The Let's Play Archive

Battletech

by PoptartsNinja

Part 466: Sludge Factory - Turn 10

Sludge Factory: Tactical Update 10

“Don’t be foolish,” Gunjin Ingebjorg Kurucz leaned heavily on the controls. The turret swiveled at her command. She, and the loader who volunteered to remain, were the only crew left aboard the crippled Manticore. Her driver and gunner had gone to ground somewhere in the nearby woods. If they lived, their fight would continue. She depressed the trigger, unleashing a flight of missiles just trying to box in one of the swift Clan hovertanks.

“We can’t hold here. The right is going to be overwhelmed. You have a duty to continue the battle, a duty you will fail if you let yourself die here.”

“We’re not going to abandon you,” The radio crackled, the speaker was distorted and tinny. A piece of shrapnel still jutted from the case, it was a wonder it was still working at all.

“You Davions know how to fight,” Ingebjorg cautioned. “But you don’t know how to die. It’s why we usually beat you. This isn’t an act of heroism, it’s an act of necessity—and your staying isn’t heroism either. It’s stupidity. Rejoin the rest of the command, I will buy you time.”








Indirect-Fire Artillery Targeting Phase
- Mobile Long Tom fires!



Movement Phase
Regulator
- High speed turn in hex 2302 (5 base - 1 distance traveled = 4): rolled 7, succeeds!

Epona
- High speed turn in hex 0907 (5 base - 1 distance traveled = 4): rolled 5, succeeds!
- High speed turn in hex 1309 (5 base + 1 distance traveled = 6): rolled 12, succeeds!

Zorya 2
- Gains ACE Status!

Hunter 1
- High speed turn in hex 1409 (5 base + 0 distance traveled = 5): rolled 5, succeeds!

Panther
- High speed turn on concrete in hex 3505 (5 base - 1 distance traveled = 4): rolled 10, succeeds!



Indirect-Fire Artillery Phase
-No shells land this turn!



Combat Phase
ACE Sylph Point
- Fires Micro Pulse Laser at Regulator (4 base + 1 movement + 4 enemy movement - 2 pulse laser = 7): rolled 12, hit Turret (26/29 armor remaining)!
- Fires Micro Pulse Laser at Regulator (4 base + 1 movement + 4 enemy movement - 2 pulse laser = 7): rolled 6, miss!
- Fires Micro Pulse Laser at Regulator (4 base + 1 movement + 4 enemy movement - 2 pulse laser = 7): rolled 7, hit Right Side (7/16 armor remaining)! CfMSD!
- Fires Micro Pulse Laser at Regulator (4 base + 1 movement + 4 enemy movement - 2 pulse laser = 7): rolled 8, hit Right Side (4/16 armor remaining)!

ACE Epona
- Fires Medium Pulse Laser at Drillson (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Drillson (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Drillson (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 7, hit Front (19/25 armor remaining)!
- Fires Medium Pulse Laser at Drillson (4 base + 0 range + 2 movement + 3 enemy movement - 2 pulse laser = 7): rolled 7, hit Front (13/25 armor remaining)! CfMSD!
- Fires Streak SRM-4 at Drillson (4 base + 0 range + 2 movement + 3 enemy movement = 9): rolled 4, fails to lock-on!

ACE Zorya 1
- Fires LB 5-X Autocannon (Cluster) at Hunter 1 (4 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 1 cluster = 7): rolled 4, miss!

Manticore
- Turret twists to threaten front arc!
- Fires LRM-10 at Epona (4 base + 0 range + 0 movement + 3 enemy movement + 2 minimum range = 9): rolled 5, miss!
- Fires SRM-6 at Epona (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 7, miss!

Manticore (LBX)
- Turret twists to threaten left arc!
- Fires LB 10-X Autocannon (Slug) at Epona (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 10, hit Rear (8/18 armor remaining)!

Challenger X
- Fires Gauss Rifle at Sylph Point (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 7, miss!
- Fires LB 10-X Autocannon (Slug) at Sylph Point (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 6, miss!
- Fires Artemis LRM-10 at (Slug) at Sylph Point (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 10, 4 missiles hit Trooper 2 (1/5 armor remaining)!

Wasp
- Holds fire!
- Gains 3 heat, sinks 10!

