The Let's Play Archive

Battletech

by PoptartsNinja

Part 613: Ikuta Glacier - Turn 2

Ikuta Glacier: Tactical Update 2



The eviscerated remains of the Widowmakers’ temporary bridges creaked and groaned, settling slowly as sections of their flooring hung and spun. They were little more than skeletal frameworks now, drab green I beams that must have been carefully sunken into the ice now supported nothing that would support the weight of a BattleMech. August was satisfied, the bombing run had succeeded beyond his wildest expectations—crippling the bridge was the first and biggest step in throwing the Widowmakers’ carefully-laid plans straight into a metaphorical blast furnace.

“Remember to re-enable your primary heat exchangers,” August transmitted. It was almost certainly unnecessarily, but he didn’t want to lose BattleMechs because eager pilots accidentally baked themselves. BattleMechs were designed to keep as much waste heat away from the pilot as possible, but in the long trek across the glacier most of those systems needed to be disabled to keep any of his warriors from getting frostbite. The risk was still present, once the battle was joined the normal heating and cooling cycles of a BattleMech actively engaged in combat would be exaggerated, stressing his pilots’ bodies in ways that were difficult to predict. He’d been forced to tell all of his pilots to ride their `Mechs to the ground and avoid ejecting unless it was absolutely necessary. A downed pilot had enough survival gear to endure on the Glacier until they could be rescued, but the moment they punched out even the carefully-packed survival gear in each `Mech’s ejection couch was going to be extremely optimistic. Covered in sweat from the heat of battle and with the coolant leftover in their full-body cooling suits sucking away core body heat, a pilot who ejected was almost certain to have debilitating frostbite by the time their parachute hit the ground.

“Hit them hard and fast, but be cautious. The Widowmakers may have more tricks.”

“Stop worrying, mother,” August could picture the insubordinate twinkle in Chaya’s green eyes, and the way her lips had undoubtedly curled into a grin as she taunted him for his mawkishness. Never one to shy from blatant vulgarity, the ex-Burrock warrior had always maintained that the universe had played a cruel joke and August would have been better-off a Ghost Bear. “You fret like a brooding Jade Falcon. It is unat—”

“Where is that one going?” Nikolaj’s scowl was audible. Chaya drove him crazy, he took great satisfaction in finding ways to interrupt her. August knew instantly which `Mech Nikolaj had been referring to. The portly figure of a Hunchback lifted on its jump jets before dropping into the crevasse. That was either a punishment ride, or a warrior who had grown tired of living as a Widowmaker. The action was surprising.

August couldn’t be certain it was true, but all the same it correct right when he announced, “That pilot is checking on the `Mechs that fell into the crevasse.”

“Oddly pragmatic for the Widowmakers,” Chaya paused. “They usually prefer to leave the fallen to worry about themselves. Possibly that one is salvageable, quineg? Should we claim them after the battle or give them the honorable death they clearly desire?”








Shooting Phase
Executioner G (player)
- Fires Gauss Rifle at Mist Lynx (2 base + 2 range + 2 movement + 1 enemy movement + 3 light woods = 10) rolled 6, miss!
- Fires iHeavy Large Laser at Mist Lynx (2 base + 4 range + 2 movement + 1 enemy movement + 3 light woods = 12) rolled 7, miss!
- Fires iHeavy Large Laser at Mist Lynx (2 base + 4 range + 2 movement + 1 enemy movement + 3 light woods = 12) rolled 10, miss!
- Gains 39 heat, sinks 37!

Gargoyle Prime (player)
- Fires ER PPC at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9) rolled 6, miss!
- Fires ER PPC at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods = 9) rolled 10, hit Right Leg (7/22 armor remaining)!
- Gains 32 heat, sinks 35!

Ebon Jaguar G (player)
- Fires Large Pulse Laser at Mist Lynx (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser + 2 light woods = 8) rolled 9, hit Left Leg (0/5 armor, 1/6 structure remaining)! Crit!
- Fires Large Pulse Laser at Mist Lynx (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser + 2 light woods = 8) rolled 10, hit Right Torso (0/7 armor, 3/6 structure remaining)! Crit!
- Fires Streak SRM-6 at Mist Lynx (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 3, fails to lock-on!
- Gains 22 heat, sinks 41!

Night Gyr G (player)
- Fires Gauss Rifle at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 7, miss!
- Fires Large Pulse Laser at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement + -2 pulse laser = 6) rolled 3, miss!
- Fires Large Pulse Laser at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement + -2 pulse laser = 6) rolled 12, hit Center Torso (15/25 armor remaining)!
- Fires ATM-12 (ER) at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 3, miss!
- Gains 31 heat, sinks 31!

