The Let's Play Archive

Battletech

by PoptartsNinja

Part 589: Nergal Reactor - Turn 11

Nergal Reactor: Tactical Update 11

The river’s surface bulged and split as a crab-like shape burst up from below. Two clawlike feet drove the bulky BattleMech up the steeply-angled embankment. Its ocean-blue armor had been given an iridescent sheen, and in the bright afternoon sun it glinted like a polished sapphire. It twisted as it came up the side of the artificial island behind Duncan’s Atlas, bringing arms that ended in the barrels of PPCs to bear on the man-shaped `Mech’s back.

“Boss! Look out behind!” Takashi warned, kicking his crippled `Mech up to a full run. His heat exchange system was no longer leaking coolant, but it was clear from the way the heat spiked in his cockpit that there wasn’t quite enough of it to keep his `Mech’s fusion engine satisfied. There’d be hell for the technicians to pay later, but that only mattered if he walked his `Mech home. He fired a snap shot, missing his target wide—and took a moment touch the more distant Wolf Spider with his lasers to keep it honest. It didn’t seem to matter, a Clan medium came up the embankment behind them, trapping Takashi and Duncan on a sixty-meter stretch of reinforced concrete. It felt as if an entire lance had appeared out of thin air—like they’d both jumped from a burning boat straight into the jaws of a waiting shark.








Movement Phase
Lament (Player)
- Insufficient MP to enter hex 2825: Needs 9, has 8!

Awesome (Player)
- Must pass a piloting test to stand (4 base = 4): rolled 12, succeeds!

Crossbow Alpha
- Must roll a 3+ to activate MASC: rolled 10, succeeds!



Shooting Phase
Atlas III (Player)
- No Line of Sight to primary target!
- Secondary target invalid!
- No Line of Sight to secondary target!
- Gains 2 heat, sinks 24!

Awesome (Player)
- Torso-twists to threaten hex 3215!
- Fires rER PPC at Adder Upsilon (3 base + 0 range + 1 movement + 1 enemy movement = 6): rolled 8, hit Center Torso (6/16 armor remaining)!
- - Plasma arcs to Center Torso (1/16 armor remaining)!
- Fires rER PPC at Adder Upsilon (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Center Torso (0/16 armor, 2/11 structure remaining)! Crit!
- - Plasma arcs to Left Torso (4/12 armor remaining)!
- Fires PPC at Adder Upsilon (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 6, hit Center Torso (0/11 structure remaining)! `Mech destroyed!
- Gains 40 heat, sinks 48!

Grasshopper (Player)
- Fires Large X-Pulse Laser at Night Gyr (3 base + 0 range + 3 movement + 0 enemy movement + 1 smoke - 2 pulse laser = 5): rolled 12, hit Left Arm (0/24 armor, 7/12 structure remaining)! Crit!
- Fires Medium Laser at Night Gyr (3 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 7): rolled 7, hit Left Leg (16/28 armor remaining)!
- Fires Medium Laser at Night Gyr (3 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 7): rolled 9, hit Left Arm (2/12 structure remaining)! Crit!
- Fires Medium Laser at Night Gyr (3 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 7): rolled 9, hit Center Torso (28/33 armor remaining)!
- Fires Medium Laser at Night Gyr (3 base + 0 range + 3 movement + 0 enemy movement + 1 smoke = 7): rolled 9, hit Left Leg (11/28 armor remaining)!
- Gains 30 heat, sinks 30!

Lament (Player)
- Fires rER PPC at Adder!
- Fires ER Medium Laser at Wolf Spider Upsilon (3 base + 2 range + 3 movement + 0 enemy movement + 2 smoke + 1 partial cover = 11): rolled 7, miss!
- Fires ER Medium Laser at Wolf Spider Upsilon (3 base + 2 range + 3 movement + 0 enemy movement + 2 smoke + 1 partial cover = 11): rolled 7, miss!
- Gains 29 heat, sinks 32!

Hunchback #2 (Player)
- Fires Heavy Gauss Rifle at Night Gyr Epsilon (3 base + 2 range + 0 movement + 0 enemy movement + 2 light woods = 7): rolled 10, hit Right Arm (0/12 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (0/22 armor, 14/16 structure remaining)! Crit!
- Fires Medium Laser at Crossbow: Target out of range!
- Fires Medium Laser at Crossbow: Target out of range!
- Gains 8 heat, sinks 10!

Hunchback #1 (Player)
- Holds fire!
- Gains 1 heat, sinks 20!

