The Let's Play Archive

Battletech

by PoptartsNinja

Part 565: Air Raid - Turn 6

Air Raid: Tactical Update 6

Star Captain Haze’s right arm rested limp and still on the armrest of his command couch, insensate fingers hanging from the end rather than resting on the targeting joystick. The cold, metal cybernetic implant stretched from the tip of his fingers to his spine. Thin and spindly, it lacked the bulk of real muscle and bone. Myomer was much stronger than human muscle, it didn’t take much to exceed normal human strength. Too much and his replacement arm would shatter his own ribcage. Bulking it out to resemble the real thing would have been simple enough, but no effort had been taken to do so—such cosmetic alterations were wasteful and Haze was supposed to simply be grateful that the Clan had used some of its precious myomer to make him whole once again.

He hated everything about it, and his other cybernetics. His legs were gone, the strong but spindly replacements swam in his uniform fatigues. On windy days the way his baggy clothing moved made him resemble a floating torso wearing a pair of pants as some sort of elaborate joke. Both eyes had been lost as well, the replacements cloned in vats and ringed with control circuitry interfaced with his brain. The right side of his face was gone, the charred bones on that side of his skull replaced with shaped metal plates and armored plastic covering a graft of synthetic skin. There was no feedback, no life to any of it. His nerves has been too badly damaged in the fiery wake of the Rim World Republic’s attack. The medical technicians had told him he was lucky to be alive, if they’d found him only a few minutes later he’d have burned to death.

Lucky to be alive, and despising every minute of it.

Haze had been sidelined after being rebuilt, he refused to use his right arm in the cockpit. Any action he couldn’t perform with the left alone went completely ignored. The Clan hadn’t liked that he’d chosen to spit on their generosity. Even one-handed he was still a better MechWarrior than any of the second line troops he’d been saddled with. He’d drilled them until they obeyed without question, until the old has-beens and never-weres were something approaching acceptable. They were too afraid of him to question his orders, even when they were unClanlike. There was no room in the charred, blackened heart the MedTechs had replaced like so much damaged engine shielding for honor.

There were only two things Haze cared about now: vengeance, and death. Only the latter would be a comfort for him, the former wouldn’t bring him any contentment. Even tearing Stefan Amaris’s throat out with his teeth would do nothing to satisfy him.

“On the left,” Haze growled, his damaged vocal chords buzzing painfully when the circuitry that let him speak took over. “Primary target is the Rim World Omnimech. Fire in three. Two—”








Movement Phase
Grasshopper
- Activates MASC!
- Unable to enter hex 1332: hex already occupied!

Atlas III
- Unable to enter hex 1333: hex already occupied!



Shooting Phase
Lucerne Hawk Hunter
- Fires ER Large Pulse Laser at Screamer (4 base + 2 range + 2 movement + 5 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 11): rolled 7, miss!
- Fires ER Large Pulse Laser at Screamer (4 base + 2 range + 2 movement + 5 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 11): rolled 9, miss!
- Gains 26 heat, sinks 42!

Atlas III
- Fires Heavy Gauss Rifle at Urbanmech IIC (3 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 7): rolled 8, hit Left Leg (0/12 armor, 0/7 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (5/11 armor remaining)!
- Fires Snub-Nose PPC at Urbanmech IIC (3 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 7): rolled 5, miss!
- Fires Snub-Nose PPC at Urbanmech IIC (3 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 7): rolled 7, hit Center Torso (0/11 armor, 5/10 structure remaining)! Crit!
- Gains 24 heat, sinks 24! Overheating!

Flashman
- Fires Large R-e Laser at Vixen (4 base + 0 range + 0 movement + 4 enemy movement + 1 heavy rain - 1 R-e pulse laser = 8): rolled 10, hit Right Torso (1/10 armor remaining)!
- Fires Large R-e Laser at Vixen (4 base + 0 range + 0 movement + 4 enemy movement + 1 heavy rain - 1 R-e pulse laser = 8): rolled 6, miss!
- Fires Large Pulse Laser at Vixen (4 base + 2 range + 0 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 6, miss!
- Fires Medium Laser at Vixen (4 base + 2 range + 0 movement + 4 enemy movement + 1 heavy rain = 11): rolled 5, miss!
- Fires Medium Laser at Vixen (4 base + 2 range + 0 movement + 4 enemy movement + 1 heavy rain = 11): rolled 7, miss!
- Fires Medium Laser at Vixen (4 base + 2 range + 0 movement + 4 enemy movement + 1 heavy rain = 11): rolled 8, miss!
- Gains 37 heat, sinks 34!

