The Let's Play Archive

Battletech

by PoptartsNinja

Part 525: Rise of the Phoenix - Turn 3

Rise of the Phoenix: Tactical Update 3

“But they’re pirates!” Lieutenant Senior Grade Caroline Coronado sputtered, her hands dead weight on her Rampage’s control stick. The big Assault `Mech was a Rim Worlds original, captured shortly after Kerensky’s failed Coup on Terra and inherited down the Coronado family line until the engine had given out over a century ago. Left in mothballs, the bulk of its advanced technology forgotten, the recovery of the memory core on Helm had leant new life to the ancient machine. Her family had presented the `Mech to her when she’d graduated from the Allison MechWarrior Institute.

It’d served her well ever since, the powerful Assault `Mech had seen her through two Capellan ambushes and downed two lighter machines already. The combination of speed and firepower had taken the Capellans by complete surprise. A single charge had broken the second Ambush entirely. Capellan morale was likely in the shitter, but nobody expected an Assault `Mech to run down a fleeing Vindicator. Unless it was a Charger. And even so most of those had been retrofitted through the centuries to something more resembling a ‘traditional’ assault `Mech.

“We can’t trust them, Captain.”

“Major,” Carlos corrected.

Coronado winced—she knew the fiction, that he was a Major and a Battalion Commander in the Free Worlds League Military and not the heir apparent to the Captain-Generalcy, but it was easy to slip up. Unlike the other Great Houses, the League made their nobles earn their rank rather than simply buying it, and while owning a BattleMech and employing it for state use was a guarantee for officer training it wasn’t enough to guarantee more than a Lieutenancy even for Duncan Marik’s son. Carlos had earned his rank—but he was far too young to call Major. In the heat of the moment she’d slipped up. It’d been bound to happen eventually, and at least it wasn’t grievous—she hadn’t said his name—but it was telling how exhausted they all were after months on the run.

“Sorry, Crusader-7,” Coronado sighed. They needed off this rock. “Proceeding as ordered.”








Movement Phase
King Cobra (Player)
- Activates MASC!

Timber Wolf (Player)
- Activates CNI
- Attempts to enter hex 1032, but the hex is already occupied.
- - Movement ends in hex 1034



Shooting Phase
Grand Titan (Player)
- Holds fire!
- Gains 2 heat, sinks 34!

Rampage (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Guillotine (Player)
- Torso-twists to threaten hex 0811!
- Fires ER Large Laser at Marauder Zhang Fei (3 base + 2 range + 1 movement + 3 enemy movement - 1 targeting computer = 8): rolled 9, hit Right Arm (16/24 armor remaining)!
- Fires ER Medium Laser at Marauder Zhang Fei (3 base + 2 range + 1 movement + 3 enemy movement - 1 targeting computer = 8): rolled 7, miss!
- Fires ER Medium Laser at Marauder Zhang Fei (3 base + 2 range + 1 movement + 3 enemy movement - 1 targeting computer = 8): rolled 6, miss!
- Fires Streak SRM-6 at Marauder Zhang Fei (3 base + 2 range + 1 movement + 3 enemy movement = 9): rolled 9, 6 missiles hit Left Torso (22/24 armor remaining), Center Torso (33/35 armor remaining), Right Torso (22/24 armor remaining), Center Torso (31/35 armor remaining), Center Torso (29/35 armor remaining), Left Torso (20/24 armor remaining)!
- Gains 4 heat, sinks 28!

Thunderbolt (Player)
- Fires Gauss Rifle at Marauder Zhang Fei (3 base + 2 range + 3 movement + 3 enemy movement = 11): rolled 11, hit Left Leg (17/32 armor remaining)!
- Gains 4 heat, sinks 20!

Gallowglas (Player)
- Holds fire!
- Gains 2 heat, sinks 36!