Screamer (Player)
- Fires rER PPC at Night Gyr Epsilon (2 base + 0 range + 3 movement + 0 enemy movement - 1 targeting computer = 4): rolled 8, hit Rear Right Torso (0/10 armor remaining)!
- - Plasma arcs to Rear Center Torso (5/10 armor remaining)
- Fires Medium Pulse Laser at Night Gyr Epsilon (2 base + 0 range + 3 movement + 0 enemy movement - 1 targeting computer - 2 pulse laser = 2): automatically hits Left Arm (0/12 structure remaining)! Arm blown off!
- - Damage transfers to Rear Left Torso (5/10 armor remaining)!
- Gains 29 heat, sinks 25!

Bobcat (Player)
- Fires rER PPC at Viper Ocean Breeze (3 base + 2 range + 2 movement + 4 enemy movement + 1 light woods = 12): rolled 9, miss!
- Gains 17 heat, sinks 26!

Beowulf (Player)
- Fires Large Pulse Laser at Viper Ocean Breeze (3 base + 2 range + 3 movement + 4 enemy movement + 1 light woods - 2 pulse laser = 11): rolled 10, miss!
- Fires ER Medium Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): rolled 12, Right Arm (7/12 armor remaining)!
- Fires ER Medium Laser at Viper Ocean Breeze (3 base + 0 range + 3 movement + 4 enemy movement + 1 light woods = 11): rolled 7, miss!
- Gains 25 heat, sinks 24!

Wild Weasel (Player)
- Fires ER Medium Laser at Night Gyr Epsilon (3 base + 0 range + 0 movement + 0 enemy movement + 2 light woods = 5): rolled 8, hit Right Torso (9/14 structure remaining)! Crit!
- Fires ER Medium Laser at Night Gyr Epsilon (3 base + 0 range + 0 movement + 0 enemy movement + 2 light woods = 5): rolled 3, miss!
- Fires ER Medium Laser at Night Gyr Epsilon (3 base + 0 range + 0 movement + 0 enemy movement + 2 light woods = 5): rolled 5, hit Right Torso (4/14 structure remaining)! Crit!
- Fires LRM-20 w/Artemis IV (Artemis) at Night Gyr Epsilon (3 base + 0 range + 0 movement + 0 enemy movement + 2 light woods = 5): rolled 8, 20 missiles hit Left Torso (17/22 armor remaining), Left Torso (12/22 armor remaining), Left Torso (7/22 armor remaining), Left Leg (6/28 armor remaining)!
- Gains 22 heat, sinks 22!

Phoenix Hawk (Player)
- Torso-twists to threaten hex 1831!
- Fires Large Pulse Laser at Naga (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 partial cover - 2 pulse laser = 6): rolled 3, miss!
- Gains 16 heat, sinks 20!

Nergal (Allied Player)
- Fires Heavy Gauss Rifle at Night Gyr Epsilon (2 base + 0 range + 2 movement + 0 enemy movement = 4): rolled 8, hit Left Leg (0/28 armor, 0/16 structure remaining)! Leg blown off! `Mech destroyed!
- - Damage transfers to Center Torso (26/33 armor remaining)!
- Fires Hyper Pulse Laser at Night Gyr Epsilon (2 base + 0 range + 2 movement + 1 enemy movement + 2 light woods + 1 secondary target = 8): rolled 12, hit Left Torso (3/23 armor remaining)! Crit!
- Fires Hyper Pulse Laser at Night Gyr Epsilon (2 base + 0 range + 2 movement + 1 enemy movement + 2 light woods + 1 secondary target = 8): rolled 6, miss!
- Gains 52 heat, sinks 52! Overheating!

Unknown `Mech Alpha
- Fires Gauss Rifle at Hunchback #2 (3 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 7): rolled 12, hit Left Arm (0/16 armor, 2/8 structure remaining)! Crit!
- Fires Gauss Rifle at Hunchback #2 (3 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 7): rolled 6, miss!
- Fires Medium Pulse Laser at Hunchback #2 (3 base + 4 range + 1 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 7): rolled 5, miss!
- Fires Medium Pulse Laser at Hunchback #2 (3 base + 4 range + 1 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 7): rolled 4, miss!
- Fires Streak SRM-6 at Hunchback #2 (3 base + 4 range + 1 movement + 0 enemy movement + 1 partial cover = 9): rolled 7, fails to lock-on!
- Gains 10 heat, sinks 36!

