The Let's Play Archive

Battletech

by PoptartsNinja

Part 617: Ikuta Glacier - Turn 6

Ikuta Glacier: Tactical Update 6




“Damn,” August drawled as his target twisted at the last second. His lasers bracketed the Hunchback IIC, and rather than punching through the machine’s center torso his Gauss slug struck it in the arm. The spindly appendage snapped off immediately, pinwheeled once or twice and then buried itself in a snow bank. His shots should’ve been crippling ones, he’d carefully targeted both of the Hunchback’s shoulder autocannons in an effort to knock it out of commission in one fell swoop, but the pilot had anticipated that. He watched as it twisted again, neatly avoiding a salvo from Mechwarrior Sanko’s Crossbow. The pilot even twisted his `Mech’s arm upwards to neatly block the one of the Crossbow’s pulse lasers before it could strike the armored housing of the `Mech’s left autocannon.

“There’s always a reason,” Sanko sounded frustrated, “that a pilot like that lives long enough to earn themselves a Hunchback IIC.”

“Mere competence can triumph over brilliance if it endures long enough,” the un-Clanlike thought brought a smile to August’s lips. “It appears we have missed our chance for a clean kill. Star Commander Nevra, you have my permission to interfere directly. Put that machine down.”

“Roger,” the pilot responded coldly. “Moving to intercept. Commander: Point 5 is still waiting to deploy their present.”








Movement Phase
Executioner G (Player)
- Activates MASC, must pass a 3+ test to avoid damage: rolled 7, succeeds!

Ironhold Battle Armor (Player)
- Activates Necrosia!

Nova G (Player)
- Activates Necrosia!

Huntsman G (Player)
- Insufficient MP to reach hex 1331, movement ends in 1332!

Warhawk H
- Automatic fall in hex 1526!



End Phase:
Wraith 1
- Suffers 11 damage to Point 1 (5/10 armor remaining), Point 4 (5/10 armor remaining), Point 2 (9/10 armor remaining)!
- Stunned by the fall! Unable to act this turn!

Warhawk H
- Suffers 34 damage in the fall to Left Arm (14/28 armor remaining), Left Torso (21/26 armor remaining), Center Torso (18/42 armor remaining), Left Torso (16/26 armor remaining), Left Torso (11/26 armor remaining), Left Torso (6/26 armor remaining), Left Leg (24/35 armor remaining)!
- Must pass a piloting test to avoid pilot damage (4 base + 2 avoiding pilot damage = 6): rolled 10, succeeds!



Shooting Phase
Executioner G (player)
- Fires iHeavy Large Laser at Hunchback IIC (2 base + 2 range + 2 movement + 2 enemy movement - 1 Necrosia = 7): rolled 6, miss!
- Fires iHeavy Large Laser at Hunchback IIC (2 base + 2 range + 2 movement + 2 enemy movement - 1 Necrosia = 7): rolled 4, miss!
- Fires Gauss Rifle at Hunchback IIC (2 base + 2 range + 2 movement + 2 enemy movement - 1 Necrosia = 7): rolled 7, hit Right Arm (0/6 armor, 0/8 structure remaining)! Arm blown off!
- - Damage transfers to Right Torso (11/12 armor remaining)!
- Gains 39 heat, sinks 37!

Grand Dragon “Yuki-Onna” (Player)
- Fires ER PPC (Clan) at Summoner Prime (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 2, miss!
- Fires Medium Laser at Summoner Prime (3 base + 0 range + 2 movement + 3 enemy movement = 8): rolled 8, hit Right Arm (2/22 armor remaining)!
- Fires Fluid Gun (Water) at Summoner Prime (3 base + 4 range + 2 movement + 3 enemy movement = 12): rolled 8, miss!
- Fires Fluid Gun (Water) at Summoner Prime (3 base + 4 range + 2 movement + 3 enemy movement = 12): rolled 9, miss!
- Fires Fluid Gun (Water) at Summoner Prime (3 base + 4 range + 2 movement + 3 enemy movement = 12): rolled 8, miss!
- Gains 20 heat, sinks 28!