Grasshopper
- Torso-twists to threaten hex 1432!
- Fires Large X-Pulse Laser at Vixen (4 base + 4 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 13): automatic miss!
- Fires Medium Laser at Urbanmech (4 base + 2 range + 2 movement + 1 enemy movement + 1 heavy rain + 2 secondary target in side arc = 12): rolled 7, miss!
- Fires Medium Laser at Urbanmech: target not in firing arc!
- Fires Medium Laser at Urbanmech: target not in firing arc!
- Fires Medium Laser at Urbanmech: target not in firing arc!
- Gains 19 heat, sinks 30!

Salamander
- Torso-twists to threaten hex 2031!
- Fires LRM-20 (smoke) at hex 0724 (4 base + 2 range + 1 movement - 4 enemy movement + 1 heavy rain + 1 wind = 5): rolled 9, hit!
- Fires LRM-20 (smoke) at hex 0924 (4 base + 2 range + 1 movement - 4 enemy movement + 1 heavy rain + 1 wind = 5): rolled 10, hit!
- Fires LRM-20 (smoke) at hex 0524 (4 base + 4 range + 1 movement - 4 enemy movement + 1 heavy rain + 1 wind = 5): rolled 9, hit!
- Gains 19 heat, sinks 20!

Dragoon II
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 11, hit Left Torso (14/21 armor remaining)!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 8, hit Right Leg (18/25 armor remaining)!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 3, miss!
- Fires Medium Pulse Laser at Goshawk 5 (3 base + 2 range + 1 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 8, hit Left Leg (18/25 armor remaining)!
- Gains 25 heat, sinks 26!

Copperhead Charlie
- Torso-twists to threaten hex 1741!
- Fires ER Medium Laser at Vandal (2 base + 2 range + 0 movement + 1 aerial target + 1 front arc + 1 heavy rain = 7): rolled 5, miss!
- Fires ER Medium Laser at Vandal (2 base + 2 range + 0 movement + 1 aerial target + 1 front arc + 1 heavy rain = 7): rolled 9, hit Nose (Weapon) (18/29 armor remaining)! Threshold Crit!
- Fires ER Medium Laser at Vandal (2 base + 2 range + 0 movement + 1 aerial target + 1 front arc + 1 heavy rain = 7): rolled 3, miss!
- Fires LB-10X Autocannon (Cluster) at Vandal (2 base + 2 range + 0 movement + 1 aerial target + 1 front arc + 1 heavy rain - 3 flak = 4): rolled 7, 6 submunitions hit Nose (17/29 armor remaining), Right Wing (19/20 armor remaining), Nose (Weapon) (16/29 armor remaining (Lucky Crit!)), Left Wing (17/20 armor remaining), Left Wing (16/20 armor remaining), Nose (15/29 armor remaining)!
- Fires Streak SRM-6 at Vandal (2 base + 4 range + 0 movement + 1 aerial target + 1 front arc + 1 heavy rain = 9): rolled 9, 6 missiles hit Right Wing (17/20 armor remaining), Right Wing (15/20 armor remaining), Right Wing (13/20 armor remaining), Right Wing (11/20 armor remaining), Nose (13/29 armor remaining), Nose (11/29 armor remaining)!
- Fires Streak SRM-6 at Vandal (2 base + 4 range + 0 movement + 1 aerial target + 1 front arc + 1 heavy rain = 9): rolled 9, 6 missiles hit Left Wing (14/20 armor remaining), Left Wing (12/20 armor remaining), Nose (10/20 armor remaining), Right Wing (9/20 armor remaining), Nose (9/29 armor remaining), Nose (7/29 armor remaining)!
- Fires LRM-20 w/Artemis IV at Vandal (2 base + 2 range + 0 movement + 1 aerial target + 1 front arc + 1 heavy rain + 1 wind = 8): rolled 10, 20 missiles hit Nose (Gear) (2/29 armor remaining (Threshold Crit!)), Left Wing (Heat Sink) (9/20 armor remaining (Threshold Crit!)), Left Wing (Weapon) (4/20 armor remaining (Threshold Crit!)), Nose (Flight Control) (0/29 armor, 11/14 structural integrity remaining (Threshold Crit! Crit!))!
- Gains 31 heat, sinks 24! Overheating!

