The Let's Play Archive

Battletech

by PoptartsNinja

Part 425: Trial by Fire - Turn 16

Trial By Fire: Tactical Update 16

“Coming,” Rayford mumbled, kicking his Coyote up to full speed. The machine lurched upright as its gyros realigned themselves. His head throbbed—probably a lingering concussion from the cockpit hits he’d taken earlier—and when his targeting computer chimed a lock on the Woodsman’s left arm he squeezed the trigger instinctively. His laser missed low, but his Streak SRMs found the mark, chipping armor from the heavy `Mech’s broad, boxy shoulders.

“Torso’s breached,” Arianna reported as Rayford’s vision finally started to clear. “Status check?”

“I’m swiss cheese,” Lucaino added a moment later.

“Could be worse,” Shoji grunted.

“It’s not like I need my left side anyway,” Rayford’s voice was raw, he would’ve killed for something to drink—and a few moment’s respite in which to do so. “Not since they shot off my PPC. The rest isn’t in bad shape—I think I’m doing worse.”

“Keep it together,” Arianna coached. “This is a team effort. None of us is winning this alone.”








Movement Phase
Coyote (Player)
- Must pass a skidding test (4 base - 1 distance traveled = 3): rolled 10, succeeds!



Combat Phase
Crab (Player)
- Torso-twists to threaten hex 0508!
- Fires ER Large Laser at Cargo Container 0509 (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit (7/15 durability remaining)!
- Fires ER Medium Laser at Cargo Container 0509 (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit (2/15 durability remaining)!
- Fires ER Medium Laser at Cargo Container 0509 (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit (0/15 durability remaining)!
- Fires ER Small Laser at Cargo Container 0509 (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit but the target is already destroyed!
- Gains heat 24, sinks 36!

Battlemaster (Player)
- Fires Plasma Rifle at Woodsman (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 1 actuator damage = 7): rolled 4, miss!
- Fires Medium Laser at Woodsman (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires Medium Laser at Woodsman (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 8): rolled 5, miss!
- Fires Medium Laser at Woodsman (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 8): rolled 8, hit Left Arm (9/22 armor remaining)!
- Fires Medium Laser at Woodsman (3 base + 2 range + 2 movement + 0 enemy movement + 1 light woods = 8): rolled 9, hit Left Arm (4/22 armor remaining)!
- Gains heat 2, sinks 34!

Coyote (Player)
- Fires ER Large Laser at Woodsman’s Left Arm (3 base + 0 range + 2 movement + 0 enemy movement + 3 called shot = 8): rolled 6, miss!
- Fires Streak SRM-6 at Woodsman (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 8, 6 missile hit Right Torso (13/23 armor remaining), Left Leg (28/30 armor remaining), Left Arm (2/22 armor remaining (TAC!)), Right Torso (11/23 armor remaining), Center Torso (26/33 armor remaining), Left Torso (8/23 armor remaining)!
- Gains heat 0, sinks 30!

Shadow Hawk (Player)
- Fires Light AC/5 (Armor Piercing) at Woodsman (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires ER Medium Laser at Woodsman (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires ER Medium Laser at Woodsman (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 7): rolled 10, hit Center Torso (21/33 armor remaining)!
- Fires iNarc (Explosive) at Woodsman (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods = 7): rolled 2, miss!
- Gains heat 16, sinks 20!

Wolverine
- Fires ER Large Laser at Coyote (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 5, hit Left Leg (17/28 armor remaining)!
- Fires ER Medium Laser at Coyote (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 9, hit Left Torso (3/22 armor remaining)!
- Fires SRM-6 (Narc capable) at Coyote (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 5, 6 missiles hit Center Torso (10/23 armor remaining), Right Leg (9/28 armor remaining), Right Torso (14/22 armor remaining), Left Torso (2/22 armor remaining), Right Leg (8/28 armor remaining), Left Torso (1/22 armor remaining)!
- Fires SRM-6 (Narc capable) at Coyote (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 6, 4 missiles hit Right Arm (1/20 armor remaining), Left Leg (16/28 armor remaining), Left Torso (0/22 armor remaining), Right Leg (15/28 armor remaining)!
- Gains 25 heat, sinks 28!

Thunderbolt
- Torso-twists to threaten hex 1612!
- Fires LRM-15 (Artemis IV) at Shadowhawk (3 base + 2 range + 0 movement + 3 enemy movement + 1 light woods + 2 heavy woods = 11): rolled 7, miss!
- Fires ER PPC at Shadowhawk (3 base + 2 range + 0 movement + 3 enemy movement + 1 light woods + 2 heavy woods = 11): rolled 2, miss!
- Gains 20 heat, sinks 28!

Coyotl
- Holds fire!
- Gains heat 5, sinks 20!

Woodsman
- Torso-twists to threaten hex 1012!
- Fires LRM-15 (Narc Capable) at Battlemaster (3 base + 2 range + 0 movement + 1 enemy movement + 1 light woods = 7): rolled 7, 9 missiles hit Left Arm (11/27 armor remaining), Center Torso (36/40 armor remaining)!
- Fires LRM-15 (Narc Capable) at Battlemaster (3 base + 2 range + 0 movement + 1 enemy movement + 1 light woods = 7): rolled 11, 15 missiles hit Left Torso (2/28 armor remaining), Left Torso (0/28 armor, 16/18 structure remaining (Crit!)), Left Leg (22/31 armor remaining)!
- Gains 10 heat, sinks 24!



End Phase:
Coyote (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Battlemaster (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!
- Critical chance in Left Torso! 1 critical hit sustained!
- - Medium Laser damaged!

Woodsman
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!
- Through-armor critical chance in Left Arm! No critical hit sustained!









Player Status:


Neutral Forces:


Opposing Force (level)
Cyclops (Mk. 6) – Disabled!
Woodsman Prime (Mk. 6) – Ran +0
Mountain Lion (Mk. 4) – Disabled!
Thunderbolt (Mk. 2) – Ran +0
Kintaro (Mk. 2) – Disabled!
Wolverine (Mk. 7) – Stationary +0
Coyotl A (Mk. 6) – Jumped +4
Commando (Mk. 4) – Disabled!



Mission Objective:
Plunder Recovered (0/1500 points)

Secondary Objectives:
Enemy Units Damaged (150/400 points)
Penalty Accrued (-200/-300 points)



Orders Due: Tuesday Night!