Ebon Jaguar G (player)
- Torso-twists to threaten hex 1405!
- Fires Large Pulse Laser at Phantom (3 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 4): rolled 7, hit Right Leg (3/13 armor remaining)!
- Fires Large Pulse Laser at Phantom (3 base + 0 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 4): rolled 3, miss!
- Fires Medium Pulse Laser at Phantom (3 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 8, hit Center Torso (5/12 armor remaining)!
- Fires Medium Pulse Laser at Phantom (3 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 9, hit Left Arm (5/12 armor remaining)!
- Fires Medium Pulse Laser at Phantom (3 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 11, hit Right Leg (0/13 armor, 6/10 structure remaining)! Crit!
- Fires Medium Pulse Laser at Phantom (3 base + 2 range + 1 movement + 3 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 6, hit Left Torso (4/11 armor remaining)!
- Fires Streak SRM-6 at Phantom (3 base + 2 range + 1 movement + 3 enemy movement - 1 Necrosia = 8): rolled 10, 6 missiles hit Right Arm (10/12 armor remaining), Center Torso (3/12 armor remaining (TAC!)), Right Arm (8/12 armor remaining), Right Arm (6/12 armor remaining), Left Torso (2/11 armor remaining)!
- Gains 36 heat, sinks 41!

Night Gyr G (player)
- Fires Large Pulse Laser at Fire Falcon H (3 base + 0 range + 3 movement + 3 enemy movement - 1 Necrosia - 2 pulse laser = 6): rolled 9, hit Left Leg (0/10 armor remaining)!
- Fires Large Pulse Laser at Fire Falcon H (3 base + 0 range + 3 movement + 3 enemy movement - 1 Necrosia - 2 pulse laser = 6): rolled 6, hit Rear Right Torso (0/2 armor, 0/6 structure remaining)! Torso destroyed! Arm blown off!
- - Damage transfers to Rear Center Torso (1/3 armor remaining)!
- Fires ATM-12 (HE) at Fire Falcon H (3 base + 0 range + 3 movement + 3 enemy movement - 1 Necrosia = 8): rolled 10, 6 missiles hit Rear Center Torso (0/3 armor, 6/8 structure remaining (Crit!)), Rear Center Torso (3/8 structure remaining (Crit!)), Rear Center Torso (0/8 structure remaining (`Mech Destroyed!)), Rear Center Torso, Head (6/9 armor remaining), Right Leg (7/10 armor remaining)!
- Fires Gauss Rifle at Fire Falcon H (3 base + 0 range + 3 movement + 3 enemy movement - 1 Necrosia = 8): rolled 7, miss!
- Gains 31 heat, sinks 31!

Crossbow G (player)
- Torso-twists to threaten hex 1604!
- Fires ATM-12 (ER) at Hunchback IIC (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 2, miss!
- Fires ATM-12 (ER) at Hunchback IIC (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 6, miss!
- Fires Medium Pulse Laser at Hunchback IIC (3 base + 4 range + 2 movement + 2 enemy movement - 2 pulse laser = 9): rolled 9, hit Left Arm (0/6 armor, 7/8 structure remaining)! Crit!
- Fires Medium Pulse Laser at Hunchback IIC (3 base + 4 range + 2 movement + 2 enemy movement - 2 pulse laser = 9): rolled 4, miss!
- Gains 25 heat, sinks 27!

Stormcrow Prime (player)
- Fires ER Large Laser at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 8, hit Right Leg (14/24 armor remaining)!
- Fires ER Large Laser at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires ER Medium Laser at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires ER Medium Laser at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 10, hit Center Torso (16/23 armor remaining)!
- Fires ER Medium Laser at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement = 8): rolled 3, miss!
- Gains 41 heat, sinks 47!

Ironhold Battle Armor 5 (player)
- Fires AP Gauss Rifle at Gargoyle D (3 base + 2 range + 3 enemy movement - 1 Necrosia = 7): rolled 3, miss!
- Fires AP Gauss Rifle at Gargoyle D (3 base + 2 range + 3 enemy movement - 1 Necrosia = 7): rolled 7, 3 troopers hit Right Torso (18/26 armor remaining), Center Torso (20/38 armor remaining), Left Leg (16/34 armor remaining)!

Pouncer Prime (player)
- Fires ER PPC at Gargoyle D (3 base + 0 range + 3 movement + 3 enemy movement - 1 targeting computer = 8): rolled 3, miss!
- Gains 20 heat, sinks 27!

