The Let's Play Archive

Battletech

by PoptartsNinja

Part 574: Air Raid - Turn 15

Air Raid: Tactical Update 15

“Keep your feet, Marshal,” Luiza Cardoso pressed the Salamander’s left hand against the back of the stricken Dragoon II’s right shoulder to steady it. The easily-identifiable Republic machine had weathered an inordinate amount of incoming fire over the course of the battle and its left side had been reduced to molten slag. Engine components exposed to air and moisture popped and fizzed as raindrops the size of golf balls burst on the exposed heat exchangers. “I’ll drag you off the field if I have to, but it’ll be easier for all of us if you can still walk.”

“Kerensky’s blood,” Bethany spat as her Copperhead staggered under another barrage of PPC fire. “That Hellstar is—he is adhering to the Clan rules of engagement. Javelin, Hawk can not hear me: be sure you take the best possible cover against that white `Mech as you retreat. That one will not be satisfied without scoring a kill, and he will be very upset that I have retreated and denied him one.”

“Roger,” Taj replied. “Don’t worry about me, viper—I’ll be right behind you, and I’ve still got my cargo.”

“Good, don’t leave anyone behind.” Luiza paused, then added with a wry smile. “Not even the space-cop.”








Movement Phase
Dragoon II Type-A
- Sets Angel ECM primary effect to Ghost Targets (3 base + 2 ghost targets = 5): rolled 4, fails!
- Sets Angel ECM secondary effect to Ghost Targets (3 base + 2 ghost targets = 5): rolled 8, Margin of Success: 1!



Shooting Phase
Flashman (Player)
- Torso-twists to threaten hex 2335!
- Fires Large R-e Laser at Locust IIC (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 1 R-e pulse laser = 9): rolled 5, miss!
- Fires Large R-e Laser at Locust IIC (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 1 R-e pulse laser = 9): rolled 4, miss!
- Fires Large Pulse Laser at Locust IIC (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 6, miss!
- Fires Medium Laser at Locust IIC (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 6, miss!
- Fires Medium Laser at Locust IIC (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 8, miss!
- Fires Medium Laser at Locust IIC (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Gains 39 heat, sinks 34! Overheating!

Grasshopper (Player)
- Fires Large X-Pulse Laser at Grendel (4 base + 0 range + 3 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 10): rolled 6, miss!
- Fires Medium Laser at Grendel (4 base + 2 range + 3 movement + 4 enemy movement + 1 heavy = 14): automatic miss!
- Fires Medium Laser at Grendel (4 base + 2 range + 3 movement + 4 enemy movement + 1 heavy = 14): automatic miss!
- Fires Medium Laser at Grendel (4 base + 2 range + 3 movement + 4 enemy movement + 1 heavy = 14): automatic miss!
- Gains 30 heat, sinks 30!

Salamander (Player)
- Torso-twists to threaten hex 2536!
- Fires LRM-20 (High Explosive) at Grendel Epsilon (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain + 1 minimum range = 11): rolled 9, miss!
- Fires LRM-20 (High Explosive) at Grendel Epsilon (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain + 1 minimum range = 11): rolled 9, miss!
- Fires LRM-20 (High Explosive) at Grendel Epsilon (4 base + 0 range + 1 movement + 4 enemy movement + 1 heavy rain + 1 minimum range = 11): rolled 5, miss!
- Gains 20 heat, sinks 20!

Dragoon II (Player)
- Fires Ultra AC/20 (Ultra) at Black Python (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 9): rolled 10, 2 shells hit Center Torso (7/33 armor remaining), Right Arm (4/24 armor remaining)! PTN’s note: If you had fired a single shot this would’ve been a headshot
- Fires Medium Pulse Laser at Black Python (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 7, hit Center Torso (0/33 armor remaining)!
- Fires Medium Pulse Laser at Black Python (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Black Python (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Black Python (3 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 7): rolled 8, hit Center Torso (16/23 structure remaining)! Crit!
- Gains 42 heat, sinks 26! Overheating!

Copperhead Gamma (Player)
- Fires ER Medium Laser at Black Python (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 5, miss!
- Fires ER Medium Laser at Black Python (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 9, hit Left Torso (9/22 armor remaining)!
- Fires LB-10X Autocannon (Slug) at Black Python (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 4, miss!
- Fires Streak SRM-6 at Black Python (2 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 7, fails to lock-on!
- Fires Streak SRM-6 at Black Python (2 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 9, fails to lock-on!
- Fires LRM-20 w/Artemis IV at Black Python (2 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 8): rolled 9, 12 missiles hit Right Arm (0/24 armor, 11/12 structure remaining (Crit!)), Left Arm (14/24 armor remaining), Left Leg (25/27 armor remaining)!
- Gains 30 heat, sinks 24! Overheating!