Lancelot
- Fires Plasma Rifle at Wolverine IIC (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 11, miss!
- Fires Large Laser at Wolverine IIC (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 6, miss!
- Fires Large Laser at Wolverine IIC (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 4, miss!
- Fires Medium Pulse Laser at Wolverine IIC (target out of range): automatic miss!
- Gains 32 heat, sinks 32!

Komodo
- Primary target not in line of sight!
- Secondary target not in line of sight!
- Torso-twists to threaten hex 1944!
- Fires Light PPC (charged) at David (4 base + 2 range + 3 movement + 4 enemy movement + 1 heavy rain = 14): automatic miss!
- Gains 15 heat, sinks 22!

Champion
- Torso-twists to threaten he x 2132!
- Fires Gauss Rifle at Vixen (4 base + 0 range + 0 movement + 4 enemy movement + 1 heavy rain = 9): rolled 10, hit Center Torso (0/15 armor remaining)!
- Fires ER PPC at Vixen (4 base + 0 range + 0 movement + 4 enemy movement + 1 heavy rain = 9): rolled 3, miss!
- Gains 16 heat, sinks 20!

Chameleon
- Fires ER Large Laser at Urbanmech IIC (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 8): rolled 8, hit Center Torso (0/5 structure remaining)! `Mech Destroyed!
- Fires Medium Laser at Urbanmech IIC (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 8): rolled 10, hit Right Torso (3/8 armor remaining)! TAC!
- Fires Medium Pulse Laser at Urbanmech IIC (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 4, miss!
- Gains 21 heat, sinks 20!

Screamer
- Fires ER PPC at Wolverine IIC (2 base + 0 range + 3 movement + 3 enemy movement + 1 heavy rain = 9): rolled 10, hit Left Arm (4/14 armor remaining)!
- - Plasma arcs to Rear Left Torso (0/5 armor remaining)
- Fires Medium Pulse Laser at Wolverine IIC (2 base + 0 range + 3 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 9, hit Rear Center Torso (0/7 armor remaining)!
- Fires Medium Pulse Laser at Wolverine IIC (2 base + 0 range + 3 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 7, hit Left Leg (17/24 armor remaining)!
- Gains 28 heat, sinks 25! Overheating!

Stag
- Holds fire!
- Gains 14 heat, sinks 24!

Gunsmith
- Fires Medium X-Pulse Laser at Vixen (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 10, hit Right Arm (5/10 armor remaining)!
- Fires Medium X-Pulse Laser at Vixen (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 8, hit Right Arm (0/10 armor remaining)!
- Fires Medium X-Pulse Laser at Vixen (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 2, miss!
- Fires Medium X-Pulse Laser at Vixen (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 10, hit Right Arm (0/5 structure remaining)! Limb Destroyed!
- Gains 22 heat, sinks 20!

Ostscout
- Fires ER Medium Laser at David (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 10): rolled 12, hit Center Torso (4/9 armor remaining)!
- Fires ER Medium Laser at David (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Gains 12 heat, sinks 20!

Phoenix Hawk
- Torso-twists to threaten hex 1640!
- Fires Large Pulse Laser at David (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 8, hit Rear Left Leg (0/8 armor, 2/8 structure remaining)! Crit!
- Fires Medium Laser at David (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Fires Medium Laser at David (3 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Gains 18 heat, sinks 20!

Vandal
- Loses 1 altitude in a strike attack!
- Fires Heavy Large Laser at Copperhead Charlie (3 base + 2 strike + 0 target movement + 1 heavy laser + 1 heavy rain = 7): rolled 6, miss!
- Fires Heavy Large Laser at Copperhead Charlie (3 base + 2 strike + 0 target movement + 1 heavy laser + 1 heavy rain = 7): rolled 9, hit Left Leg (13/23 armor remaining)!
- Fires Heavy Large Laser at Copperhead Charlie (3 base + 2 strike + 0 target movement + 1 heavy laser + 1 heavy rain = 7): rolled 7, hit Center Torso (13/23 armor remaining)!
- Gains 21 heat, sinks 20!