Night Gyr Epsilon
- Fires LRM-20 w/Artemis IV at Wild Weasel (3 base + 0 range + 0 movement + 0 enemy movement + 2 light woods + 1 partial cover = 6): rolled 7, 12 missiles hit Right Arm (2/12 armor remaining), Right Leg (damage blocked by terrain), Right Arm (0/12 armor remaining)!
- Fires LRM-20 w/Artemis IV at Wild Weasel (3 base + 0 range + 0 movement + 0 enemy movement + 2 light woods + 1 partial cover = 6): rolled 9, 12 missiles hit Center Torso (0/18 armor, 10/12 structure remaining (Crit!)), Right Leg (damage blocked by terrain), Right Torso (13/15 armor remaining)!
- Fires LRM-20 w/Artemis IV at Wild Weasel (3 base + 0 range + 0 movement + 0 enemy movement + 2 light woods + 1 partial cover = 6): rolled 7, 16 missiles hit Center Torso (5/12 structure remaining (Crit!)), Left Arm (0/6 structure remaining (Arm blown off!) Damage transfers to Left Torso (7/10 structure remaining (Crit!))), Right Leg (damage blocked by terrain), Left Torso (6/10 structure remaining (Crit!))!
- Fires LRM-20 w/Artemis IV at Wild Weasel (3 base + 0 range + 0 movement + 0 enemy movement + 2 light woods + 1 partial cover = 6): rolled 10, 12 missiles hit Right Arm (1/6 structure remaining (Crit!)), Left Torso (1/10 structure remaining (Crit!)), Left Torso (0/10 structure remaining (Torso destroyed! XL Engine hit! XL Engine hit!) damage transfers to Center Torso (4/12 structure remaining (Crit!)))!
- Gains 24 heat, sinks 24!

Crossbow Alpha
- Torso-twists to threaten hex 1723!
- Fires LRM-20 w/ Artemis IV (Artemis) at Screamer (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 9, 16 missiles hit Right Torso (5/20 armor remaining), Right Leg (12/25 armor remaining (TAC!)), Left Leg (20/25 armor remaining), Left Torso (19/20 armor remaining)!
- Fires LRM-20 w/ Artemis IV (Artemis) at Screamer (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 11, 9 missiles hit Right Leg (7/25 armor remaining), Head (4/9 armor remaining (Pilot hit!))!
- Fires Streak SRM-6 at Screamer (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 6, fails to lock-on!
- Fires Streak SRM-6 at Screamer (2 base + 0 range + 2 movement + 4 enemy movement = 8): rolled 12, 6 missiles hit Left Torso (17/20 armor remaining), Right Leg (5/25 armor remaining), Left Leg (18/25 armor remaining), Left Arm (16/18 armor remaining), Right Leg (3/25 armor remaining), Left Leg (16/25 armor remaining)!
- Gains 16 heat, sinks 24!

Naga Alpha
- Fires Arrow IV (HE) directly at hex 2826 (4 base + 4 direct-fire artillery = 8): rolled 10, hit!
- - Lament suffers 25 damage to Left Leg (7/30 armor remaining), Right Arm (1/20 armor remaining), Left Arm (13/20 armor remaining), Right Arm (0/20 armor, 6/10 structure remaining (Crit!)), Left Torso (10/22 armor remaining)!
- - Atlas III suffers 15 damage to Right Arm (17/34 armor remaining), Left Arm (0/34 armor remaining), Left Leg (13/42 armor remaining)!
- - Unknown `Mech #2 suffers 15 damage to Right Leg (28/34 armor remaining), Left Arm (22/27 armor remaining), Right Arm (22/27 armor remaining)!
- Fires Arrow IV (HE) directly at hex 2826 (4 base + 4 direct-fire artillery = 8): rolled 6, margin of failure 2!
- - Arrow IV scatters into hex 2927!
- - Arrow IV lands in hex 3027!
- - - Lament suffers 5 damage to Right Leg (14/30 armor remaining)!
- - - Atlas III suffers 5 damage to Left Arm (12/17 structure remaining)! Crit!
- Gains 21 heat, sinks 24!

Viper Ocean Breeze
- Fires Heavy Large Laser at Beowulf (3 base + 0 range + 3 movement + 2 enemy movement + 1 heavy laser = 9): rolled 5, miss!
- Gains 8 heat, sinks 24!

