The Let's Play Archive

Battletech

by PoptartsNinja

Part 630: Operation: Deserved Requital - Turn 3

Operation: Deserved Requital: Tactical Update 3

A thunderous boom echoed, telltale sign of a gauss rifle being fired alongside the atmosphere-ionizing crack of a PPC. A second rumble followed a moment later as a second gauss rifle fired—or perhaps the first echoed from somewhere behind. BattleMechs didn’t have the best directional audio pick-ups, their own movement noise tended to overwhelm sensitive external pickups, and most were built with cruder instruments. Piloting one of the oldest machines in the Regiment, Sigfrid’s Banshee had audio receptors that were worse than most.

Unlike most in the regiment, Sigfrid hadn’t been foolish to “trade in” his family heirloom in favor of new technology. He’d have accepted a field upgrade, but he was leery of accepting a machine potentially worth more than four-times what his current one did. The LCAF seemed intent on making warriors pay off the difference, either with family funds if they could afford to do so or with ironclad promissory contracts that put the Mechwarrior and his family in the LCAF’s control in perpetuity until the difference was paid. For most Mechwarriors, it had been a no-brainer. Their descendants would be serving the Lyran Commonwealth regardless—but the fine print said if they no longer had a `Mech to drive they’d serve as infantry, and Sigfrid wasn’t inclined to let his potential future children work off the family debt getting boots muddy and earning some complimentary trench-foot.

“Someone’s opened fire,” Sigfrid murmured under his breath. He took a half-step forward, then another, creeping as closely as he dared to the firing `Mech. “C’mon, Hauptmann. Give the order. Let me take the fight to the Clanners already!”









Shooting Phase
Thunder Hawk (player)
- No orders received!
- Gains 0 heat, sinks 10!

Banshee (player)
- Holds fire!
- Gains 2 heat, sinks 21!

Zeus (player)
- No orders received!
- Gains 0 heat, sinks 24!

Sunder Prime (player)
- No orders received!
- Gains 0 heat, sinks 30!

Archer (player)
- Holds fire!
- Gains 0 heat, sinks 20!

Penetrator (player)
- Holds fire!
- Gains 0 heat, sinks 24!

Cestus (player)
- Holds fire!
- Gains 0 heat, sinks 24!

Caesar (player)
- No orders received!
- Gains 0 heat, sinks 32!

Cyclops (Allied)
- Holds fire!
- Gains 0 heat, sinks 14!

Warhawk Prime
- Gains 2 heat, sinks 40!

Nightstar
- Fires Gauss Rifle at Cyclops (3 base + 4 range + 2 movement + 0 enemy movement - 1 accurate weapon = 8): rolled 6, miss!
- Fires Gauss Rifle at Cyclops (3 base + 4 range + 2 movement + 0 enemy movement - 1 accurate weapon = 8): rolled 6, miss!
- Fires ER PPC at Cyclops (3 base + 4 range + 2 movement + 0 enemy movement - 1 accurate weapon = 8): rolled 4, miss!
- Gains 19 heat, sinks 28!

Dire Wolf Prime
- Seeking targets!
- Gains 2 heat, sinks 40!

Kingfisher E
- Seeking targets!
- Gains 2 heat, sinks 32!

King Cobra
- Gains 2 heat, sinks 26!

Wolverine II
- Seeking targets!
- Gains 2 heat, sinks 20!

Battle Cobra Prime
- Gains 1 heat, sinks 26!

Battle Cobra B
- Gains 1 heat, sinks 26!

Wyvern IIC
- Seeking targets!
- Gains 2 heat, sinks 24!

Battle Cobra A
- Seeking targets!
- Gains 2 heat, sinks 26!








Player Status:




Ally Status




Opposing Force Status:




Special Rules
Strict Zell – Clan Cloud Cobra is strictly following their Clan’s interpretation of Zellbrigen.
Buildings – Unless otherwise noted, all buildings are Light CF and level 2
Hidden Units – All player units count as hidden until an enemy unit establishes Line of Sight. Units which have lost ‘hidden’ status do not regain it.

House Rule
House Rule: Minimum Range – Rather than scaling based on distance, the minimum range penalty is fixed at +2



Primary Objectives
- Recover intercepted Clan HPG transmission data from the Saeder-Krupp Interstellar facility (0/1)
- Extract Saeder-Krupp Interstellar personnel (0/10 turns)

Secondary Objectives
- Protect the Green Knight (0/1)
- Extract if Necessary (0/8)



Orders Due: Midnight Tuesday!