Elementals 3
- Fires AP Gauss Rifle at Corona Point (3 base + 0 range + 0 enemy movement + 1 small targets + 1 light woods = 5): rolled 5, 3 troopers hit Trooper 2 (5/8 armor remaining), Trooper 1 (5/8 armor remaining), Trooper 2 (2/8 armor remaining)!
- Fires APWM at Corona Trooper (3 base + 0 range + 0 enemy movement + 1 small targets + 1 light woods = 5): rolled 5, 3 troopers hit with 4 missiles on Trooper 3 (6/8 armor remaining), Trooper 5 (6/8 armor remaining), Trooper 2 (0/8 armor remaining), Trooper 3 (4/8 armor remaining)!
- Fires SRM-2 at Corona Point (3 base + 0 range + 0 enemy movement + 1 small targets + 1 light woods = 5): rolled 5, 3 troopers hit Trooper 3 (3/8 armor remaining), Trooper 1 (4/8 armor remaining), Trooper 2 (1 trooper killed)!

Nova G (player)
- Torso-twists to threaten hex 1831!
- Fires iHeavy Medium Laser at Crimson Langur (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia = 7): rolled 5, miss!
- Fires iHeavy Medium Laser at Crimson Langur (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia = 7): rolled 7, hit Rear Right Torso (0/6 armor, 8/12 structure remaining)! Crit!
- Fires iHeavy Medium Laser at Crimson Langur (3 base + 0 range + 3 movement + 2 enemy movement - 1 Necrosia = 7): rolled 6, miss!
- Fires Plasma Cannon at Corona Point (3 base + 0 range + 3 movement + 0 enemy movement + 1 light woods + 1 small targets + 1 secondary targets - 1 Necrosia = 8): rolled 4, miss!
- Gains 33 heat, sinks 34!

Wraiths 1
- Stunned, unable to act!

Timber Wolf G (player)
- Fires ER Large Laser at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement - 1 Necrosia = 6): rolled 7, hit Right Leg (4/24 armor remaining)!
- Fires ER Large Laser at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement - 1 Necrosia = 6): rolled 11, hit Right Arm (6/16 armor remaining)!
- Fires LRM-20 w/Artemis V at Crimson Langur (3 base + 2 range + 2 movement + 2 enemy movement - 1 Artemis V - 1 Necrosia = 7): rolled 8, 20 missiles hit Right Torso (13/18 armor remaining), Center Torso (11/23 armor remaining), Left Torso (13/18 armor remaining), Right Leg (0/24 armor, 11/12 structure remaining (Crit!))!
- Gains 32 heat, sinks 33!

Elemental 4
- Deals 25 Swarm Attack damage to Mad Dog Prime: hit Left Arm (0/16 armor, 1/10 structure remaining)! Crit!

Huntsman G (player)
- Fires iHeavy Medium Laser at Crimson Langur (3 base + 2 range + 3 movement + 2 enemy movement + 1 heat - 1 Necrosia = 10): rolled 4, miss!
- Fires iHeavy Medium Laser at Crimson Langur (3 base + 2 range + 3 movement + 2 enemy movement + 1 heat - 1 Necrosia = 10): rolled 4, miss!
- Fires ER Medium Laser at Crimson Langur (3 base + 0 range + 3 movement + 2 enemy movement + 1 heat - 1 Necrosia = 8): rolled 3, miss!
- Gains 24 heat, sinks 39!

Warhawk H
- Holds fire!
- Gains 12 heat, sinks 53!

Gargoyle D
- Torso-twists to threaten hex 1240!
- Fires ER Small Laser at Pouncer Prime (3 base + 0 range + 3 movement + 3 enemy movement - 1 targeting computer = 8): rolled 6, miss!
- Gains 7 heat, sinks 35!

Hellbringer Prime (field refit)
- Holds fire!
- Gains 0 heat, sinks 31!

Summoner Prime
- Fires LB 10-X Autocannon (slug) at Grand Dragon (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 3, miss!
- Fires ER Large Laser at Grand Dragon (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 9, hit Right Arm (4/14 armor remaining)!
- Fires ER Medium Laser at Grand Dragon (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 6, miss!
- Fires Streak SRM-6 at Grand Dragon (3 base + 0 range + 3 movement + 2 enemy movement = 8): rolled 7, Fails to lock-on!
- Gains 30 heat, sinks 28!

Wolf Spider D
- Torso-twists to threaten hex 0305!
- Fires Large Pulse Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 8): rolled 7, miss!
- Fires Medium Pulse Laser at Night Gyr G (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 10): rolled 9, miss!
- Fires Medium Pulse Laser at Night Gyr G (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 10): rolled 7, miss!
- Fires Medium Pulse Laser at Night Gyr G (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 10): rolled 8, miss!
- Fires Medium Pulse Laser at Night Gyr G (3 base + 4 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 10): rolled 6, miss!
- Fires LB 10-X Autocannon (Cluster) at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover - 1 cluster = 9): rolled 10, 3 submunitions hit Right Torso (4/22 armor remaining), Center Torso (25/26 armor remaining), Left Arm (11/24 armor remaining)!
- Gains 30 heat, sinks 35!

