The Let's Play Archive

Battletech

by PoptartsNinja

Part 618: Ikuta Glacier - Turn 7

Ikuta Glacier: Tactical Update 7




Chaya’s breath filled her ears with long, rhythmic blasts of white noise. She’d pulled on her cold-weather respirator after that near-crippling leg hit had fused her hip actuator, and double-checked to make sure her Ebon Jaguar’s automatic ejection was disabled. It seemed like the enemy Hellbringer pilot had decided they were going to pull her down with them—or perhaps the attack by the stray Rasalhague `Mech had incensed the pilot and spurred them into trying to go out in a blaze of glory. Either way, the weaponless `Mech advanced with a confident enough gait that Chaya was certain they intended to deliver a kick to the Ebon Jaguar’s squat body.

She could still maneuver of course, but doing so would put her leg at greater risk. She could stand being shot out of her machine, but not accomplishing the task the Nova Captain had set out for her would be humiliating. She still hoped she had a long career ahead of her, but if this was her last battle she hoped to go down fighting as the star’s former stoic, Nikolaj had. She took a long, slow breath, and lead Fire Moth’s speeding figure by a fraction of a degree. The Fire Moth could cover thirty meters during miniscule pause between the moment she squeezed the trigger and the instant her `Mech actually fired, but she’d never had an opportunity to engage one of the rare scout `Mechs before.

She breathed a near-silent sigh of relief as her shots dismantled the tiny `Mech, severing its arms and legs almost instantaneously and reducing its tumbling torso to an unrecognizable lump of twisted metal. The light `Mech rolled to a stop, upside-down and half buried in a mound snow as hard as cement. Its mechanical guts lay scattered and strewn across its tumbling path. It was almost like some twisted crèche child hand pulled it in two and tossed the top and bottom halves in two different directions—she doubted the Widowmakers would find enough working parts left over to salvage.








Movement Phase
Grand Dragon (Player)
- Activates MASC, must pass a 3+ test to avoid damage: rolled 6, succeeds!

Crossbow G (Player)
- Activates MASC, must pass a 3+ test to avoid damage: rolled 7, succeeds!

Nova G (Player)
- Must pass a piloting test to stand (4 base = 4): rolled 10, succeeds!

Kirghiz 5 (Allied)
- Deploys Wraith Point 2 in hex 1230 (3 base + 2 bombing + 5 altitude - 2 golden goose = 8): rolled 8, succeeds!



Shooting Phase
Kirghiz 1 (Allied)
- Fires Ultra AC/20 (Aerospace) at Hunchback IIC (3 base + 2 strike attack + 1 enemy movement + 1 light woods = 7): rolled 8, hit Rear Right Torso (0/3 armor, 0/12 structure remaining)! Torso destroyed!
- - 15 damage transfers to Rear Center Torso (0/4 armor, 4/16 structure remaining)! Crit!
- Fires Large Pulse Laser at Hunchback IIC (3 base + 2 strike attack + 1 enemy movement + 1 light woods - 2 pulse laser = 5): rolled 5, hit Right Leg (2/12 armor remaining)!
- Fires Large Pulse Laser at Hunchback IIC (3 base + 2 strike attack + 1 enemy movement + 1 light woods - 2 pulse laser = 5): rolled 6, hit Rear Center Torso (0/16 structure remaining)! `Mech destroyed!
- Gains 32 heat, sinks 40!

Executioner G (player)
- Primary target already destroyed!
- Gains 2 heat, sinks 37!

Grand Dragon “Yuki-Onna” (Player)
- Fires Fluid Gun (Water) at Hellbringer Prime (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 2, miss!
- Fires Fluid Gun (Water) at Hellbringer Prime (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 6, miss!
- Fires Fluid Gun (Water) at Hellbringer Prime (3 base + 2 range + 2 movement + 0 enemy movement = 7): rolled 4, miss!
- Fires ER PPC (Clan) at Phantom B (3 base + 0 range + 2 movement + 0 enemy movement + 1 secondary target = 6): rolled 11, hit Left Leg (0/10 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (0/12 armor, 10/12 structure remaining)! Crit!
- Gains 20 heat, sinks 28!

