The Let's Play Archive

Battletech

by PoptartsNinja

Part 587: Nergal Reactor - Turn 9

Nergal Reactor: Tactical Update 9

“We have waited long enough.”

Star Captain Jay Marsh’s armor diagnostics flashed green. The Harjel system had finally finished patching the holes the fool Sandella had made in his machine’s rear armor. That one was destined for failure, how a pilot so clumsy had survived training the Star Captain would never know. His lips split into a vicious smile beneath his rakish pencil moustache. The neuro-circuitry tracing its way down his strong, muscular arms glowed faintly beneath his pallid skin. He rubbed at the cybernetic ring around his artificial left eye—the original he’d lost in his final trail, he’d paid the price for taking down two `Mechs, but his rise since had been meteoric.

“Understood,” Star Captain Rock Fangxiao’s voice was bland as always. She was probably the most patient individual Jay had ever met, which had led many a fool to assume she lacked the will to fight. She would have waited until her force had been decimated, knowing he was waiting for the right moment to strike.

Jay himself was far less patient. “Advancing on the enemy. Good hunting, Star Captain.”








Movement Phase
Atlas III (Player)
- Attacked by mines in hex 2520: rolled 8, no damage sustained!
- Attacked by mines in hex 2521: rolled 6, no damage sustained!
- Attacked by mines in hex 2522: rolled 9, suffers damage to Left Leg (30/42 armor remaining)!

Coyote (Player)
- Unable to enter hex 2624: insufficient walking mp!



Shooting Phase
Atlas III (Player)
- Torso-twists to threaten hex 2422!
- Fires Heavy Gauss Rifle at Night Gyr Epsilon (2 base + 0 range + 2 movement + 0 enemy movement + 1 heat = 5): rolled 10, hit Right Arm (0/24 armor, 11/12 structure remaining)! Crit!
- Fires Snub-Nose PPC at Night Gyr Epsilon (2 base + 0 range + 2 movement + 0 enemy movement + 1 heat = 5): rolled 10, hit Right Torso (7/22 armor remaining)!
- Fires Snub-Nose PPC at Night Gyr Epsilon (2 base + 0 range + 2 movement + 0 enemy movement + 1 heat = 5): rolled 12, hit Right Leg (18/28 armor remaining)!
- Gains 24 heat, sinks 24! Overheating! TSM Active!

Awesome (Player)
- Fires rER PPC at Varangian Undertow (3 base + 2 range + 1 movement + 0 enemy movement + 2 light woods = 8): rolled 11, hit Right Leg (7/21 structure remaining)! Crit!
- - Plasma arcs to Right Leg (2/21 structure remaining)! Crit!
- Fires rER PPC at Varangian Undertow (3 base + 2 range + 1 movement + 0 enemy movement + 2 light woods = 8): rolled 8, hit Right Arm (6/17 structure remaining)! Crit!
- - Plasma arcs to miss!
- Fires PPC at Varangian Undertow (3 base + 2 range + 1 movement + 0 enemy movement + 2 light woods = 8): rolled 7, miss!
- Fires PPC at Varangian Undertow (3 base + 2 range + 1 movement + 0 enemy movement + 2 light woods = 8): rolled 9, hit Right Torso (2/32 armor remaining)! TAC!
- Gains 51 heat, sinks 50!

Grasshopper (Player)
- Fires Large X-Pulse Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 smoke - 2 pulse laser = 6): rolled 7, hit Right Arm (4/20 armor remaining)!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 8): rolled 8, hit Center Torso (27/32 armor remaining)!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 8): rolled 11, hit Center Torso (22/32 armor remaining)!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 8): rolled 7, miss!
- Fires Medium Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 smoke = 8): rolled 7, miss!
- Gains 30 heat, sinks 30!

Lament (Player)
- Fires rER PPC at Crossbow Beta (4 base + 2 range + 2 movement + 0 enemy movement + 1 smoke + 1 partial cover - 1 targeting computer = 9): rolled 5, miss!
- Fires ER Medium Laser at Crossbow Beta (4 base + 2 range + 2 movement + 0 enemy movement + 1 smoke + 1 partial cover - 1 targeting computer = 9): rolled 3, miss!
- Fires ER Medium Laser at Crossbow Beta (4 base + 2 range + 2 movement + 0 enemy movement + 1 smoke + 1 partial cover - 1 targeting computer = 9): rolled 6, miss!
- Gains 29 heat, sinks 32!

