The Let's Play Archive

Battletech

by PoptartsNinja

Part 583: Nergal Reactor - Turn 5

Nergal Reactor: Tactical Update 5

The Nergal shrugged off a trio of Gauss Rifle hits as though the hundred kilogram shells were little more than overlarge BBs, the heavy nickel-core of each projectile glanced away, their iron outer shells completely shattered by the impact. The big machine twisted, raking one of the Clan machines with pulses of coherent light. Unlike most lasers, which lasted fractions of a second at most, the Nergal’s weapons lingered long enough to overwhelm the Atlas’s automatic tinting. Duncan could see each pulse as one of the violet beams caressed the Ragnarok from hip to shoulder.

“That is a big `Mech,” more than a little awe crept into Duncan’s voice. Deep down he knew Stefan Amaris was putting on a show. For the Demon Hawks, for the Clans, and perhaps for the Inner Sphere as a whole; but this battle was a stage for the Hawks and the Hawks alone. Amaris had insured their loyalty with money, now he wanted them impressed. To what purpose, Duncan couldn’t say—perhaps he hoped they’d be willing converts. He suspected a lot of mercenaries would jump on a long-term contract with the Republic for the promise of even a fraction of what the Demon Hawks had already earned.

“Size isn’t everything,” Jason was dismissive.

Duncan chuckled, then shook his head. “Speed freak.”

“It’s big, but hugely wasteful,” Jason pressed. “Do you also get the feeling the whole of the Rim World Republic’s economy is here?”

“I’m not sure which’d frighten me more,” Duncan replied lightly. “You being right about that, or you being wrong.”

“It is all for show,” Noretti scoffed. “An empty spectacle, a show of force a—a balloon Elemental—the appearance of strength with no real muscle behind it. House Amaris was always obsessed with looking strong.”

“All the same, it would be a mistake to assume the Stefan Amaris we know with Amaris the Usurper. They are ruthless above all, and they have had three-hundred years to prepare for our return.”








Movement Phase
Nergal
- Enters Minefield Hex 2619, mines deal damage on 9+: rolled 3, no damage sustained!

Phoenix Hawk
- Must pass a piloting test or fall (4 base + 1 jumped into water = 5): rolled 9, succeeds!



Shooting Phase
Atlas III (Player)
- Fires Snub-Nose PPC at Ragnarok Beta (2 base + 0 range + 2 movement + 2 enemy movement + 1 smoke = 7): rolled 5, miss!
- Fires Snub-Nose PPC at Ragnarok Beta (2 base + 0 range + 2 movement + 2 enemy movement + 1 smoke = 7): rolled 12, hit Center Torso (35/45 armor remaining)!
- Fires Snub-Nose PPC at Ragnarok Beta (2 base + 0 range + 2 movement + 2 enemy movement + 1 smoke = 7): rolled 8, hit Center Torso (25/45 armor remaining)!
- Fires Heavy Gauss Rifle at Ragnarok Beta (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke = 9): rolled 10, hit Center Torso (5/45 armor remaining)!
- Gains 34 heat, sinks 24! Overheating! TSM Activates!

Awesome (Player)
- Fires rER PPC at Sohei Gamma (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 9, hit Center Torso (18/38 armor remaining)!
- - Plasma arcs to Right Torso (0/26 armor, 13/17 structure remaining)! Crit!
- Fires rER PPC at Sohei Gamma (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 5, miss!
- Fires PPC at Sohei Gamma (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 4, miss!
- Fires PPC at Sohei Gamma (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 6, miss!
- Gains 51 heat, sinks 50!

