The Let's Play Archive

Battletech

by PoptartsNinja

Part 512: Laager - Turn 8

Laager: Tactical Update 8

Nami’s diagnostics console flickered as a dozen explosions rippled up her BattleMech’s chest. The Legacy was a tough and durable design, a prototype nearly lost when Kerensky’s forces fled Terra. Although she seemed bookish, Nami had never cared much for the history of her machine. She had more interest in preserving classical literature: Winnie the Pooh, Genji Monogatari, 2001, Faust, Monster Blood III, the Brahmanas, and One Piece all held more interest to her than dry historical texts detailing the Kerensky Coup and eventual assassination of the First Lord. A kilogram of shit interested her more than the details of the Kerensky Coup.

All Nami knew about the Legacy was that it was powerful, reasonably quick, and tough enough to fill nearly any battlefield role. That toughness had limits, however, and the flashing red weight sensor on her console showed the armor on her `Mech’s left breast had been reduced to less than a ton. Belatedly, the Legacy’s gyros tumbled, but her wide stance was nigh unshakeable. The gold dot in the center of her crosshairs pulsed faster and faster as she hovered them over the lumpy form of a Capellan Cataphract. Her weapons converged with an agonizing slowness she couldn’t afford—impatience got the better of her and she thumbed the firing stud, one gauss rifle round landing right on target. The second embedded itself in the unmoving Cataphract’s arm, the sudden impact threatening to send the machine toppling. Her first medium laser burned through the last few frame members. The Cataphract’s torso collapsed, crushing its bulky engine and driving the computer into a forced shutdown. Its distant form fell almost noiselessly, but she still felt the impact through the soles of her feet. Her last laser missed—and missed badly.

“One of my lasers is misaligned,” Nami announced emotionlessly. “Attempting to compensate.”

“They’re over the west wall. Ole nopea, sisko,” Arakiel cautioned, prodding Nami in her own native Finnish. Be fast, sister.

Nami snorted. “Don’t kick at nothing, sister. Let’s teach them the Word.”








Shooting Phase
BattleMaster (Player)
- Fires ER PPC at Cataphract’s Right Torso (4 base + 2 range + 0 movement - 4 enemy movement = 2): automatic hit, rolls 11 to confirm, hits Right Leg (9/19 armor remaining)!
- Fires ER PPC at Cataphract’s Right Torso (4 base + 2 range + 0 movement - 4 enemy movement = 2): automatic hit, rolls 11 to confirm, hits Right Torso (6/16 armor remaining)!
- Gains 30 heat, sinks 34

Viking (Player)
- Delays

Catapult II (Player)
- Torso-twists to threaten hex 0927!
- Fires LRM-20 at Huron Warrior (4 base + 0 range + 1 movement + 2 enemy movement + 1 minimum range = 8): rolled 5, miss!
- Fires LRM-20 at Huron Warrior (4 base + 0 range + 1 movement + 2 enemy movement + 1 minimum range = 8): rolled 8, 6 missiles hit Left Arm (11/16 armor remaining), Left Torso (16/17 armor remaining)!
- Fires ER Medium Laser at Huron Warrior (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 8, miss!
- Fires ER Medium Laser at Huron Warrior (4 base + 2 range + 1 movement + 2 enemy movement = 9): rolled 6, miss!
- Gains 23 heat, sinks 20!

Legacy (Player)
- Torso-twists to threaten hex 1928!
- Fires Gauss Rifle at Cataphract’s Right Torso (4 base + 2 range + 0 movement - 4 enemy movement = 2): automatic hit, rolls 8 to confirm, hits Right Torso (0/16 armor, 6/15 structure remaining)! Crit!
- Fires Gauss Rifle at Cataphract’s Right Torso (4 base + 2 range + 0 movement - 4 enemy movement = 2): automatic hit, rolls 5 to confirm, hits Right Arm (7/22 armor remaining)!
- Fires ER Medium Laser at Cataphract’s Right Torso (4 base + 4 range + 0 movement - 4 enemy movement = 4): rolled 3, miss!
- Fires ER Medium Laser at Cataphract’s Right Torso (4 base + 4 range + 0 movement - 4 enemy movement = 4): rolled 6, rolls 6 to confirm, hits Right Torso (1/15 structure remaining)! Crit!
- Gains 12 heat, sinks 20