Coyote (Player)
- Torso-twists to threaten hex 2524!
- Fires ER Medium Laser at Crossbow Beta (4 base + 0 range + 1 movement + 1 enemy movement + 1 smoke = 7): rolled 10, hit Left Arm (15/20 armor remaining)!
- Fires ER Medium Laser at Crossbow Beta (4 base + 0 range + 1 movement + 1 enemy movement + 1 smoke = 7): rolled 6, miss!
- Gains 12 heat, sinks 40!

Hunchback #2 (Player)
- Fires Heavy Gauss Rifle at Varangian Undertow (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 8, hit Left Leg (0/41 armor, 17/21 structure remaining)! Crit!
- Fires Medium Laser at Varangian Undertow (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 7, hit Right Torso (0/32 armor, 18/21 structure remaining)! Crit!
- Fires Medium Laser at Varangian Undertow (3 base + 0 range + 0 movement + 0 enemy movement + 1 light woods = 4): rolled 4, hit Left Arm (14/34 armor remaining)!
- Gains 8 heat, sinks 10!

Hunchback #1 (Player)
- Fires Medium Pulse Laser at Varangian Undertow (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 2 pulse laser = 5): rolled 8, hit Right Arm (0/6 structure remaining)! Arm blown off!
- Fires Medium Pulse Laser at Varangian Undertow (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 2 pulse laser = 5): rolled 5, hit Center Torso (4/47 armor remaining)!
- Gains 20 heat, sinks 20!

Screamer (Player)
- Fires rER PPC at Crossbow Beta (2 base + 0 range + 3 movement + 1 enemy movement + 1 smoke - 1 targeting computer = 6): rolled 7, hit Right Torso (13/23 armor remaining)!
- - Plasma arcs to Rear Right Torso (8/23 armor remaining)!
- Fires Medium Pulse Laser at Crossbow Beta (2 base + 0 range + 3 movement + 1 enemy movement + 1 smoke - 1 targeting computer - 2 pulse laser = 4): rolled 7, hit Rear Right Torso (1/23 armor remaining)!
- Gains 24 heat, sinks 25!

Bobcat (Player)
- Fires rER PPC at Varangian Undertow (3 base + 2 range + 2 movement + 0 enemy movement + 2 light woods = 9): rolled 4, miss!
- Gains 15 heat, sinks 26!

Beowulf (Player)
- Fires Large Pulse Laser at Viper Ocean Breeze (3 base + 2 range + 2 movement + 4 enemy movement + 1 light woods - 2 pulse laser = 10): rolled 7, miss!
- Fires ER Medium Laser at Viper Ocean Breeze (3 base + 0 range + 2 movement + 4 enemy movement + 1 light woods = 10): rolled 2, miss!
- Fires ER Medium Laser at Viper Ocean Breeze (3 base + 0 range + 2 movement + 4 enemy movement + 1 light woods = 10): rolled 11, hit Right Torso (0/13 armor, 7/10 structure remaining)! Crit!
- Gains 25 heat, sinks 24!

Wild Weasel (Player)
- Fires ER Medium Laser at Varangian Undertow (3 base + 2 range + 0 movement + 0 enemy movement + 1 smoke + 1 light woods = 7): rolled 7, hit Left Leg (12/21 structure remaining)! Crit!
- Fires ER Medium Laser at Varangian Undertow (3 base + 2 range + 0 movement + 0 enemy movement + 1 smoke + 1 light woods = 7): rolled 9, hit Right Torso (13/21 structure remaining)! Crit!
- Fires ER Medium Laser at Varangian Undertow (3 base + 2 range + 0 movement + 0 enemy movement + 1 smoke + 1 light woods = 7): rolled 3, miss!
- Fires LRM-20 w/Artemis IV (Smoke) at Varangian Undertow (3 base + 2 range + 0 movement - 4 enemy movement + 1 smoke + 1 light woods = 3): rolled 6, hit!
- Gains 22 heat, sinks 22!

