The Let's Play Archive

Battletech

by PoptartsNinja

Part 488: Behind Enemy Lines - Turn 6

Behind Enemy Lines: Tactical Update 6

“They’re routing,” Bad crowed, his Maelstrom twisting like a vulture over the fallen body of the knife-like Bloodhound. “Should I polish this one off?”

“It’s crippled,” Lt. Coronado replied. “If it stays down or runs I’m content to leave it where it is. The next time we take that pilot on, he’s going to be shaken up. Whether he turns into a reckless idiot or a timid coward we win.”

“They shouldn’t have stuck around even this long,” Coronado added. “It was pure vanity on the part of the unit commander to think they could engage a unit of double their weight.”

“They did a fair bit of damage for lightweights,” Bad replied defensively, drawing a laugh from Ballista.

“They wouldn’t have done any if you’d been a little more cautious, Bad,” the other man teased.

“They were buying time,” “Lumberjack” Lowe mused, her massive Nightstar hunkering down a little as she tracked the enemy retreat. “There’s probably a company of `Mechs protecting the capitol—the Protectorate Guard would’ve left a force strong enough to fend us off so I’d expect two heavy lances and the lighter lance we just pushed off. They’re probably keeping one lance active, one lance on standby, and have one lance standing down so I’d estimate a single enemy lance will arrive to reinforce. So the question is: are they withdrawing because we’ve broken them or because their reinforcements were closer than we estimated?”

“We’d better form a battle line,” Coronado mused. “They’re probably still lighter than us, but the Protectorate Guard is an elite unit. The Nightstar’s our most durable unit, so Lumberjack’s our core. Either advance to join the rest of us or we’d better back off and draw them towards her Nightstar.”








Movement Phase
War Dog (Player)
- Generating Ghost Targets (4 base + 2 ECM Tuning = 6): rolled 7, succeeds! Margin of Success 1!

Maelstrom (Player)
- Generating Ghost Targets (4 base + 2 ECM Tuning = 6): rolled 11, succeeds! Margin of Success 5!

Sha Yu
- ECCM counters the Maelstrom’s Ghost Targets!



Shooting Phase
War Dog (Player)
- Wyvern declines Line of Sight!
- Gains 2 heat, sinks 20!

Nightstar (Player)
- Fires Gauss Rifle at Wyvern (4 base + 2 range + 0 movement + 2 enemy movement + 1 dusk = 9): rolled 9, hit Right Arm (0/10 armor, 2/7 structure remaining)! Crit!
- Fires Gauss Rifle at Wyvern (4 base + 2 range + 0 movement + 2 enemy movement + 1 dusk = 9): rolled 11, hit Center Torso (0/20 armor, 4/14 structure remaining)! Crit!
- Fires ER PPC at Wyvern (4 base + 4 range + 0 movement + 2 enemy movement + 1 dusk = 11): rolled 7, miss!
- Gains 17 heat, sinks 28!

Maelstrom (Player)
- Fires ER PPC at Bloodhound (4 base + 0 range + 2 movement + 2 target movement + 1 dusk = 9): rolled 4, miss!
- Fires ER Large Laser at Bloodhound (4 base + 0 range + 2 movement + 2 target movement + 1 dusk = 9): rolled 5, miss!
- Fires Medium Laser at Bloodhound (4 base + 0 range + 2 movement + 2 target movement + 1 dusk = 9): rolled 3, miss!
- Fires Small Laser at Bloodhound (4 base + 0 range + 2 movement + 2 target movement + 1 dusk = 9): rolled 12, hit Right Arm (11/14 armor remaining)!
- Fires Small Laser at Bloodhound (4 base + 0 range + 2 movement + 2 target movement + 1 dusk = 9): rolled 6, miss!
- Fires Small Laser at Bloodhound (4 base + 0 range + 2 movement + 2 target movement + 1 dusk = 9): rolled 9, hit Head (6/9 armor remaining)! Pilot hit!
- Gains 35 heat, sinks 34!

Cerberus (Player)
- Wyvern declines Line of Sight!
- Gains 2 heat, sinks 30!