Viking (Player)
- Torso-twists to threaten hex 1328!
- Fires Artemis IV LRM-20 at Cataphract (4 base + 4 range + 0 movement - 4 enemy movement = 4): rolled 10, 20 missiles hit Left Arm (17/22 armor remaining), Center Torso (21/26 armor remaining), Left Arm (12/22 armor remaining), Left Leg (14/19 armor remaining)!
- Fires Artemis IV LRM-20 at Cataphract (4 base + 4 range + 0 movement - 4 enemy movement = 4): rolled 7, 20 missiles hit Left Leg (9/19 armor remaining), Right Arm (2/22 armor remaining), Center Torso (16/26 armor remaining), Right Arm (0/22 armor, 8/11 structure remaining (Crit!))!
- Fires Artemis IV LRM-15 at Cataphract (4 base + 4 range + 0 movement - 4 enemy movement = 4): rolled 6, 15 missiles hit Right Torso (0/15 structure remaining (`Mech destroyed!) (damage transfers to Center Torso (12/26 armor remaining)), Left Torso (11/16 armor remaining), Right Arm (3/11 structure remaining (Crit!))!
- Fires Artemis IV LRM-15 at Cataphract (4 base + 4 range + 0 movement - 4 enemy movement = 4): rolled 6, 9 missiles hit Left Torso (6/16 armor remaining), Right Leg (4/19 armor remaining)!
- Gains 22 heat, sinks 20

“Light Autocannon” Turret 1020
- Recharges TSEMP!
- Recharges TSEMP!

“Light Autocannon” Turret 1625
- Recharges TSEMP!
- Recharges TSEMP!

“Light Autocannon” Turret 2021
- Recharges TSEMP!
- Recharges TSEMP!

Lao Hu
- Fires ER Large Laser at Viking (4 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 7): rolled 9, hit Right Arm (18/30 Armor Remaining)!
- Fires LRM-15 at Viking (4 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 7): rolled 6, miss!
- Gains 14 heat, sinks 20!

Cataphract
- Shutdown!

Archer
- Fires Artemis LRM-15 at Legacy (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Fires Artemis LRM-15 at Legacy (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 9, 12 missiles hit Center Torso (35/40 armor remaining), Left Torso (12/27 armor remaining), Center Torso (33/40 armor remaining)!
- Fires ER Large Laser at Legacy (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 5, miss!
Gains 26 heat, sinks 24!

Rifleman II
- Fires Large Laser at Legacy (4 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 11): rolled 2, miss (snake-eyes on the hit too)!
- Fires Large Laser at Legacy (4 base + 4 range + 2 movement + 0 enemy movement + 1 partial cover = 11): rolled 11, hit Left Torso (4/27 armor remaining)!
- Fires LB 10-X Autocannon (Cluster) at Legacy (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 1 cluster = 8): rolled 10, 6 submunitions hit Center Torso (32/40 armor remaining), Left Leg (damage blocked), Left Arm (25/26 armor remaining), Left Torso (3/27 armor remaining), Left Leg (damage blocked), Right Arm (25/26 armor remaining)!
- Fires LB 10-X Autocannon (Cluster) at Legacy (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 1 cluster = 8): rolled 12, 8 submunitions hit Right Torso (26/27 armor remaining), Left Torso (2/27 armor remaining), Right Arm (24/26 armor remaining), Head (8/9 armor remaining (Pilot hit!)), Right Arm (23/26 armor remaining), Left Arm (24/26 armor remaining), Left Leg (damage blocked), Left Leg (damage blocked)!
- Gains 22 heat, sinks 28!

Huron Warrior
- Fires Gauss Rifle at Catapult II (4 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Fires ER Large Laser at Catapult II (4 base + 0 range + 1 movement + 1 enemy movement + 1 partial cover = 7): rolled 4, miss!
- Gains 14 heat, sinks 11!