Phoenix Hawk (Player)
- Fires Large Pulse Laser at Crossbow Beta (3 base + 0 range + 3 movement + 1 enemy movement + 1 smoke - 2 pulse laser = 6): rolled 7, hit Rear Right Torso (0/7 armor, 12/15 structure remaining)! Crit!
- Gains 16 heat, sinks 20!

Nergal (Allied Player)
- Fires Hyper Pulse Laser at Varangian Undertow (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 pulse module = 4): rolled 8, hit Left Torso (0/32 armor, 3/21 structure remaining)! Crit!
- Fires Hyper Pulse Laser at Varangian Undertow (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods - 1 pulse module = 4): rolled 10, hit Right Torso (0/21 structure remaining)! Torso destroyed!
- - Damage transfers to Center Torso (0/47 armor, 28/31 structure remaining)! Crit!
- Fires Heavy Gauss Rifle at Varangian Undertow (2 base + 0 range + 2 movement + 0 enemy movement + 1 light woods = 5): rolled 7, hit Left Leg (0/21 structure remaining)! `Mech destroyed!
- - Damage transfers to Center Torso (15/31 structure remaining)! Crit!
- Gains 52 heat, sinks 52! Overheating!

Varangian Undertow
- Fires Ultra AC/20 (Ultra) at Nergal (2 base + 2 range + 0 movement + 0 enemy movement - 1 superheavy = 3): rolled 10, 1 shell hit Center Torso (140/180 armor remaining)!
- Fires Ultra AC/20 (Ultra) at Nergal (2 base + 2 range + 0 movement + 0 enemy movement - 1 superheavy = 3): rolled 6, 2 shells hit Center Leg (148/168 armor remaining), Left Torso (61/126 armor remaining)!
- Fires Medium Pulse Laser at Nergal (2 base + 2 range + 0 movement + 0 enemy movement - 1 superheavy - 2 pulse laser = 1): automatically hit Center Torso (133/180 armor remaining)!
- Fires Medium Pulse Laser at Nergal (2 base + 2 range + 0 movement + 0 enemy movement - 1 superheavy - 2 pulse laser = 1): automatically hit Center Leg (141/168 armor remaining)!
- Fires Medium Pulse Laser at Nergal (2 base + 2 range + 0 movement + 0 enemy movement - 1 superheavy - 2 pulse laser = 1): automatically hit Left Arm (119/132 armor remaining)!
- Fires ER Large Laser at Nergal (2 base + 2 range + 0 movement + 0 enemy movement - 1 superheavy = 3): rolled 8, hit Left Torso (51/126 armor remaining)!
- Fires ER Large Laser at Nergal (2 base + 2 range + 0 movement + 0 enemy movement - 1 superheavy = 3): rolled 7, hit Left Leg (158/168 armor remaining)!
- Gains 64 heat, sinks 40!

Unknown `Mech Alpha
- Fires Gauss Rifle at Nergal (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 1 superheavy = 6): rolled 9, hit Left Arm (104/132 armor remaining)!
- Fires Gauss Rifle at Nergal (3 base + 2 range + 1 movement + 0 enemy movement + 1 light woods - 1 superheavy = 6): rolled 9, hit Right Torso (107/126 armor remaining)!
- Gains 3 heat, sinks 36!

Wolf Spider Eta
- Fires Heavy Large Laser at Nergal (2 base + 0 range + 2 movement + 0 enemy movement - 1 superheavy = 3): rolled 6, hit Center Torso (117/180 armor remaining)!
- Fires Heavy Large Laser at Nergal (2 base + 0 range + 2 movement + 0 enemy movement - 1 superheavy = 3): rolled 5, hit Right Arm (85/132 armor remaining)! TAC!
- Fires ER Large Laser at Nergal (2 base + 0 range + 2 movement + 0 enemy movement - 1 superheavy = 3): rolled 10, hit Left Torso (41/126 armor remaining)!
- Gains 50 heat, sinks 50!