Hunchback IIC
- Fires ER Medium Laser at Executioner G (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 11, hit Center Torso (40/47 armor remaining)!
- Fires ER Medium Laser at Executioner G (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Gains 12 heat, sinks 23!

Fire Moth D
- Fires ER Medium Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 9): rolled 9, hit Left Leg (damage blocked by terrain)!
- Fires ER Medium Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 9): rolled 5, miss!
- Fires ER Medium Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 9): rolled 11, hit Left Torso (0/22 armor, 10/16 structure remaining)! Crit!
- Fires ER Medium Laser at Night Gyr G (3 base + 2 range + 2 movement + 2 enemy movement + 1 partial cover - 1 targeting computer = 9): rolled 4, miss!
- Gains 22 heat, sinks 23!

Fire Falcon H
- Reverses arms!
- Fires Medium Pulse Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 6, hit Center Torso (18/33 armor remaining)!
- Fires Medium Pulse Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 3, miss!
- Fires Heavy Medium Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover + 1 heavy laser = 9): rolled 11, hit Center Torso (8/33 armor remaining)!
- Fires Heavy Medium Laser at Night Gyr G (3 base + 0 range + 2 movement + 2 enemy movement + 1 partial cover + 1 heavy laser = 9): rolled 2, miss!
- Gains 24 heat, sinks 29!

Phantom B
- Torso-twists to threaten hex 1208!
- Fires SRM-4 at Executioner G (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Gains 5 heat, sinks 27!

Mad Dog Prime
- Fires Large Pulse Laser at Nova G (3 base + 0 range + 0 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 5): rolled 6, hit Rear Center Torso (0/8 armor, 14/16 structure remaining)! Crit!
- Fires LRM-20 w/Artemis IV at Nova G (3 base + 0 range + 0 movement + 3 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Gains 26 heat, sinks 33!

Crimson Langur Prime
- Fires ER Large Laser at Huntsman G (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover - 1 targeting computer = 8): rolled 11, hit Left Leg (damage blocked by terrain)!
- Fires Heavy Medium Laser at Huntsman G (3 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover + 1 heavy laser - 1 targeting computer = 11): rolled 9, miss!
- Fires Heavy Medium Laser at Huntsman G (3 base + 2 range + 2 movement + 3 enemy movement + 1 partial cover + 1 heavy laser - 1 targeting computer = 11): rolled 3, miss!
- Gains 26 heat, sinks 31!

Mad Dog D
- Holds fire!
- Gains 1 heat, sinks 32!

Afreet Point
- Hold fire!

Corona Point
- Fire Medium Pulse Lasers at Stormcrow Prime (3 base + 0 range + 2 enemy movement + 1 light woods - 2 pulse laser = 4): rolled 12, 3 troopers hit Right Arm (11/18 armor remaining), Rear Center Torso (3/10 armor remaining), Rear Right Torso (2/9 armor remaining)!



End Phase:
Phantom
- Critical chance in Right Leg: rolled 10, 2 critical hits sustained!
- - Foot actuator damaged!
- - Upper leg actuator damaged!
- Must pass a piloting test or fall (4 base + 1 massive damage + 2 actuator damage = 7): rolled 2, fails!
- - Must pass a piloting test to avoid pilot damage (4 base + 1 massive damage + 2 actuator damage + 2 avoiding damage = 9): rolled 4, fails!
- Must pass a 3+ consciousness test: rolled 9, succeeds!
- Suffers 4 damage in the fall to Right Arm (2/12 armor remaining)!

Hunchback IIC
- Critical chance in Left Arm: rolled 4, no critical hit sustained!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 8, succeeds!

Crimson Langur
- Critical chance in Right Torso: rolled 7, no critical hits sustained!
- Critical chance in Right Leg: rolled 9, 1 critical hit sustained!
- - Foot actuator damaged!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 actuator damage = 6): rolled 7, succeeds!

Mad Dog Prime
- Critical chance in Left Arm: rolled 8, 1 critical hit sustained!
- - Medium Pulse Laser damaged!
- Must pass a piloting test or fall (4 base + 1 massive damage = 5): rolled 10, succeeds!