Lancelot (Player)
- Holds fire!
- Gains 2 heat, sinks 32!

Screamer (Player)
- Fires rER PPC at Crimson Hawk (2 base + 2 range + 3 movement + 1 enemy movement + 1 heavy rain = 9): rolled 10, hit Right Leg (2/12 armor remaining)!
- - Plasma arcs to Center Torso (7/12 armor remaining)
- Gains 20 heat, sinks 25!

Ostscout (Player)
- Holds fire!
- Gains 2 heat, sinks 20!

Grendel Epsilon
- Fires ER PPC at Flashman (3 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain = 8): rolled 11, hit Left Leg (11/27 armor remaining)!
- Gains 22 heat, sinks 20!

Wolverine IIC 2
- Fires Large Pulse Laser at Grasshopper (4 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 8, hit Right Arm (24/34 armor remaining)!
- Fires Streak SRM-2 at Grasshopper (4 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 10): rolled 9, fails to lock-on!
- Fires Streak SRM-2 at Grasshopper (4 base + 2 range + 1 movement + 2 enemy movement + 1 heavy rain = 10): rolled 5, fails to lock-on!
- Gains 11 heat, sinks 20!

Great Wyrm 1
- Fires Ultra AC/2 (Ultra) at Flashman (4 base + 2 range + 2 movement + 1 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires Ultra AC/2 (Ultra) at Flashman (4 base + 2 range + 2 movement + 1 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Fires LRM-10 at Flashman (4 base + 2 range + 2 movement + 1 enemy movement + 1 heavy rain = 10): rolled 5, miss!
- Fires ER Medium Laser at Flashman (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain = 12): rolled 6, miss!
- Fires ER Medium Laser at Flashman (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain = 12): rolled 10, miss!
- Gains 20 heat, sinks 20!

Hellfire
- Fires Heavy Large Laser at Revenant Patroller (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain + 1 heavy laser = 13): automatic miss!
- Fires LRM-10 at Revenant Patroller (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 3, miss!
- Fires LRM-10 at Revenant Patroller (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 10, miss!
- Fires LRM-10 at Revenant Patroller (4 base + 2 range + 2 movement + 3 enemy movement + 1 heavy rain = 12): rolled 7, miss!
- Gains 32 heat, sinks 34!

Stalking Spider
- Fires Medium Pulse Laser at Revenant Emergency First Responder (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Revenant Emergency First Responder (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 6, miss!
- Fires SRM-4 at Revenant Emergency First Responder (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 9, miss!
- Fires SRM-4 at Revenant Emergency First Responder (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 4, miss!
- Gains 16 heat, sinks 22!

Great Wyrm 2
- Fires Ultra AC/2 (Ultra) at Flashman (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 9): rolled 6, miss!
- Fires Ultra AC/2 (Ultra) at Flashman (4 base + 0 range + 2 movement + 2 enemy movement + 1 heavy rain = 9): rolled 7, miss!
- Fires LRM-10 at Flashman (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 9, miss!
- Fires ER Medium Laser at Flashman (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 4, miss!
- Fires ER Medium Laser at Flashman (4 base + 2 range + 2 movement + 2 enemy movement + 1 heavy rain = 11): rolled 10, miss!
- Gains 20 heat, sinks 20!

Hellstar
- Fires ER PPC at Copperhead Gamma (2 base + 2 range + 0 movement + 1 enemy movement + 1 heavy rain = 6): rolled 8, hit Center Torso (0/23 armor, 18/20 structure remaining)! Crit!
- Fires ER PPC at Copperhead Gamma (2 base + 2 range + 0 movement + 1 enemy movement + 1 heavy rain = 6): rolled 7, hit Center Torso (3/20 structure remaining)! Crit!
- Fires ER PPC at Copperhead Gamma (2 base + 2 range + 0 movement + 1 enemy movement + 1 heavy rain = 6): rolled 3, miss!
- Fires ER PPC at Copperhead Gamma (2 base + 2 range + 0 movement + 1 enemy movement + 1 heavy rain = 6): rolled 7, hit Right Arm (1/16 armor remaining)!
- Gains 60 heat, sinks 60!

Black Python 2
- Must pass a piloting test to target Dragoon II (4 base + 1 ghost targets = 5): rolled 9, succeeds!
- Fires Large Pulse Laser at Dragoon II (3 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 5, hit Left Leg (9/29 armor remaining)! TAC!
- Fires Large Pulse Laser at Dragoon II (3 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 11, hit Right Torso (0/24 armor, 13/16 structure remaining)! Crit!
- Fires Medium Pulse Laser at Dragoon II (3 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 6, hit Left Torso (3/16 structure remaining)! Crit!
- Fires Medium Pulse Laser at Dragoon II (3 base + 0 range + 3 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer - 2 pulse laser = 5): rolled 2, miss!
- Gains 33 heat, sinks 28! Overheating!

