The Let's Play Archive

Battletech

by PoptartsNinja

Part 554: Auxilia - Turn 10

Auxilia: Tactical Update 10

The Clan assault `Mech’s arm fell limp and lifeless as Iris’s little Locust chewed through the last of its structure with the stuttering fire of her small pulse lasers. The machine staggered under the concentrated fire from more than a lance of BattleMechs, its armor ablating away into memory as autocannon rounds and lasers chewed away at its guts. The stubborn machine staggered, absorbing the punishment the Demon Hawks threw at it and adamantly refusing to fall.

“Goddamn,” Duncan growled. “What do the Clans make these out of?”

“Dunno,” Taj replied, his own Tempest had taken a beating at least as bad. He was always flippant to the point of insubordination, but “Javelin” was also the type of pilot who relished a challenge and would keep fighting until he got shot out of his `Mech. It was a bit of a mixed blessing, in Duncan’s experience, but it did mean they could count on him in a pinch. The disarmed Clan machine came to a halt, crouching low and immobile. The pilot popped the cockpit hatch—that signal was universal enough.

“Ain’t in the Jane’s BattleMechs. Must be a new model,” Taj barked a laugh. “All I care is: it’s surrendering.”

“A new `Mech in a force that’s taken nearly a year to cross the Inner Sphere?” Ho Kim Luy replied in tones that suggested exactly how unlikely she thought that was. Her callsign, IRIS, had been given to her by her husband Robert Weisz, the company’s other Locust pilot. He’d told Duncan at one point that it meant ‘I Require Intense Supervision,’ but the callsign Ho Kim had given Robert in return was the equally insulting COOTS: Constantly Overestimates Own Tactical Significance. They got along well and worked together as a team. Ho Kim was the more aggressive of the two, and the better pilot, but she was prone to pushing her Locust’s boundaries leaving Robert struggling to keep up.

“Can’t be, Maybe it’s just rare or something the other Clans don’t like. Or maybe it’s some custom-built—”

Her broadcast was cut off as a flickering pulse laser carved into her Locust from above. Her machine spun, power fading as her torso collapsed on itself and molten armor and structural steel flowed into the workings of her fusion engine. Duncan grimaced, his eyes settling on the heavy `Mech that had perched itself on a hill on the other side of the swiftly-flowing creek that ran through the center of the valley. That machine he knew. In the familiar serpent-patterns of the Steel Vipers, its wedge-shaped cockpit had earned it the name Copperhead. In the white feather camouflage of the Snow Ravens it almost looked like a different `Mech entirely.

“That Copperhead vulture’s got the high ground. It’s to be a problem.”








Movement Phase
Sunfire
- Ran with damaged hip actuator!
- Must pass a piloting test or fall (5 base + 3 leg actuator damage = 8): rolled 5, fails!
- Falls in hex 0725!
- - Suffers 8 damage in the fall to Center Torso (12/34 armor remaining), Center Torso (9/34 armor remaining)!
- Must pass a piloting test to avoid pilot damage (5 base + 3 actuator damage + 2 avoiding damage = 10): rolled 7, fails!
- Must pass a 7+ consciousness test: rolled 8, succeeds!


Komodo
- Jumps into hex 1126!
- Must pass a piloting test or fall (5 base + 2 actuator damage = 7): rolled 6, fails!
- Falls in hex 1126!
- - Suffers 5 damage in the fall to Right Arm (5/14 armor remaining)!
- Must pass a piloting test to avoid pilot damage (5 base + 2 actuator damage + 2 avoiding damage = 9): rolled 9, succeeds!

Locust “Bane”
- Attempts to enter hex 1924, but the hex is already occupied!



Shooting Phase
Elemental Point Coleen (ACE!)
- Initiates Swarm Attack on Sunfire (3 base + 5 active troopers + 0 target movement - 2 target prone= 6): rolled 7, swarm attack successful!


Elemental Point Bryce (ACE!)
- Holds fire!

Elemental Point Mabel (ACE!)
- Holds fire!