Ebon Jaguar G (player)
- Fires Large Pulse Laser at Fire Moth (3 base + 2 range + 0 movement + 4 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 6, hit Left Leg (0/4 armor, 0/4 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (3/5 armor remaining)!
- Fires Large Pulse Laser at Fire Moth (3 base + 2 range + 0 movement + 4 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 9, hit Right Leg (0/4 armor, 0/4 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (1/5 armor remaining)!
- Fires Medium Pulse Laser at Fire Moth (3 base + 2 range + 0 movement + 4 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Fire Moth (3 base + 2 range + 0 movement + 4 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 5, hit Right Torso (0/5 armor, 2/4 structure remaining)! Crit!
- Fires Medium Pulse Laser at Fire Moth (3 base + 2 range + 0 movement + 4 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 6, hit Left Arm (0/3 armor, 0/3 structure remaining)! Arm blown off!
- - Damage transfers to Left Torso (4/5 armor remaining)!
- Fires Medium Pulse Laser at Fire Moth (3 base + 2 range + 0 movement + 4 enemy movement - 2 pulse laser - 1 Necrosia = 6): rolled 9, hit Right Torso (0/4 structure remaining)! Torso destroyed! 2 Engine hits! Arm blown off!
- - Damage transfers to Center Torso (0/5 armor, 2/6 structure remaining)! Crit!
- Fires Streak SRM-6 at Fire Moth (3 base + 2 range + 0 movement + 4 enemy movement - 1 Necrosia = 8): rolled 11, 6 missiles hit Center Torso (0/6 structure remaining (`Mech Destroyed!)), Center Torso, Left Torso (2/5 armor remaining), Center Torso, Left Torso (0/5 armor remaining (TAC!)), Left Torso (2/4 structure remaining)! Crit!
- Gains 36 heat, sinks 41!

Night Gyr G (player)
- Primary target already destroyed!
- Gains 1 heat, sinks 31!

Crossbow G (player)
- Fires ATM-12 (HE) at Kit Fox Prime (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 4, miss!
- Fires ATM-12 (HE) at Kit Fox Prime (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover = 9): rolled 8, miss!
- Fires Medium Pulse Laser at Kit Fox Prime (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 7): rolled 9, hit Center Torso (8/15 armor remaining)! TAC!
- Fires Medium Pulse Laser at Kit Fox Prime (3 base + 0 range + 2 movement + 3 enemy movement + 1 partial cover - 2 pulse laser = 7): rolled 10, hit Center Torso (1/15 armor remaining)!
- Gains 25 heat, sinks 27!

Stormcrow Prime (player)
- Fires ER Large Laser at Warhawk H (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, hit Left Arm (4/28 armor remaining)!
- Fires ER Large Laser at Warhawk H (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, hit Left Arm (0/28 armor, 8/14 structure remaining)! Crit!
- Fires ER Medium Laser at Warhawk H (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires ER Medium Laser at Warhawk H (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 6, miss!
- Fires ER Medium Laser at Warhawk H (3 base + 2 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Gains 41 heat, sinks 47!

Ironhold Battle Armor 5 (player)
- No Line of Sight to primary target!
- Fires AP Gauss Rifle at Corona Point (3 base + 2 range + 0 enemy movement + 1 small targets + 1 light woods - 1 Necrosia = 6): rolled 11, 3 troopers hit point 3 (0/8 armor remaining), point 5 (3/8 armor remaining), point 3 (0/1 trooper remaining)!
- Fires AP Gauss Rifle at Corona Point (3 base + 2 range + 0 enemy movement + 1 small targets + 1 light woods - 1 Necrosia = 6): rolled 9, 3 troopers hit point 1 (1/8 armor remaining), point 1 (0/8 armor, 0/1 trooper remaining), point 5 (0/8 armor remaining)!

Pouncer Prime (player)
- Fires ER PPC at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement - 1 targeting computer = 6): rolled 12, hit Left Arm (1/16 armor remaining)!
- Fires ER PPC at Crimson Langur (3 base + 0 range + 2 movement + 2 enemy movement - 1 targeting computer = 6): rolled 7, hit Center Torso (0/23 armor, 12/16 structure remaining)! Crit!
- Gains 32 heat, sinks 27! Overheating!