Night Gyr Epsilon
- Fires Medium Pulse Laser at Altas III (3 base + 2 range + 0 movement + 1 enemy movement - 2 pulse laser = 4): rolled 7, hit Right Torso (19/32 armor remaining)!
- Fires LRM-20 w/ Artemis IV at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 4, 20 missiles hit Center Torso (46/50 armor remaining), Left Torso (12/32 armor remaining), Center Torso (42/50 armor remaining), Right Torso (15/32 armor remaining)!
- Fires LRM-20 w/ Artemis IV at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 12, 20 missiles hit Right Torso (11/32 armor remaining), Center Torso (38/50 armor remaining), Right Arm (30/34 armor remaining), Right Arm (26/34 armor remaining)!
- Fires LRM-20 w/ Artemis IV at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 8, 16 missiles hit Left Leg (26/42 armor remaining), Right Leg (28/42 armor remaining), Right Torso (7/32 armor remaining)!
- Fires LRM-20 w/ Artemis IV at Atlas III (3 base + 0 range + 0 movement + 1 enemy movement = 4): rolled 7, 20 missiles hit Left Torso (8/32 armor remaining), Right Arm (22/34 armor remaining), Left Arm (6/34 armor remaining), Center Torso (34/50 armor remaining)!
- Gains 28 heat, sinks 24!

Crossbow Alpha
- Fires LRM-20 w/ Artemis IV (Swarm-I) at Screamer (2 base + 0 range + 1 movement + 5 enemy movement + 2 smoke = 10): rolled 3, miss!
- - 20 missiles seek secondary target, attack Phoenix Hawk (2 base + 0 range + 1 movement + 3 enemy movement + 3 smoke = 9): rolled 3, miss!
- - - 20 missiles seek secondary target, attack Grasshopper (2 base + 0 range + 1 movement + 1 enemy movement + 3 smoke = 7): rolled 8, 12 missiles hit Right Leg (50/60 armor remaining), Center Torso (45/60 armor remaining), Right Arm (42/44 armor remaining)!
- Fires LRM-20 w/ Artemis IV (Swarm-I) at Screamer (2 base + 0 range + 1 movement + 5 enemy movement + 2 smoke = 10): rolled 7, miss!
- - 20 missiles seek secondary target, attack Phoenix Hawk (2 base + 0 range + 1 movement + 3 enemy movement + 3 smoke = 9): rolled 6, miss!
- - - 20 missiles seek secondary target, attack Grasshopper (2 base + 0 range + 1 movement + 1 enemy movement + 3 smoke = 7): rolled 8, 16 missiles hit Right Torso (35/40 armor remaining), Right Arm (37/44 armor remaining), Left Torso (35/40 armor remaining), Left Arm (43/44 armor remaining)!
- Fires Streak SRM-6 at Screamer (2 base + 0 range + 1 movement + 5 enemy movement + 2 smoke = 10): rolled 5, fails to lock-on!
- Fires Streak SRM-6 at Screamer (2 base + 0 range + 1 movement + 5 enemy movement + 2 smoke = 10): rolled 6, fails to lock-on!
- Gains 13 heat, sinks 24!

Crossbow Beta
- Fires ER Medium Laser at Coyote (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 9, hit Center Torso (5/32 armor remaining)!
- Fires Streak SRM-6 at Coyote (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 10, 6 missiles hit Center Torso (3/32 armor remaining), Right Arm (13/20 armor remaining), Center Torso (1/32 armor remaining), Right Torso (18/22 armor remaining), Head (2/9 armor remaining), Center Torso (0/32 armor, 20/21 structure remaining (Crit!))!
- Fires Streak SRM-6 at Coyote (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 3, fails to lock-on!
- Fires Streak SRM-6 at Coyote (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, 6 missiles hit Center Torso (18/21 structure remaining (Crit!)), Center Torso (16/21 structure remaining (Crit!)), Center Torso (14/21 structure remaining (Crit!)), Center Torso (12/21 structure remaining (Crit!)), Right Torso (16/22 armor remaining), Center Torso (10/21 structure remaining (Crit!))!
- Fires Streak SRM-6 at Coyote (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 7, 6 missiles hit Center Torso (8/21 structure remaining (Crit!)), Left Leg (26/28 armor remaining), Right Torso (14/22 armor remaining), Right Arm (11/20 armor remaining), Center Torso (6/21 structure remaining (Crit!)), Center Torso (4/21 structure remaining (Crit!))!
- Fires Streak SRM-6 at Coyote (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 9, 6 missiles hit Center Torso (2/21 structure remaining (Crit!)), Center Torso (0/21 structure remaining (Mech Destroyed!)), Right Leg (11/28 armor remaining), Right Arm (9/20 armor remaining), Right Torso (12/22 armor remaining), Right Arm (7/20 armor remaining)!
- Fires Streak SRM-6 at Coyote (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 8, 6 missiles hit Center Torso, Center Torso, Right Leg (9/28 armor remaining), Right Leg (7/28 armor remaining), Right Leg (5/28 armor remaining), Center Torso!
- Gains 27 heat, sinks 24!