Night Gyr G (Player)
- Critical chance in Right Torso: rolled 10, 2 critical hits sustained!
- - ATM-12 damaged!
- - XL Engine hit!
- Must pass a piloting test or fall (4 base + 1 massive damage + 1 Necrosia = 6): rolled 10, succeeds!

Nova G (Player)
- Critical chance in Center Torso: rolled 5, no critical hits sustained!



Physical Combat Phase:
Nova G (Player)
- Kicks Crimson Langur Prime (4 base + 3 movement + 2 enemy movement + 1 Clanner + 1 Necrosia - 2 kick = 9): rolled 7, miss!

Pouncer (Player)
- Kicks Gargoyle D (4 base + 3 movement + 3 enemy movement + 1 Clanner - 2 kick = 9): rolled 10, hit Left Leg (7/34 armor remaining)!

Gargoyle D
- Torso-twists to threaten hex 1240!
- Punches Pouncer Prime with Right Hand (4 base + 3 movement + 3 enemy movement - 1 Battle Fists = 9): rolled 11, hit Head (1/9 armor remaining)! Pilot hit!
- Punches Pouncer Prime with Left Hand (4 base + 3 movement + 3 enemy movement - 1 Battle Fists = 9): rolled 5, miss!



End Phase:
Nova G (Player)
- Must pass a piloting test or fall (4 base + 0 missed kick + 1 Necrosia = 5): rolled 2, fails!
- - Must pass a piloting test to avoid pilot damage (4 base + 0 missed kick + 1 Necrosia + 2 avoiding damage = 7): rolled 6, fails!
- Suffers 5 damage in the fall to Left Leg (19/24 armor remaining)!
- Must pass a 3+ consciousness test: rolled 5, succeeds!

Pouncer G (Player)
- Must pass a piloting test or fall (4 base + 0 missed kick + 1 Necrosia = 5): rolled 10, succeeds!
- Must pass a 3+ consciousness test: rolled 6, succeeds!



Next Turn’s Movement Phase
Warhawk H
- Must pass a piloting test to stand (4 base = 4): rolled 11, succeeds!
- Moves recklessly into hex 1327 (4 base + 1 MP cost = 5): rolled 9, succeeds!
- Moves recklessly into hex 1227 (4 base + 2 MP cost = 6): rolled 7, succeeds!

Phantom
- Stands carefully (4 base + 2 actuator damage - 2 careful stand = 4): rolled 6, succeeds!

Afreet Point
- Counter-swarms Elemental Point 4 (4 base + 2 opposing number + 4 swarm attack = 10): rolled 2, fails!








Player Status:




Opposing Force Status:






Special Rules
Necrosia Stimulants Once per game, BattleMechs and Elementals may inject themselves with Necrosia stimulants granting them heightened reaction times for three turns. While Necrosia stimulants are active, Mechwarriors gain a -1 bonus to gunnery due to their heightened reaction times but suffer a +1 penalty to piloting tests due to minor visual hallucinations. Elementals in Ironhold Armor gain a -1 bonus to gunnery with no penalties. All other Elementals instead gain a -2 bonus to Anti-Mech attacks with no penalties.
Icy Conditions Ice hexes are in play. At the bottom of the ravine, all ice hexes are treated as though they are elevation -6. It is possible to break through these ice hexes and fall into the liquid water below. If a `Mech does not extract itself from the water in two turns it will be frozen in place and immobilized (or destroyed if completely submerged).
-60 C All `Mechs cool 3 additional points each turn

House Rule
Heavy Vibro Claws deal +1 damage per claw per elemental on leg and swarm attacks rather than the standard ruling.



Primary Objectives
- Achieve 100% humiliation or more


Secondary Objectives
- Push or charge a Widowmaker unit into the ravine (+0%/10%)
- Kill Star Colonel Jolán Vickers (+10%/10%)
- Leave one crippled enemy alive (+0%/5%) (+5% if that unit is an enemy officer)
- Completely destroy a crippled enemy (+0%/10%)
- Defeat 3 `Mechs with Elementals (+0%/10%)
- Drug Free: defeat 5 enemy `Mechs without the aid of Necrosia (+6%/10%)
- Battle High: defeat 5 enemy `Mechs with the aid of Necrosia (+8%/10%)
- Give the Hunchback IIC pilot an honorable death OR capture them honorably (+0%/10%)
- Score twice as many kills than the Glacier (10%/10%)
- - Players 7
- - Glacier 2

Orders Due: Midnight Tuesday Jan/3/2017! (Not going to require drunken International Hangover Day New Years Eve orders)