Elementals 3
- Fires AP Gauss Rifle at Corona Point (3 base + 0 range + 0 enemy movement + 1 small targets + 1 light woods = 5): rolled 9, 3 troopers hit Point 4 (5/8 armor remaining), Point 5 (0/1 trooper remaining), Point 4 (2/8 armor remaining)!
- Fires APWM at Corona Trooper (3 base + 0 range + 0 enemy movement + 1 small targets + 1 light woods = 5): rolled 7, 3 troopers hit Point 4 (1/8 armor remaining), Point 4 (0/8 armor remaining), Point 4 (0/1 trooper remaining)! Corona point destroyed!

Nova G (player)
- Fires iHeavy Large Laser at Warhawk H (3 base + 0 range + 2 movement + 1 enemy movement - 1 Necrosia = 5): rolled 5, hit Right Leg (8/35 armor remaining)!
- Fires iHeavy Medium Laser at Warhawk H (3 base + 0 range + 2 movement + 1 enemy movement - 1 Necrosia = 5): rolled 4, miss!
- Fires iHeavy Medium Laser at C Warhawk H (3 base + 0 range + 2 movement + 1 enemy movement - 1 Necrosia = 5): rolled 4, miss!
- Gains 34 heat, sinks 37!

Wraiths 1
- Fires Machine Gun at Warhawk H (3 base + 0 range + 1 enemy movement = 4): rolled 8, 3 troopers hit Right Leg (6/35 armor remaining), Rear Center Torso (3/27 structure remaining (Crit!)), Rear Center Torso (1/27 structure remaining (Crit!))!
- Fires Machine Gun at Warhawk H (3 base + 0 range + 1 enemy movement = 4): rolled 5, 4 troopers hit Left Arm (6/14 structure remaining (Crit!)), Rear Center Torso (0/27 structure remaining (`Mech destroyed!)), Rear Center Torso TAC!, Right Leg (4/35 armor remaining)!

Timber Wolf G (player)
- Torso-twists to threaten hex 0637!
- Fires LRM-20 w/Artemis V at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement - 1 Artemis V - 1 Necrosia = 6): rolled 9, 20 missiles hit Left Arm (16/26 armor remaining), Rear Right Torso (3/8 armor remaining), Rear Left Torso (10/17 structure remaining (Crit!)), Rear Left Torso (5/17 structure remaining (Crit!))!
- Fires LRM-20 w/Artemis V at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement - 1 Artemis V - 1 Necrosia = 6): rolled 6, 16 missiles hit Rear Center Torso (7/12 armor remaining), Right Leg (29/34 armor remaining (TAC!)), Rear Right Torso (0/8 armor, 15/17 structure remaining (Crit!)), Rear Center Torso (6/12 armor remaining)!
- Fires iHeavy Medium Laser at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement - 1 Necrosia = 7): rolled 9, hit Left Arm (6/26 armor remaining)!
- Fires iHeavy Medium Laser at Gargoyle D (3 base + 0 range + 2 movement + 3 enemy movement - 1 Necrosia = 7): rolled 9, hit Left Leg (0/34 armor, 14/17 structure remaining)! Crit!
- Gains 28 heat, sinks 33!

Elemental 4
- Deals 25 Swarm Attack damage to Mad Dog Prime: hit Front Left Torso (0/16 armor, 5/14 structure remaining)! Crit!

Huntsman G (player)
- Primary target already destroyed!
- Gains 5 heat, sinks 39!

Wraith 2
- Leg attacks Crimson Langur (4 base + 0 active troopers + 2 enemy movement = 6): rolled 8, hit Right Leg (0/12 structure remaining)! Leg blown off!
- - Damage transfers to Center Torso (9/16 structure remaining)! Crit!

Warhawk H
- Torso-twists to threaten hex 1129!
- Fires Heavy Large Laser at Huntsman G (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy laser = 8): rolled 4, miss!
- Fires Heavy Large Laser at Huntsman G (3 base + 0 range + 2 movement + 2 enemy movement + 1 heavy laser = 8): rolled 7, miss!
- Gains 48 heat, sinks 53!