BattleMaster (Player)
- Fires ER PPC at Shadow Hawk Bai Hu (2 base + 2 range + 2 movement + 4 enemy movement + 1 reflected glare = 11): rolled 8, miss!
- Fires ER PPC at Shadow Hawk Bai Hu (2 base + 2 range + 2 movement + 4 enemy movement + 1 reflected glare = 11): rolled 10, miss!
- Fires Large Pulse Laser at Shadow Hawk Bai Hu (2 base + 2 range + 2 movement + 4 enemy movement + 1 reflected glare - 2 pulse laser = 9): rolled 9, hit Right Leg (16/26 armor remaining)!
- Gains 42 heat, sinks 42!

Archer (Player)
- Torso-twists to threaten hex 1433!
- Fires LRM-20 w/Artemis IV at Shadow Hawk Bai Hu (2 base + 2 range + 1 movement + 4 enemy movement + 1 reflected glare = 10): rolled 10, 12 missiles hit Left Arm (13/18 armor remaining), Right Torso (14/19 armor remaining), Right Arm (16/18 armor remaining)!
- Fires LRM-20 w/Artemis IV at Shadow Hawk Bai Hu (2 base + 2 range + 1 movement + 4 enemy movement + 1 reflected glare = 10): rolled 6, miss!
- Gains 13 heat, sinks 20!

Wolverine II (Player)
- Fires Gauss Rifle at Shadow Hawk Bai Hu (2 base + 2 range + 3 movement + 4 enemy movement + 2 glare + 1 reflected glare = 14): automatic miss!
- Gains 5 heat, sinks 20!

King Cobra (Player)
- Fires Gauss Rifle at Shadow Hawk Bai Hu (3 base + 2 range + 2 movement + 4 enemy movement = 11): rolled 7, miss!
- Gains 3 heat, sinks 26!

Timber Wolf H (Player)
- Fires LRM-20 w/Artemis IV at Shadow Hawk Bai Hu (2 base + 4 range + 1 movement + 4 enemy movement + glare penalty ignored = 11): rolled 5, miss!
- Fires LRM-20 w/Artemis IV at Shadow Hawk Bai Hu (2 base + 4 range + 1 movement + 4 enemy movement + glare penalty ignored = 11): rolled 4, miss!
- Gains 13 heat, sinks 36!

Shadow Hawk Bai Hu (White)
- Holds fire!

Warhammer Gong Gong (Black and Orange)
- Holds fire!

Warhammer Jiangshi (Black and Blue)
- Holds fire!

Marauder Lu Bu (Black and Red)
- Holds fire!

Warhammer Golden Boy (Gold)
- Holds fire!

Warhammer Jade Girl (Jade)
- Holds fire!

Shadow Hawk Qing Long (Blue)
- Fires Large X-Pulse Laser at Wolverine II (3 base + 2 range + 3 movement + 3 enemy movement + 2 glare - 2 pulse laser = 11): rolled 8, miss!

Marauder Guan Yu (Green ACE!)
- Holds fire!

Marauder Zhang Fei (Silver and Red ACE!)
- Torso-twists to threaten hex 1410!
- Fires ER Large Laser at Guillotine (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 10, hit Left Arm (12/20 armor remaining)!
- Fires LRM-15 at Guillotine (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Fires LRM-15 (Smoke) at hex 1209 (3 base + 0 range + 2 movement - 4 enemy movement + 1 secondary target = 2): automatic hit!

Pillager Liu Bei (Red and Gold)
- Holds fire!



End Phase
Marauder Zhang Fei
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds!

Marauder Bai Hu
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!








Player Status:




Opposing Force Status:




Special Rules:
Glare – Any unit standing above level 0 suffers a -2 penalty due to intense sunlight reflecting off the local rocks. All units attacking a unit standing above level 0 suffer a -1 penalty due to intense sunlight reflecting off the target unit. These penalties stack.



Mission Objective:
- Break Through (0/1)



Orders Due: Midnight Saturday!