Snake
- Torso-twists to threaten hex 0917!
- Fires LB-10X Autocannon (Slug) at Turret 1625 (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatic hit Left Side (5/15 armor remaining)!
- Fires Streak SRM-2 at Turret 1625 (4 base + 2 range + 2 movement - 4 enemy movement = 4): rolled 7, 2 missiles hit Turret (13/15 armor remaining), Rear (13/15 armor remaining)!
- Fires Streak SRM-2 at Turret 1625 (4 base + 2 range + 2 movement - 4 enemy movement = 4): rolled 11, 2 missiles hit Turret (11/15 armor remaining), Turret (9/15 armor remaining)!
- Fires Streak SRM-2 at Turret 1625 (4 base + 2 range + 2 movement - 4 enemy movement = 4): rolled 10, 2 missiles hit Left Side (3/15 armor remaining), Left Side (1/15 armor remaining)!
- Gains 10 heat, sinks 22!

Helios
- Fires Gauss Rifle at BattleMaster (4 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover = 9): rolled 6, miss!
- Gains 3 heat, sinks 20!

Wolverine
- Holds fire!
- Gained 2 heat, sinks 24!

Brutus
- Shut down!

Brutus (PPC)
- Fires PPC at Catapult II (4 base + 2 range + 0 movement + 1 enemy movement + 1 partial cover + 2 EM interference = 10): rolled 6, miss!
- Fires PPC at Catapult II (4 base + 2 range + 0 movement + 1 enemy movement + 1 partial cover + 2 EM interference = 10): rolled 9, miss!

Demolisher (Gauss)
- Fires Gauss Rifle at Turret 1020 (4 base + 0 range + 1 movement - 4 enemy movement = 1): automatic hit, hit Front (0/15 armor remaining)!
- Fires Gauss Rifle at Turret 1020 (4 base + 0 range + 1 movement - 4 enemy movement = 1): automatic hit, hit Right Side (0/15 armor remaining)!
- Fires Medium Laser at Turret 1020 (4 base + 0 range + 1 movement - 4 enemy movement = 1): automatic hit, hit Front (0/2 structure remaining)! Turret destroyed!
- Fires Medium Laser at Turret 1020 (4 base + 0 range + 1 movement - 4 enemy movement = 1): automatic hit, hit Right Side (0/2 structure remaining)!



End Phase
Legacy (Player)
- Must pass a 3+ consciousness test: rolled 8, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Brutus (PPC)
- Interference Ends!

Brutus
- Powers up!








Player Status:




Allied Status




Opposing Force Status:




Mission Objective:
- Hurt them (2/3)
- - Hurt them more (0/6)
- - - Teach them the Word (0/9)

Secondary Objectives:
- Defend the Turret Control Tower (0/1)
- Defend the Administration Building (0/1)
- Keep enemy `Mechs out of the `Mechbay (0/1)



Special Rules:
Construction Zones – Unless the hex states otherwise, all construction zones count as light woods.

Reload Point – ComStar’s technicians are very motivated and have six tons of LRM reloads available. They can reload 2 tons of LRM ammo per turn spent inside the Mechbay. The Legacy isn’t built for quick reloads, but the technicians may be able to supply it with one additional ton of gauss rifle ammo. If only one `Mech is in the Mechbay the technicians will also replace damaged armor plates, restoring the armor on all damaged sections up to the nearest multiple of 5. If a section is already at a multiple of five, its armor cannot be restored.

Hidden Assets – The light autocannon turrets are currently in low-power standby mode. ComStar has always maintained up rumors that the power grid supporting them is incomplete or somehow insufficient to power them. They will not open fire until at least two players request their activation on the same turn. This deception may be detected by enemy units with a Beagle Active Probe.



Orders Due: Midnight Tuesday!



Madgamer is going to miss at least the next 2 updates for RL reasons, so I'll need an alternate to run the Viking.
Devorum, Dachshundofdoom, In like Zinn, Meinberg, shalafi4, you're up! First one to send me a PM claiming it gets to run the Viking. If I don't respond within 24 hours it means someone probably beat you to it.