The Let's Play Archive

Battletech

by PoptartsNinja

Part 509: Laager - Turn 5

Laager: Tactical Update 5

Adept Kernoff stared downrange, his crosshairs hovering over the odd, conical shape of a Capellan Huron Warrior. The prototype had been interesting enough to draw ComStar’s attention, with a good mix of long-range weapons it was more than a match for the Davion-made Enforcer. Hollis Incorporated’s frankly baffling decision to use standard heat sinks in the production model had killed ComStar’s interest in the Huron Warrior dead.

The Capellans had commissioned them in large numbers as a potential replacement for the aging Vindicator, but they still fielded far more of that ancient design than any other `Mech. Hollis’s other claim to fame was the Catapult. And a “lost” set of plans ComStar had used to create the Catapult II. Kernoff fired, bracketing the Huron Warrior with shots from his PPCs. Without even needing orders Nami put a Gauss Rifle round straight into its chest. The Huron Warrior’s torso deformed as the armor flexed and compressed to bleed off the kinetic energy of the hit. Bolts and weld-seams gave way and the plates closest to the impact site shattered, sending nearly a full ton of razor-sharp ferro-ceramic shards raining to the ground. The Huron Warrior staggered but kept to its feet.

Kernoff glared at it. It might’ve served Blake’s will superbly if only Hollis hadn’t started celebrating a meter before the finish line.








Shooting Phase
BattleMaster (Player)
- Fires ER PPC at Huron Warrior (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 8, miss!
- Fires ER PPC at Huron Warrior (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 8, miss!
- Gains 30 heat, sinks 34

Viking (Player)
- Fires Artemis IV LRM-20 at Von Luckner (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 8, miss!
- Fires Artemis IV LRM-15 at Von Luckner (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 7, miss!
- Fires Artemis IV LRM-15 at Von Luckner (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 9, 9 missiles hit Front (36/41 armor remaining), Right Side (26/30 armor remaining (CfMSD)!
- Gains 17 heat, sinks 20

Catapult II (Player)
- Fires LRM-20 at Von Luckner (4 base + 2 range + 0 movement + 2 enemy movement = 8): rolled 8, 16 missiles hit Front (31/41 armor remaining), Right Side (21/30 armor remaining (CfMSD)), Front (26/41 armor remaining (TAC)), Right Side (20/30 armor remaining (CfMSD))!
- Fires LRM-20 at Von Luckner (4 base + 2 range + 0 movement + 2 enemy movement = 8): rolled 3, miss!
- Fires ER Medium Laser at Huron Warrior (4 base + 4 range + 0 movement + 3 enemy movement = 11): rolled 11, hit Right Torso (12/17 armor remaining)!
- Fires ER Medium Laser at Huron Warrior (4 base + 4 range + 0 movement + 3 enemy movement = 11): rolled 10, miss!
- Gains 22 heat, sinks 20

Legacy (Player)
- Fires Gauss Rifle at Huron Warrior (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 7, miss!
- Fires Gauss Rifle at Huron Warrior (4 base + 2 range + 0 movement + 3 enemy movement = 9): rolled 10, hit Center Torso (7/22 armor remaining)!
- Gains 2 heat, sinks 20

Lao Hu
- Holds fire!
- Gains 1 heat, sinks 20!

Cataphract
- Holds fire!
- Gains 2 heat, sinks 32!

Archer
- Fires ER Large Laser at Legacy (4 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 11): rolled 8, miss!
- Fires ER Large Laser at Legacy (4 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 11): rolled 9, miss!
Gains 26 heat, sinks 24!

Rifleman II
- Holds fire!

Huron Warrior
- Fires Gauss Rifle at Catapult II (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 6, miss!
- Gains 3 heat, sinks 11!

Snake
- Holds fire!

Helios
- Holds fire!

Wolverine
- Fires ER Large Laser at Catapult II (4 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 11): rolled 8, miss!
- Gained 14 heat, sinks 24!

Von Luckner
- Holds fire!

Brutus
- Holds fire!

Brutus (PPC)
- Fires PPC at Catapult II (4 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 11): rolled 7, miss!
- Fires PPC at Catapult II (4 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 11): rolled 4, miss!

Demolisher (Gauss)
- Holds fire!



End Phase
Von Luckner
- Chance for Motive System Damage!
- - Minor damage, +1 penalty to driving!
- Chance for Motive System Damage!
- - No damage!
- Through-armor critical chance!
- - Front Stabilizer Hit! (doubles movement penalty for front-mounted weapons)
- Chance for Motive System Damage!
- - No damage sustained!

Huron Warrior
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!








Player Status:




Allied Status




Opposing Force Status:




Mission Objective:
- Hurt them (0/3)
- - Hurt them more (0/6)
- - - Teach them the Word (0/9)

Secondary Objectives:
- Defend the Turret Control Tower (0/1)
- Defend the Administration Building (0/1)
- Keep enemy `Mechs out of the `Mechbay (0/1)



Special Rules:
Construction Zones – Unless the hex states otherwise, all construction zones count as light woods.

Reload Point – ComStar’s technicians are very motivated and have six tons of LRM reloads available. They can reload 2 tons of LRM ammo per turn spent inside the Mechbay. The Legacy isn’t built for quick reloads, but the technicians may be able to supply it with one additional ton of gauss rifle ammo. If only one `Mech is in the Mechbay the technicians will also replace damaged armor plates, restoring the armor on all damaged sections up to the nearest multiple of 5. If a section is already at a multiple of five, its armor cannot be restored.

Hidden Assets – The light autocannon turrets are currently in low-power standby mode. ComStar has always maintained up rumors that the power grid supporting them is incomplete or somehow insufficient to power them. They will not open fire until at least two players request their activation on the same turn. This deception may be detected by enemy units with a Beagle Active Probe.



Orders Due: Midnight Saturday!