Atlas (Player)
- Fires PPC at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods + 3 minimum range = 9): rolled 9, hit Left Arm (1/28 armor remaining)!
- Fires Light Autocannon/5 at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 5, miss!
- Fires Light Autocannon/5 at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 11, hit Center Torso (6/42 armor remaining)!
- Fires Light Autocannon/5 at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 11, hit Left Torso (6/26 armor remaining)!
- Fires Light Autocannon/5 at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 10, hit Right Leg (4/35 armor remaining)!
- Fires Streak SRM-6 at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 5, fails to lock-on!
- Fires Medium Pulse Laser at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 2 pulse laser = 4): rolled 9, hit Left Leg (27/35 armor remaining)!
- Fires Medium Pulse Laser at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 2 pulse laser = 4): rolled 10, hit Right Leg (0/35 armor, 16/18 structure remaining)! Crit!
- Fires TAG at Warhawk (3 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 6): rolled 4, miss!
- Gains 24 heat, sinks 30!

Hunchback (Player)
- Fires Ultra AC/10 (Ultra) at Hellbringer Prime (2 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 11, 1 shell hit Left Arm (10/20 armor remaining)!
- Fires Ultra AC/10 (Ultra) at Hellbringer Prime (2 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 8): rolled 4, miss!
- Gains 14 heat, sinks 22!

Sunfire (Player)
- Holds fire!
- Gains 2 heat, sinks 38!


Tempest (Player)
- Fires Medium Laser at Warhawk Prime (4 base + 0 range + 3 movement + 0 enemy movement + 0 light woods = 7): rolled 5, miss!
- Fires Medium Laser at Warhawk Prime (4 base + 0 range + 3 movement + 0 enemy movement + 0 light woods = 7): rolled 6, miss!
- Fires SRM-4 at Warhawk Prime (4 base + 0 range + 3 movement + 0 enemy movement + 0 light woods = 7): rolled 11, 2 missiles hit Left Torso (4/26 armor remaining), Left Arm (0/28 armor, 13/14 structure remaining (Crit!))!
- Gains 13 heat, sinks 20!

Awesome (Player)
- Torso-twists to threaten hex 1219!
- Fires PPC at Summoner B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 8, hit Center Torso (23/33 armor remaining)!
- Fires PPC at Summoner B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 6, miss!
- Fires PPC at Summoner B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 12, hit Right Arm (0/22 armor, 3/11 structure remaining)! Crit!
- Fires PPC at Summoner B (4 base + 0 range + 1 movement + 3 enemy movement = 8): rolled 9, hit Right Leg (18/28 armor remaining)!
- Gains 41 heat, sinks 38!

Dragoon II (Player)
- Torso-twists to threaten hex 1929!
- Reverses arms!
- Fires Large Pulse Laser at Warhawk Prime (3 base + 1 range + 2 movement + 0 enemy movement + 0 light woods - 2 pulse laser = 4): rolled 10, hit Left Arm (3/14 structure remaining)! Crit!
- Fires Large Pulse Laser at Warhawk Prime (3 base + 1 range + 2 movement + 0 enemy movement + 0 light woods - 2 pulse laser = 4): rolled 11, hit Center Torso (0/42 armor, 23/27 structure remaining)! Crit!
- Fires LB 10-X Autocannon (Slug) at Warhawk Prime (3 base + 1 range + 2 movement + 0 enemy movement + 0 light woods = 6): rolled 8, hit Right Torso (0/26 armor, 12/18 structure remaining)! Crit!
- Fires LB 10-X Autocannon (Slug) at Warhawk Prime (3 base + 1 range + 2 movement + 0 enemy movement + 0 light woods = 6): rolled 7, hit Right Leg (6/18 structure remaining)! Crit!
- Gains 31 heat, sinks 26! Overheating!

Phoenix Hawk (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Komodo (Player)
- Holds fire!
- Gains 5 heat, sinks 28!

Enfield (Player)
- Torso-twists to threaten hex 1419!
- Fires LB 10-X Autocannon (Slug) at Grendel B (4 base + 2 range + 2 movement + 4 enemy movement = 12): rolled 11, miss!
- Fires Large Laser at Grendel B (4 base + 2 range + 2 movement + 4 enemy movement = 12): rolled 9, miss!
- Fires Medium Laser at Grendel B (4 base + 4 range + 2 movement + 4 enemy movement = 14): automatic miss!
- Fires Medium Laser at Grendel B (4 base + 4 range + 2 movement + 4 enemy movement = 14): automatic miss!
- Gains 18 heat, sinks 22!