Naga Alpha
- Lurking?
- Gains ?? heat, sinks 24!

Viper Ocean Breeze
- Fires Heavy Large Laser at Beowulf (3 base + 0 range + 3 movement + 2 enemy movement + 1 heavy laser = 9): rolled 7, miss!
- Gains 23 heat, sinks 24!

Swordbreaker Upsilon
- Lurks More!
- Gains 0 heat, sinks 20!

Adder Upsilon
- Lurks More!
- Gains 0 heat, sinks 26!



End Phase
Night Gyr
- Critical chance in Right Arm: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 11, succeeds!

Viper Ocean Breeze
- Critical chance in Right Torso: rolled 11, 2 critical hits sustained!
- - Double heat sink damaged!
- - Double heat sink destroyed!

Crossbow Beta
- Critical chance in Right Torso: rolled 6, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!

Nergal (Player)
- Through-armor critical chance in Right Arm: rolled 7, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage + 1 hardened armor - 1 tripod = 4): rolled 4, succeeds!

Atlas III (Player)
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 6, succeeds!

Grasshopper (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 hardened armor = 6): rolled 3, fails!
- - Suffers 7 damage in the fall to Left Arm (32/44 armor remaining), Left Arm (30/44 armor remaining)!



Physical Combat Phase:
Screamer (player)
- Kicks Crossbow Beta (4 base + 3 movement + 1 enemy movement - 2 kick = 6): rolled 9, hit Right Leg (1/30 armor remaining)!

Phoenix Hawk (player)
- Kicks Crossbow Beta (4 base + 3 movement + 1 enemy movement - 2 kick = 6): rolled 7, hit Left Leg (20/30 armor remaining)!



End Phase:
Crossbow Beta
- Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked = 4): rolled 8, succeeds!
- Must pass a piloting test or fall (3 base + 1 massive damage + 0 kicked = 4): rolled 7, succeeds!



Next Turn’s Movement Phase
Crossbow Beta
- Must roll a 3+ to activate MASC: rolled 10, succeeds!
- Attacked by mines in hex 2426: rolled 2, no damage sustained!
- Attacked by mines in hex 2427: rolled 6, no damage sustained!








Player Status:




Allies




Opposing Force Status:





House Rule: Flooding Sucks – An armor breach underwater no longer destroys hit locations outright. A section that floods instead suffers damage to all weapons in that location, knocking them offline. All ammunition or special equipment in a flooded section is likewise rendered useless. Head armor breaches are treated as normal.



Primary Objectives
- Lure the Clans near the Nergal Reactor (failed!)
- Protect the NRG-0000-0X Nergal (0/1)

Secondary Objectives
- Accrue Bounty (25,000,000 c-bills / 37,500,000 goods)
- - Light `Mechs: 0 (1,000,000 c-bills)
- - Medium `Mechs: 3 (2,000,000 c-bills)
- - Heavy `Mechs: 1 (3,000,000 c-bills)
- - Assault `Mechs: 4 (4,000,000 c-bills)
- - Infantry Units: 0 (250,000) c-bills
- - Battle Armor Units: 0 (1,000,000) c-bills
- - AeroSpace Fighters: 0 (2,000,000) c-bills

- Last Mission’s Total Bounty: 62,300,000 c-bills (93,450,000 goods)
- Total Accumulated Bounty: 87,300,000 c-bills (130,950,000 goods)



Orders Due: Midnight Tuesday!