Vixen
- Fires Large Pulse Laser at Champion (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 partial cover - 2 pulse laser = 5): rolled 6, hit Right Arm (6/16 armor remaining)!
- Fires ER Medium Laser at Champion (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 partial cover = 7): rolled 9, hit Right Arm (0/16 armor, 9/10 structure remaining)! Crit!
- Fires ER Medium Laser at Champion (3 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 partial cover = 7): rolled 4, miss!
- Gains 22 heat, sinks 20!

Urbanmech IIC
- Fires Ultra AC/10 (ultra) at Atlas III (4 base + 0 range + 1 movement + 1 enemy movement + 1 heavy rain = 7): rolled 11, 2 shells hit Center Torso (38/50 armor remaining), Right Torso (24/32 armor remaining)!
- Gains 8 heat, sinks 10!

David
- Fires ER Medium Laser at Phoenix Hawk (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 12, hit Left Leg (11/18 armor remaining)!
- Fires ER Small Laser at Phoenix Hawk (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 11, hit Center Torso (17/22 armor remaining)!
- Fires ER Small Laser at Phoenix Hawk (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Gains 2 heat, sinks 10!

Peregrine
- Torso-twists to threaten hex 0427!
- Fires Large Pulse Laser at Salamander (4 base + 4 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 6, miss!
- Gains 12 heat, sinks 20!

Wolverine IIC
- Torso-twists to threaten hex 1024!
- Fires Large Pulse Laser at Screamer (4 base + 0 range + 2 movement + 5 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 7, miss!
- Gains 12 heat, sinks 20!

Goshawk II 1
- Torso-twists to threaten hex 0627!
- Fires ER Large Laser at Dragoon II (4 base + 2 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 10): rolled 11, hit Left Torso (14/24 armor remaining)!
- Gains 14 heat, sinks 20!

Goshawk II 2
- Fires ER Large Laser at Dragoon II (4 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 8): rolled 6, miss!
- Gains 14 heat, sinks 20!

Goshawk II 3
- Fires ER Large Laser at Dragoon II (4 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 8): rolled 9, hit Left Arm (12/22 armor remaining)!
- Gains 14 heat, sinks 20!

Goshawk II 4
- Fires ER Large Laser at Dragoon II (4 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 8): rolled 11, hit Left Leg (19/29 armor remaining)!
- Gains 14 heat, sinks 20!

Goshawk 5
- Fires Large Pulse Laser at Dragoon II (4 base + 2 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 8): rolled 9, hit Left Torso (4/24 armor remaining)!
- Fires Medium Pulse Laser at Dragoon II (4 base + 2 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Dragoon II (4 base + 2 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 8): rolled 12, hit Center Torso (29/36 armor remaining)!
- Gains 24 heat, sinks 24!

Grendel D
- Fires ER PPC at Screamer (3 base + 2 range + 2 movement + 5 enemy movement + 1 heavy rain = 13): automatic miss!
- Gains 17 heat, sinks 20!

Unknown `Mech D
- Holds fire!
- Gains 2 heat, sinks 44!

Nidhogg C
- Fires ER Large Laser at Flashman (3 base + 4 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 partial cover - 1 targeting computer = 10): rolled 5, miss!
- Fires ER Large Laser at Flashman (3 base + 4 range + 2 movement + 0 enemy movement + 1 heavy rain + 1 partial cover - 1 targeting computer = 10): rolled 7, miss!
- Gains 26 heat, sinks 38!

Copperhead Prime
- Fires Large Pulse Laser at Screamer (3 base + 2 range + 2 movement + 5 enemy movement + 1 heavy rain - 2 pulse laser = 11): rolled 10, miss!
- Fires Large Pulse Laser at Screamer (3 base + 2 range + 2 movement + 5 enemy movement + 1 heavy rain - 2 pulse laser = 11): rolled 9, miss!
- Gains 22 heat, sinks 28!