Gargoyle D
- Torso-twists to threaten hex 0938!
- Fires ER Small Laser at Timber Wolf G (3 base + 0 range + 3 movement + 1 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 6, miss!
- Fires ER Small Laser at Timber Wolf G (3 base + 0 range + 3 movement + 1 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 6, miss!
- Fires Streak SRM-6 at Timber Wolf G (3 base + 0 range + 3 movement + 1 enemy movement + 1 partial cover = 8): rolled 7, fails to lock-on!
- Gains 9 heat, sinks 35!

Hellbringer Prime (field refit)
- Holds fire!
- Gains 0 heat, sinks 31!

Summoner Prime
- Fires LB 10-X Autocannon (slug) at Executioner (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 8, hit Left Torso (20/30 armor remaining)! TAC!
- Fires ER Large Laser at Executioner (3 base + 0 range + 1 movement + 1 enemy movement = 5): rolled 6, hit Left Torso (10/30 armor remaining)!
- Fires ER Medium Laser at Executioner (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 11, hit Left Arm (24/31 armor remaining)!
- Fires Streak SRM-6 at Executioner (3 base + 2 range + 1 movement + 1 enemy movement = 7): rolled 3, fails to lock-on!
- Gains 19 heat, sinks 28!

Wolf Spider D
- Torso-twists to threaten hex 0305!
- Fires Large Pulse Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 6, hit Left Arm (7/17 armor remaining)! TAC!
- Fires Medium Pulse Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 6, hit Right Arm (6/17 armor remaining)!
- Fires Medium Pulse Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 5, miss!
- Fires Medium Pulse Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 4, miss!
- Fires Medium Pulse Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 9, hit Left Arm (0/17 armor remaining)!
- Fires LB 10-X Autocannon (Cluster) at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 2 pulse laser - 1 cluster = 5): rolled 11, 2 submunitions hit Right Leg (damage blocked by terrain), Right Leg (damage blocked by terrain)!
- Gains 30 heat, sinks 35!

Hunchback IIC
- Torso-twists to threaten hex 1609!
- Fires Ultra AC/20 (Ultra) at Executioner (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 8, miss!
- Fires Ultra AC/20 (Ultra) at Executioner (3 base + 4 range + 2 movement + 1 enemy movement = 10): rolled 5, miss!
- Fires ER Medium Laser at Executioner (3 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Fires ER Medium Laser at Executioner (3 base + 4 range + 2 movement + 1 enemy movement = 8): rolled 7, miss!
- Gains 40 heat, sinks 23! Overheating!

Fire Moth D
- Fires ER Medium Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 6, miss!
- Fires ER Medium Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 8, hit Right Torso (13/22 armor remaining)!
- Fires ER Medium Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 3, miss!
- Fires ER Medium Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 4, miss!
- Fires ER Medium Laser at Ebon Jaguar (3 base + 2 range + 2 movement + 0 enemy movement + 1 partial cover - 1 targeting computer = 7): rolled 8, hit Left Torso (15/22 armor remaining)!
- Gains 27 heat, sinks 23!

Phantom B
- Fires ER Medium Laser at Cauldron Born (3 base + 0 range + 1 movement + 0 enemy movement + 1 partial cover = 5): rolled 6, hit Center Torso (18/32 armor remaining)!
- Fires SRM-4 at Cauldron Born (3 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Fires SRM-4 at Cauldron Born (3 base + 2 range + 1 movement + 0 enemy movement + 1 partial cover = 7): rolled 5, miss!
- Fires ER Small Laser at Executioner (3 base + 0 range + 1 movement + 1 enemy movement + 2 secondary target in rear arc = 7): rolled 8, hit Center Torso (35/47 armor remaining)!
- Gains 14 heat, sinks 27!

Mad Dog Prime
- Torso-twists to threaten hex 2333!
- Fires Large Pulse Laser at Stormcrow Prime (3 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover - 2 pulse laser = 6): rolled 8, hit Rear Center Torso (0/10 armor, 11/18 structure remaining)! Crit!
- Fires LRM-20 w/Artemis IV at Stormcrow Prime (3 base + 2 range + 0 movement + 2 enemy movement + 1 partial cover = 8): rolled 5, miss!
- Gains 26 heat, sinks 33!