Crossbow G (player)
- Fires ATM-12 at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 10, 8 missiles hit Right Leg (2/22 armor remaining), Left Torso (13/16 armor remaining)!
- Fires ATM-12 at Black Lanner (3 base + 2 range + 2 movement + 1 enemy movement = 8) rolled 8, 8 missiles hit Right Torso (11/16 armor remaining), Left Arm (10/13 armor remaining)!
- Fires Medium Pulse Laser at Black Lanner (3 base + 4 range + 2 movement + 1 enemy movement - 2 pulse laser = 8) rolled 4, miss!
- Fires Medium Pulse Laser at Black Lanner (3 base + 4 range + 2 movement + 1 enemy movement - 2 pulse laser = 8) rolled 10, hit Right Arm (3/13 armor remaining)!
- Gains 26 heat, sinks 27!

Stormcrow Prime (player)
- Fires ER Large Laser at Warhawk (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9) rolled 10, hit Center Torso (27/42 armor remaining)!
- Fires ER Large Laser at Warhawk (3 base + 2 range + 2 movement + 1 enemy movement + 1 partial cover = 9) rolled 3, miss!
- Fires ER Medium Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 11) rolled 7, miss!
- Fires ER Medium Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 11) rolled 8, miss!
- Fires ER Medium Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement + 1 partial cover = 11) rolled 11, hit Right Leg (28/35 armor remaining)!
- Gains 40 heat, sinks 47!

Pouncer Prime (player)
- Fires ER PPC at Nova Cat (3 base + 2 range + 2 movement + 1 enemy movement - 1 targeting computer = 7) rolled 5, miss!
- Fires ER PPC at Nova Cat (3 base + 2 range + 2 movement + 1 enemy movement - 1 targeting computer = 7) rolled 12, hit Right Leg (10/30 armor remaining)!
- Gains 31 heat, sinks 27!

Nova G (player)
- Fires iHeavy Large Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement + 1 light woods = 11) rolled 5, miss!
- Gains 24 heat, sinks 34!

Timber Wolf G (player)
- Fires ER Large Laser at Wolf Spider Prime (3 base + 4 range + 2 movement + 1 enemy movement = 10) rolled 12, hit Right Leg (22/32 armor remaining)!
- Fires ER Large Laser at Wolf Spider Prime (3 base + 4 range + 2 movement + 1 enemy movement = 10) rolled 7, miss!
- Fires LRM-20 w/ Artemis V at Wolf Spider Prime (3 base + 4 range + 2 movement + 1 enemy movement - 1 Artemis V = 9) rolled 10, 20 missiles hit Head (4/9 armor remaining (Pilot hit!)), Left Arm (9/24 armor remaining), Right Arm (9/24 armor remaining), Center Torso (30/35 armor remaining)!
- Fires LRM-20 w/ Artemis V at Wolf Spider Prime (3 base + 4 range + 2 movement + 1 enemy movement - 1 Artemis V = 9) rolled 6, miss!
- Gains 38 heat, sinks 33! Overheating!

Huntsman G (player)
- Fires Large Pulse Laser at Warhawk (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser + 1 partial cover = 7) rolled 8, hit Left Leg (25/35 armor remaining)!
- Fires Large Pulse Laser at Warhawk (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser + 1 partial cover = 7) rolled 8, hit Right Torso (11/26 armor remaining)!
- Fires ER Medium Laser at Warhawk (3 base + 4 range + 2 movement + 1 enemy movement = 10) rolled 8, miss!
- Gains 26 heat, sinks 39!

Wolf Spider Prime
- Torso-twists to threaten hex 1831!
- Fires ER Large Laser at Pouncer (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover = 10) rolled 7, miss!
- Fires ER Large Laser at Pouncer (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover = 10) rolled 8, miss!
- Fires LB 5-X Autocannon (cluster) at Pouncer (3 base + 2 range + 2 movement + 1 enemy movement + 1 light woods + 1 partial cover - 1 cluster = 9) rolled 2, miss!
- Gains 27 heat, sinks 39!

Warhawk H
- Fires Large Pulse Laser at Stormcrow (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser - 1 targeting computer = 5) rolled 5, hit Left Leg (15/25 armor remaining)!
- Fires Large Pulse Laser at Stormcrow (3 base + 2 range + 2 movement + 1 enemy movement - 2 pulse laser - 1 targeting computer = 5) rolled 5, hit Right Torso (7/17 armor remaining)!
- Fires Heavy Large Laser at Stormcrow (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy laser - 1 targeting computer = 10) rolled 8, miss!
- Fires Heavy Large Laser at Stormcrow (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy laser - 1 targeting computer = 10) rolled 9, miss!
- Gains 58 heat, sinks 53! Overheating!

Hellbringer B
- Holds fire
- Gains 2 heat, sinks 31!

Nova Cat D
- Fires Heavy Large Laser at Huntsman (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy large laser - 1 targeting computer = 10) rolled 7, miss!
- Fires Heavy Large Laser at Huntsman (3 base + 4 range + 2 movement + 1 enemy movement + 1 heavy large laser - 1 targeting computer = 10) rolled 2, miss!
- Gains 38 heat, sinks 43!

Gargoyle D
- Holds fire!
- Gains 2 heat, sinks 35!

Hellbringer Prime (field refit)
- Fires ER PPC at Executioner (3 base + 2 range + 0 movement + 1 enemy movement = 6) rolled 5, miss!
- Gains 15 heat, sinks 31!