End Phase
Urbanmech IIC
- Through-armor critical chance in Right Torso: rolled 7, no critical hit sustained!

David
- Critical chance in Rear Left Leg: rolled 7, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!

Vixen
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds!

Vandal
- Threshold Critical in Nose (Weapon): rolled 9, Heavy Medium Laser damaged!
- Lucky Critical in Nose (Weapon): rolled 8, Heavy Medium Laser destroyed!
- Threshold Critical in Nose (Gear): rolled 8, Landing Gear damaged!
- Threshold Critical in Left Wing (Heat Sink): rolled 8, Heat Sink damaged!
- Threshold Critical in Left Wing (Weapon): rolled 4, no critical hit sustained!
- Threshold Critical in Nose (Flight Control Systems): rolled 8, FCS damaged!
- Threshold Critical in Nose (Flight Control Systems): rolled 8, FCS damaged!
- Must pass a control roll (4 base - 1 fighter + 1 hurricane + 2 damage sustained + 4 FCS damage = 10): rolled 12, succeeds!

Atlas III
- Must pass a piloting test or fall (5 base - 1 ran and fired HGR = 4): rolled 7, succeeds!

Dragoon II
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Champion (Player)
- Critical chance in Right Arm: rolled 12, arm blown off!



Physical Combat Phase:
Phoenix Hawk
- Kicks David (4 base + 2 movement + 4 enemy movement + 1 Clanner - 2 kick = 9): rolled 3, miss!

Gunsmith
- Kicks Vixen (4 base + 2 movement + 4 enemy movement - 2 kick = 8): rolled 11, hit Left Leg (9/14 armor remaining)!

David
- Mule Kicks Phoenix Hawk (4 base + 2 movement + 3 enemy movement - 2 kick = 7): rolled 8, hit Right Leg (14/18 armor remaining), Left Leg (7/18 armor remaining)!



End Phase:
Vixen
- Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked = 4): rolled 9, succeeds!

Phoenix Hawk
- Must pass a piloting test or fall (4 base + 0 missed kick = 4): rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 8, succeeds!
- Must pass a piloting test or fall (4 base + 0 kicked = 4): rolled 4, succeeds!



Turn End Phase:
Hurricane Nebuchadnezzar
- 4 lightning strikes this turn!
- - Champion suffers 5 damage in a Lightning Strike to Left Torso (17/22 armor remaining)



Next Turn’s Movement Phase
David
- Activates MASC!
- Must roll a 3+ to avoid actuator damage: rolled 9, succeeds!








Player Status:




Ally Status:




Opposing Force Status:





Objective Status




Heavy Rain – +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes

Lightning Strikes – Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.

Wind Vortices – +1 penalty to-hit with missile weapons. Streak missiles and semi-guided LRM attacks against Tagged targets ignore this penalty. +2 penalty to all Aerospace Fighter control rolls.



Mission Objective:
Primary Objectives
- Raid the Airfield (0/1)
- Don’t be Captured (0/1)

Secondary Objectives
- Accrue Bounty (3,050,000 c-bills / 4,575,000 goods)
- - Infantry Units Killed: 1 (50,000 c-bills each)
- - Light `Mechs: 1 (1,000,000 c-bills each)
- - Medium `Mechs: 0 (2,000,000 c-bills each)
- - Heavy ` Mechs: 0 (3,000,000 c-bills each)
- - Assault `Mechs: 0 (4,000,000 c-bills each)
- Grounded Aircraft: 8 (250,000 c-bills each)
- Revenants Unleashed: 15

- Last Mission’s Bounty: 18,000,000 c-bills (27,000,000 goods)
- Total Accumulated Bounty: 21,050,000 c-bills (31,575,000 goods)



Orders Due: Midnight Saturday!

PTN's note: Hopefully, anyway! I know this is short notice but my little sister's getting married on the 22nd. I'm going to be flying out on Sunday the 15th, and I still have every intention of finishing an update this Saturday (updates are relaxing, which is exactly what I need since the plane takes off at 5:00AM!). If I run out of time or have any last-minute issues I may not be able to finish in time, after which there won't be another update until the 25th. I don't intend to miss my sister's wedding for anything.