Crimson Langur Prime
- Fires ER Large Laser at Pouncer Prime (3 base + 0 range + 2 movement + 2 enemy movement - 1 targeting computer = 6): rolled 7, hit Right Arm (1/11 armor remaining)!
- Fires Heavy Medium Laser at Pouncer Prime (3 base + 2 range + 2 movement + 2 enemy movement + 1 heavy laser - 1 targeting computer = 9): rolled 10, hit Left Arm (1/11 armor remaining)!
- Fires Heavy Medium Laser at Pouncer Prime (3 base + 2 range + 2 movement + 2 enemy movement + 1 heavy laser - 1 targeting computer = 9): rolled 7, miss!
- Gains 26 heat, sinks 31!

Mad Dog D
- Holds fire!
- Gains 1 heat, sinks 32!

Afreet Point
- Holds fire!

Corona Point
- Fire Medium Pulse Lasers at Ironhold Point (3 base + 2 range + 1 small targets + 1 light woods - 2 pulse laser = 5): rolled 5, hit 2 troopers hit Point 2 (2/16 armor remaining), Point 1 (0/16 armor, 0/1 trooper remaining)!

Grendel C
- Fires LB 10-X Autocannon (Cluster) at Ebon Jaguar (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover - 1 cluster = 5): rolled 5, 10 submunitions hit Right Torso (12/22 armor remaining), Left Leg (damage blocked by terrain), Center Torso (17/32 armor remaining), Right Arm (5/17 armor remaining), Right Leg (damage blocked by terrain), Right Torso (11/22 armor remaining), Left Arm (9/10 structure remaining (Crit!)), Right Torso (10/22 armor remaining), Left Arm (8/10 structure remaining (Crit!)), Right Torso (9/22 armor remaining)!
- Gains 4 heat, sinks 20!

Arctic Cheetah B
- Fires LB 2-X Autocannon (Cluster) at Executioner (3 base + 0 range + 2 movement + 1 enemy movement + 1 light woods - 1 cluster = 6): rolled 9, 1 submunition hit Left Torso (9/30 armor remaining)!
- Gains 1 heat, sinks 20!

Locust IIC 3
- Torso-twists to threaten hex 1908!
- Fires ER Large Laser at Crossbow G (3 base + 0 range + 2 movement + 2 enemy movement + 1 light woods = 8): rolled 3, miss!
- Gains 14 heat, sinks 20!

Kit Fox Prime
- Torso-twists to threaten hex 2004!
- Fires ER Large Laser at Crossbow G (3 base + 0 range + 2 movement + 2 enemy movement - 1 targeting computer = 6): rolled 11, hit Left Arm (3/20 armor remaining)!
- Fires Small Pulse Laser at Crossbow G (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 4): rolled 9, hit Center Torso (29/32 armor remaining)!
- Fires Small Pulse Laser at Crossbow G (3 base + 0 range + 2 movement + 2 enemy movement - 2 pulse laser - 1 targeting computer = 4): rolled 8, hit Left Torso (20/23 armor remaining)!
- Fires Streak SRM-6 at Crossbow G (3 base + 0 range + 2 movement + 2 enemy movement = 7): rolled 10, 6 missiles hit Left Leg (28/30 armor remaining), Left Torso (18/23 armor remaining), Right Leg (28/30 armor remaining), Left Torso (16/23 armor remaining), Right Leg (26/30 armor remaining)!
- Gains 1 heat, sinks 20!

Black Lanner B
- Fires LRM-20 at Ebon Jaguar (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 3, miss!
- Fires LRM-20 at Ebon Jaguar (3 base + 0 range + 2 movement + 0 enemy movement + 1 partial cover = 6): rolled 5, miss!
- Gains 12 heat, sinks 20!



End Phase:
Kit Fox Prime
- Through-armor critical chance in Center Torso: rolled 12, 3 critical hits sustained!
- - Gyro hit!
- - Engine hit!
- - Gyro destroyed! `Mech destroyed!