Summoner Prime
- Holds fire!
- Gains 0 heat, sinks 28!

Wolf Spider D
- Holds fire!
- Gains 0 heat, sinks 32!

Black Lanner Prime
- Fires ER Large Laser at Night Gyr (3 base + 2 range + 1 movement + 1 enemy movement = 7) rolled 3, miss!
- Fires LRM-10 at Night Gyr (3 base + 2 range + 1 movement + 1 enemy movement = 7) rolled 9, 8 missiles hit Left Arm (19/24 armor remaining), Right Torso (19/22 armor remaining)!
- Gains heat, sinks 23!

Hunchback IIC
- Holds fire!
- Gains 0 heat, sinks 23!

Ice Ferret B
- Holds fire!
- Gains 1 heat, sinks 27!

Fire Moth D
- Holds fire!
- Gains 1 heat, sinks 23!

Mist Lynx A
- Holds fire!
- Gains 1 heat, sinks 23!

Fire Falcon H
- Gains 1 heat, sinks 29!

Phantom B
- Gains 1 heat, sinks 27!

Mad Dog A
- Holds fire!
- Gains 0 heat, sinks 33!

Shadowcat B
- Holds fire!
- Gains 0 heat, sinks 23!

Crimson Langur Prime
- Holds fire!
- Gains 0 heat, sinks 31!

Mad Dog D
- Holds fire!
- Gains 0 heat, sinks 32!



End Phase:
Mist Lynx
- Critical chance in Left Leg: rolled 4, no critical hit sustained!
- Critical chance in Right Torso: rolled 6, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Black Lanner
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 7, succeeds!

Wolf Spider Prime
- Must pass a 3+ consciousness test: rolled 6, succeeds!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Warhawk H
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 5, succeeds!

Stormcrow Prime (Player)
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 9, succeeds!



Next Turn’s Movement Phase
Mad Dog A
- Must pass a piloting test to stand (3 base + 4 ice hex = 7): rolled 6, fails!
- - Suffers 6 damage in the fall to Center Torso (3/23 armor remaining), Left Leg (17/23 armor remaining)!
- Must pass a piloting test to avoid pilot damage (3 base + 4 ice hex + 2 avoiding damage = 9): rolled 6, fails! Pilot hit!
- Must pass a 7+ consciousness test: rolled 6, fails!

Shadowcat B
- Holds position!

Mad Dog D
- Must pass a piloting test to stand (4 base + 4 ice hex = 8): rolled 7, fails!
- - Mad Dog D suffers 6 damage in the fall to Center Torso (8/23 armor remaining), Right Arm (0/16 armor remaining)!
- Must pass a piloting test to avoid pilot damage (4 base + 4 ice hex + 2 avoiding damage = 10): rolled 6, fails! Pilot hit!
- Must pass a 3+ consciousness test: rolled 4, succeeds!
- Moved in Ice Hex 2122: rolled 1, the ice remains stable!
- Must pass a piloting test to stand (4 base + 4 ice hex = 8): rolled 8, succeeds!

Black Lanner Prime
- Activates MASC! Must pass a 3+ roll to avoid damage: rolled 8, succeeds!

Fire Moth D
- Activates MASC! Must pass a 3+ roll to avoid damage: rolled 9, succeeds!








Player Status:




Opposing Force Status:





Special Rules
Necrosia Stimulants Once per game, BattleMechs and Elementals may inject themselves with Necrosia stimulants granting them heightened reaction times for three turns. While Necrosia stimulants are active, Mechwarriors gain a -1 bonus to gunnery due to their heightened reaction times but suffer a +1 penalty to piloting tests due to minor visual hallucinations. Elementals in Ironhold Armor gain a -1 bonus to gunnery with no penalties. All other Elementals instead gain a -2 bonus to Anti-Mech attacks with no penalties. Icy Conditions Ice hexes are in play. At the bottom of the ravine, all ice hexes are treated as though they are elevation -6. It is possible to break through these ice hexes and fall into the liquid water below. If a `Mech does not extract itself from the water in two turns it will be frozen in place and immobilized (or destroyed if completely submerged).
-60 C All `Mechs cool 3 additional points each turn

House Rule
Heavy Vibro Claws deal +1 damage per claw per elemental on leg and swarm attacks rather than the standard ruling.



Primary Objectives
- Achieve 100% humiliation or more


Secondary Objectives
- Push or charge a Widowmaker unit into the ravine (+0%/10%)
- Kill Star Colonel Jolán Vickers (+0%/10%)
- Leave one crippled enemy alive (+0%/5%) (+5% if that unit is an enemy officer)
- Completely destroy a crippled enemy (+0%/10%)
- Defeat 3 `Mechs with Elementals (+0%/10%)
- Drug Free: defeat 5 enemy `Mechs without the aid of Necrosia (+0%/10%)
- Battle High: defeat 5 enemy `Mechs with the aid of Necrosia (+0%/10%)
- Give the Hunchback IIC pilot an honorable death OR capture them honorably (+0%/10%)



Attention, Mechwarriors! You will be receiving a PM / E-Mail soon.

Orders Due: Midnight Saturday!