Hunter 1
- Fires ER Large Laser at Zorya 2 (4 base + 0 range + 1 movement + 0 enemy movement = 5): rolled 7, hit Right Side (0/9 armor, 0/4 structure remaining)! Vehicle destroyed!
- Fires Artemis LRM-15 at Zorya 2 (4 base + 0 range + 1 movement + 0 enemy movement + 1 minimum range = 6): rolled 8, 9 missiles hit Front (2/15 armor remaining), Front (0/15 armor, 2/4 structure remaining)! Crit!

Tokugawa 2
- Fires LB 10-X Autocannon (Cluster) at Epona (4 base + 4 range + 2 movement + 3 enemy movement - 1 cluster = 12): rolled 10, miss!
- Fires Artemis SRM-6 at Epona: out of range!

Partisan 2
- No Line of Sight to primary target!
- No Line of Sight to secondary target!

Regulator
- Turret rotates to threaten Right Arc!
- Fires Gauss Rifle at Epona (4 base + 0 range + 2 movement + 3 enemy movement + 1 light woods = 10): rolled 8, miss!

Drillson
- Fires Large Pulse Laser at Epona (4 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser = 8): rolled 8, hit Turret (8/17 armor remaining)!
- Fires Streak SRM-2 at Epona (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 8, fails to lock-on!
- Fires Streak SRM-2 at Epona (4 base + 2 range + 1 movement + 3 enemy movement = 10): rolled 6, fails to lock-on!
- Fires Streak SRM-2 at Anhur (4 base + 4 range + 1 movement + 0 enemy movement + 1 secondary target = 10): rolled 2, fails to lock-on!
- Fires Streak SRM-2 at Anhur (4 base + 4 range + 1 movement + 0 enemy movement + 1 secondary target = 10): rolled 9, fails to lock-on!

PNT 10K2 Panther
- No Line of Sight to primary target!
- No Line of Sight to secondary target!

Mobile Long Tom
- Holds fire!

Zorya 2
- Fires LB 5-X Autocannon (Cluster) at Regulator (4 base + 0 range + 0 movement + 4 enemy movement + 1 light woods - 1 cluster = 8): rolled 8, 3 submunitions hit Turret (25/29 armor remaining (Crit)), Turret (24/29 armor remaining), Front (29/30 armor remaining)!

Mars Assault Vehicle
- Fires ER Large Laser at Manticore (4 base + 4 range + 2 movement + 0 enemy movement - 4 immobile target = 6): rolled 11, hit Left Side (16/26 armor remaining)! CfMSD!

Anhur
- Crew Stunned!

Donar
- Fires ER Large Laser at Manticore (LBX) (4 base + 0 range + 2 movement + 0 enemy movement = 6): rolled 9, hit Right Side (12/34 armor remaining)! CfMSD!

Horned Owl
- Holds fire!



End Phase
Regulator
- Chance for Motive System Damage!
- - Heavy damage (Cruising MP Halved, +3 penalty to driving)

Drillson
- Chance for Motive System Damage!
- - Minor damage +1 penalty to driving

Manticore
- Chance for Motive System Damage!
- - Minor damage +1 penalty to driving

Manticore (LBX)
- Chance for Motive System Damage!
- - Minor damage +1 penalty to driving



Next Turn’s Movement Phase
Mars Assault Vehicle
- Designates Sylph Point as Ace!








Player Status:



Opposing Force Status:




Mission Objective:
Capture the Coolant Factory (0/1)

Secondary Objectives:
Protect the Mobile Army Support Hospital from detection (0/1)
Defend the Mobile Army Support Hospital (0/1)
Locate the Clan Ammunition Dump (0/1)
Destroy the Clan Ammunition Dump (0/1)

Special Rules:
Caustic, Tainted Atmosphere (TacOps p56)
Vehicles suffer an automatic Crew Stunned if armor is breached, Mechwarriors take double damage from cockpit hits.
Point Commanders
As long as they are active combatants, the Mars Assault Vehicle and Epona Pursuit Tank may designate one unit each as an Ace for two turns. New Ace units may not be designated until Ace status expires. Units which opt to remain immobile for at least two turns gain Ace status on the first turn they move. BattleMechs and VTOLs may not be Aces.



Orders Due: Midnight Saturday!

PTN's Note: The 26th is my birthday, so I'll be taking Wednesday the 25th off for fun and relaxation.