Gargoyle D
- Critical chance in Left Torso: rolled 9, 1 critical hit sustained!
- - Streak SRM-6 ammo hit!
- Ammo explosion deals 144 damage to Left Torso (0/26 armor, 0/17 structure remaining)! Arm blown off! Torso destroyed! Engine hit! Engine hit!
- Critical chance in Left Torso: rolled 4, no critical hits sustained!
- Through-armor critical chance in Right Leg: rolled 7, no critical hits sustained!
- Critical chance in Right Torso: rolled 10, 2 critical hits sustained!
- - Jump jet hit!
- - Engine destroyed! `Mech destroyed!
- Critical chance in Left Leg: rolled 6, no critical hits sustained!

Mad Dog Prime
- Critical chance in Left Torso: rolled 8, 1 critical hit sustained!
- - Engine destroyed! `Mech destroyed!

Executioner G (Player)
- Critical chance in Left Arm: rolled 4, no critical hits sustained!
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 8, succeeds!

Ebon Jaguar G (Player)
- Through-armor critical chance in Right Arm: rolled 4, no critical hits sustained!
- Critical chance in Left Arm: rolled 7, no critical hits sustained!
- Critical chance in Left Arm: rolled 8, 1 critical hit sustained!
- - Left upper arm actuator hit!
- Must pass a piloting test or fall (4 base + 1 massive damage + 2 hip damage = 7): rolled 10, succeeds!

Stormcrow Prime (Player)
- Critical chance in Center Torso: rolled 6, no critical hits sustained!



Physical Combat Phase:
Executioner G (Player)
- Kicks Phantom (3 base + 2 movement + 0 enemy movement + 1 Clanner - 2 kick = 4): rolled 9, hit Center Torso (0/10 structure remaining)! `Mech destroyed!

Crossbow G (Player)
- Kicks Grendel (4 base + 2 movement + 3 enemy movement + 1 Clanner - 2 kick = 8): rolled 6, miss!



Turn End Phase:
Night Gyr G (Player)
- Begins dumping all ATM ammo! Dumping process finishes at the end of the next turn!



Next turn’s movement phase
Black Lanner
- Activates MASC: must pass a 3+ test: rolled 11, succeeds!








Player Status:




Opposing Force Status:






Special Rules
Necrosia Stimulants Once per game, BattleMechs and Elementals may inject themselves with Necrosia stimulants granting them heightened reaction times for three turns. While Necrosia stimulants are active, Mechwarriors gain a -1 bonus to gunnery due to their heightened reaction times but suffer a +1 penalty to piloting tests due to minor visual hallucinations. Elementals in Ironhold Armor gain a -1 bonus to gunnery with no penalties. All other Elementals instead gain a -2 bonus to Anti-Mech attacks with no penalties.
Icy Conditions Ice hexes are in play. At the bottom of the ravine, all ice hexes are treated as though they are elevation -6. It is possible to break through these ice hexes and fall into the liquid water below. If a `Mech does not extract itself from the water in two turns it will be frozen in place and immobilized (or destroyed if completely submerged).
-60 C All `Mechs cool 3 additional points each turn

House Rule
Heavy Vibro Claws deal +1 damage per claw per elemental on leg and swarm attacks rather than the standard ruling.



Primary Objectives
- Achieve 100% humiliation or more


Secondary Objectives
- Push or charge a Widowmaker unit into the ravine (+0%/10%)
- Kill Star Colonel Jolán Vickers (+10%/10%)
- Leave one crippled enemy alive (+0%/5%) (+5% if that unit is an enemy officer)
- Completely destroy a crippled enemy (+0%/10%)
- Defeat 3 `Mechs with Elementals (+10%/10%)
- Drug Free: defeat 5 enemy `Mechs without the aid of Necrosia (+6%/10%)
- Battle High: defeat 5 enemy `Mechs with the aid of Necrosia (+10%/10%)
- Give the Hunchback IIC pilot an honorable death OR capture them honorably (+0%/10%)
- Score twice as many kills than the Glacier (10%/10%)
- - Players 15
- - Glacier 3
- Kill an enemy `Mech without breaching its armor (+10%/10%)


Orders Due: Midnight Saturday!