Spirit
- Fires ER Large Laser at Revenant patroller (4 base + 0 range + 2 movement + 1 enemy movement = 7): rolled 9, hit Left Torso (0/10 armor, 3/7 structure remaining)! TAC!
- Fires Heavy Medium Laser at Revenant patroller (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy laser = 8): rolled 2, miss!
- Gains 21 heat, sinks 22!

Vixen
- Fires Large Pulse Laser at Revenant Patroller (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 2 pulse laser = 6): rolled 6, hit Center Torso (2/12 armor remaining)!
- Fires ER Medium Laser at Revenant Patroller (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 8): rolled 7, miss!
- Fires ER Medium Laser at Revenant Patroller (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 8): rolled 8, hit Right Front Leg (4/11 armor remaining)!
- Fires Machine Gun at Revenant Patroller (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain = 12): rolled 4, miss!
- Fires Machine Gun at Revenant Patroller (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain = 12): rolled 10, miss!
- Fires Machine Gun at Revenant Patroller (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain = 12): rolled 4, miss!
- Fires Machine Gun at Revenant Patroller (4 base + 4 range + 2 movement + 1 enemy movement + 1 heavy rain = 12): rolled 9, miss!
- Gains 22 heat, sinks 20!

Howler 3 1
- Fires ER PPC at Revenant Patroller (4 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 7): rolled 9, hit Right Rear Leg (0/11 armor, 3/7 structure remaining)! Crit!
- Gains 17 heat, sinks 20!

Howler 3 2
- Fires ER PPC at Flashman (4 base + 4 range + 0 movement + 1 enemy movement + 1 heavy rain - 1 targeting computer = 9): rolled 5, miss!
- Gains 17 heat, sinks 20!

Thresher 1
- Holds fire!
- Gains 2 heat, sinks 26!

Pinion
- Holds fire!
- Gains 2 heat, sinks 28!

Griffin IIC
- Holds fire!
- Gains 2 heat, sinks 20!

Thresher 1
- Holds fire!
- Gains 2 heat, sinks 26!

Galahad
- Holds fire!
- Gains 2 heat, sinks 20!

Rifleman IIC 2 1
- Holds fire!
- Gains 2 heat, sinks 20!

Rifleman IIC 2 2
- Holds fire!
- Gains 2 heat, sinks 20!

Clint IIC
- Holds fire!
- Gains 2 heat, sinks 20!

Black Python 1
- Holds fire!
- Gains 2 heat, sinks 28!

Burrock
- Gains 2 heat, sinks 40!

Locust IIC 4
- Must pass a piloting test to target Dragoon II (4 base + 1 ghost targets = 5): rolled 11, succeeds!
- Fires ER Medium Laser at Dragoon II (3 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 7): rolled 8, hit Left Torso (0/16 structure remaining)! Torso destroyed! Arm blown off! Engine hit! Engine hit!
- - Damage transfers to Center Torso (25/36 armor remaining)
- Fires Heavy Small Laser at Dragoon II (3 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 7): rolled 9, hit Left Leg (1/29 armor remaining)!
- Fires Heavy Small Laser at Dragoon II (3 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 7): rolled 4, miss!
- Fires Heavy Small Laser at Dragoon II (3 base + 0 range + 2 movement + 1 enemy movement + 1 heavy rain = 7): rolled 7, hit Center Torso (19/36 armor remaining)!
- Gains 16 heat, sinks 20!

Crimson Hawk
- Fires ER Large Laser at Salamander (3 base + 2 range + 1 movement + 0 enemy movement + 1 heavy rain = 7): rolled 8, Right Torso (18/28 armor remaining)!
- Fires ER Large Laser at Salamander (3 base + 2 range + 1 movement + 0 enemy movement + 1 heavy rain = 7): rolled 12, hit Right Leg (2/34 armor remaining)!
- Gains 28 heat, sinks 20! Overheating!

Revenant Patroller 1
- Fires Medium Pulse Laser at Howler 3 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 5): rolled 8, hit Right Leg (0/6 armor remaining)!
- Fires Medium Pulse Laser at Howler 3 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain - 2 pulse laser = 5): rolled 8, hit Rear Center Torso (0/2 armor, 2/6 structure remaining)! Crit!
- Fires ER Medium Laser at Howler 3 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain = 7): rolled 12, hit Left Leg (1/6 armor remaining)!
- Fires ER Medium Laser at Howler 3 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain = 7): rolled 9, hit Rear Right Torso (0/2 armor, 2/5 structure remaining)! Crit!
- Fires Light Machine Gun at Howler 3 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain = 7): rolled 6, miss!
- Fires Light Machine Gun at Howler 3 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain = 7): rolled 7, hit Rear Center Torso (1/6 structure remaining)! Crit!
- Fires Light Machine Gun at Howler 3 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain = 7): rolled 4, miss!
- Fires Light Machine Gun at Howler 3 2 (4 base + 0 range + 2 movement + 0 enemy movement + 1 heavy rain = 7): rolled 11, hit Rear Center Torso (0/6 structure remaining)! `Mech destroyed!
- Gains 20 heat, sinks 20!