Unknown Mech #2
- Fires ER PPC at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 2 smoke = 7): rolled 11, hit Left Arm (0/17 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (12/21 structure remaining)! Crit!
- Fires ER PPC at Atlas III (3 base + 0 range + 1 movement + 1 enemy movement + 2 smoke = 7): rolled 4, miss!
- Fires Medium Pulse Laser at Lament (3 base + 0 range + 1 movement + 2 enemy movement + 1 smoke + 1 secondary target - 2 pulse laser = 6): rolled 6, hit Left Torso (3/22 armor remaining)!
- Fires Medium Pulse Laser at Lament (3 base + 0 range + 1 movement + 2 enemy movement + 1 smoke + 1 secondary target - 2 pulse laser = 6): rolled 8, hit Left Leg (0/30 armor remaining)!
- Gains 40 heat, sinks 38!

Wolf Spider Upsilon
- Fires ER Large Laser at Screamer (3 base + 4 range + 1 movement + 4 enemy movement = 12): rolled 10, miss!
- Fires ER Large Laser at Screamer (3 base + 4 range + 1 movement + 4 enemy movement = 12): rolled 8, miss!
- Fires ER Large Laser at Screamer (3 base + 4 range + 1 movement + 4 enemy movement = 12): rolled 7, miss!
- Gains 37 heat, sinks 38!

Swordbreaker Upsilon
- ???
- Gains 1 heat, sinks 20!

Adder Upsilon
- Torso-twists to threaten hex 3018!
- Fires ER Large Laser at Beowulf (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 10, hit Left Torso (6/16 armor remaining)!
- Fires ER Large Laser at Beowulf (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 7, hit Left Arm (0/14 armor, 1/7 structure remaining)! Crit!
- Fires Flamer (damage) at Beowulf (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 2, miss!
- Gains 29 heat, sinks 26!



End Phase
Hunchback #2 (Player)
- Critical chance in Left Arm: rolled 6, no critical hits sustained!

Wild Weasel (Player)
- Critical chance in Center Torso: rolled 10, 2 critical hits sustained!
- - XL engine destroyed! Mech destroyed!
- - Gyro hit!
- Critical chance in Center Torso: rolled 7, no critical hits sustained!
- Critical chance in Center Torso: rolled 4, no critical hits sustained!

Screamer (Player)
- Must pass a 5+ consciousness test: rolled 7, succeeds!
- Through-armor critical chance in Right Leg: rolled 7, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Lament (Player)
- Critical chance in Right Arm: rolled 9, 1 critical hit sustained!
- - Anti-missile system hit!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 6, succeeds!

Atlas III (Player)
- Critical chance in Left Torso: rolled 4, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 9, succeeds!

Beowulf (Player)
- Critical chance in Left Arm: rolled 8, 1 critical hit sustained!
- - Hand actuator damaged!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 4, succeeds!



Physical Combat Phase:
Screamer (player)
- Target already destroyed!



End Phase:



Turn End Phase:
Unknown Mech #2
- Hargel III restores armor lost on Right Arm (26/27 armor remaining)!
- Hargel III restores armor lost on Left Arm (26/27 armor remaining)!
- Hargel III restores armor lost on Right Leg (33/34 armor remaining)!



Next Turn’s Movement Phase
Crossbow Alpha
- Must roll a 5+ to Activate MASC: rolled 6, succeeds!








Player Status:




Allies




Opposing Force Status:





House Rule: Flooding Sucks – An armor breach underwater no longer destroys hit locations outright. A section that floods instead suffers damage to all weapons in that location, knocking them offline. All ammunition or special equipment in a flooded section is likewise rendered useless. Head armor breaches are treated as normal.



Primary Objectives
- Lure the Clans near the Nergal Reactor (failed!)
- Protect the NRG-0000-0X Nergal (0/1)

Secondary Objectives
- Accrue Bounty (32,000,000 c-bills / 48,00,000 goods)
- - Light `Mechs: 1 (1,000,000 c-bills)
- - Medium `Mechs: 3 (2,000,000 c-bills)
- - Heavy `Mechs: 3 (3,000,000 c-bills)
- - Assault `Mechs: 4 (4,000,000 c-bills)
- - Infantry Units: 0 (250,000) c-bills
- - Battle Armor Units: 0 (1,000,000) c-bills
- - AeroSpace Fighters: 0 (2,000,000) c-bills

- Last Mission’s Total Bounty: 62,300,000 c-bills (93,450,000 goods)
- Total Accumulated Bounty: 94,300,000 c-bills (141,450,000 goods)



Orders Due: Midnight Tuesday!