The Let's Play Archive

Battletech

by PoptartsNinja

Part 449: King of the Pirates - Turn 19

King of the Pirates: Tactical Update 19

“To hell with the `Mech,” The woman known only as Zenobia’s voice was as cold and dead as her eyes. Unfocused, they flicked back and forth between temporary monitors, barely seeing the information presented and absorbing it with all the acuity that a boulder might sop up all the water of a mountain lake. Another missile fell, and Zenobia’s secondary monitor flashed yet again as one of her allies bore the brunt of the damage.

She wasn’t a superstitious woman, although she played the part out of habit. Her mother had been deeply spiritual, and Zenobia had simply played along because doing so was simple. In truth, Zenobia didn’t feel anything: neither love nor hatred motivated her, and the concept of remorse would’ve been as alien as compassion. Humans were just noisy sacks of meat that very occasionally expressed an idea worth considering. She could kill another person as easily as she might put down a rabid dog.

“Bring me the pilot,” Zenobia drawled, playing her habitual role with a flat deadpan. “I want to eat her heart and take her luck for my own.”








Indirect-Fire Artillery Targeting Phase
Marauder
- Fires Arrow IV missile at hex [unknown]! Flight time is 1 turns (target within 17 hexes)!



Movement Phase
Battle Cobra
- Enters building hex 0314 (3 base + 0 light building = 3): rolled 6, succeeds!
- Exits building hex 0314 (3 base + 0 light building = 3): rolled 6, succeeds!



Indirect-Fire Artillery Phase
Marauder
- Fires Arrow IV missile at hex 0714 (3 base + 1 movement + 7 indirect fire artillery = 11): rolled 8, missile lands in scatter radius 3!
- - Rolled 6, scatters to hex 0613!
- - Rolled 1, scatters to hex 0612!
-- Rolled 6, scatters to hex 0512!
- Building hex 0512 suffers 20 damage! Building collapses!
- Building hex 0411 suffers 10 damage! Building collapses!
- Building hex 0511 suffers 10 damage! Building collapses!
- Building hex 0412 suffers 10 damage! Building collapses!
- Hunchback suffers 10 damage in the explosion to: Center Torso (6/26 armor remaining), Center Torso (1/26 armor remaining)!



Combat Phase
Charger (Player)
- Holds fire!
- Gains 3 heat, sinks 10!

Catapult (Player)
- Holds fire!
- Gains 2 heat, sinks 28!

Hunchback (Player)
- Fires Medium Laser at King Crab (4 base + 4 range + 1 movement + 1 enemy movement + 1 partial cover = 11): rolled 6, miss!
- Fires Medium Laser at King Crab (4 base + 4 range + 1 movement + 1 enemy movement + 1 partial cover = 11): rolled 11, hit Center Torso (34/39 armor remaining)!
- Gains 8 heat, sinks 13!

Warhammer (Player)
- Fires ER PPC at Mansion 1711 (3 base + 2 range + 3 movement - 4 enemy movement = 4): rolled 10, building destroyed!
- Fires ER PPC at Griffin (3 base + 2 range + 3 movement + 2 enemy movement + 1 secondary target = 11): rolled 9, miss!
- Gains 34 heat, sinks 34!

Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 12!

Blackjack (Player)
- Holds fire!
- Gains 5 heat, sinks 13!

Assassin (Player)
- Holds fire!
- Gains 7 heat, sinks 22!

Battle Cobra (Player)
- Holds fire!
- Gains 1 heat, sinks 28!

Clint (Player)
- Fires ER PPC at King Crab (2 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover + 1 heat = 9): rolled 8, miss!
- Gains 17 heat, sinks 14! Overheating!

Griffin
- Fires PPC at Building Hex 0409 (3 base + 2 range + 1 movement - 4 enemy movement = 2): automatically hit! building destroyed!
- Fires PPC at Battle Cobra (3 base + 2 range + 1 movement + 2 enemy movement + 1 secondary target = 9): rolled 7, miss!
- Gains 21 heat, sinks 22!

King Crab
- Fires Large Laser at Hunchback (3 base + 2 range + 1 movement + 1 target movement = 7): rolled 7, hit Right Torso (7/20 armor remaining)!
- Fires Large Laser at Hunchback (3 base + 2 range + 1 movement + 1 target movement = 7): rolled 6, miss!
- Fires Large Laser at Hunchback (3 base + 2 range + 1 movement + 1 target movement = 7): rolled 3, miss!
- Fires Large Laser at Hunchback (3 base + 2 range + 1 movement + 1 target movement = 7): rolled 10, hit Right Torso (0/20 armor, 11/12 structure remaining)! Crit!
- Fires Medium Laser at Hunchback (3 base + 4 range + 1 movement + 1 target movement = 9): rolled 6, miss!
- Fires Medium Laser at Hunchback (3 base + 4 range + 1 movement + 1 target movement = 9): rolled 4, miss!
- Gains 40 heat, sinks 44!

Marauder
- Holds fire!
- Gains 12 heat, sinks 17!



End Phase:
Hunchback
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 5, succeeds!
- Critical chance in Right Torso! 2 critical hits sustained!
- - MRM-40 hit!
- - MRM-40 destroyed!



Physical Combat Phase:
Centurion
- Attacks Building Hex 0214 with Wrecking Ball (3 base + 2 movement + 1 wrecking ball = 6): adjacent attacks always hit buildings! Building destroyed!








Player Status:


Opposing Force Status:




Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (4/11)



Orders Due: Tuesday Night!