Wyvern
- Torso-twists to threaten hex 0619!
- Fires Large Pulse Laser at Maelstrom (4 base + 2 range + 3 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 10): rolled 11, hit Right Torso (16/26 armor remaining)!
- Fires Medium Pulse Laser at Maelstrom (4 base + 2 range + 3 movement + 2 enemy movement + 1 dusk - 2 pulse laser = 10): rolled 4, miss!
- Fires Medium Pulse Laser at Maelstrom (4 base + 2 range + 3 movement + 2 enemy movement + 1 dusk -2 pulse laser = 10): rolled 6, miss!
- Gains 27 heat, sinks 20! Overheating!

Sha-yu
- Fires ER Large Laser at Nightstar (4 base + 4 range + 1 movement + 0 enemy movement + 1 dusk + 0 Ghost Targets + 1 partial cover = 11): rolled 5, miss!
- Fires ER Large Laser at Nightstar (4 base + 4 range + 1 movement + 0 enemy movement + 1 dusk + 0 Ghost Targets + 1 partial cover = 11): rolled 2, miss!
- Gains 25 heat, sinks 26!

Bloodhound
- Torso-twists to threaten hex 0521!
- Fires ER Medium Laser at Maelstrom (4 base + 0 range + 1 movement + 2 enemy movement + 1 dusk = 8): rolled 3, miss!
- Fires ER Medium Laser at Maelstrom (4 base + 0 range + 1 movement + 2 enemy movement + 1 dusk = 8): rolled 9, hit Left Arm (19/24 armor remaining)!
- Fires ER Medium Laser at Maelstrom (4 base + 0 range + 1 movement + 2 enemy movement + 1 dusk = 8): rolled 7, miss!
- Fires ER Small Laser at Maelstrom (4 base + 0 range + 1 movement + 2 enemy movement + 1 dusk = 8): rolled 6, miss!
- Fires Streak SRM-6 at Maelstrom (4 base + 0 range + 1 movement + 2 enemy movement + 1 dusk = 8): rolled 8, 6 missiles hit Left Arm (17/24 armor remaining), Left Arm (15/24 armor remaining), Left Leg (30/32 armor remaining), Right Leg (30/32 armor remaining), Left Arm (13/24 armor remaining), Right Leg (28/32 armor remaining)!
- Gains 12 heat, sinks 28!



End Phase
Maelstrom (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Wyvern
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 11, succeeds!
- Critical chance in Right Arm! No critical hits sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Engine hit!

Bloodhound
- Must pass a 3+ consciousness test: rolled 2, fails!



Physical Combat Phase:
Maelstrom (Player)
- Kicks Bloodhound (4 base + 2 movement + 2 enemy movement - 2 kick = 6): rolled 6, hit Right Leg (0/22 armor, 3/11 structure remaining)! Crit!



End Phase:
Bloodhound
- Critical chance in Right Leg! 2 critical hits sustained!
- - Hip damaged!
- - Lower Leg Actuator damaged!
- Must pass a piloting test or fall (4 base + 0 kicked + 3 actuator damage = 7): automatic failure, pilot unconscious!
- - Suffers 4 damage in the fall to Left Leg (18/22 armor remaining)
- Must pass a piloting test to avoid pilot damage (4 base + 0 kicked + 3 actuator damage + 2 avoiding injury = 9): automatic failure, pilot unconscious!


Next Turn Movement Phase
Sha Yu
- Must pass a skidding test (4 base + 0 distance traveled = 4): rolled , !
- Must pass a skidding test (4 base + 0 distance traveled = 4): rolled , !








Player Status:




Opposing Force Status:




Neutral Status




Mission Objective:
- Protect Carlos Marik (0/1)

Secondary Objectives:
- Damage but don’t destroy the Civillian `Mechbay in hex 0517 (1/1)
- Destroy the Capellan Checkpoint in hex 1418 (1/1)
- - Make it look like an accident (?/1)
- Avoid Antagonizing ComStar (0/1)

Vengeance Counter: 2



Special Rules:
Dusk – This mission takes place at dusk, applying a +1 penalty to-hit. This penalty may worsen if the mission lasts long enough for night to fall.

Escort Mission – This mission has a mobile objective that must be defended.



Orders Due: Midnight Tuesday!