Revenant Evader 1
- Target already destroyed!
- Gains 12 heat, sinks 20!

Revenant Patroller 2
- Fires Medium Pulse Laser at Stalking Spider (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 6, miss!
- Fires Medium Pulse Laser at Stalking Spider (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain - 2 pulse laser = 8): rolled 6, miss!
- Fires ER Medium Laser at Stalking Spider (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 7, miss!
- Fires ER Medium Laser at Stalking Spider (4 base + 0 range + 2 movement + 3 enemy movement + 1 heavy rain = 10): rolled 9, miss!
- Gains 20 heat, sinks 20!

Revenant Evader 2
- Fires Medium Pulse Laser at Grendel (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 6, miss!
- Fires Medium Pulse Laser at Grendel (4 base + 0 range + 2 movement + 4 enemy movement + 1 heavy rain - 2 pulse laser = 9): rolled 7, miss!
- Gains 20 heat, sinks 20!

Revenant Emergency First Responder 2
- Holds fire!
- Gains 20 heat, sinks 20!



End Phase
Black Python
- Critical chance in Center Torso: rolled 6, no critical hits sustained!
- Critical chance in Right Arm: rolled 5, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Copperhead Gamma
- Critical chance in Center Torso: rolled 9, 1 critical hit sustained!
- - XL Engine hit!
- Critical chance in Center Torso: rolled 10, 2 critical hits sustained!
- - Gyro hit!
- - XL Engine hit!
- Must pass a piloting test or fall (3 base + 1 massive damage + 3 gyro damage = 7): rolled 10, succeeds!

Dragoon II
- Through-armor critical chance in Left Leg: rolled 9, 1 critical hit sustained!
- - Lower Leg Actuator hit!
- Critical chance in Right Torso: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator damage = 6): rolled 7, succeeds!

Revenant Patroller
- Critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - Double Heat Sink hit!
- Critical chance in Rear Right Leg: rolled 8, 1 critical hit sustained!
- - Lower Leg Actuator hit!
- Must pass a piloting test or fall (5 base + 1 massive damage + 1 actuator damage - 2 quad = 5): rolled 9, succeeds!



Physical Combat Phase:
Dragoon II
- Kicks Locust IIC 4 (4 base + 2 movement + 3 enemy movement + 1 actuator damage - 2 kick = 8): rolled 5, miss!



End Phase:
Dragoon II
- Must pass a piloting test or fall (4 base + 1 actuator damage = 5): rolled 7, succeeds!



Turn End Phase:
Hurricane Nebuchadnezzar
- No lightning strikes this turn!








Player Status:




Ally Status:




Opposing Force Status:






Objective Status




Heavy Rain – +1 penalty to all weapon attacks and piloting tests, all non-concrete hexes count as mud hexes

Lightning Strikes – Lightning has a chance to strike up to four random hexes each turn, inflicting 4-10 damage to units struck.

Rain Devils – Micro-tornadoes disperse and destroy infantry. Contact may knock over BattleMechs, all weapons fire drawn through a Rain Devil automatically misses the target. BattleMechs may expend all of their MP for a turn to brace, providing a -2 bonus to piloting tests to avoid being knocked over.



Mission Objective:
Primary Objectives
- Endure for at least 1 minute (complete)
- - Endure for at least 2 minutes (4 turns remaining) (optional)
- Raid the Airfield
- Don’t be Captured

Secondary Objectives
- Accrue Bounty (44,300,000 c-bills / 66,450,000 goods)
- - Infantry Units Killed: 6 (50,000 c-bills each)
- - Light `Mechs: 9 (1,000,000 c-bills each)
- - Medium `Mechs: 6 (2,000,000 c-bills each)
- - Heavy ` Mechs: 3 (3,000,000 c-bills each)
- - Assault `Mechs: 3 (4,000,000 c-bills each)
- Grounded Aircraft: 8 (250,000 c-bills each)

- Last Mission’s Bounty: 18,000,000 c-bills (27,000,000 goods)
- Total Accumulated Bounty: 62,300,000 c-bills (93,450,000 goods)



Orders Due: Midnight Saturday!