The Let's Play Archive

Battletech

by PoptartsNinja

Part 452: King of the Pirates - Turn 22

King of the Pirates: Tactical Update 22

The Charger’s structure shrieked as myomer muscles contracted to heave the Consort Marauder skyward. Not BattleMech could lift such a huge percentage of its own weight for long without destroying its own musculature, but those few fractions of a second were all Randy Montaigne needed. He twisted in place, tipping the Marauder forward and with a little help from the Charger’s massive battle fist he drove the Marauder’s cockpit into the ground like a railroad spike a moment before his own machine hit the ground with an earth-shaking crash. The enemy machine buckled and went limp as the cockpit crumpled like a can of beer.

Blood streamed freely from Randy’s broken nose as the force of the impact shook a congealing blob loose. He coughed, spat, and cheered. “Yeah! The launcher’s been taken intact, just like you wanted, boss. That’s worth a bonus in the new régime, right?”




[I messed this up again. I may stop this entirely as it’s so easy for me to screw up and doesn't seem to be that much benefit?]



Movement Phase
Hunchback
- Attempts to enter hex 0809, but is unable to reverse down hill.



Combat Phase
Charger (Player)
- Holds fire!
- Gains 0 heat, sinks 10!

Catapult (Player)
- Fires SRM-4 at King Crab (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 5, miss!
- Fires SRM-4 at King Crab (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 3 missiles hit Left Arm (20/33 armor remaining), Rear Left Torso (8/10 armor remaining), Right Arm (21/33 armor remaining)!
- Fires SRM-4 at King Crab (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 2 missiles hit Rear Right Torso (5/10 armor remaining), Rear Left Torso (6/10 armor remaining)!
- Fires SRM-4 at King Crab (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 12, 3 missiles hit Left Arm (18/33 armor remaining (TAC!)), Left Leg (32/34 armor remaining), Left Arm (16/33 armor remaining)!
- Fires SRM-4 at King Crab (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 9, 3 missiles hit Right Arm (19/33 armor remaining), Right Leg (32/34 armor remaining), Left Arm (14/33 armor remaining)!
- Gains 17 heat, sinks 28!

Hunchback (Player)
- Holds fire
- Gains 0 heat, sinks 13!

Warhammer (Player)
- Fires ER PPC at King Crab (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 5, miss!
- Fires Medium Laser at King Crab (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 8, hit Center Torso (29/39 armor remaining)!
- Fires Medium Laser at King Crab (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 12, hit Right Leg (27/34 armor remaining)!
- Fires Inferno SRM-6 at King Crab (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 2, miss!
- Gains 31 heat, sinks 34!

Centurion (Player)
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 4, miss!
- Fires SRM-6 at King Crab (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 6, miss!
- Fires SRM-6 at King Crab (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 4, miss!
- Gains 13 heat, sinks 12!

Battle Cobra (Player)
- Fires Large Pulse Laser at King Crab (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 9, hit Rear Center Torso (0/12 armor, 24/31 structure remaining)! Crit!
- Fires Medium Pulse Laser at King Crab (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser = 5): rolled 8, hit Left Arm (10/33 armor remaining)!
- Gains 16 heat, sinks 28!

Clint (Player)
-Torso-twists to threaten hex 2007!
- Fires ER PPC at King Crab (2 base + 0 range + 2 movement + 2 enemy movement = 6): rolled 11, hit Left Torso (19/29 armor remaining)!
- Gains 17 heat, sinks 14!

Blackjack (Player)
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 2 enemy movement + 2 sensor hit = 9): rolled 9, hit Left Leg (27/34 armor remaining)!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 2 enemy movement + 2 sensor hit = 9): rolled 4, miss!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 2 enemy movement + 2 sensor hit = 9): rolled 10, hit Right Leg (22/34 armor remaining)!
- Fires Medium Laser at King Crab (3 base + 0 range + 2 movement + 2 enemy movement + 2 sensor hit = 9): rolled 4, miss!
- Gains 14 heat, sinks 13! Overheating!

King Crab
- Torso-twists to threaten hex 1511!
- Fires Large Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 9, hit Right Arm (14/22 armor remaining)!
- Fires Large Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 11, hit Right Arm (6/22 armor remaining)!
- Fires Large Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 6, miss!
- Fires Large Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 8, hit Right Arm (0/22 armor, 9/11 structure remaining)! Crit!
- Fires Medium Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 4, miss!
- Fires Medium Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 10, hit Center Torso (23/34 armor remaining)! TAC!
- Fires Small Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 6, miss!
- Fires Small Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 4, miss!
- Fires Small Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement = 7): rolled 9, hit Right Torso (9/22 armor remaining)!
- Fires Small Pulse Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement - 2 pulse laser = 5): rolled 7, hit Center Torso (20/34 armor remaining)!
- Fires Small Pulse Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement - 2 pulse laser = 5): rolled 7, hit Right Arm (6/11 structure remaining)! Crit!
- Fires Small Pulse Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement - 2 pulse laser = 5): rolled 2, miss!
- Fires Small Pulse Laser at Warhammer (3 base + 0 range + 2 movement + 2 target movement - 2 pulse laser = 5): rolled 10, hit Right Arm (3/11 structure remaining)! Crit!
- Gains 51 heat, sinks 44!

Marauder
- Fires Large Laser at Blackjack (3 base + 0 range + 0 movement + 2 enemy movement = 5): rolled 9, hit Rear Center Torso (1/9 armor remaining)!
- Fires Medium Laser at Blackjack (3 base + 2 range + 0 movement + 2 enemy movement = 7): rolled 7, hit Right Leg (7/17 armor remaining)!
- Gains 12 heat, sinks 17!



End Phase:
King Crab
- Through-armor critical chance in Left Arm! 1 critical hit sustained!
- - Small Pulse Laser hit!
- Critical chance in Center Torso! No critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 11, succeeds!

Warhammer
- Must pass a piloting test or fall (2 base + 1 massive damage = 3): rolled 4, succeeds!
- Critical chance in Right Arm! 2 critical hits sustained!
- - Shoulder hit!
- - ER PPC hit!
- Through-armor critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Right Arm! No critical hits sustained!
- Must pass a piloting test or fall (2 base + 1 massive damage + 3 gyro hit = 6): rolled 6, succeeds!



Physical Combat Phase:
Charger
- Attempts a Piledriver!
- Must hit with Right Arm (3 base + 0 movement + 0 enemy movement - 4 target immobilized = -1): automatically hit Right Torso (7/17 armor remaining)!
- Must hit with Left Arm (3 base + 0 movement + 0 enemy movement - 4 target immobilized = -1): automatically hit Center Torso (27/35 armor remaining)!
- Target no longer immobilized!

Warhammer
- Kicks King Crab (2 base + 3 movement + 2 enemy movement - 2 kick = 5): rolled 7, hit Left Leg (12/34 armor remaining)!



End Phase:
Charger
- Falls in hex 1203!
- Suffers 8 damage in the fall to Center Torso (53/76 armor remaining), Left Torso (21/52 armor remaining)!
- Must pass a piloting test to avoid pilot damage (3 base + 2 avoiding pilot damage = 5): rolled 10, succeeds!

Marauder
- Falls in hex 1204!
- Suffers 7 damage in the fall to Head (0/9 armor, 2/3 structure remaining Pilot hit! Crit!)), Head (0/3 structure remaining)! Head destroyed! `Mech destroyed!

King Crab
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 9, succeeds!








Player Status:


Opposing Force Status:




Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (5/11)



Orders Due: Saturday Night!