center Torso (0/10 armor, 2/8 structure remains)! Crit!
- Gains 24 heat, sinks 28!

Coyote
- Fires ER Large Laser at Mist Lynx Prime (2 base + 2 range + 2 movement - 4 enemy movement + 1 Void Signature System = 3): rolled 8, hit Center Torso (0/8 structure remains)! `Mech destroyed!
- Gains 24 heat, sinks 28!

Coyote
- Fires ER Large Laser at Mist Lynx Prime (2 base + 2 range + 2 movement - 4 enemy movement + 1 Void Signature System = 3): rolled 9, hit Center Torso (2/10 armor remains)!
- Gains 24 heat, sinks 28!

Chameleon
- Fires Large Laser at Dire Wolf H (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 3, miss!
- Fires TAG at Dire Wolf H (2 base + 0 range + 3 movement + 0 enemy movement = 5): rolled 7, hit!
- Gains 14 heat sinks 32!

Phoenix
- Fires Variable Speed Large Pulse Laser at Mist Lynx Prime (2 base + 2 range + 3 movement - 4 enemy movement = 3): rolled 8, hit Center Torso (0/10 armor, 1/8 structure remains)! Crit!

Bobcat
- Fires Light PPC at Mist Lynx Prime (2 base + 0 range + 3 movement - 4 enemy movement = 1): automatically hit Center Torso (0/8 structure remains)! `Mech destroyed!

Longbow
- Fires LRM-20 w/ Artemis IV (Semi-Guided) at Dire Wolf H (2 base + 2 range + 0 movement + enemy movement ignored + spotter movement ignored + spotter shooting ignored + indirect fire penalty ignored = 4): rolled 4, 12 missiles hit Left Arm (3/16 structure remains (Crit!)), Center Torso (16/47 armor remains), Left Arm (1/17 structure remains (Crit!))!
- Gains 6 heat, sinks 26!

???
- Fires LRM-20 w/ Artemis IV (Semi-Guided) at Dire Wolf H (2 base + 2 range + 0 movement + enemy movement ignored + spotter movement ignored + spotter shooting ignored + indirect fire penalty ignored + 1 Void Signature System = 5): rolled 7, 16 missiles hit Right Arm (11/17 structure remains (Crit!)), Right Arm (6/17 structure remains (TAC!)), Right Arm (1/17 structure remains (Crit!)), Left Torso (7/21 structure remains (Crit!))!
- Fires LRM-20 w/ Artemis IV (Semi-Guided) at Dire Wolf H (2 base + 2 range + 0 movement + enemy movement ignored + spotter movement ignored + spotter shooting ignored + indirect fire penalty ignored + 1 Void Signature System = 5): rolled 8, 20 missiles hit Left Torso (2/21 structure remains (Crit!)), Center Torso (11/47 armor remains), Right Arm (0/17 structure remains (Arm blown off!) damage transfers to Right Torso (7/32 armor remains)), Left Arm (0/17 structure remains (Arm blown off!) damage transfers to Left Torso (0/21 structure remains (Torso destroyed!) damage transfers to Center Torso (15/47 armor remains))!
- Gains 22 heat, sinks 26!

Locust
- Fires ER Medium Laser at Atlas IIC (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 9, hit Right Torso (12/32 armor remains)!
- Gains 2 heat, sinks 20!

Locust
- Reverses arms!
- Fires Inferno SRM-2 at Atlas IIC (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires Inferno SRM-2 at Atlas IIC (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 12, 2 missiles hit! Atlas IIC gains 4 heat!
- Fires Inferno SRM-2 at Atlas IIC (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 6, 1 missile hit! Atlas IIC gains 2 heat!
- Fires Inferno SRM-2 at Atlas IIC (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 3, miss!
- Gains 12 heat, sinks 20!



Physical Combat Phase:
Atlas IIC
- Kicks Locust (2 base + 1 movement + 3 enemy movement + 1 Clanner - 2 kick = 5): rolled 7, hit Right Leg (0/8 armor, 0/4 structure remains)! Leg blown off! `Mech destroyed!
- - Damage transfers to Right Torso (0/8 armor, 0/5 structure remains) Torso destroyed!

Locust
- Kicks Atlas IIC (3 base + 2 movement + 0 enemy movement - 2 kick = 3): rolled 7, hit Right Leg (37/42 armor remains)!



End Phase:
Atlas IIC
- Must pass a piloting test or fall (2 base + 0 kicked = 2): rolled 10, succeeds!



Next Turn’s Movement Phase
Crab
- TSM Activated!
- Gains ACE Status!

Black Knight
- Enters the Northern Mapsheet in hex 1101!

Excalibur
- Enters the Northern Mapsheet in hex 1301!

Coyote
- Enters the Northern Mapsheet in hex 2604!



Previously-hidden units or new arrivals are in RED






Special Rules
Overheat Ace: The Rim World Blackguard gain Ace status when they overheat by 10 points or more!

Blind: Enemy units are only visible in direct Line of Sight

Hidden Units: Some enemy units remain hidden until they attack. Additionally, units equipped with Void Signature Systems may expend a turn’s movement to hide themselves if they are not in direct line of sight.

Expect Surprises: When the players lose their Phase 1 units, they will gain control of a powerful Phase 2 unit. When the players lose their Phase 2 unit, they will still have a chance to influence the outcome of the battle with a Phase 3 unit. Some of these units start on the map, others will enter from elsewhere.



Player Status:


Glorious Deaths




Primary Objective:
- Defend Clan HQ Vehicles (0/3 remaining)

Secondary Objective
- Defeat as many enemy `Mechs as possible (17/39 defeated)
- Defend Clan Personnel (13 tents remain! )
- Defend Clan Equipment (13/36 units remaining)



Enemy Status / Movement Mods:
Command Lance
Unknown Assault “Amaris Pattern” #1 – Active +0
Coyote #6 – Active +2
Bobcat #1 – Destroyed

Assault Lance
Unknown Assault “Blackguard Pattern” #1 – Active +ACE
Unknown Assault “Blackguard Pattern” #2 – Active +1
Thug #1 – Destroyed
Thug #2 – Active +0

Battle Lance 1
Excalibur #1 – Active +1
Excalibur #2 – Active +2
Black Knight #1 – Active +2
Black Knight #2 – Active +2

Battle Lance 2 (I forgot the Coyotes all had Targeting Computers. Whoops!)
Coyote #1 – Active +2
Coyote #2 – Active +2
Coyote #3 – Active +2
Coyote #4 – Active +1

Battle Lance 3
Coyote #5 – Retreated
Hunchback #1 – Destroyed
Talon #1 – Destroyed
Chameleon #1 – Destroyed

Pursuit Lance
Bobcat #2 – Active +0
Bobcat #3 – Destroyed
Phoenix #1 – Active +0
Phoenix #2 – Destroyed

Strategic Reserve Lance
Chameleon #2 – Destroyed
Chameleon #3 – Destroyed
Crab #2 – Active +3
Hunchback #2 – Destroyed

Scout Lance 1
Stinger #1 – Destroyed
Stinger #2 – Destroyed
Stinger #3 – Destroyed
Stinger #4 – Destroyed

Scout Lance 2
Locust #1 – Destroyed
Locust #2 – Active +3
Locust #3 – Destroyed
Locust #4 – Destroyed

Support Lance
Longbow #1 – Destroyed
Longbow #2 – Active +1
Longbow #3 – Active +0
Longbow #4 – Active +0



Orders Due: Saturday Night!