The Let's Play Archive

Battletech

by PoptartsNinja

Part 494: Behind Enemy Lines - Turn 12

Behind Enemy Lines: Tactical Update 11

The vultures were circling. Mechwarrior Lowe’s eyes flashed front and back as the Jinggau circled and the Penetrator advanced. Only the Thunder was in no position to threaten her machine, that Capellan pilot was at least fully absorbed in the task of demanding the Cerberus’s full attention. Harried so closely, Hellhound would be in no position to offer a tactical analysis or craft effective orders. The Capellans had managed to identify the lance’s lead machine in spite of the heavy encryption and lack of use of rank. They hadn’t been careful enough, probably the Capellans had just marked it as the machine receiving the bulk of the lance’s transmissions.

Electronic Warfare wasn’t exactly Bergit’s forte. “They’re targeting me,” she broadcast. “I’m already slow, they probably want to cripple me. I’m going to need a little help because I rather like living and I don’t intend to be taken alive.”








Movement Phase
War Dog (Player)
- Generating Ghost Targets on War Dog (4 base + 2 ECM Tuning = 6): rolled 8, succeeds!



Shooting Phase
War Dog (Player)
- Torso-twists to threaten hex 1519!
- Fires Gauss Rifle at Sha Yu (4 base + 2 range + 1 movement + 3 enemy movement + 1 dusk = 11): rolled 7, miss!
- Fires Large Pulse Laser at Sha Yu (4 base + 4 range + 1 movement + 3 enemy movement + 1 dusk - 2 pulse laser = 11): rolled 12, hit Left Torso (4/13 armor remaining)!
- Fires One Shot Streak SRM-2 at Sha Yu (4 base + 4 range + 1 movement + 3 enemy movement + 1 dusk = 13): fails to lock-on!
- Fires One Shot Streak SRM-2 at Sha Yu (4 base + 4 range + 1 movement + 3 enemy movement + 1 dusk = 13): fails to lock-on!
- Gains 21 heat, sinks 20!

Nightstar (Player)
- Fires Gauss Rifle at Thunder (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk = 10): rolled 6, miss!
- Fires Gauss Rifle at Thunder (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk = 10): rolled 8, miss!
- Fires ER PPC at Thunder (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk = 10): rolled 10, hits Right Leg (21/30 armor remaining)! 1 damage absorbed by light building!
- Gains 17 heat, sinks 28!

Maelstrom (Player)
- Fires ER PPC at Sha Yu (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 5, miss!
- Fires ER Large Laser at Sha Yu (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 5, miss!
- Fires Medium Laser at Sha Yu (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 4, miss!
- Fires Small Laser at Sha Yu (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 10, hit Right Arm (6/9 armor remaining)!
- Fires Small Laser at Sha Yu (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 6, miss!
- Fires Small Laser at Sha Yu (4 base + 0 range + 1 movement + 3 enemy movement + 1 dusk = 9): rolled 7, miss!
- Gains 35 heat, sinks 34!

Cerberus (Player)
- Fires Gauss Rifle at Thunder (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 5, miss!
- Fires Gauss Rifle at Thunder (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 6, miss!
- Fires Medium Pulse Laser at Thunder (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Thunder (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 8): rolled 9, hit Left Arm (17/22 armor remaining)! 1 damage absorbed by light building!
- Fires Medium Pulse Laser at Thunder (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 8): rolled 9, hit Right Leg (16/30 armor remaining)! 1 damage absorbed by light building!
- Fires Medium Pulse Laser at Thunder (4 base + 2 range + 2 movement + 1 enemy movement + 1 dusk - 2 pulse laser = 8): rolled 8, hit Right Leg (11/30 armor remaining)! 1 damage absorbed by light building!
- Gains 20 heat, sinks 30!

Sha-yu
- Reverses arms!
- Fires ER Large Laser at Maelstrom (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 5, miss!
- Fires ER Large Laser at Maelstrom (4 base + 0 range + 2 movement + 1 enemy movement + 1 dusk = 8): rolled 3, miss!
- Gains 26 heat, sinks 26!

Penetrator
- Torso-twists to threaten hex 1714!
- Fires ER Large Laser at Nightstar (4 base + 2 range + 3 movement + 0 enemy movement + 1 dusk = 10): rolled 9, miss!
- Gains 16 heat, sinks 24!

Thunder
- Fires Medium Pulse Laser at Cerberus (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk + 1 partial cover - 2 pulse laser = 8): rolled 4, miss!
- Fires Medium Pulse Laser at Cerberus (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk + 1 partial cover - 2 pulse laser = 8): rolled 8, hit Right Torso (18/24 armor remaining)!
- Fires Medium Pulse Laser at Cerberus (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk + 1 partial cover - 2 pulse laser = 8): rolled 4, miss!
- Fires Autocannon/20 at Cerberus (4 base + 2 range + 2 movement + 0 enemy movement + 1 dusk + 1 partial cover = 10): rolled 7, miss!
- Gains 21 heat, sinks 22!

Jinggau
- Fires Gauss Rifle at Nightstar: Whoops!
- Fires ER Medium Laser at Nightstar: Whoops!
- Fires ER Medium Laser at Nightstar: Whoops!
- Fires ER Medium Laser at Nightstar: Whoops!
- Fires ER Medium Laser at Nightstar: Whoops!
- Gains 26 heat, sinks 26!



End Phase
Building Hex 0416 suffers 3 damage (6/15 structure remaining)!



Physical Combat Phase:
Maelstrom (Player)
- Kicks Sha Yu (4 base + 1 movement + 3 enemy movement - 2 kick = 6): rolled 8, hit Left Leg (0/11 armor, 6/10 structure remaining)! Crit!



End Phase:
Sha Yu
- Critical chance in Left Leg! No critical hits sustained.
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 4, succeeds!



Next Turn’s Movement Phase
Thunder
- Exits Building Hex 0416 (4 base - 1 light building = 3): rolled 5, succeeds!








Player Status:




Opposing Force Status:




Neutral Status




Mission Objective:
- Protect Carlos Marik (0/1)

Secondary Objectives:
- Damage but don’t destroy the Civillian `Mechbay in hex 0517 (1/1)
- Destroy the Capellan Checkpoint in hex 1418 (1/1)
- - Make it look like an accident (1/1)
- Avoid Antagonizing ComStar (0/1)

Vengeance Counter: 4

Message Counter: 1



Special Rules:
Dusk – This mission takes place at dusk, applying a +1 penalty to-hit. This penalty may worsen if the mission lasts long enough for night to fall.

Escort Mission – This mission has a mobile objective that must be defended.



Orders Due: Midnight Tuesday!