Locust “Pulsar” (Player)
- Fires Large Pulse Laser at Warhawk Prime (3 base + 2 range + 2 movement + 0 enemy movement + 0 light woods - 2 pulse laser = 5): rolled 8, hit Left Torso (0/26 armor, 15/18 structure remaining)! Crit!
- Gains 2 heat, sinks 22!

Locust “Bane” (Player)
- Torso-twists to threaten hex 2130!
- Fires Small Pulse Laser at Warhawk Prime (3 base + 2 range + 2 movement + 0 enemy movement + 0 light woods - 2 pulse laser = 5): rolled 7, hit Center Torso (20/27 structure remaining)! Crit!
- Fires Small Pulse Laser at Warhawk Prime (3 base + 2 range + 2 movement + 0 enemy movement + 0 light woods - 2 pulse laser = 5): rolled 7, hit Left Arm (0/14 structure remaining)! Arm blown off!
- Fires Small Pulse Laser at Warhawk Prime (3 base + 2 range + 2 movement + 0 enemy movement + 0 light woods - 2 pulse laser = 5): rolled 7, hit Right Torso (9/18 structure remaining)! Crit!
- Fires Small Pulse Laser at Warhawk Prime (3 base + 2 range + 2 movement + 0 enemy movement + 0 light woods - 2 pulse laser = 5): rolled 4, miss!
- Gains 10 heat, sinks 10!

Grendel B
- Fires Ultra AC/5 (Ultra) at Enfield (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, 2 shells hit Left Arm (4/16 armor remaining), Right Arm (0/8 structure remaining)! Arm blown off!
- Fires ER Medium Laser at Enfield (3 base + 2 range + 3 movement + 2 enemy movement = 10): rolled 9, miss!
- Fires Medium Pulse Laser at Enfield (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 6, miss!
- Fires Medium Pulse Laser at Enfield (3 base + 2 range + 3 movement + 2 enemy movement - 2 pulse laser = 8): rolled 8, hit Left Arm (0/16 armor, 5/8 structure remaining)! Crit!
-Gains 21 heat, sinks 20!

Hellbringer Prime
- Torso-twists to threaten hex 1624!
- Fires ER PPC at Dragoon II (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 7, hit Rear Center Torso (0/9 armor, 17/26 structure remaining)! Crit!
- Fires ER PPC at Dragoon II (3 base + 0 range + 1 movement + 2 enemy movement = 6): rolled 9, hit Rear Right Torso (0/8 armor, 1/16 structure remaining)! Crit!
- Fires Streak SRM-6 at Dragoon II (3 base + 2 range + 1 movement + 2 enemy movement = 8): rolled 9, hit 6 missiles hit Rear Left Torso (6/8 armor remaining), Left Arm (20/22 armor remaining), Rear Center Torso (15/23 structure remaining (Crit!)), Right Leg (17/29 armor remaining), Rear Right Torso (0/16 structure remaining (Torso Destroyed! Engine hit! Engine hit! `Mech destroyed! Damage transfers to Rear Center Torso (14/23 structure remaining (Crit!))), Right Arm Rear Center Torso (12/23 structure remaining (Crit!))!
- Gains 35 heat, sinks 34!

Mad Dog Prime
- Fires Large Pulse Laser at Locust Bane (3 base + 2 range + 0 movement + 3 enemy movement + 1 light woods - 2 pulse laser = 7): rolled 11, hit Left Torso (0/8 armor, 0/5 structure remaining)! Torso Destroyed! Engine hit! Engine hit! Engine hit! `Mech destroyed!
- - Damage transfers to Center Torso (3/10 armor remaining)!
- Fires Large Pulse Laser at Locust Bane (3 base + 2 range + 0 movement + 3 enemy movement + 1 light woods - 2 pulse laser = 7): rolled 6, miss!
- Fires LRM-15 w/ Artemis IV at Locust Bane (3 base + 2 range + 0 movement + 3 enemy movement + 1 light woods = 9): rolled 7, miss!
- Fires LRM-15 w/ Artemis IV at Locust Bane (3 base + 2 range + 0 movement + 3 enemy movement + 1 light woods = 9): rolled 5, miss!
- Gains 30 heat, sinks 28!