Grasshopper (Player)
- Fires Large X-Pulse Laser at Viper (3 base + 0 range + 3 movement + 4 enemy movement + 2 smoke - 2 pulse laser = 10): rolled 6, miss!
- Fires Medium Laser at Viper (3 base + 0 range + 3 movement + 4 enemy movement + 2 smoke = 12): rolled 12, hit Left Torso (8/13 armor remaining)!
- Fires Medium Laser at Viper (3 base + 0 range + 3 movement + 4 enemy movement + 2 smoke = 12): rolled 3, miss!
- Fires Medium Laser at Viper (3 base + 0 range + 3 movement + 4 enemy movement + 2 smoke = 12): rolled 10, miss!
- Fires Medium Laser at Viper (3 base + 0 range + 3 movement + 4 enemy movement + 2 smoke = 12): rolled 8, miss!
- Gains 30 heat, sinks 30!

Lament (Player)
- Activates Radial Heat Sink: rolls 9, no damage sustained! Cooling efficiency improves!
- Fires rER PPC at Thunderchild Razormaw (4 base + 2 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover - 1 targeting computer = 13): automatic miss!
- Fires rER PPC at Thunderchild Razormaw (4 base + 2 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover - 1 targeting computer = 13): automatic miss!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 4 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover - 1 targeting computer = 15): automatic miss!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 4 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover - 1 targeting computer = 15): automatic miss!
- Fires ER Medium Laser at Thunderchild Razormaw (4 base + 4 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover - 1 targeting computer = 15): automatic miss!
- Gains 47 heat, sinks 3248!

Copperhead Gamma (Player)
- Torso-twists to threaten hex 3116!
- Fires LB-10X Autocannon (Slug) at Sohei Gamma (2 base + 4 range + 2 movement + 0 enemy movement = 8): rolled 5, miss!
- Fires LRM-20 w/Artemis IV at Sohei Gamma (2 base + 4 range + 2 movement + 0 enemy movement = 8): rolled 7, miss!
- Gains 10 heat, sinks 24!

Mountain Lion (Player)
- Fires Gauss Rifle at Ragnarok Beta (4 base + 4 range + 2 movement + 2 enemy movement + 1 smoke = 13): automatic miss!
- Gains 3 heat, sinks 26!

Coyote (Player)
- No orders received!
- Gains 2 heat, sinks 40!

Hunchback #2 (Player)
- Fires Heavy Gauss Rifle at Sohei Gamma (3 base + 2 range + 0 movement + 0 enemy movement = 5): rolled 8, hit Center Torso (0/38 armor, 23/25 structure remaining)! Crit!
- Gains 3 heat, sinks 10!

Hunchback #1 (Player)
- Holds Fire!
- Gains 0 heat, sinks 20!

Screamer (Player)
- Torso-twists to threaten hex 1925!
- Fires rER PPC at Crossbow Beta (2 base + 0 range + 3 movement + 1 enemy movement + 2 light woods - 1 targeting computer = 7): rolled 8, hit Rear Center Torso (0/10 armor remaining)!
- - Plasma arcs to Rear Left Torso (2/7 armor remaining)
- Fires Medium Pulse Laser at Crossbow Beta (2 base + 0 range + 3 movement + 1 enemy movement + 2 light woods - 2 pulse laser - 1 targeting computer = 5): rolled 8, hit Right Leg (23/30 armor remaining)!
- Gains 24 heat, sinks 25!

Bobcat (Player)
- Fires rER PPC at Sohei Gamma (3 base + 2 range + 3 movement + 0 enemy movement + 2 light woods = 10): rolled 7, miss!
- Fires ER Medium Laser at Sohei Gamma (3 base + 4 range + 3 movement + 0 enemy movement + 2 light woods = 12): rolled 4, miss!
- Fires ER Medium Laser at Sohei Gamma (3 base + 4 range + 3 movement + 0 enemy movement + 2 light woods = 12): rolled 10, miss!
- Gains 30 heat, sinks 26! Overheating!

Beowulf (Player)
- Fires ER Medium Laser at Ragnarok Gamma (3 base + 4 range + 3 movement + 0 enemy movement = 10): rolled 12, hit Left Arm (6/26 armor remaining)!
- Fires ER Medium Laser at Ragnarok Gamma (3 base + 4 range + 3 movement + 0 enemy movement = 10): rolled 7, miss!
- Fires Large Pulse Laser at Warhawk Riptide (3 base + 2 range + 3 movement + 0 enemy movement + 2 light woods + 1 partial cover + 1 secondary target - 2 pulse laser = 10): rolled 6, miss!
- Gains 25 heat, sinks 24!

