The Let's Play Archive

Battletech

by PoptartsNinja

Part 443: King of the Pirates - Turn 13

King of the Pirates: Tactical Update 13

“Just put it down already,” Idris growled, leveling his Large Laser at the crippled husk of the enemy Shadow Hawk. His skillful shot decapitated the machine at a blow, putting the doubtless wounded pilot out of his or her misery. The Shadow Hawk took a jerking half-step before falling, but even watching it Idris couldn’t tell whether it’d landed on its front, back, or side.

“How is it,” the hateful voice of Susie Ryan grated away at his speakers like prisoner with a file, “that common pirates have more courtesy than the soldiers of the vaunted DCMS? You should always allow a lady to finish a kill she’s earned.”

“When I encounter a lady on this soggy ball of excrement,” Idris replied, “I shall remember that.”








Movement Phase
Battle Cobra
- Enters building hex 1831 (3 base + 0 light building = 3): rolled 7, succeeds!
- Building collapses!
- - Battle Cobra suffers damage to Left Torso (6/15 armor remaining)!

Assassin
- Exits building hex 1932 (4 base + 0 light building = 4): rolled 7, succeeds!
- Enters building hex 1831 (4 base + 0 light building = 4): rolled 5, succeeds!
- Exits building hex 1831 (4 base + 0 light building = 4): rolled 5, succeeds!



Combat Phase
Charger (Player)
- Fires Small Laser at Quickdraw (4 base + 4 range + 3 movement + 3 enemy movement = 14): automatic miss!
- Fires Small Laser at Quickdraw (4 base + 4 range + 3 movement + 3 enemy movement = 14): automatic miss!
- Gains 7 heat, sinks 10!

Warhammer (Player)
- Fires ER PPC at Awesome (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 8, hit Right Leg (17/27 armor remaining)!
- Fires ER PPC at Awesome (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 4, miss!
- Gains 34 heat, sinks 34!

Catapult (Player)
- Fires SRM-4 at Truck 1633 (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 3, miss!
- Fires SRM-4 at Truck 1633 (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 7, 3 missiles hit Front (3/5 armor remaining), Front (1/5 armor remaining), Front (0/5 armor, 0/1 structure remaining)! Vehicle Destroyed!
- Fires SRM-4 at Truck 1633 (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 9, 3 missiles hit!
- Fires SRM-4 at Truck 1633 (3 base + 0 range + 1 movement + 0 enemy movement = 4): rolled 8, 4 missiles hit!
- Fires SRM-4 at Truck 1634 (3 base + 0 range + 1 movement + 0 enemy movement + 1 damage + 1 secondary target = 6): rolled 9, 3 missiles hit Front (3/5 armor remaining), Front (1/5 armor remaining), Front (0/5 armor, 0/1 structure remaining)! Vehicle Destroyed!
- Fires SRM-4 at Truck 1634 (3 base + 0 range + 1 movement + 0 enemy movement + 1 damage + 1 secondary target = 6): rolled 5, miss!
- Fires SRM-4 at Truck 1634 (3 base + 0 range + 1 movement + 0 enemy movement + 1 damage + 1 secondary target = 6): rolled 6, 2 missiles hit!
- Fires SRM-4 at Truck 1634 (3 base + 0 range + 1 movement + 0 enemy movement + 1 damage + 1 secondary target = 6): rolled 5, miss!
- Gains 25 heat, sinks 28!

Hunchback (Player)
- Fires Apollo MRM-40 at Awesome (4 base + 2 range + 2 movement + 0 enemy movement + 1 fear = 9): rolled 6, miss!
- Gains 14 heat, sinks 13!

Centurion (Player)
- Holds fire!
- Gains 1 heat, sinks 12!

Blackjack (Player)
- Holds fire!
- Gains 5 heat, sinks 13!

Assassin (Player)
- Fires Large Laser at Shadow Hawk (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 10, hit Head (0/9 armor, 0/3 structure remaining)! `Mech destroyed!
- Gains 19 heat, sinks 22!

Battle Cobra (Player)
- Fires Large Pulse Laser at Shadow Hawk, target already destroyed!
- Fires Large Pulse Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 8, hit Right Leg (damage blocked by terrain)!
- Fires Medium Pulse Laser at Shadow Hawk, target already destroyed!
- Fires Medium Pulse Laser at Awesome (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 5, miss!
- Gains 16 heat, sinks 28!

Clint (Player)
- Fires ER PPC at Quickdraw (2 base + 0 range + 2 movement + 0 enemy movement + 1 fear = 5): rolled 6, hit Left Torso (0/14 armor, 13/14 structure remaining)! Crit!
- Gains 17 heat, sinks 14!

King Crab
- Holds fire!
- Gains 2 heat, sinks 44!

Griffin
- Holds fire!
- Gains 5 heat, sinks 22!

Awesome
- Fires Autocannon/10 at Charger (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 7, hit Left Torso (42/52 armor remaining)! TAC!
- Fires Autocannon/10 at Charger (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss!
- Fires Autocannon/10 at Charger (3 base + 0 range + 1 movement + 3 enemy movement = 7): rolled 4, miss!
- Gains 0 heat, sinks 10!

Quickdraw
- Fires Medium Laser at Clint (6 base + 2 range + 3 movement + 0 enemy movement = 11): rolled 8, miss!
- Fires Medium Laser at Clint (6 base + 2 range + 3 movement + 0 enemy movement = 11): rolled 6, miss!
- Fires Medium Laser at Clint (6 base + 2 range + 3 movement + 0 enemy movement = 11): rolled 5, miss!
- Gains 14 heat, sinks 13!

Shadow Hawk
- Fires SRM-2 at Clint (5 base + 0 range + 0 movement + 0 enemy movement + 1 fear = 6): rolled 10, 2 missiles hit Right Arm (10/12 armor remaining), Center Torso (15/17 armor remaining)!
- Fires SRM-2 at Clint (5 base + 0 range + 0 movement + 0 enemy movement + 1 fear = 6): rolled 7, 2 missiles hit Left Leg (7/19 armor remaining), Right Torso (13/15 armor remaining)!
- Gains 4 heat, sinks 14!



End Phase:
Quickdraw
- Critical chance in Left Torso! 1 critical hit sustained!
- SRM-4 hit!

Charger
- Through-armor critical chance in Left Torso! 1 critical hit sustained!
- - Jump Jet hit!








Player Status:


Opposing Force Status:





Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (1/11)



Orders Due: Tuesday Night!



(Thanks for getting me to the next page, guys!)