Summoner B
- Fires ER PPC at Awesome (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 10, hit Left Torso (3/24 armor remaining)!
- Fires Gauss Rifle at Awesome (3 base + 0 range + 3 movement + 0 enemy movement = 6): rolled 6, hit Left Leg (0/34 armor, 10/17 structure remaining)! Crit!
- Fires SRM-6 w/Artemis IV at Awesome (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 5, miss!
- Fires Small Pulse Laser at Awesome (3 base + 4 range + 3 movement + 0 enemy movement - 2 pulse laser = 8): rolled 6, miss!
- Gains 27 heat, sinks 30!

Warhawk Prime
- Torso-twists to threaten hex 1824!
- Fires ER PPC at Atlas (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 11, hit Left Torso (12/32 armor remaining)! TAC!
- Fires ER PPC at Atlas (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 6, miss!
- Fires LRM-10 at Atlas (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods = 7): rolled 7, 4 missiles hit Right Arm (3/34 armor remaining)!
- Gains 36 heat, sinks 40! Overheating!

Turn Correction
Elemental Point Coleen (ACE!)
- Initiates Leg Attack on Sunfire (3 base + 2 active troopers + 0 target movement = 6): rolled 7, hits Left Leg (20/28 armor remaining)! TAC!

Sunfire (Player)
- Fires PPC at Hellbringer Prime (4 base + 2 range + 1 movement + 1 enemy movement + 1 light woods = 9): rolled 8, miss!
- Fires PPC at Hellbringer Prime (4 base + 2 range + 1 movement + 1 enemy movement + 1 light woods = 9): rolled 9, hit Center Torso (22/32 armor remaining)!
- Gains 21 heat, sinks 38!



End Phase
Warhawk
- Critical chance in Right Leg! No critical hit sustained!
- Critical chance in Center Torso! No critical hit sustained!
- Critical chance in Right Torso! No critical hit sustained!
- Critical chance in Right Leg! No critical hit sustained!
- Critical chance in Left Torso! No critical hit sustained!
- Critical chance in Center Torso! 1 critical hit sustained!
- - Gyro hit!
- Critical chance in Right Torso! 1 critical hit sustained!
- - Double Heat Sink damaged!
- Must pass a piloting test or fall (4 base + 1 massive damage + 3 gyro hit = 8): rolled 11, succeeds!
- Surrenders!

Summoner B
- Critical chance in Right Arm! 1 critical hit sustained!
- - Upper Arm Actuator hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 11, succeeds!

Enfield
- Critical chance in Left Arm! Arm blown off!

Awesome
- Critical chance in Left Leg! No critical hit sustained!
- Must pass a piloting test or fall (5 base + 1 actuator damage + 1 massive damage = 7): rolled 10, succeeds!

Atlas
- Through-armor critical chance in Left Torso! 1 critical hit sustained!
- - TAG damaged!

Correction
Hellbringer Prime
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!

Sunfire
- Through-armor critical chance in Left Leg! 1 critical hit sustained!
- - Upper Leg Actuator damaged!
- Must pass a piloting test or fall (5 base + 4 actuator damage = 9): rolled 6, fails!
- Pilot ejects!



Next Turn’s Movement Phase
Kit Fox C
- Must pass an 11+ consciousness test: rolled 6, fails!









Player Status:
Demon Lance


Hawk Lance




Ally Status:




Opposing Force Status:






Mission Objective:
- Defend the Convoy (5/5)
- Assist Allied Forces
- Drive off the Clans (0/?)
- Bounty Collected: 18,000,000 c-bills (27,000,000 goods)
- - Light: 3
- - Medium: 4
- - Heavy: 1* (1 salvaged Mad Dog)
- - Assault: 1



Orders Due: Midnight Saturday!