Wild Weasel (Player)
- Fires LRM-20 w/Artemis IV (Thunder) at Hex 1524: no Line of Sight to target!
- Gains 7 heat, sinks 22!

Phoenix Hawk (Player)
- Fires Large Pulse Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement + 2 smoke - 2 pulse laser = 10): rolled 7, miss!
- Gains 15 heat, sinks 20!

Nergal (Allied Player)
- Fires Hyper Pulse Laser at Ragnarok (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke - 1 pulse module = 8): rolled 8, hit Left Arm (10/30 armor remaining)!
- Fires Hyper Pulse Laser at Ragnarok (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke - 1 pulse module = 8): rolled 12, hit Right Torso (8/28 armor remaining)!
- Fires ER Large Laser at Ragnarok (2 base + 2 range + 2 movement + 2 enemy movement + 1 smoke = 9): rolled 8, miss!
- Gains 61 heat, sinks 52! Overheating! QSM Activates!

Varangian Undertow
- Fires ER Large Laser at Atlas III (2 base + 2 range + 2 movement + 1 enemy movement + 1 smoke = 8): rolled 8, hit Left Leg (34/42 armor remaining)!
- Fires ER Large Laser at Atlas III (2 base + 2 range + 2 movement + 1 enemy movement + 1 smoke = 8): rolled 9, hit Left Arm (26/34 armor remaining)!
- Fires Ultra AC/20 (Single) at Atlas III (2 base + 4 range + 2 movement + 1 enemy movement + 1 smoke = 10): rolled 8, miss!
- Fires Ultra AC/20 (Single) at Atlas III (2 base + 4 range + 2 movement + 1 enemy movement + 1 smoke = 10): rolled 6, miss!
- Gains 26 heat, sinks 40!

Ragnarok Beta
- Fires Gauss Rifle at Nergal (2 base + 2 range + 2 movement + 0 enemy movement - 1 superheavy = 5): rolled 10, hit Left Torso (111/126 armor remaining)!
- Fires Gauss Rifle at Nergal (2 base + 2 range + 2 movement + 0 enemy movement - 1 superheavy = 5): rolled 6, hit Left Torso (96/126 armor remaining)!
- Fires Gauss Rifle at Nergal (2 base + 2 range + 2 movement + 0 enemy movement - 1 superheavy = 5): rolled 8, hit Center Torso (165/180 armor remaining)!
- Gains 5 heat, sinks 28!

Unknown `Mech Alpha
- Holds fire!
- Gains 2 heat, sinks 36!

Warhawk Riptide
- Fires Large Pulse Laser at Awesome (2 base + 0 range + 2 movement + 1 enemy movement + 2 light woods + 1 partial cover - 2 pulse laser - 1 targeting computer = 5): rolled 9, hit Right Arm (1/26 armor remaining)!
- Fires Large Pulse Laser at Awesome (2 base + 0 range + 2 movement + 1 enemy movement + 2 light woods + 1 partial cover - 2 pulse laser - 1 targeting computer = 5): rolled 8, hit Center Torso (21/31 armor remaining)!
- Fires Large Pulse Laser at Beowulf (2 base + 2 range + 2 movement + 3 enemy movement + 2 light woods + 1 partial cover + 1 secondary target - 2 pulse laser - 1 targeting computer = 10): rolled 8, miss!
- Fires Large Pulse Laser at Bobcat (2 base + 2 range + 2 movement + 3 enemy movement + 2 light woods + 1 secondary target - 2 pulse laser - 1 targeting computer = 9): rolled 8, miss!
- Gains 42 heat, sinks 44!

Sohei Gamma
- Fires ER PPC at Awesome (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 9, hit Left Arm (11/26 armor remaining)!
- Fires LRM-20 w/ Artemis IV at Awesome (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 5, miss!
- Gains 21 heat, sinks 32!

Wolf Spider Eta
- Fires ER Large Laser at Ragnarok (2 base + 4 range + 2 movement + 0 enemy movement + 2 light woods = 10): rolled 6, miss!
- Gains 14 heat, sinks 50!

Night Gyr Epsilon
- Torso-twists to threaten hex 1223!
- Fires Large Pulse Laser at Screamer (3 base + 0 range + 2 movement + 5 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser = 10): rolled 9, miss!
- Gains 12 heat, sinks 24!

Nidhogg Eta
- Holds fire!
- Gains 2 heat, sinks 32!

Crossbow Alpha
- Torso-twists to threaten hex 1124!
- Fires Streak SRM-6 at Screamer (2 base + 0 range + 2 movement + 5 enemy movement + 1 light woods + 1 partial cover = 11): rolled 4, fails to lock-on!
- Gains 2 heat, sinks 24!

Crossbow Beta
- Holds fire!
- Gains 2 heat, sinks 24!

Naga Alpha
- Holds fire!
- Gains 1 heat, sinks 24!

Swordbreaker Storm Surge
- Holds fire!
- Gains 1 heat, sinks 38!

Thunderchild Razormaw
- Fires Medium Pulse Laser at Lament (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 11, hit Left Leg (23/30 armor remaining)!
- Fires Medium Pulse Laser at Lament (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Lament (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Lament (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 5, miss!
- Fires Medium Pulse Laser at Lament (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 6, miss!
- Fires Medium Pulse Laser at Lament (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods - 2 pulse laser = 8): rolled 7, miss!
- Fires TAG at Lament (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 10): rolled 6, miss!
- Fires TAG at Lament (3 base + 2 range + 3 movement + 1 enemy movement + 1 light woods = 10): rolled 7, miss!
- Gains 30 heat, sinks 32!

Shadowcat Eta
- Free to engage!
- Holds fire!
- Gains 5 heat, sinks 28!

Viper Ocean Breeze
- Fires ER PPC at Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 9): rolled 7, miss!
- Fires TAG at Grasshopper (3 base + 0 range + 3 movement + 2 enemy movement + 1 smoke = 9): rolled 7, miss!
- Gains 23 heat, sinks 24!



End Phase
Ragnarok Beta
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 6, succeeds!

Sohei Gamma
- Critical chance in Right Torso: rolled 8, 1 critical hit sustained!
- - Jump Jet destroyed!
- Critical chance in Center Torso: rolled 2, no critical hits sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 swamp = 6): rolled 10, succeeds!

Awesome (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!



Next Turn’s Movement Phase
Varangian Undertow
- Attacked by 7+ minefield: rolled 6, no damage sustained!

Sohei Gamma
- Attempts to free itself from the mud (4 base + 1 swamp = 5): rolled 2, fails!








Player Status:




Allies




Opposing Force Status:




House Rule: Flooding Sucks – An armor breach underwater no longer destroys hit locations outright. A section that floods instead suffers damage to all weapons in that location, knocking them offline. All ammunition or special equipment in a flooded section is likewise rendered useless. Head armor breaches are treated as normal.



Primary Objectives
- Lure the Clans near the Nergal Reactor (failed!)
- Protect the NRG-0000-0X Nergal (0/1)

Secondary Objectives
- Accrue Bounty (0 c-bills / 0 goods)
- - Light `Mechs: 1,000,000 c-bills
- - Medium `Mechs: 2,000,000 c-bills
- - Heavy `Mechs: 3,000,000 c-bills
- - Assault `Mechs: 4,000,000 c-bills
- - Infantry Units: 250,000 c-bills
- - Battle Armor Units: 1,000,000 c-bills
- - AeroSpace Fighters: 2,000,000 c-bills

- Last Mission’s Total Bounty: 62,300,000 c-bills (93,450,000 goods)
- Total Accumulated Bounty: 62,300,000 c-bills (93,450,000 goods)



Orders Due: Midnight Tuesday!